Thats an interesting "choose your" dual. Idk if I want them, but if you want to promote multicolor decks (3+), its a very good addition. Id probably even replace all non-karoo duals with that (supposed) cycle, since often the normal duals end as pack chaff (which I dont run)
Thats an interesting "choose your" dual. Idk if I want them, but if you want to promote multicolor decks (3+), its a very good addition. Id probably even replace all non-karoo duals with that (supposed) cycle,
Agreed. If this ends up being a cycle, ill have to consider these over the gain 1 life duals.
The new dual cycle from JS is perfect for cube. They definitely make for more smooth drafting, which definitely outweighs the 1 life. Easy auto include.
kinda liketrusty receiver. Added a bunch of auras lately and could make use of a bigger auramancer. wouldve preferred a 2/3 for cmc3 or a 3/4 right away though, as is its very borderline
hungry flames is a functional reprint of Lunge, nvm its 3 to the creature, so kinda interesting.
Hungry Flames is pretty decent. Also it doesn't fizzle if the creature is sacced or becomes an illegal target in response.
I don't think that the new duals are stronger than the Ravnica Bouncelands, but they work really well for cube. I will end up needing a bunch of them for all my cubes.
Hungry Flames is pretty decent. Also it doesn't fizzle if the creature is sacced or becomes an illegal target in response.
But you still need a creature on board to use it; cant go straight to the face at will.
True, but if there are no creatures in the opponent side, you are already winning.
Also, suppose that neither you nor the opponent have creatures. As Hungry Flames is an instant, you can cast it the moment their creature enters the battlefield.
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Holiday Armadillo... Cloak
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Hangry Flames - I hadn't thought of the Lash Out/Lunge comparison. Lash Out is strong and is one of the better 3 damage spells. Searing Blaze is top tier and being a worse version of that is still decent. Lunge never worked out me, although the difference between 2 and 3 damage to target creature is huge; it's a whole different weight class. I see Hungry Flames as a better version of Chandra's Outrage, which has been in and out of my cube. I had been playing Outrage because I was looking for more 4 damage spells and this one was the best of the lot excluding Rhystic Lightning and Flame Slash. I might be comparing apples and oranges here, but I prefer Hungry Flames to Chandra's Outrage. 5 combined damage for 3 mana is probably worth it for the mana efficiency.
Archaeomender - Looks like a the missing piece in the artifact puzzle. I'm trying to work out reasons why artifacts will be in your graveyard in the first place outside of Perilous Myr and Mind Stone.
Same with Trusty Retriever. Sanctum Gargoyle is already a card, although there are plenty of good enchantments in white. I think most enchantments are Auras so Ironclad Slayer is probably better than Retriever due to cost. That being said Grave Digger still sees fringe play and has a similar effect, although creatures tend to end up in graveyards more frequently.
Archaeomender - Looks like a the missing piece in the artifact puzzle. I'm trying to work out reasons why artifacts will be in your graveyard in the first place outside of Perilous Myr and Mind Stone.
Same with Trusty Retriever. Sanctum Gargoyle is already a card, although there are plenty of good enchantments in white. I think most enchantments are Auras so Ironclad Slayer is probably better than Retriever due to cost. That being said Grave Digger still sees fringe play and has a similar effect, although creatures tend to end up in graveyards more frequently.
yeah i decided both are best in my t2 where i already run a artifact theme. Witching Well and Courier's Capsule end in the gy there. as well as the lockets and Wayfarer's Bauble or some artifact creatures.
might reconsider the mender once well moves to T1
The Debaser is interesting, the threat of activation could make life difficult for the opponent. The broodlings are a different flavor of Nantuko Husk to for folks running a deep sac theme.
STILL UC AS EXPECTED. sad. wish they would finally hamonize the printings
unless i overlooked something, no new intresting card or rarity shifts to be found.
spoiler was a fast burn this time. so lets wait for double masters now.
overall js wasnt too crazy, it seems theyre dialing down on common powercreep a bit. at least we gpt a very promising landcycle from it, which made me readd 5 lands. not sure for how long though, since multicolor isnt (wasnt?) really a thing in my cube.
Lightning Visionary - Finally a non-unset Target Minotaur. Red doesn't tend to have that much difficulty triggering prowess. I've been playing Mage-Ring Bully to some success. Apart from the fact that Mage-Ring Bully occasionally goes into combat where it's going to die, I would expect it to be about the same strength as Lightning Visionary negating for Visionary having less toughness.
Lightning-Core Excavator - A 1 mana artifact creature 0/3 which converts into an expensive Lightning Bolt. I think activated ability is a bit too expensive for us. Most colours have access to some kind of cheap removal. And Green and Blue have strong things do with their mana at every point in the game. It is a disposable artifact for Trusty Retriever, as well as being a cheap artifact for metalcraft's threshold. Cubes with Court Homunculus would want this.
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There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
well, here we go.
First card Thriving Moor
Thats an interesting "choose your" dual. Idk if I want them, but if you want to promote multicolor decks (3+), its a very good addition. Id probably even replace all non-karoo duals with that (supposed) cycle, since often the normal duals end as pack chaff (which I dont run)
powpercube Johnny https://cubecobra.com/cube/list/37t
meh, i liked drain more when it was etb.
powpercube Johnny https://cubecobra.com/cube/list/37t
Agreed. If this ends up being a cycle, ill have to consider these over the gain 1 life duals.
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
oven cat is downshifted.
rip pauper
powpercube Johnny https://cubecobra.com/cube/list/37t
I think the oven is not
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
hungry flames is a functional reprint of Lunge, nvm its 3 to the creature, so kinda interesting.
powpercube Johnny https://cubecobra.com/cube/list/37t
I don't think that the new duals are stronger than the Ravnica Bouncelands, but they work really well for cube. I will end up needing a bunch of them for all my cubes.
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
powpercube Johnny https://cubecobra.com/cube/list/37t
But you still need a creature on board to use it; cant go straight to the face at will.
flames gets you the guaranteed 2 dmg, but also costs one more to cast
powpercube Johnny https://cubecobra.com/cube/list/37t
True, but if there are no creatures in the opponent side, you are already winning.
Also, suppose that neither you nor the opponent have creatures. As Hungry Flames is an instant, you can cast it the moment their creature enters the battlefield.
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Archaeomender - Looks like a the missing piece in the artifact puzzle. I'm trying to work out reasons why artifacts will be in your graveyard in the first place outside of Perilous Myr and Mind Stone.
Same with Trusty Retriever. Sanctum Gargoyle is already a card, although there are plenty of good enchantments in white. I think most enchantments are Auras so Ironclad Slayer is probably better than Retriever due to cost. That being said Grave Digger still sees fringe play and has a similar effect, although creatures tend to end up in graveyards more frequently.
yeah i decided both are best in my t2 where i already run a artifact theme. Witching Well and Courier's Capsule end in the gy there. as well as the lockets and Wayfarer's Bauble or some artifact creatures.
might reconsider the mender once well moves to T1
powpercube Johnny https://cubecobra.com/cube/list/37t
[/quote]
The Debaser is interesting, the threat of activation could make life difficult for the opponent. The broodlings are a different flavor of Nantuko Husk to for folks running a deep sac theme.
im curious if beetleback chief is still an uc in paper (i expect it)
powpercube Johnny https://cubecobra.com/cube/list/37t
Should've done my research first. It would be nice to see a paper Beaatleback Chief.
unless i overlooked something, no new intresting card or rarity shifts to be found.
spoiler was a fast burn this time. so lets wait for double masters now.
overall js wasnt too crazy, it seems theyre dialing down on common powercreep a bit. at least we gpt a very promising landcycle from it, which made me readd 5 lands. not sure for how long though, since multicolor isnt (wasnt?) really a thing in my cube.
powpercube Johnny https://cubecobra.com/cube/list/37t
Lightning-Core Excavator - A 1 mana artifact creature 0/3 which converts into an expensive Lightning Bolt. I think activated ability is a bit too expensive for us. Most colours have access to some kind of cheap removal. And Green and Blue have strong things do with their mana at every point in the game. It is a disposable artifact for Trusty Retriever, as well as being a cheap artifact for metalcraft's threshold. Cubes with Court Homunculus would want this.
powpercube Johnny https://cubecobra.com/cube/list/37t