I’m highly interested in the Fanatic. Red 2-drops could always use some upgrades, and getting to drop this a turn earlier than Berserker makes a world of difference. Getting to double (or even triple) spell on T3 while still attacking is the kind of thing that can push an aggro start over the top.
Inner Demon is definitely a cool card. There's an interesting flexibility: You can intentionally target a 2 toughness creature to make the sweep more one-sided, or you can give one of your big beaters evasion. Either way you get more value from the card than you would a straight Infest. On the other hand, you could also get 2 for 1'd by instant-speed removal, and if you're way behind with an empty board you are pretty sad. Personally I think the risk is worth it and am looking forward to trying it out.
Bluffing combat tricks with Cheering Fanatic sounds like silly fun in limited, but I'm not sure how great it is here. Needing to attack into a potentially unfavorable trade to get your one mana ramp doesn't sound super great.
Fanatic seems pretty reasonable: ramping into 2 2s or a 4 is pretty big game. Double dipping flashback spells is also pretty sweet, Deep Analysis and Rally the Peasants being the 2 notable ones.
I wonder if it will ever come up, but Fanatic forces you to name the spell you want to cast as you declare attackers. This gives your opponent information about how they might block or if they want to save a removal spell for what is coming after. It also gives you the chance to bluff. Naming Wildsize for example. Or naming a play that requires all of your mana and dare them to block into your sneaky combat trick. Could be fun.
I like Inner Demon as a card, but I wonder what decks want it. Normally I play Infest-effects in creature light decks, so there might be a chance that I have nothing to put the aura on. It also means that I don't tax my opponent's removal so hard, so there is a decent chance that they get to two-for-one you.
Having to wait a turn with your infest not to play into open mana also doesn't sound ideal if they are the beatdown.
I guess if you can put together midrange decks with few 1-2 toughness creatures. So you can slap the demon on the only small creature you control. And/or with creatures that replace themselves or already got their value such as Baleful Strix, Filigree Familiar or Reclamation Sage.
A couple of cards I do not yet see on the MTG Salvation spoilers and some I do:
Combo Attack (2G, Sorcery, Two target creature on your team each deal damage equal to their power to target creature) seems like the most efficient way yet for Green to remove really big creatures with their removal, although needing two creatures on your board could be rough.
Azra Oddsmaker (1BR Creature- Azra Warrior, At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards, 3/3) is a really weird way to get possible card advantage in an aggro black/red deck. Probably hurt by red not having lots of cheap evasion creatures, but I suppose there is some menace around.
Cheering Fanatic does have a lot of potential for explosive starts by curving into either a 4-drop or multiple twos on turn 3. I am a little weary of the body being weak, but it is worth a shot. Also a decent way to mitigate mana screw, since you can almost always cast your 3 drops on turn 2 with only two lands and Fanatic.
Inner Demon is definitely a card with interesting play patterns around it and I do not think you usually treat it like a normal Infest effect. My first analogue is something like Golden Demise where you could place it into any deck and you just crafted your game plan around it in that situation. Were you building to Ascend and going that way? or Were you trying to keep X/3+s around and hold off the opponent just enough to over-extend into a sweeper? The fact that Inner Demon is much less likely to kill your creatures because it necessarily saves one of them is really interesting to me. A scenario of enchanting your one creature and killing their one creature is decent enough most of the time, I would hope.
I think Inner Demon is a cool card for a potential Orzhov Pants deck, which tends to be pretty light on creatures anyway. Just get an Adanto Vanguard out, backed up by a solid removal suite and maybe some discard, and you're good to go.
Inner Demon certainly has me interested since I have been trying to include a small pants sub-theme.
Azra Oddsmaker seems interesting - if for no other reason then just because it has such a rare effect for the colour combination. I might actually increase the size of my gold section to 3 cards per guild. Though... Boros is still abysmal.
Inner Demon certainly has me interested since I have been trying to include a small pants sub-theme.
Azra Oddsmaker seems interesting - if for no other reason then just because it has such a rare effect for the colour combination. I might actually increase the size of my gold section to 3 cards per guild. Though... Boros is still abysmal.
I went to 5 in the guild slot besides lands and man I haven't regretted it yet. however Im at 480. When I was at 360 I had 4 per guild slot and loved it also.
I am currently at 6 cards per guild at 540, including hybrids as guild cards. Azra Oddsmaker will probably replace Terminate for me, since, while fine, it's a pretty boring card, and not one red/black decks usually lack, since they also tend to have black and red removal spells. This guy being a warrior is also cool, since Blood-Chin Rager is a card.
No discussion on Fumble? It has potential to be a blowout / hate card against Voltron decks if you push that as an archetype (and therefore might be a reason not to run it), but looks like it has a lot of play to it. At it's worst it is a 2 mana Unsummon, so the fail case is still ok. You can save your creature from a Pacifism, gain control of it, attach it to one of THEIR creatures. In the Voltron deck, mid-combat you can target one of your blocked creature to save it and move all of your buffs onto something unblocked to get some damage through, or turn a trade into a profitable win. Or protect your investment in response to removal. Maybe you get to re-use ETB while you are at it.
Azra Oddmaker seems like an interesting 'build around'. If you get it early enough, you can start valuing evasive creatures more highly (probably mostly in black). It will probably never happen, but it will be an amazing story to trade a bad card for 4 if you can get in with a double striker!
Fumble is one of those cards that's just a bad version of a fair card until it's a blowout. I don't like this kind of variance in my cubes, especially when the variance has nothing to do with my gameplan.
It'd be like a shock that turns into a one sided pyroclasm when my opponent is hellbent.
Azra Oddsmaker really appeals to me. It smooths out draws, is a reasonable hoop to jump through, can be played around, and causes interesting combat decisions. Pairing it with Hypnotic Specter or Blazing Specter for doubling down on advantage seems brutal as well. Pairing with Rancor also makes triggering it pretty trivial, though it is 3 colours.
I still prefer the haste bear to be honest.... It seems a bit too unnecessarily complicated. 3 mana 3/3 isn't bad though.
While I have a bunch of discard outlets in RB I am not sure I have enough pay offs for it. You have to pick the creature first so they are going to need deathtouch, flying or a dies trigger or something to make it less of a blow out.
It's the flavor of the card, Narvuntien. Your attack phase starts, you go to the oddsmaker and decide to bet one of your cards. If your creature wins the race, you get paid. The oddsmaker himself doesn't get involved in the race. Total flavor win.
I don't think it's so much for smoothing draws either, but it does get rid of extra lands in the mid/late game very effectively if you can hit. Should not be too hard to get (semi)evasive creatures in BR with menace, trample, and so on.
There’s a newly uncommon XG creature that sucks, and basically nothing else
Might try the Oddsmaker, I do like the red Bear, other than that... pretty useless set since I’ll never play anything 2HG or use the new or reprint cards for EDH.
But hey, the True Name Nemesis reprint means I’m $3100 away from building a legacy deck instead of $3150, so that’s cool!
Mostly agree that there is nothing exciting with the rest of the spoiled cards. That said, I was a little curious about this Decorated Champion.
I think some people on here have mentioned Warrior support as a theme their CUbe supports. What exactly does that look like? Which color(s) has it worked in?
It's very risky though. If you have a creature already that they can't block at all, then it seems like a win-more card (unless you're purely racing). With menace, trample, etc., the problem is that you're setting yourself up for a disadvantageous trade (or at least less favorable trade). Let's say you attach with a 4/4 menace into two 2/2s. Normally, that counts as some kind of evasion since double blocking means that the opponent two-for-ones themselves. Once you've discarded a card, blocking this 4/4 is a 2-for-2.
My warrior support is basically Jund aggro. It works in any of those colour pairs contained within jund with a red base usually. I have 27 warriors and for the most part they are just good stand alone cards which I why I really like warrior tribal.
I also really like Decorated Champion because there is a lot of elf warrior tokens floating around in green. I think it will make the cut. Azra bladeseeker also seems really good to me as well, but the team thing erks me a little reminds me why I don't typically use this supplemental stuff.
Cubetutor Link
Bluffing combat tricks with Cheering Fanatic sounds like silly fun in limited, but I'm not sure how great it is here. Needing to attack into a potentially unfavorable trade to get your one mana ramp doesn't sound super great.
Inner demon is so bizarre, but I look forward to hearing people try it. I'm not optimistic
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I like Inner Demon as a card, but I wonder what decks want it. Normally I play Infest-effects in creature light decks, so there might be a chance that I have nothing to put the aura on. It also means that I don't tax my opponent's removal so hard, so there is a decent chance that they get to two-for-one you.
Having to wait a turn with your infest not to play into open mana also doesn't sound ideal if they are the beatdown.
I guess if you can put together midrange decks with few 1-2 toughness creatures. So you can slap the demon on the only small creature you control. And/or with creatures that replace themselves or already got their value such as Baleful Strix, Filigree Familiar or Reclamation Sage.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Combo Attack (2G, Sorcery, Two target creature on your team each deal damage equal to their power to target creature) seems like the most efficient way yet for Green to remove really big creatures with their removal, although needing two creatures on your board could be rough.
Azra Oddsmaker (1BR Creature- Azra Warrior, At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards, 3/3) is a really weird way to get possible card advantage in an aggro black/red deck. Probably hurt by red not having lots of cheap evasion creatures, but I suppose there is some menace around.
Cheering Fanatic does have a lot of potential for explosive starts by curving into either a 4-drop or multiple twos on turn 3. I am a little weary of the body being weak, but it is worth a shot. Also a decent way to mitigate mana screw, since you can almost always cast your 3 drops on turn 2 with only two lands and Fanatic.
Inner Demon is definitely a card with interesting play patterns around it and I do not think you usually treat it like a normal Infest effect. My first analogue is something like Golden Demise where you could place it into any deck and you just crafted your game plan around it in that situation. Were you building to Ascend and going that way? or Were you trying to keep X/3+s around and hold off the opponent just enough to over-extend into a sweeper? The fact that Inner Demon is much less likely to kill your creatures because it necessarily saves one of them is really interesting to me. A scenario of enchanting your one creature and killing their one creature is decent enough most of the time, I would hope.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
WiJ
Peasant 540 Cube
Azra Oddsmaker seems interesting - if for no other reason then just because it has such a rare effect for the colour combination. I might actually increase the size of my gold section to 3 cards per guild. Though... Boros is still abysmal.
I went to 5 in the guild slot besides lands and man I haven't regretted it yet. however Im at 480. When I was at 360 I had 4 per guild slot and loved it also.
WiJ
Peasant 540 Cube
Azra Oddmaker seems like an interesting 'build around'. If you get it early enough, you can start valuing evasive creatures more highly (probably mostly in black). It will probably never happen, but it will be an amazing story to trade a bad card for 4 if you can get in with a double striker!
It'd be like a shock that turns into a one sided pyroclasm when my opponent is hellbent.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
The vast majority of bad-to-medium hands that need “smoothing” really aren’t helped by this
Still the ceiling is pretty good. It’s a riskier Tandem Lookout but at least brings a much better body on its own.
While I have a bunch of discard outlets in RB I am not sure I have enough pay offs for it. You have to pick the creature first so they are going to need deathtouch, flying or a dies trigger or something to make it less of a blow out.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I don't think it's so much for smoothing draws either, but it does get rid of extra lands in the mid/late game very effectively if you can hit. Should not be too hard to get (semi)evasive creatures in BR with menace, trample, and so on.
There’s a newly uncommon XG creature that sucks, and basically nothing else
Might try the Oddsmaker, I do like the red Bear, other than that... pretty useless set since I’ll never play anything 2HG or use the new or reprint cards for EDH.
But hey, the True Name Nemesis reprint means I’m $3100 away from building a legacy deck instead of $3150, so that’s cool!
I think some people on here have mentioned Warrior support as a theme their CUbe supports. What exactly does that look like? Which color(s) has it worked in?
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Seems hard to set up.
Thank goodness I have a multiplayer cube that isn't rarity-restricted so I can enjoy all the goodies from this set.
CubeTutor Link
I also really like Decorated Champion because there is a lot of elf warrior tokens floating around in green. I think it will make the cut.
Azra bladeseeker also seems really good to me as well, but the team thing erks me a little reminds me why I don't typically use this supplemental stuff.
Bull-rush bruiser is just not quite there 4/4 and It would be.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own