I'd still expect Steel Leaf Champion at uncommon, though I did see the mock-up of it at rare in the Reid Duke article.
The red Saga mostly already exists as Dangerous Wager. I'd rather get the cards immediately than get a Trumpet Blast two turns later... the timing of getting the Saga to play out well is just way too awkward, since it's often bad both in your opening hand AND as a top-deck. If you can very specifically play a 2-drop into Saga with four mana on T4 or T5 as your last two cards it'll set you up pretty well, but it just goes wrong and becomes bad to worse-than-useless in about a million different situations.
Fall into Oblivion is easily the strongest black removal spell now, which is pretty absurd. The hard question is where's your cutoff and how much variety do you want.
Crazy thing is Go for the Throat is really not that far behind. In your list it only has 12 targets, and a number of them are things like Pilgrim's Eye and Filigree Familiar which you really aren't looking to doom blade anyways. I think they're pretty close, or at least are very likely to be by the end of this set/block.
Slightly higher, I have 12 "colorless" targets but also Blurry Beeble, Tidehollow Sculler, Baleful Strix and Shardless Agent. Compared to five legends currently (going to at least test Kongming, Iwamori, and actually even Jalira from A25; though OTOH there are very few other CUbes I see around here with the horsemanship trio of Xiahou Dun, Sun Ce, and Lu Xun).
I guess "easily" is a bit misleading, but do expect that it'll be best statistically in most settings.
I'd still expect Steel Leaf Champion at uncommon, though I did see the mock-up of it at rare in the Reid Duke article.
I expect the same, I wouldn't be surprised if they were rare but definitely not what I'd put my money on. They're strong cards, but CCC takes a lot of that power away.
EDIT: welp lol maybe it's gold the same way FNM promos are?
Oh I just zoomed in on the Spanish promos that got leaked, the Champion indeed has a gold symbol and is listed as a Store Championship card... same role as Ghalta from the last set.
Shanna, Sisay's Legacy seems like a decent enough card, but just being a vaguely undercosted beater with situational protection doesn't excite me. Testing, but not expecting too much.
Keldon Overseer's intial body is just not good enough. Maybe at a 3/2, 2R kicker, or a 4 mana 4/3, but 1 toughness is just not enough for how expensive the kicker is.
Honestly, I cannot wait to live the dream and draft Izzet Flames of Keld, featuring Guttersnipe, Gelectrode and Thermo-Alchemist. Anyway, maybe you guys are right and the Keldon Overseer is indeed overcosted.
And I think Shanna is a pretty cool gal, seeing as she supports warriors, tokens and maybe even auras, since she does have some form of protection.
And on Zhalfirin Void; I like scrying 1 and entering untapped, I don't like it only producing colourless. I wouldn't pick this card very high, and I imagine it just falling into my lap in the final few picks if there's nothing else in the booster.
I mean your “dream” Saga deck is gonna have a pile of card draw and cantrips to support your various “prowess” effects so... good luck with 1R: discard your hand.
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I like Sapro spell more than every green token maker you just listed... aside from MAYBE Jade Mage... by an enormous margin for decks that want it (e.g. Gaea’s Anthem decks.
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Zh Void is clunky and bad in a 2 color or more deck, aka almost every deck.
The Flame of Keld feels like a trap. A trap that I would totally fall for, because it looks so fun to play in a game where I was already going to win that it's almost worth having a useless card when I need something relevant - and I can just blame luck! But I try not to put those kinds of cards in my cube for my players.
The Flame of Keld feels like a trap. A trap that I would totally fall for, because it looks so fun to play in a game where I was already going to win that it's almost worth having a useless card when I need something relevant - and I can just blame luck! But I try not to put those kinds of cards in my cube for my players.
It might have some merit due to the lack of disenchant effects a lot of peasant cubes have. One of the big concerns for me is to play this, discard some less-than-ideal cards because I'm trying to jam in a ton of damage with this, and then get this disenchanted. Even if I discarded a land and maybe a subpar creature, I still just got 3-for-1'd there off a disenchant. At least in peasant, it's wayyyy less likely that they will have that specific effect when I play flame.
That being said, I agree that we are probably living in magical christmasland.
No way the CCC guys are uncommon. No clogs up packs in draft
I mean it's one of each on average per 8-person draft. Not entirely unfeasible if they want a draft environment focused on mono or mono-ish color decks.
They're also all fine...ish power level wise. Blue one seems actively disappointing at rare, TBH.
Some, uh, less rational people in the Pauper Cube thread were discussing their merits as COMMONS, which seemed absurd.
If it turns out to be uncommon, I think I want to test Time of Ice. It locks down a creature for three turns, another one for two, forces the opponent to waste time recasting them (possibly into your counterspells), and discourages attacks for a turn. Sort of like a Tangle Wire that goes in control decks. Also fun with Vampire Hexmage and the like!
If it turns out to be uncommon, I think I want to test Time of Ice. It locks down a creature for three turns, another one for two, forces the opponent to waste time recasting them (possibly into your counterspells), and discourages attacks for a turn. Sort of like a Tangle Wire that goes in control decks. Also fun with Vampire Hexmage and the like!
I don’t think I ever want Time Of Ice over Ojutai’s Breath, and Breath is already nowhere near CUbe consideration.
Maybe sometimes the “step 3” will be strong, but not enough to justify the extra mana cost and sorcery speed (and weakness to e.g. Wickerbough Elder)
I like the potential for growing with any sort of power boost, but really don't like her starting off as a card that loses a fight to Hurloon Minotaur.
I like the potential for growing with any sort of power boost, but really don't like her starting off as a card that loses a fight to Hurloon Minotaur.
From your cube tutor link, 165 of the 206 creatures you have @ CMC 3 or less have toughness 2 or less, so it fights well against a lot of the stuff it scraps against at those costs.
I mean 3-drops by nature are supposed to beat up on most 1's and 2's... this doesn't do particularly great against OTHER 3's, a far more important test, since they are usually either bigger stats-wise or present some sort of ETB value.
Still, "make it bigger" is hardly the most strenuous task for white decks to do. It's just a little meh on face value.
I mean 3-drops by nature are supposed to beat up on most 1's and 2's... this doesn't do particularly great against OTHER 3's, a far more important test, since they are usually either bigger stats-wise or present some sort of ETB value.
Still, "make it bigger" is hardly the most strenuous task for white decks to do. It's just a little meh on face value.
46/74 3 drops in your cube have toughness less than three, so it beats up/trades with ~62% of the other 3s in your cube, leaving 28 3s that don't die to the base states.
The red Saga mostly already exists as Dangerous Wager. I'd rather get the cards immediately than get a Trumpet Blast two turns later... the timing of getting the Saga to play out well is just way too awkward, since it's often bad both in your opening hand AND as a top-deck. If you can very specifically play a 2-drop into Saga with four mana on T4 or T5 as your last two cards it'll set you up pretty well, but it just goes wrong and becomes bad to worse-than-useless in about a million different situations.
Slightly higher, I have 12 "colorless" targets but also Blurry Beeble, Tidehollow Sculler, Baleful Strix and Shardless Agent. Compared to five legends currently (going to at least test Kongming, Iwamori, and actually even Jalira from A25; though OTOH there are very few other CUbes I see around here with the horsemanship trio of Xiahou Dun, Sun Ce, and Lu Xun).
I guess "easily" is a bit misleading, but do expect that it'll be best statistically in most settings.
I expect the same, I wouldn't be surprised if they were rare but definitely not what I'd put my money on. They're strong cards, but CCC takes a lot of that power away.
EDIT: welp lol maybe it's gold the same way FNM promos are?
Also, follow us on twitter! @TurnOneMagic
Heck!
Shanna, Sisay's Legacy seems like a decent enough card, but just being a vaguely undercosted beater with situational protection doesn't excite me. Testing, but not expecting too much.
Keldon Overseer's intial body is just not good enough. Maybe at a 3/2, 2R kicker, or a 4 mana 4/3, but 1 toughness is just not enough for how expensive the kicker is.
Saporling Migration is good, but green 2s are pretty stacked.
The Flame of Keld is a pretty spicy card. First 2 triggers are pretty medium, but there are a good number of cards that abuse the last trigger (Goblin Bombardment and Hissing Iguanar, Arc Lighting stuff, Savage Alliance, etc.. Does Super-Duper Death Ray double dip the damage?). Seems pretty good to me, though definitely high variance.
And I think Shanna is a pretty cool gal, seeing as she supports warriors, tokens and maybe even auras, since she does have some form of protection.
Also, on Saproling Migration, I can see the appeal, but I think green's other token-makers (Grizzly Fate, Jade Mage, Hunting Triad and Squirrel Nest) are all more efficient and also support archtypes other than tokens. Also, I wouldn't know what to cut.
And on Zhalfirin Void; I like scrying 1 and entering untapped, I don't like it only producing colourless. I wouldn't pick this card very high, and I imagine it just falling into my lap in the final few picks if there's nothing else in the booster.
WiJ
Peasant 540 Cube
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I like Sapro spell more than every green token maker you just listed... aside from MAYBE Jade Mage... by an enormous margin for decks that want it (e.g. Gaea’s Anthem decks.
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Zh Void is clunky and bad in a 2 color or more deck, aka almost every deck.
CubeTutor Link
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Fantastic news! That's a very cool card.
It might have some merit due to the lack of disenchant effects a lot of peasant cubes have. One of the big concerns for me is to play this, discard some less-than-ideal cards because I'm trying to jam in a ton of damage with this, and then get this disenchanted. Even if I discarded a land and maybe a subpar creature, I still just got 3-for-1'd there off a disenchant. At least in peasant, it's wayyyy less likely that they will have that specific effect when I play flame.
That being said, I agree that we are probably living in magical christmasland.
Also, follow us on twitter! @TurnOneMagic
I mean it's one of each on average per 8-person draft. Not entirely unfeasible if they want a draft environment focused on mono or mono-ish color decks.
They're also all fine...ish power level wise. Blue one seems actively disappointing at rare, TBH.
Some, uh, less rational people in the Pauper Cube thread were discussing their merits as COMMONS, which seemed absurd.
Cubetutor Link
I don’t think I ever want Time Of Ice over Ojutai’s Breath, and Breath is already nowhere near CUbe consideration.
Maybe sometimes the “step 3” will be strong, but not enough to justify the extra mana cost and sorcery speed (and weakness to e.g. Wickerbough Elder)
What's going on with her sword though? Are those supposed to be reflections or is it a singalling tool for the nearest ship?
Also:
Triumph of Gerrard
WiJ
Peasant 540 Cube
Not the white Saga I wanted to see at uncommon
From your cube tutor link, 165 of the 206 creatures you have @ CMC 3 or less have toughness 2 or less, so it fights well against a lot of the stuff it scraps against at those costs.
Also, follow us on twitter! @TurnOneMagic
Still, "make it bigger" is hardly the most strenuous task for white decks to do. It's just a little meh on face value.
46/74 3 drops in your cube have toughness less than three, so it beats up/trades with ~62% of the other 3s in your cube, leaving 28 3s that don't die to the base states.
Also, follow us on twitter! @TurnOneMagic
WiJ
Peasant 540 Cube