1) fireball isn't really that good. But it does go face at realistic mana costs of 6 7 and 8.
2) flexibility is overrated. Sure, your bad flame slash / morbid burn spell is probably main deckable, but it will be the worst burn spell in your deck until you achieve the feat of having 9 mana. Even outside of aggro you probably don't hit 9 mana any more than 1 out of 5 or 6 games.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
fight with fire is gonna get cast off mana rocks much more often than 9 lands.
I understand *how* you'd get to 9 mana, but I think you're still infrequently going to get there.
Unless you're playing stuff like basalt monolith, worn powerstone, and thran dynamo
Haven't done this in a while, but this set looks pretty rad.
Definite Yes: Dauntless Bodyguard - Good card is good. Cast Down - Will probably replace Tragic Slip for me. Having redundancy in black removal doesn't bother me too much. Untamed Kavu - I'm already breaking rarity for Kavu Titan, and this is better. Nuts. Tetsuko Umezawa, Fugitive - There are a lot of 1/1 tokens and pikers in this format, so she should have no trouble finding friends to enable. Seems especially great in any sort of Jeskai color combinations of aggro, and should be fun with instant speed buffs. I dream of pairing this with Accorder Paladin or Kiln Fiend. Skizzik - I'm not entirely sure how well this compares to Charging Monstrosaur or Keldon Champion, but I think my red section has room for all three. Solid aggro topper that I've always liked.
Testing: Song of Freyalise - I have no idea how to evaluate this card. Pretty awful topdeck, but curious to see how well it curves out in the early / midgame. Ramping into Trostani's Summoner would be amazing, but will probably never happen? Danitha Capashen, Paragon - While I don't support pants that much, this could also be very strong in +1/+1 counter decks, or just with anthems / pumps. At first I thought it might be too similar to Aerial Responder, but it's more splashable and a stronger signal / later pick for the archetypes it wants to fit into. We'll see how reliably it gets "turned on."
Probably not: Baird, Steward of Argive - Seems like a more fair sideboard against aggro and tokens than Ghostly Prison / Propaganda, but like others here I'm not sure I'm interested in having this effect in my cube. Less effective than a sweeper and more annoying. Shanna, Sisay's Legacy - Tempting, but hard to justify in a guild slot. Looking at my own section, I think I'd rather have Sunblade Elf for the role of flexible early game curve / late game token support. She does dodge a humorous amount of black removal, though (Ultimate Price, Cast Down, all the various Nekrataals).
IF you support ramp to cast a card like artisan of kozilek (as opposed to doing it with reanimator which I never really never got to work.)
Then I GUESS 9 mana for what would be a 12 mana rolling thunder may actually be a better play than a 9/7 with a zombify attached.
AND if you run the better X spells (the XRRR one, rolling thunder) and a number of red sweepers, then MAYBE you can run fight with fire as primarily a finisher with a passable bail out mode in a fairly common red control deck.
This is true. She also can't be Fiend Hunted or even Hookmastered, so her power likely scales to the removal packages of individual cubes more significantly than some other creatures.
Both of Shanna, Sisay's Legacy's abilities only work on the battlefield, and Necromancy's ability targets her while she's in the graveyard, so you'll end up with their Shanna.
Servitude's ability can only target creatures in your own graveyard, but with a Graveyard Busybody via Booster Tutor, there's a reliable way around that restriction.
IF you support ramp to cast a card like artisan of kozilek (as opposed to doing it with reanimator which I never really never got to work.)
Then I GUESS 9 mana for what would be a 12 mana rolling thunder may actually be a better play than a 9/7 with a zombify attached.
AND if you run the better X spells (the XRRR one, rolling thunder) and a number of red sweepers, then MAYBE you can run fight with fire as primarily a finisher with a passable bail out mode in a fairly common red control deck.
My thoughts are pretty close to this. The clamoring I have gotten to add Fight with Fire has mostly been along the lines of "Why isn't there a great ramp card in red decks?" I took out all of the X-Spells a while ago because I find them mostly inefficient and almost entirely useless to the lower curve Red decks. At least Fight with Fire will kill almost all creatures at 3 mana and maybe you can draft a deck built around getting to 9-mana and kicking it.
Definite Additions - I dont think I have to say much about these two cards, best in the set IMO and easy includes for most cubes
Untamed Kavu Dauntless Bodyguard
Cast down - forgot to add this card here... definitely adding, just waiting until I can get the promo version
Testing or Maybes
Tatyova, Benthic Druid - Potentially testing, I know people are super for or super against this card... I understand the argument that it doesn't have an impact right away and dropping this against aggro on turn 5 etc, but I don't really care. I think the card is interesting and with other changes in my guild section to make this a more value oriented color pair, it fits in that section. If you want to pin this card only against mono-red, sure its not the best, but I believe that can be said about many cards in many colors in many peoples cubes.
Adventurous Impulse - Likely testing, green ponder-ish. Sounds cool, wish it put them in the GY though and not on the bottom of the deck.
Baird, Steward of Argive - Probably not testing at this point, I like the idea that this is not as crippling as ghostly prison and easier to kill/destroy, but I like where my top end is with white right now and I don't see this exactly fitting in any color pie I am trying to push in my cube
Song of Freyalise - Potentially test, seems like a cool card, could play well, not sure about it yet though
The Flame of Keld - Maybe test, seems interesting, I like the concept, probably wont play well though
Highly likely adds: Dauntless Bodyguard 2/1 for 1 with upside, get in Untamed Kavu Excelling kicker card which would be playable kicked or unkicked, though kicked makes better use of both keywords Divest Fairly decent discard spell that hits multiple relevant card types. Song of Freyalise
Maybes: Adventurous Impulse Somewhat like Oath of Nissa and gives green some early card filtering. Cast Down Not 100% if I want more virtually unconditional removal at 2 mana, but it does present some additional options in terms of rebalancing the removal suite. Ghitu Lavarunner Probably not good enough, but I'll have to double check my red 1 drops Danitha Capashen, Paragon Keyword soup with sometimes relevant other ability. Somewhat competing with Aerial Responder, but the fact that she dodges Cast Down makes her a possible inclusion if I it makes it into the removal suite. Shanna, Sisay's Legacy Probably not, since this type of effect is frequently win more. However, since tokens is a strong theme in GW and she has some some protection from permanent based removal, might end up being ok. Another possible including if Cast Down makes it in.
An amazing set, I think. So many cards that are good enough or very close, or at the very least interesting for testing. I think this is what I will do:
Definite includes Dauntless Bodyguard: Will replace Mardu Woe-Reaper. The upside on this card is that it's still a great late-game play, whereas the 1 life from Woe-Reaper is really hardly ever going to matter.
Untamed Kavu: Flexible, mana efficient, relevant keywords, supports +1/+1 counters? Get in there! Probably replacing Rot Shambler.
Cast Down: Basically unconditional removal, even after adding a few legends. Will replace Doom Blade which I ran mostly for nostalgia reasons.
Memorial to Folly: I run one utility land per color, and I like the effect on this one better than the (somewhat similar) effect on Mortuary Mire which I run currently (since it actually exchanges land flood for your best dead creature, and you can wait to activate this until you have something worth returning).
Memorial to Genius: Same as with the black memorial, but this is just much better than Skyline Cascade which I currently run and fits better with my blue archetypes.
Testing, most likely includes Adventurous Impulse: This is a great green twist on card filtering. Great on turn 1, still a good top deck on turn 5 or 10. Will likely replace Harmonize for me, because I've lately started thinking that I want fewer color pie breaking effects.
Merfolk Trickster: I am still on the fence about this card since I haven’t really wrapped my head around its potential. However, the unique effect is probably worth the include – just need to work out what to replace. Maybe Sage of Fables which I run for the +1/+1 counters, but it’s not really a strong card.
Shanna, Sisay’s Legacy: Fits well into my Selesnya tokens archetype. Would probably replace Vitu-Ghazi Guildmage – the abilities on that card are great but just a tad bit too expensive.
Maybe Call the Cavalry: If I include this, then for Timely Reinforcements to support token strategies in the Naya shard -- mostly since the 2/2 vigilant bodies are often more relevant than non-evasive 1/1s.
Danitha Capashen, Paragon: The effect and keyword soup are really really interesting – but right now I don’t run enough auras and equipment to really make her worthwhile. Most likely it’d take a bit of a revamp of my Naya archetypes to include her (sadly).
Fight With Fire: This one is a bit of a question mark. It’s not really mana efficient enough in comparison to other burn spells we have access to, but the combination of the modes might make it just good enough for inclusion in both RG beats and RB sweeper control. Even RU spells might play this in a pinch (just the more aggressive red builds would likely shy away from it since it’s way too expensive as a finisher for the mana base of those decks).
Song of Freyalise: Green has token makers and ramp targets as well as +1/+1 counter synergies, so all chapters would be worthwhile. If it goes in, then maybe for Durable Handicraft which has the same cost and is great only in a +1/+1 counters deck.
Interesting, but probably not good enough Grunn, the Lonely King: I like the effect and the kicker which plays nice with +1/+1 counters. However, it’s just too chump-blockable unfortunately.
Warcry Phoenix: I like the effect (and the art), but it’s probably just a tad too much mana for both modes
Tatyova, Benthic Druid: I like this for the definition it gives Simic – but that definition is a different one than I currently have (+1/+1 counters), so I won’t include this for now. Perhaps I’ll rebuild my Simic section once again at some point around Tatyova.
I just got back from the prerelease. Surprisingly enough, there were quite a few artifact creatures that left a good impression on me. Since colourless felt surprisingly shallow when I was making my Dominaria edits, I might well include at least a few of the following:
Voltaic Servant: While 1/3 semi-vigilance for two generic is not great, it is not utterly unplayable, either. However, its real power is untapping other artifacts. While there might not be enough good targets (mana rocks are good, though), it did certainly leave a good impression.
Skittering Surveyor: The most likely include. Pilgrim's Eye has the better boy but you hardly play that card for the body anyway. Good mana is just so imporant and slower decks want to keep hitting their land drops while putting up bodies as obstacles.
So, after a weekend of prereleasing, anyone upped the count on their additions from Dominaria? See or play any cards that impressed more in action than on paper?
This is my current Dominaria plan.
Dauntless Bodyguard -> Goldmeadow Harrier
Time of Ice -> Talrand's Invocation
Blink of an Eye -> Repulse
Cast Down -> Darkblast
Skizzik -> Keldon Champion
Adventurous Impulse -> Kodama's Reach
Untamed Kavu -> Strangleroot Geist
Time of ice impressed me but I don't think it talrand's invocation level impressed me.
I am looking if there is some I can cut for it. I am still concerned about how slow it is.
Time of ice impressed me but I don't think it talrand's invocation level impressed me.
I am looking if there is some I can cut for it. I am still concerned about how slow it is.
Yeah there's so few good-amount-of-power-and-toughness blue cards at any CMC that I can't imagine giving up Talrand's Invocation.
I'm also skeptical that Time of Ice is actually better than Frost Breath or the like, but could see it overperforming after some proper testing. But yes, cut something non-creature instead ideally.
Time of Ice let me race a T3 Steel Leaf Champion into T4 Baloth Gorger start in back-to-back games (and I was on the draw!). I’m windmill slamming it, this card is light years better than any other Frost Breath variant I’ve played with in this format.
The Eldest Reborn and Song of Freyalise both impressed as well, but they’re stymied by an uber-tight black noncreature section and a lack of proper token support in my cube right now. I’ll be keeping my eye on them for future updates.
I probably won’t be including Grunn, the Lonely King now. 9 mana mode is a bit of a pipe dream when the 6 mana one attacks for plenty anyway. Fine, but not cube material. Whisper, Blood Liturgist also looked rather situational, which was disappointing.
I started looking at X/2 targets in my cube and realized quickly that Infection fails against almost half of them, not to mention you need your 1/1 dude to stick around to actually finish off an X/2 in combat.
It's still fine at picking off mana dorks and some number of aggro dudes, but I see no need for it in a world where Disfigure, Fatal Push, Tragic Slip and Darkblast exist.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
2) flexibility is overrated. Sure, your bad flame slash / morbid burn spell is probably main deckable, but it will be the worst burn spell in your deck until you achieve the feat of having 9 mana. Even outside of aggro you probably don't hit 9 mana any more than 1 out of 5 or 6 games.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
No kicker or historic in my kids' cube, so those things can't go in. Outside of that...
Definites
Adventurous Impulse (probably dropping Wild Growth for it, I think)
Cast Down (in for Doom Blade)
Dauntless Bodyguard (now I'm definitely dropping Mardu Woe-Reaper...)
Goblin Warchief (in for Blood Ogre... mostly not in before now due to me trying to find a care factor in sourcing one)
Almost, But Not Quite
Garna, the Bloodflame
Merfolk Trickster
Unwind
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
Dauntless Bodyguard - 1 mana 2/1s are typically boring, but not this one.
Cast Down - Will hit 97% of creatures post update.
Test and expect to be good:
Memorial to Glory - Good White spell land. A lot of decks want tokens too.
Tetsuko Umezawa, Fugitive - Pretty powerful effect, though narrow.
Garna, the Bloodflame - Interesting enough to test; a Fires effect on a flash body doesn't need too much more to be good.
Merfolk Trickster - UU is a bit harsh, but Snakeform with a better floor is nice
Saproling Migration - Solid token maker.
Untamed Kavu - Versatile threat, though boring.
Fungal Infection - Really efficient card, though a bit high variance.
Testing and expecting to be mediocre:
Grunn, the Lonely King - Person in my playgroup likes to try to 1 shot with Psychatog.
Baird, Steward of Argive - 1 mana is not 2 mana, though it is interesting enough.
Shanna, Sisay's Legacy - 2 mana leads to more curve outs than similar cards.
Other:
Fight with Fire - Probably playable, but I don't want to specifically encourage 9 land gameplans.
Song of Freyalise - Super high variance Overrun.
Song of Keld - I'm tempted, but I will restrain myself.
Fungal Plots - Ongoing Investigation this is not.
Dauntless Bodyguard - Strict upgrade over a random Savannah Lions.
Merfolk Trickster - I like this card a great deal. Love playable combat tricks in C/Ube.
Tetsuko Umezawa, Fugitive - Pretty unique.
Cast Down - Strict upgrade to some card.
Skizzik - Probably replacing Charging Monstrosaur
Saproling Migration - Maybe instead of Nest Invader?
Adventurous Impulse - I like cantrips.
Untamed Kavu - Solid body and versatile.
My C/Ube on Cube Cobra
I understand *how* you'd get to 9 mana, but I think you're still infrequently going to get there.
Unless you're playing stuff like basalt monolith, worn powerstone, and thran dynamo
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Definite Yes:
Dauntless Bodyguard - Good card is good.
Cast Down - Will probably replace Tragic Slip for me. Having redundancy in black removal doesn't bother me too much.
Untamed Kavu - I'm already breaking rarity for Kavu Titan, and this is better. Nuts.
Tetsuko Umezawa, Fugitive - There are a lot of 1/1 tokens and pikers in this format, so she should have no trouble finding friends to enable. Seems especially great in any sort of Jeskai color combinations of aggro, and should be fun with instant speed buffs. I dream of pairing this with Accorder Paladin or Kiln Fiend.
Skizzik - I'm not entirely sure how well this compares to Charging Monstrosaur or Keldon Champion, but I think my red section has room for all three. Solid aggro topper that I've always liked.
Testing:
Song of Freyalise - I have no idea how to evaluate this card. Pretty awful topdeck, but curious to see how well it curves out in the early / midgame. Ramping into Trostani's Summoner would be amazing, but will probably never happen?
Danitha Capashen, Paragon - While I don't support pants that much, this could also be very strong in +1/+1 counter decks, or just with anthems / pumps. At first I thought it might be too similar to Aerial Responder, but it's more splashable and a stronger signal / later pick for the archetypes it wants to fit into. We'll see how reliably it gets "turned on."
Probably not:
Baird, Steward of Argive - Seems like a more fair sideboard against aggro and tokens than Ghostly Prison / Propaganda, but like others here I'm not sure I'm interested in having this effect in my cube. Less effective than a sweeper and more annoying.
Shanna, Sisay's Legacy - Tempting, but hard to justify in a guild slot. Looking at my own section, I think I'd rather have Sunblade Elf for the role of flexible early game curve / late game token support. She does dodge a humorous amount of black removal, though (Ultimate Price, Cast Down, all the various Nekrataals).
WiJ
Peasant 540 Cube
IF you support ramp to cast a card like artisan of kozilek (as opposed to doing it with reanimator which I never really never got to work.)
Then I GUESS 9 mana for what would be a 12 mana rolling thunder may actually be a better play than a 9/7 with a zombify attached.
AND if you run the better X spells (the XRRR one, rolling thunder) and a number of red sweepers, then MAYBE you can run fight with fire as primarily a finisher with a passable bail out mode in a fairly common red control deck.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
This is true. She also can't be Fiend Hunted or even Hookmastered, so her power likely scales to the removal packages of individual cubes more significantly than some other creatures.
As an aside, does anyone know how Necromancy or Diabolic Servitude interact with an opponent's Shanna?
Servitude's ability can only target creatures in your own graveyard, but with a Graveyard Busybody via Booster Tutor, there's a reliable way around that restriction.
My thoughts are pretty close to this. The clamoring I have gotten to add Fight with Fire has mostly been along the lines of "Why isn't there a great ramp card in red decks?" I took out all of the X-Spells a while ago because I find them mostly inefficient and almost entirely useless to the lower curve Red decks. At least Fight with Fire will kill almost all creatures at 3 mana and maybe you can draft a deck built around getting to 9-mana and kicking it.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Definite Additions - I dont think I have to say much about these two cards, best in the set IMO and easy includes for most cubes
Untamed Kavu
Dauntless Bodyguard
Cast down - forgot to add this card here... definitely adding, just waiting until I can get the promo version
Testing or Maybes
Tatyova, Benthic Druid - Potentially testing, I know people are super for or super against this card... I understand the argument that it doesn't have an impact right away and dropping this against aggro on turn 5 etc, but I don't really care. I think the card is interesting and with other changes in my guild section to make this a more value oriented color pair, it fits in that section. If you want to pin this card only against mono-red, sure its not the best, but I believe that can be said about many cards in many colors in many peoples cubes.
Adventurous Impulse - Likely testing, green ponder-ish. Sounds cool, wish it put them in the GY though and not on the bottom of the deck.
Baird, Steward of Argive - Probably not testing at this point, I like the idea that this is not as crippling as ghostly prison and easier to kill/destroy, but I like where my top end is with white right now and I don't see this exactly fitting in any color pie I am trying to push in my cube
Song of Freyalise - Potentially test, seems like a cool card, could play well, not sure about it yet though
The Flame of Keld - Maybe test, seems interesting, I like the concept, probably wont play well though
Dauntless Bodyguard 2/1 for 1 with upside, get in
Untamed Kavu Excelling kicker card which would be playable kicked or unkicked, though kicked makes better use of both keywords
Divest Fairly decent discard spell that hits multiple relevant card types.
Song of Freyalise
Maybes:
Adventurous Impulse Somewhat like Oath of Nissa and gives green some early card filtering.
Cast Down Not 100% if I want more virtually unconditional removal at 2 mana, but it does present some additional options in terms of rebalancing the removal suite.
Ghitu Lavarunner Probably not good enough, but I'll have to double check my red 1 drops
Danitha Capashen, Paragon Keyword soup with sometimes relevant other ability. Somewhat competing with Aerial Responder, but the fact that she dodges Cast Down makes her a possible inclusion if I it makes it into the removal suite.
Shanna, Sisay's Legacy Probably not, since this type of effect is frequently win more. However, since tokens is a strong theme in GW and she has some some protection from permanent based removal, might end up being ok. Another possible including if Cast Down makes it in.
Definite includes
Dauntless Bodyguard: Will replace Mardu Woe-Reaper. The upside on this card is that it's still a great late-game play, whereas the 1 life from Woe-Reaper is really hardly ever going to matter.
Untamed Kavu: Flexible, mana efficient, relevant keywords, supports +1/+1 counters? Get in there! Probably replacing Rot Shambler.
Cast Down: Basically unconditional removal, even after adding a few legends. Will replace Doom Blade which I ran mostly for nostalgia reasons.
Memorial to Folly: I run one utility land per color, and I like the effect on this one better than the (somewhat similar) effect on Mortuary Mire which I run currently (since it actually exchanges land flood for your best dead creature, and you can wait to activate this until you have something worth returning).
Memorial to Genius: Same as with the black memorial, but this is just much better than Skyline Cascade which I currently run and fits better with my blue archetypes.
Memorial to Glory: Same thing again, replaces Forbidding Watchtower.
Testing, most likely includes
Adventurous Impulse: This is a great green twist on card filtering. Great on turn 1, still a good top deck on turn 5 or 10. Will likely replace Harmonize for me, because I've lately started thinking that I want fewer color pie breaking effects.
Baird, Steward of Argive: Will likely replace Ghostly Prison as a body that’s still relevant even if not facing (go-wide) aggro.
Merfolk Trickster: I am still on the fence about this card since I haven’t really wrapped my head around its potential. However, the unique effect is probably worth the include – just need to work out what to replace. Maybe Sage of Fables which I run for the +1/+1 counters, but it’s not really a strong card.
Shanna, Sisay’s Legacy: Fits well into my Selesnya tokens archetype. Would probably replace Vitu-Ghazi Guildmage – the abilities on that card are great but just a tad bit too expensive.
Maybe
Call the Cavalry: If I include this, then for Timely Reinforcements to support token strategies in the Naya shard -- mostly since the 2/2 vigilant bodies are often more relevant than non-evasive 1/1s.
Danitha Capashen, Paragon: The effect and keyword soup are really really interesting – but right now I don’t run enough auras and equipment to really make her worthwhile. Most likely it’d take a bit of a revamp of my Naya archetypes to include her (sadly).
Fight With Fire: This one is a bit of a question mark. It’s not really mana efficient enough in comparison to other burn spells we have access to, but the combination of the modes might make it just good enough for inclusion in both RG beats and RB sweeper control. Even RU spells might play this in a pinch (just the more aggressive red builds would likely shy away from it since it’s way too expensive as a finisher for the mana base of those decks).
Song of Freyalise: Green has token makers and ramp targets as well as +1/+1 counter synergies, so all chapters would be worthwhile. If it goes in, then maybe for Durable Handicraft which has the same cost and is great only in a +1/+1 counters deck.
Interesting, but probably not good enough
Grunn, the Lonely King: I like the effect and the kicker which plays nice with +1/+1 counters. However, it’s just too chump-blockable unfortunately.
Warcry Phoenix: I like the effect (and the art), but it’s probably just a tad too much mana for both modes
Tatyova, Benthic Druid: I like this for the definition it gives Simic – but that definition is a different one than I currently have (+1/+1 counters), so I won’t include this for now. Perhaps I’ll rebuild my Simic section once again at some point around Tatyova.
Voltaic Servant: While 1/3 semi-vigilance for two generic is not great, it is not utterly unplayable, either. However, its real power is untapping other artifacts. While there might not be enough good targets (mana rocks are good, though), it did certainly leave a good impression.
Skittering Surveyor: The most likely include. Pilgrim's Eye has the better boy but you hardly play that card for the body anyway. Good mana is just so imporant and slower decks want to keep hitting their land drops while putting up bodies as obstacles.
Howling Golem: What my impression was. But more seriously, the body is not terrible and being able to control the card draw is quite good.
This is my current Dominaria plan.
Dauntless Bodyguard -> Goldmeadow Harrier
Time of Ice -> Talrand's Invocation
Blink of an Eye -> Repulse
Cast Down -> Darkblast
Skizzik -> Keldon Champion
Adventurous Impulse -> Kodama's Reach
Untamed Kavu -> Strangleroot Geist
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
I am looking if there is some I can cut for it. I am still concerned about how slow it is.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Any suggestions for a different cut to make room?
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
one of your counters... you have sooooo many.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I'm also skeptical that Time of Ice is actually better than Frost Breath or the like, but could see it overperforming after some proper testing. But yes, cut something non-creature instead ideally.
The Eldest Reborn and Song of Freyalise both impressed as well, but they’re stymied by an uber-tight black noncreature section and a lack of proper token support in my cube right now. I’ll be keeping my eye on them for future updates.
I probably won’t be including Grunn, the Lonely King now. 9 mana mode is a bit of a pipe dream when the 6 mana one attacks for plenty anyway. Fine, but not cube material. Whisper, Blood Liturgist also looked rather situational, which was disappointing.
Cubetutor Link
CubeTutor Link
I think Infection is fine but.... no, definitely not on par with Disfigure
You want the hard two points of "damage" way more than you want a 1/1 body.
It's still fine at picking off mana dorks and some number of aggro dudes, but I see no need for it in a world where Disfigure, Fatal Push, Tragic Slip and Darkblast exist.