So Grunn won’t be making regular cubes, but I gotta say it’s tempting in peasant. I guess I’ll be seeing how good a legit 20/20 in this format actually is.
Risen Deep seems terrible to me. 10 mana in a blue deck is hard, and it’s just a vanilla 8/8 when reanimated.
Baird, Steward of Argile 2WW
Legendary Creature - Human Soldier
2/4
Vigilance
Creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures
If you scroll up a bit you can see that it was me who posted lengthy explanations about why I think Tatyova is playable and it was you who answered it with a snarky remark in two short sentences without any explanation at all about your train of thought.
I don't know how my train of thought wasn't extremely clear. Read those first two sentences again.
"5 mana 3/3 that does nothing on the board and doesn't do anything at all when played on curve? And Good Case Scenario next turn is to draw one card and gain 1 life?"
Seems clear to me.
Also your gripe is with my tone of voice, my gripe is with you bringing up irrelevant points in an attempt to discredit me instead of my arguments. Fallacies abound.
Either that or you legitimately believe these two cards are similar enough to talk about. Which is crazy to me.
Oketra's Attendant does not require a long game to get value, is removal resistant, defends you in multiple ways, is a threat, can protect you from mana screw, and is monocolored. A card like this simic one is purely an inconsistent late game value engine. This comparison is very nearly without merit.
//
Baird is borderline, at first read. It is less "on/off" than ghostly prison, and answerable, so maybe it's actually alright for strict control decks without being totally polarizing. But, maybe prison is worth playing only when it has the potential to be so polarizing.
I like Tatyova enough to at least try her. The synergy she has with Evolving Wilds or even Sakura-Tribe Elder and Viridian Emissary seem fine. But, then again, I have pretty big guild sections, so I wouldn't fault anyone for not including her. It's not like she is Trygon Predator-tier or anything.
Baird, Steward of Argive seems nuts. I really thought it'd be rare, but this set continues to surprise.
The 2/1 is obviously great, gonna cut the 2/1 for w Ally guy. He has the least relevant creature types.
I like our new ghostly prison on legs. Him being a creature seems more fair long game but I plan to include all 3 copies ( ghostly, Propoganda and Him) in the cube as they offer different routes for different decks.
I still Like the new Big fish. I know he isn't for everyone or every deck but he and the Simic merfolk both fit the simic Ramp deck strongly that has been developing off of my drafters repeated drafting and heck its worth testing and may not be worth it but my players are excited to slam the big fish or bring it back as a zombie.
Hey all! I've noticed some more heated-looking posts today. Please try to be respectful of others - everyone's got their own cube-building metrics, so discussion without having to troll or jump on each other for a difference of opinion.
I like our new ghostly prison on legs. Him being a creature seems more fair long game but I plan to include all 3 copies ( ghostly, Propoganda and Him) in the cube as they offer different routes for different decks.
I will also point out Grunn, the lonely king is a warrior so it combos with blood-chin Rager and Bramblewood Paragon. It is definitely in the "dies to removal" category but I find the large Hexproof threats are honestly pretty feel bad, opps I don't have enough creatures I guess I am dead now. I think I only have one shroud threat and it has fading.
Baird,Steward Argive, I just removed Ghostly prison but I'll add him back in, if I can find an appropriate cut. 2/4 vigilance isn't completely useless.
Baird, Steward of Argive: I currently run Ghostly Prison, and might replace this with it. I think it makes for more interesting game decisions -- Ghostly Prison is mostly "can you board in enchantment removal or not if I draw this" against aggro. 2/4 vigilance for 4 is obviously a bit under par for Peasant, but the extra mana for attacks will have an impact and lead to interesting decisions against all kinds of decks.
Grunn, the Lonely King is interesting and I will probably try it. I am thinking of making RG more of a "Fires"/haste archetype, in which this would obviously be nuts (I already run Bloodlust Inciter, but Generator Servant (which I currently don't run) into this would be gross of course. Also, I support +1/+1 counters in green (/ mostly Simic) and Grunn with Sapphire Drake out (if I may go magical Christmas land here for a bit) is nuts. Yeah, it dies to removal, but so does almost everything else in my cube. I don't run the hexproof big guy, the biggest thing that has pseudo hexproof is Jetting Glasskite, which is more of a puzzle than an annoying "can I triple block this or chump this for long enough".
Memorial cycle: I run one ETB tapped utility land per color, and will probably swap some out. Memorial to Glory seems way better than the Forbidding Watchtower that I run currently and fits right into white archetypes I support. Memorial to Genius also sounds much better than Skyline Cascade which is in my cube currently (I know, my current choice is already suboptimal, Faerie Conclave is probably stronger but I didn't just want to run the manlands in each color). Memorial to Folly is almost a strict upgrade over my current choice Mortuary Mire and fits nicely in my black graveyard theme.
Didn't expect Urgoros, the Empty One to be an uncommon. It may be good as a black finisher? It's pretty fragile for it's cost, but is evasive and will win you the game very quickly.
Didn't expect Urgoros, the Empty One to be an uncommon. It may be good as a black finisher? It's pretty fragile for it's cost, but is evasive and will win you the game very quickly.
I'd prefer dark hatchling, same fragility problems but it at least nabs me something.
Green ponder! Oath of nissa is a fine card in rare cubes even without the second line being relevant. Is this better than any of the 2 cmc dig 5 options? Or are they different enough ala impulse vs ponder that both would be good?
That art D: amazing. I mean its great it gets lands but its much harder to spin your wheels in green than blue and still find a way to get it to drive your game forward.
I think I really like Chainer's Torment. Like all of the Sagas, this card is slow, but I think it is super powerful and does not have a frequent super bad scenario. The super bad scenario seems to be that you spend a bunch of life for the token and it gets dealt with right away, but I don't even know how bad that scenario is. You already got to deal 4 damage to them before they dealt with the token and the token itself requires no mana and would have a large impact (4/4 or greater creature frequently) if not immediately dealt with. Maybe there is a pretty bad scenario I am not thinking of or the card is lower impact than I think.
The Eldest Reborn looks like an attrition card along the lines of Torment of Scarabs, but the benefit is more concrete and probably harder to play around. That said, it costs more than Torment and is slow, but it looks like a pretty easy 3-for-1 where your opponent loses a creature and you get a creature in the end.
Torment: imagine you're attacking but not guaranteed winning yet. Is this better than casting Su-Chi for the same mana cost? I'd rather have the actual (mediocre) body than a little slow drain, and a creature two turns later. If you're behind at all and need to impact the board to stay alive, it's unspeakably awful. It can do OK in a stalled game, but even then you give your opponent two extra turns to top-deck something (you're getting draw steps as well, yes, but a 7/7 two turns later isn't necessarily better than an immediate 4/4).
Reborn: if a five mana edict was at all useful, people would be playing Predatory Nightstalker as a solid Chupacabra variant. But... it's not. Way too often you get a random 1/1. Same for discard effects late-game... the odds of hitting a useful spell are super low. The Reanimate is the best part by far, but comes so much later that I'd much rather have every other version (Animate Dead, Necromancy, etc).
tl;dr -- cool effects, way too slow and unreliable
Risen Deep seems terrible to me. 10 mana in a blue deck is hard, and it’s just a vanilla 8/8 when reanimated.
Cubetutor Link
Vanilla 5/5 on defense, no ETB, no resilience to removal, incredibly chump-blockable
I like it considerably less than all of the usual suspects at 6-7 mana (Pelakka, Sifter, the big hexproof idiots, Krosan Tusker, Great Oak, etc...).
Legendary Creature - Human Soldier
2/4
Vigilance
Creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures
from Commander's Brew
I don't know how my train of thought wasn't extremely clear. Read those first two sentences again.
"5 mana 3/3 that does nothing on the board and doesn't do anything at all when played on curve? And Good Case Scenario next turn is to draw one card and gain 1 life?"
Seems clear to me.
Also your gripe is with my tone of voice, my gripe is with you bringing up irrelevant points in an attempt to discredit me instead of my arguments. Fallacies abound.
Either that or you legitimately believe these two cards are similar enough to talk about. Which is crazy to me.
Oketra's Attendant does not require a long game to get value, is removal resistant, defends you in multiple ways, is a threat, can protect you from mana screw, and is monocolored. A card like this simic one is purely an inconsistent late game value engine. This comparison is very nearly without merit.
//
Baird is borderline, at first read. It is less "on/off" than ghostly prison, and answerable, so maybe it's actually alright for strict control decks without being totally polarizing. But, maybe prison is worth playing only when it has the potential to be so polarizing.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Baird, Steward of Argive seems nuts. I really thought it'd be rare, but this set continues to surprise.
The 2/1 is obviously great, gonna cut the 2/1 for w Ally guy. He has the least relevant creature types.
WiJ
Peasant 540 Cube
I still Like the new Big fish. I know he isn't for everyone or every deck but he and the Simic merfolk both fit the simic Ramp deck strongly that has been developing off of my drafters repeated drafting and heck its worth testing and may not be worth it but my players are excited to slam the big fish or bring it back as a zombie.
Draft my cube! (630 cards)
Might as well run Sphere of Safety then.
Slinn Voda, the Rising Deep is way too expensive, though Crystal Shard + 11 mana does sound real appealing with it.
Grunn, the Lonely King is pretty sweet: Temur Battle Rage is a one shot, Fires of Yavimaya gives haste and buffs, Rancor is a ton of damage, etc.. Might put it in as a combo card.
Baird, Steward of Argive is pretty narrow, though it does fill its role really well.
Baird,Steward Argive, I just removed Ghostly prison but I'll add him back in, if I can find an appropriate cut. 2/4 vigilance isn't completely useless.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
The classic Battle Cry / Exalted combo
My aggro probably needs a bit of tuning down, though, especially after new staple Dauntless Bodyguard got spoiled.
Does anyone else feel like white and black are getting all the love this set?
Warning: Not for the durdly-hearted!
Grunn, the Lonely King is interesting and I will probably try it. I am thinking of making RG more of a "Fires"/haste archetype, in which this would obviously be nuts (I already run Bloodlust Inciter, but Generator Servant (which I currently don't run) into this would be gross of course. Also, I support +1/+1 counters in green (/ mostly Simic) and Grunn with Sapphire Drake out (if I may go magical Christmas land here for a bit) is nuts. Yeah, it dies to removal, but so does almost everything else in my cube. I don't run the hexproof big guy, the biggest thing that has pseudo hexproof is Jetting Glasskite, which is more of a puzzle than an annoying "can I triple block this or chump this for long enough".
Memorial cycle: I run one ETB tapped utility land per color, and will probably swap some out. Memorial to Glory seems way better than the Forbidding Watchtower that I run currently and fits right into white archetypes I support. Memorial to Genius also sounds much better than Skyline Cascade which is in my cube currently (I know, my current choice is already suboptimal, Faerie Conclave is probably stronger but I didn't just want to run the manlands in each color). Memorial to Folly is almost a strict upgrade over my current choice Mortuary Mire and fits nicely in my black graveyard theme.
I'd prefer dark hatchling, same fragility problems but it at least nabs me something.
Also, follow us on twitter! @TurnOneMagic
Green ponder! Oath of nissa is a fine card in rare cubes even without the second line being relevant. Is this better than any of the 2 cmc dig 5 options? Or are they different enough ala impulse vs ponder that both would be good?
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I think I really like Chainer's Torment. Like all of the Sagas, this card is slow, but I think it is super powerful and does not have a frequent super bad scenario. The super bad scenario seems to be that you spend a bunch of life for the token and it gets dealt with right away, but I don't even know how bad that scenario is. You already got to deal 4 damage to them before they dealt with the token and the token itself requires no mana and would have a large impact (4/4 or greater creature frequently) if not immediately dealt with. Maybe there is a pretty bad scenario I am not thinking of or the card is lower impact than I think.
The Eldest Reborn looks like an attrition card along the lines of Torment of Scarabs, but the benefit is more concrete and probably harder to play around. That said, it costs more than Torment and is slow, but it looks like a pretty easy 3-for-1 where your opponent loses a creature and you get a creature in the end.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Reborn: if a five mana edict was at all useful, people would be playing Predatory Nightstalker as a solid Chupacabra variant. But... it's not. Way too often you get a random 1/1. Same for discard effects late-game... the odds of hitting a useful spell are super low. The Reanimate is the best part by far, but comes so much later that I'd much rather have every other version (Animate Dead, Necromancy, etc).
tl;dr -- cool effects, way too slow and unreliable
It's certainly POSSIBLE, but at least 75-80% of the time I'd rather have the Gargantua in my hand.