Red Reality Smasher is the kind of card you'd expect to already exist but somehow doesn't. I concede that Bloodfray Giant might be better in some aggro decks, but this dino might be fun in ramp and midrange. It's also so french vanilla that it's easily excludable.
Adanto Vanguard is gonna teach my playgroup to fear the T H R E A T O F A C T I V A T I O N
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~400 Peasant++ : List : Draft
Warning: Not for the durdly-hearted!
Charging Monstrosaur seems great. Brutal on curve, and extremely difficult to block. A few things it has over Rites: single R, faster by a turn, significantly harder to predict, doesn't die to enchantment removal/pingers, can block (5 cost pushes it toward midranged), and it's not a random hoser. Some of these are more relevant than others, but they all matter to some extent.
Rigging Runner seems pretty solid. Another card for the pool of red 1s that are perfectly reasonable.
Red Reality Smasher is the kind of card you'd expect to already exist but somehow doesn't. I concede that Bloodfray Giant might be better in some aggro decks, but this dino might be fun in ramp and midrange. It's also so french vanilla that it's easily excludable.
Adanto Vanguard is gonna teach my playgroup to fear the T H R E A T O F A C T I V A T I O N
He's going to teach your playgroup how to blow you out in response to the activation... unless you want to lose 8 life instead.
Red Reality Smasher is the kind of card you'd expect to already exist but somehow doesn't. I concede that Bloodfray Giant might be better in some aggro decks, but this dino might be fun in ramp and midrange. It's also so french vanilla that it's easily excludable.
Adanto Vanguard is gonna teach my playgroup to fear the T H R E A T O F A C T I V A T I O N
He's going to teach your playgroup how to blow you out in response to the activation... unless you want to lose 8 life instead.
Two removal spells for 8 life might not be the worst thing if you are that aggressive (must be real aggressive to pay the 8 life,but 4 life for two removal is perfectly acceptable to me)
Field of Ruin (land):
Taps for C.
2 and tap: destroy target nonbasic, both players search for basic.
I think I will play this: it acts as a kind of splash-enabling land searcher and I run Library of Alexandria and Maze of Ith which demand answers to be available. Plus, I have a single fluid land slot in any case.
Raiders' Wake is unlikely to get in but it could be nice. Too bad Raid triggers prevent using it as a grindy finisher.
There was also Ruthless Knave that I didn't see posted. I've been looking for more to support the self-sacrifice archetype, and while this one feels close, 3 mana activation is a lot...
Sure the dinosaur can block, but that's not what you wanna be doing with it. I doubt you're gonna leave back your 5/5 trample haste to block stuff. And if you are blocking, then Id imagine you're losing that game.
Midrange vs aggro will very much want to block with the dinosaur. It's something Rite simply cannot do if you're under pressure from a faster deck.
Yeah, the elemental is easier for your opponent to kill, but it'll be right back next turn and every other subsequent turn for the rest of the game.
I'm talking about the turns where you need your damage to go through. It really doesn't matter if the elemental can come back later in this case, although it is, in general, one advantage that Rite does have over the Dinosaur.
So what kind of land base are you running in a red/x aggro/midrange deck? You got plenty of 2RR, 3RR, 4RR and xRRR in your cube. Those are pretty hard to cast, too.
A lot of the cards that have RR are not for aggro decks and those that are are more likely to go into heavy red decks. The dinosaur goes into a lot of non-aggro decks and particularly in the heavily green ramp decks being easier to cast might very well matter.
I don't think Rite is bad, when I played it it was a solid card, but I do think the dinosaur has a lot of small advantages over it that add up to a better and more versatile card.
I'm strongly considering putting Ruthless Knave in my cube for the sacrifice and artifact theme crossover. Not the most powerful thing ever but hits the right notes. I really wish that activation was cheaper.
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You're the dude who just lies a lot and makes people hate you and then magically becomes town later, right?
Nobody is worried about the power level of a card that lets you sac your whole board all at once if all you're getting is an until eot stat buff.
But turning some token generator into fat stacks of cards has to cost a lot. Since the knave provides two different upsides, and those two upsides are reeeaallly strong, 1B is definitely undercosted. Imagine turn four, sac two guys, turn 5 have access to potentially 9 mana.
Exact same problems we discussed when the 2/2 explore dude for 2G was posted. Better base body, obviously, but the lack of control over the top of your library just kills the card.
Aggro doesn't want a 2/1 for 3, control doesn't want a random middling body unless the draft is a trainwreck and you're getting desperate
It doesn't help the card that white 3s are already stacked with a ton of Fiend Hunters and slam-dunks like the Advokist, Soltari Champ, and Flickerwisp. It's one of the harder slots for cards to break into, at least for me.
I think this guy is good enough, actually. Card filtering is rare in white, and this guy seems good in the more midrangey decks. I like it more than at least Devoted Crop-Mate, which has continued to not impress. I will test it and see if it disappoints.
First Strike
Raid for a +1/+1 counter.
1/1
Seems pretty good for maybe a larger cube.
Adanto Vanguard is gonna teach my playgroup to fear the T H R E A T O F A C T I V A T I O N
Warning: Not for the durdly-hearted!
Rigging Runner seems pretty solid. Another card for the pool of red 1s that are perfectly reasonable.
He's going to teach your playgroup how to blow you out in response to the activation... unless you want to lose 8 life instead.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Two removal spells for 8 life might not be the worst thing if you are that aggressive (must be real aggressive to pay the 8 life,but 4 life for two removal is perfectly acceptable to me)
My 180 Peasant Cube on Cubetutor
Taps for C.
2 and tap: destroy target nonbasic, both players search for basic.
I think I will play this: it acts as a kind of splash-enabling land searcher and I run Library of Alexandria and Maze of Ith which demand answers to be available. Plus, I have a single fluid land slot in any case.
Raiders' Wake is unlikely to get in but it could be nice. Too bad Raid triggers prevent using it as a grindy finisher.
Also, follow us on twitter! @TurnOneMagic
WiJ
Peasant 540 Cube
Midrange vs aggro will very much want to block with the dinosaur. It's something Rite simply cannot do if you're under pressure from a faster deck.
I'm talking about the turns where you need your damage to go through. It really doesn't matter if the elemental can come back later in this case, although it is, in general, one advantage that Rite does have over the Dinosaur.
A lot of the cards that have RR are not for aggro decks and those that are are more likely to go into heavy red decks. The dinosaur goes into a lot of non-aggro decks and particularly in the heavily green ramp decks being easier to cast might very well matter.
I don't think Rite is bad, when I played it it was a solid card, but I do think the dinosaur has a lot of small advantages over it that add up to a better and more versatile card.
My cube: http://cubetutor.com/viewcube/9981
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
They've let us do that in the past though. As recently as Origins in standard with Nantuko Husk
WiJ
Peasant 540 Cube
If you're using the treasures to draw cards, you can't use it to pay the mana cost of sacing your board.
My point is that I don't think a 1B activation cost would be broken.
But turning some token generator into fat stacks of cards has to cost a lot. Since the knave provides two different upsides, and those two upsides are reeeaallly strong, 1B is definitely undercosted. Imagine turn four, sac two guys, turn 5 have access to potentially 9 mana.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
My C/Ube on Cube Cobra
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Exact same problems we discussed when the 2/2 explore dude for 2G was posted. Better base body, obviously, but the lack of control over the top of your library just kills the card.
Aggro doesn't want a 2/1 for 3, control doesn't want a random middling body unless the draft is a trainwreck and you're getting desperate
Draft my Peasant Cube.
WiJ
Peasant 540 Cube