Looking to try a Podcast for/by our community. My record schedule is garbage/sporadic. However, I can address things asynchronously. So you are interested in starting off, answer these questions:
Who are you?
How long have you had a cube?
Why pauper?
What Pauper archetype does not work, or needs more love?
What is one area of your cube you feel is worth brining to the spotlight?
Thanks
Who are you?
I'm Kevin and I am an analytical chemist. I live in Canada and cube mtg.
How long have you had a cube?
3 years
Why pauper?
I actually have a peasant cube, but I liked this idea so I thought I would reply anyway.
I play peasant because I love the limited experience. I think that there are some rare cards that are just bombs. Cards that if you are lucky enough to get passed or picked up in opening packs, you just win the game. I think having just commons and uncommons brings down that power enough that you can make a relatively even power level between all the different colors and guilds, but at the same time you get access to very powerful strategies that you can design your cube around if you like. Also, lets be honest, way cheaper than a power cube too. Which the latter may have been why I initially chose to make a peasant cube, but now that I have my cube refined to my liking, I prefer the peasant cube restriction.
What Pauper archetype does not work, or needs more love?
Peasant archetype that I would like to work, but I don't think is there yet is enchantment matters. I like playing cards that are versatile, cards that can work in many different types of decks, but can also shine in a archetype specific to its subtype. Something like storm is an archetype that is under powered and needs more love, but I feel its payoff cards and even support cards are not very versatile. Each of them on their own is very weak, almost unplayable and will usually end up in the sideboard. Enchantments that have powerful effects (e.g. sylvan library, oblivion ring, land tax, etc...) can shine in a number of decks, but could really make an enchantments matter deck very strong. I just don't think there are enough of those versatile cards with strong enchantment matters pay offs for those support cards cannot find places in my cube right now. Compared to other weaker archetypes, something like +1/+1 counters matter decks, the enchantment matters decks are almost laughable in my opinion.
What is one area of your cube you feel is worth brining to the spotlight?
I play a lot of GY matters cards. I like using the graveyard, library and life total as means to play cards and win games. I think it makes the drafting experience more challenging and more rewarding. In the end, it may require playing some cards that are just slightly worse of alternate versions of those cards, but still strong none-the-less. This may make the cube over all slightly less powerful when compared to other peasant cubes as I try to support different archetypes. UB is a reanimator archetype. It uses cards like thirst for knowledge, careful study, frantic search and different looters to search for the missing tool pieces by drawing lots of cards in my deck, but then also get other necessary cards in my graveyard. I use black reanimate spells, like reanimate, exhume, animate dead and other enchantment reanimate spells to get those creatures out of my graveyard and onto the battle field. I have had a turn 2 plated crusher before and it was glorious. GB is a graveyard matters archetype, the main payoff card is worm harvest and has a lot of support cards like grisly salvage, nyx weaver, satyr wayfinder, commune with the gods and different dredgers to get cards into the graveyard. Use cards with flashback, retrace, or cards like baloth null to play those cards from the GY. UR is spells matter, but plays some flashback cards and a payoff card like rise from the tides and soon cryptic serpent.
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Who are you?
How long have you had a cube?
Why pauper?
What Pauper archetype does not work, or needs more love?
What is one area of your cube you feel is worth brining to the spotlight?
Thanks
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Or are you interested in a Fiora flavor cube? Conspire and win!
Level 2 Judge
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
I'm Kevin and I am an analytical chemist. I live in Canada and cube mtg.
How long have you had a cube?
3 years
Why pauper?
I actually have a peasant cube, but I liked this idea so I thought I would reply anyway.
I play peasant because I love the limited experience. I think that there are some rare cards that are just bombs. Cards that if you are lucky enough to get passed or picked up in opening packs, you just win the game. I think having just commons and uncommons brings down that power enough that you can make a relatively even power level between all the different colors and guilds, but at the same time you get access to very powerful strategies that you can design your cube around if you like. Also, lets be honest, way cheaper than a power cube too. Which the latter may have been why I initially chose to make a peasant cube, but now that I have my cube refined to my liking, I prefer the peasant cube restriction.
What Pauper archetype does not work, or needs more love?
Peasant archetype that I would like to work, but I don't think is there yet is enchantment matters. I like playing cards that are versatile, cards that can work in many different types of decks, but can also shine in a archetype specific to its subtype. Something like storm is an archetype that is under powered and needs more love, but I feel its payoff cards and even support cards are not very versatile. Each of them on their own is very weak, almost unplayable and will usually end up in the sideboard. Enchantments that have powerful effects (e.g. sylvan library, oblivion ring, land tax, etc...) can shine in a number of decks, but could really make an enchantments matter deck very strong. I just don't think there are enough of those versatile cards with strong enchantment matters pay offs for those support cards cannot find places in my cube right now. Compared to other weaker archetypes, something like +1/+1 counters matter decks, the enchantment matters decks are almost laughable in my opinion.
What is one area of your cube you feel is worth brining to the spotlight?
I play a lot of GY matters cards. I like using the graveyard, library and life total as means to play cards and win games. I think it makes the drafting experience more challenging and more rewarding. In the end, it may require playing some cards that are just slightly worse of alternate versions of those cards, but still strong none-the-less. This may make the cube over all slightly less powerful when compared to other peasant cubes as I try to support different archetypes. UB is a reanimator archetype. It uses cards like thirst for knowledge, careful study, frantic search and different looters to search for the missing tool pieces by drawing lots of cards in my deck, but then also get other necessary cards in my graveyard. I use black reanimate spells, like reanimate, exhume, animate dead and other enchantment reanimate spells to get those creatures out of my graveyard and onto the battle field. I have had a turn 2 plated crusher before and it was glorious. GB is a graveyard matters archetype, the main payoff card is worm harvest and has a lot of support cards like grisly salvage, nyx weaver, satyr wayfinder, commune with the gods and different dredgers to get cards into the graveyard. Use cards with flashback, retrace, or cards like baloth null to play those cards from the GY. UR is spells matter, but plays some flashback cards and a payoff card like rise from the tides and soon cryptic serpent.