The card doesn't say so so no. They have to deal combat damage to you
what if the thing is dead and you later lose monarch? We've never had a delayed trigger like that before, have we? but i assume yes
From the release notes: "Palace Jailer leaving the battlefield won't cause the exiled creature to return. The game will continue to watch for the next time an opponent becomes the monarch."
So yes?
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I was dreaming I was heading west thirty days faster
After thinking about the cards some more while ordering them I decided to make the following changes: Fiend Hunter -> Palace Jailer
I already play Banisher Priest and I don't want too many of these effects in a 360 cube. Morkrut Necropod -> Sinuous Vermin
I like the Necropod and I didn't have that much time to test it but with the addition of Havoc Demon I feel I don't need it. Skin Invasion -> Besmirch
Invasion wasn't really performing and Besmirch seems like a cool Threaten effect that removes the creature for another turn as a blocker. Leafcrown Dryad -> Borderland Explorer
Dryad is only okish. Wolfir Avenger -> Manaplasm
Avenger is mediocre and I want to test the Manaplasm.
The card doesn't say so so no. They have to deal combat damage to you
what if the thing is dead and you later lose monarch? We've never had a delayed trigger like that before, have we? but i assume yes
From the release notes: "Palace Jailer leaving the battlefield won't cause the exiled creature to return. The game will continue to watch for the next time an opponent becomes the monarch."
So yes?
There was a confusing double-negative thing going on between the question and Leelue's answer. I'm pretty sure we're all the same (correct) page.
Regardless of if Palance Jailer is blinked or dies, the creatures will return whenever you lose the monarch. They do not return when Jailer leaves the battlefield.
It's an interesting take on the effect, to be sure.
I've warmed up to the jailer considerably. It's much harder to get blown out when hitting it with instant-speed removal doesn't return the creatures. Even if it's a big swing when you lose the monarch, he removes creatures for your opponent to, you know, hit you with... but I guess we'll see how often the monarch changes hands in an average game.
Probably just going to drop Banisher Priest for him, I've always felt weird including it in the same CMC with a worse ability than Fiend Hunter.
I feel like our peasant cubes often contain misshapen cards that aren't meant for the format. Take for example Custodi Squire, Besmirch, Rite of the Raging Storm and Curse of Predation. Unlike the former 3 cards, the Monarch cards don't have extraneous trinket text when it comes to 1v1 games. Why would Monarch be any different?
I just try to keep the level of "clunk" to a minimum. Curse of Predation is okay by me because it's perfectly clear what it does; Custodi Squire is much less so because of the way the voting works. Designer intent isn't the important thing for me, it's more about not having a bunch of cards that have weird one-off rules text on them.
Who exactly are the drafters you think can understand Evoke, Ninjutsu, Bestow, Reinforce, Retrace, Soulbond, flip cards, Channel, Echo, Convoke, Madness, Delirium, Level Up, Evolve, Wither, Undying, Outlast, Morbid, Monstrosity, Suspend, Threshold, Awaken, Cascade, Bloodrush, Devoid, Scavenge, Imprint, Annihilator, and Living Weapon... but not the voting mechanic on Custodi Squire?
I think it's more to the point that Custodi Squire's real text is "Flying. When Custodi Squire enters the battlefield, return an artifact, creature, or enchantment card from your graveyard to your hand." All that voting stuff is nonsense text 99.8% of the time. It's not that the ability is hard to learn, it's just got a bunch of meaningless words on it that obfuscates how it plays. This part's more of a stretch, but it might even lead your players into thinking that the cube is for drafting multiplayer or that there are vote manipulation cards too.
I mean I appreciate the sentiment behind it, but in practicality you're saving like.... one minute of players' reading/explaining time over the next 20 years of Cube usage by intentionally excluding Custodi Squire with that logic.
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Cubetutor link - 380 Peasant Cube
WiJ
Peasant 540 Cube
what if the thing is dead and you later lose monarch? We've never had a delayed trigger like that before, have we? but i assume yes
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
From the release notes: "Palace Jailer leaving the battlefield won't cause the exiled creature to return. The game will continue to watch for the next time an opponent becomes the monarch."
So yes?
Fiend Hunter -> Palace Jailer
I already play Banisher Priest and I don't want too many of these effects in a 360 cube.
Morkrut Necropod -> Sinuous Vermin
I like the Necropod and I didn't have that much time to test it but with the addition of Havoc Demon I feel I don't need it.
Skin Invasion -> Besmirch
Invasion wasn't really performing and Besmirch seems like a cool Threaten effect that removes the creature for another turn as a blocker.
Leafcrown Dryad -> Borderland Explorer
Dryad is only okish.
Wolfir Avenger -> Manaplasm
Avenger is mediocre and I want to test the Manaplasm.
My C/Ube on Cube Cobra
Cubetutor link - 380 Peasant Cube
There was a confusing double-negative thing going on between the question and Leelue's answer. I'm pretty sure we're all the same (correct) page.
Regardless of if Palance Jailer is blinked or dies, the creatures will return whenever you lose the monarch. They do not return when Jailer leaves the battlefield.
It's an interesting take on the effect, to be sure.
I've warmed up to the jailer considerably. It's much harder to get blown out when hitting it with instant-speed removal doesn't return the creatures. Even if it's a big swing when you lose the monarch, he removes creatures for your opponent to, you know, hit you with... but I guess we'll see how often the monarch changes hands in an average game.
Probably just going to drop Banisher Priest for him, I've always felt weird including it in the same CMC with a worse ability than Fiend Hunter.
Draft my Peasant Cube.
My C/Ube on Cube Cobra
Cubetutor link - 380 Peasant Cube
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Cubetutor link - 380 Peasant Cube
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
follow your dreams
here I rule
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
Who exactly are the drafters you think can understand Evoke, Ninjutsu, Bestow, Reinforce, Retrace, Soulbond, flip cards, Channel, Echo, Convoke, Madness, Delirium, Level Up, Evolve, Wither, Undying, Outlast, Morbid, Monstrosity, Suspend, Threshold, Awaken, Cascade, Bloodrush, Devoid, Scavenge, Imprint, Annihilator, and Living Weapon... but not the voting mechanic on Custodi Squire?
Cubetutor link - 380 Peasant Cube
I mean I appreciate the sentiment behind it, but in practicality you're saving like.... one minute of players' reading/explaining time over the next 20 years of Cube usage by intentionally excluding Custodi Squire with that logic.