I don't think that the fact that I draft 1v1 has any bearing on my opinion of the card. This is just like the problem I have with the argument "when you don't draw it you don't have to deal with it", just replace draw with draft. When the card is in play, against many decks, it's crazy.
Like, if there was a 3 mana 3/1 card that said "look through your opponent's deck and do something bad to them based on the number of cards that cost 4 or more in it", I wouldn't run that either. It'd be just fine against some decks, but it'd punish ramp disproportionately to such a large degree just for being a ramp deck. Of course some cards are better against some decks than others, of course, but the variance is soooo high. I hate extremely high variance that's out of a player's control.
I also think that unless people are explicitly making personal attacks that no one is judging you as a person for running or not running any given card. And if someone is making those kind of attacks, I'll certainly report them. I'd rather people with a minority opinion speak up to give their point of view than feel shunned.
Well in defense of Ghostly Prison and Propaganda, while being high variance cards they at least do something against the other decks. Unlike, say, Seasinger that we discussed the other day.
I love basic landcycling as an ability, and I like this dude as a reanimator target with its own discard outlet. I also like that it can often find your second black mana so you can have regeneration-mana ready after reanimating.
I'd like more basic landcyclers printed in future sets please.
I use it and Chartooth Cougar, and both are fine. I've definitely considered the U and W options before, too.
The cards get a little better here since they find Blood Crypt and similar lands, but Abom is the best of the bunch and one I'd happily cube without the rare dual lands.
I can never make up my mind on that (and Naturalize). They're both out of the Cube now, since I got pissed at the ~30% of game one situations where you don't want it in your deck, but it's obviously plenty powerful as a card.
My #1 wish for a custom card would be a 2W Disenchant with cycling 2, or a 1W sorcery (actual Disenchant with upside would be fine, but I doubt it'll happen so I'm settling for a not-strictly-better).
I run Disenchant and Sundering Growth and I think there are enough relevant targets in a typical deck from my cube that I'd usually maindeck either for Game 1. I'd rather have this effect in creature form, but there just aren't enough playable options for this in white. There are enough in green, though, that I don't bother with Naturalize. There is also something to be said for being able to nuke an equipment, aura, or Oblivion Ring at instant speed as a combat trick.
That's my favorite Disenchant art, too. I really wish it was available in foil.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
I'd say it's somewhat deck dependant. If you are aggro and trying to win before they get down big threats then you probably prefer Naturalize. If you are more midrange and curving out, you might be able to keep developing your board and keep the 1 mana open when 2 might be tricky, where the developed board gives you more opportunity to recoup that 4 life. Maybe the recent one that targets CMC 3 or less is better?
Though we are talking about green ones here, maybe we should be sticking to white. I think the key thing someone mentioned above is the instant speed factor. Banishing Light, Kor Sanctifiers and Oblivion Ring are powerful and have more flexibility, and might be considered enough enchantment / artifact removal, but they are all sorcery speed. So maybe considering Disenchant is more about diversifying the speed of the removal rather than pure power.
Well in defense of Ghostly Prison and Propaganda, while being high variance cards they at least do something against the other decks. Unlike, say, Seasinger that we discussed the other day.
I missed the discussion on these the other day, but I added both of them to my cube a little while ago and have not had a major problem with them. Neither of them have been complete blowouts because of the cards, I am definitely keeping them in. I feel like Curse of predation is a much stronger card than either of them.
Let's expand the conversation a little bit, since I doubt there will be much support for the UG guy: what about the WHOLE cycle of triple hybrid mana uncommons?
I think they all have to be considered multicolour if you are thinking about including them.
Hearthfire Hobgoblin - Niche on the double strike / pants archetype if you want to push it. You could have Fencing Ace, the Viashino guy I can't recall, and this in your gold slot.
Restless Apparition - I don't know... turning it into a 5/5 with built in evasion doesn't seem terrible. It's an investment in mana, but you don't need to hit too many times with it. Plus it has built-in resilience. I'm far from excited about it... wait it doesn't have flying. Never mind.
Stalker Hag - Not what I think any of us are looking for in cube, and take about the landwalk and you are left with a 3/2 for 3 with a hard casting cost. The easiest one to dismiss of the lot.
Wistful Selkie - As said above, this doesn't seem like terrible value, but not good enough for cube among other options, especially at gold.
Crag Puca - A 2/4 for 3 isn't bad value, but it is hard to cast. I'm not sure how much I care about P/T switching. Probably not enough.
Wasp Lancer - Latch Seeker or any number of other evasive creatures exist.
Ashenmoor Gouger - It is a big dumb beater that a Rakdos aggro deck should be able to cast on curve. I suppose it depends on how much that fourth point of power and/or toughness seems to matter to your environment, which is pretty metagame specific. I think I'd rather give up the fourth point of toughness and have Hellhole Flailer.
Boggart Ram-Gang - I'm guessing this would mostly just trade with something? I suppose it breaks through walls, or if you are the aggressor and they drop down a fatty that would normally ward off attacks, you at least get to whittle the blocker down if they are forced to block. I'm guessing those scenarios are pretty uncommon compared to some benefits of other better beaters?
Plumeveil - Seems like a decent 'surprise' card, but obviously points your Azorius decks in a particular direction. If you can hit it on curve it might be pretty punishing to aggro decks if they don't have an answer. This looks like a card I would hate to play against.
Ashenmoor Gouger - It is a big dumb beater that a Rakdos aggro deck should be able to cast on curve. I suppose it depends on how much that fourth point of power and/or toughness seems to matter to your environment, which is pretty metagame specific. I think I'd rather give up the fourth point of toughness and have Hellhole Flailer.
Agreed, and I think I'd also run Shambling Remains over Ashenmoor Gouger, but Hellhole Flailer. I'm not sure which I like better between Flailer and Remains.
Plumeveil is a card I can see running. It gives both skies and control decks a chance to blank multiple attackers and something to do while holding up mana for countermagic. It's also more interactive than Prison Term or Propaganda.
Boggart Ram-Gang - I'm guessing this would mostly just trade with something? I suppose it breaks through walls, or if you are the aggressor and they drop down a fatty that would normally ward off attacks, you at least get to whittle the blocker down if they are forced to block. I'm guessing those scenarios are pretty uncommon compared to some benefits of other better beaters?
Wither is a really strong ability when played on-curve, it's great to get value out of your creature in combat where Ram-gang isn't quite big enough to trade with or eat a what it tangles with as well as shrink down low-power high toughness creatures. There's a reason WoTC never printed many efficient Wither creatures. BRG also has two potentially relevant creature types, so it might also be worth playing in some cubes on that basis. The only reason I'm not playing BRG now is that it competes directly with Flinthoof Boar in the Gruul 3-drop spot, and the flexibility of being able to cast it on curve as a 2-drop or 3-drop trumps Wither for me. It's really close, though. If I were running a Goblin or Warrior tribal theme, I'd run BRG in a heartbeat.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
There is something to be said for the hybrid guys and devotion. Grey Merchant of Asphodel and Mogis' Marauders are the ones that seem to be played more frequently than the rest. But of the black ones, I'd still only consider Ashenmoor Gouger.
Another day, another card? I want to go back, because I dismissed a card that maybe deserves talking about.
I ignored it because I thought we have 'strictly better' versions, but after double checking only Erdwal Illuminator fits this description; however I would say that is actually worse cube design-wise if you don't have any clues because it may mislead drafters. So any love for the Drake?
Like, if there was a 3 mana 3/1 card that said "look through your opponent's deck and do something bad to them based on the number of cards that cost 4 or more in it", I wouldn't run that either. It'd be just fine against some decks, but it'd punish ramp disproportionately to such a large degree just for being a ramp deck. Of course some cards are better against some decks than others, of course, but the variance is soooo high. I hate extremely high variance that's out of a player's control.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Might
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
New card time Leelue?
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I'd like more basic landcyclers printed in future sets please.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
The cards get a little better here since they find Blood Crypt and similar lands, but Abom is the best of the bunch and one I'd happily cube without the rare dual lands.
Disenchant
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
That's my favorite Disenchant art, too. I really wish it was available in foil.
450 card Peasant cube thread. Draft it here.
G, instant, disenchant, opponent gains 4 life
card from... some set. I like it more than Naturalize and Disenchant.
450 card Peasant cube thread. Draft it here.
Though we are talking about green ones here, maybe we should be sticking to white. I think the key thing someone mentioned above is the instant speed factor. Banishing Light, Kor Sanctifiers and Oblivion Ring are powerful and have more flexibility, and might be considered enough enchantment / artifact removal, but they are all sorcery speed. So maybe considering Disenchant is more about diversifying the speed of the removal rather than pure power.
I say it like that because it will rarely be main deckable (some small corner cases I'm sure), but when you need it, you'll be happy you have it.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
I missed the discussion on these the other day, but I added both of them to my cube a little while ago and have not had a major problem with them. Neither of them have been complete blowouts because of the cards, I am definitely keeping them in. I feel like Curse of predation is a much stronger card than either of them.
My 180 Peasant Cube on Cubetutor
I skipped Seacoast Drake because there are strictly better versions.
At triple hybrid, though, it's just not worth it.
Agreed, and I think I'd also run Shambling Remains over Ashenmoor Gouger, but Hellhole Flailer. I'm not sure which I like better between Flailer and Remains.
Plumeveil is a card I can see running. It gives both skies and control decks a chance to blank multiple attackers and something to do while holding up mana for countermagic. It's also more interactive than Prison Term or Propaganda.
Wither is a really strong ability when played on-curve, it's great to get value out of your creature in combat where Ram-gang isn't quite big enough to trade with or eat a what it tangles with as well as shrink down low-power high toughness creatures. There's a reason WoTC never printed many efficient Wither creatures. BRG also has two potentially relevant creature types, so it might also be worth playing in some cubes on that basis. The only reason I'm not playing BRG now is that it competes directly with Flinthoof Boar in the Gruul 3-drop spot, and the flexibility of being able to cast it on curve as a 2-drop or 3-drop trumps Wither for me. It's really close, though. If I were running a Goblin or Warrior tribal theme, I'd run BRG in a heartbeat.
450 card Peasant cube thread. Draft it here.
Another day, another card? I want to go back, because I dismissed a card that maybe deserves talking about.
I ignored it because I thought we have 'strictly better' versions, but after double checking only Erdwal Illuminator fits this description; however I would say that is actually worse cube design-wise if you don't have any clues because it may mislead drafters. So any love for the Drake?