I think its one of the few snap includes in my cube as it offers so many different lines of play from elfball to go-wide. its a solid card that I can't imagine removing from the cube.
It's pretty solid but short of staple status. Wouldn't really be surprised to see it out of a cube at 360, for example.
T3 cast, T4 activate, T5 activate... and when you untap on T6 you've attacked with a total of two power.
There's enough incidental Elves in green for the bonus to be a nice perk, and it CAN take over slow games. Being a lightning-rod for removal as a 3-drop isn't the worst thing, but I can't remember the last time she's made more than two tokens.
I mean 7 power for 7 mana is always a good benchmark yet it is across 3 bodies 2 of which are subpar. Had benithcore has flying I feel like he would be playable but without a larger merfolk or wizard support in the cube its not worth it.
Wasn't this seen as really good before? I think I remember people being high on this when I first put my cube together, although perceptions might already have been dwindling by then. That would have been early 2014.
I can see it, as a hard to remove finisher it could perhaps have been one of the best top-end blue creatures back in the day.
The ghoul feels weak. maybe if we weren't a cube but rather constructed decks I could see this ghoul used but even that is a long stretch. Could maybe be used in a dredge heavy archetype but seems subpar to other options.
So my question for today in addition to this rando card is is there any subpar card you use in your cube due to personal preference?
It will rarely come out as an aggro start on turn 2 unless you are cubing and draw pretty specific cards. Maybe after a couple of trades, low to the ground aggro could drop it alongside another 2 drop or something to keep enough pressure up before you run out of food? I'd guess it is too inconsistent though, relying on your opponent to trade when you want them to.
Maybe Flesh Reaver is better if you really want these stats for the cost. You can always choose when to attack or block with that, but the Ghoul is a bit more finicky in sticking around.
First, I think it is almost definitely worse than a lot of different red combat tricks. Second, if we ignore that and just look at how this card would play out in a typical Peasant cube/deck.. I think it is slightly below par for a card that could be OK to run. 4 mana for a near guaranteed win in combat is still expensive and hard to play on defence. Turning one loosing battle to a trade and another trade to a win will be rare.
You aren't going to being 4 frequently, so I'd rather play Sure Strike. Weapon Surge doesn't have the same power boost, but giving everything first strike is probably better at getting a 2 for 1 than Borrowed Hostility.
Today's card comes to us from German Renaissance Inferno
I actually just added the card when I realized it was a thing. It allows the R/B sweepers to have an endgame wipe while also giving Ramp a Payoff card. It seems like a very niche card but it seems strong at what it does. Does anyone have experience with the card?
I used to have a casual deck way back in the day that was full of pro-red creatures with Inferno, Powerstone Minefield and other janky cards. Bad deck, but fun. At peasant... I'd be worried about the 6 you are doing to yourself. If you are getting a 3-for-1 (and you probably want to be if you are paying 7 mana) and not losing your own board you are probably getting hit by a couple of creatures per turn leading up to casting this, such that you might just kill yourself.
I'm trying to think of the ideal scenario. Icy Manipulator and other non-creature analogues keeping stuff tapped down, then Inferno once they've developed a board? I guess it could work in ramp, provided you skew your ramp cards towards the non-creature ramp spells, but you still need a finisher. Ideally one that can survive Inferno if you draw it after your creature. We have a few of those available to us, mainly the 7 toughness creatures in green, but it still seems narrow. I wonder how often you'd be better off drawing Spreading Flames.
Agree, six to yourself is too much. Four is already borderline on Darigaaz's Breath, and that one is much cheaper to boot. If anything survives your Inferno, you're probably done for.
I did not know Inferno was legal. Very interesting option to have, and a lot of good comments so far.
Some of the discussion reminds me of my results with Savage Twister. Thought it would be a nice payoff in green ramp sweeping away everything but yout payoff, but it has been a bit tricky to get it to work. If you actually wipe away everything you aren’t that sad that your elf(/-es) die, but if you need it early to save time it is basically uncastable.
I wonder how much you can leverage the instant-speed though.
I love all the discussion. I figured i'd continue with rennisance card today so my 'random' card is Crimson Manticore
4 mana for a 2/2 flyier isn't the best but also being a pinger is interesting for how veristile this masticore could be. I just added the card because i got a legends copy so i figured i'd give it a bit of a testing run but I'm curious what others think. I know its not an A+ card heck or a b+ card but i feel his versatility could push him over the edge
I love all the discussion. I figured i'd continue with rennisance card today so my 'random' card is Crimson Manticore
4 mana for a 2/2 flyier isn't the best but also being a pinger is interesting for how veristile this masticore could be. I just added the card because i got a legends copy so i figured i'd give it a bit of a testing run but I'm curious what others think. I know its not an A+ card heck or a b+ card but i feel his versatility could push him over the edge
Mmmmm... Nope? If it were an unconditional pinger then you might be unto something but as a conditional pinger who only deals one point of damage, he is pretty terrible. At least something like Heavy Ballista catches a much larger number of relevant bodies (without using mana) and standard pingers like Cunning Sparkmage work on utility creatures.
Yeah, it doesn't do anything particularly well. Give me Dragon Whelp at that cost for a red flyer that can do more, Spikeshot Goblin if I'm paying a cost to ping so I can hit any target (plus power boost upside), or Cunning Sparkmage or other mana-cost-free variant if I only care about the single point of damage. It doesn't look like the versatility (sometimes getting in for 2 evasive damage vs pinging) makes up for not being great at any one thing.
I'd rather have Embermage Goblin -- a singleton, so just a crappy expensive Prodigal Pyromancer -- than the Manticore. The expensive, limited ping ability is enough of a downgrade that it can't make up for the Desert Drake body.
I think its one of the few snap includes in my cube as it offers so many different lines of play from elfball to go-wide. its a solid card that I can't imagine removing from the cube.
T3 cast, T4 activate, T5 activate... and when you untap on T6 you've attacked with a total of two power.
There's enough incidental Elves in green for the bonus to be a nice perk, and it CAN take over slow games. Being a lightning-rod for removal as a 3-drop isn't the worst thing, but I can't remember the last time she's made more than two tokens.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Todays's card is Benthicore
I mean 7 power for 7 mana is always a good benchmark yet it is across 3 bodies 2 of which are subpar. Had benithcore has flying I feel like he would be playable but without a larger merfolk or wizard support in the cube its not worth it.
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I can see it, as a hard to remove finisher it could perhaps have been one of the best top-end blue creatures back in the day.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
The ghoul feels weak. maybe if we weren't a cube but rather constructed decks I could see this ghoul used but even that is a long stretch. Could maybe be used in a dredge heavy archetype but seems subpar to other options.
So my question for today in addition to this rando card is is there any subpar card you use in your cube due to personal preference?
Maybe Flesh Reaver is better if you really want these stats for the cost. You can always choose when to attack or block with that, but the Ghoul is a bit more finicky in sticking around.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
I actually just added the card when I realized it was a thing. It allows the R/B sweepers to have an endgame wipe while also giving Ramp a Payoff card. It seems like a very niche card but it seems strong at what it does. Does anyone have experience with the card?
I'm trying to think of the ideal scenario. Icy Manipulator and other non-creature analogues keeping stuff tapped down, then Inferno once they've developed a board? I guess it could work in ramp, provided you skew your ramp cards towards the non-creature ramp spells, but you still need a finisher. Ideally one that can survive Inferno if you draw it after your creature. We have a few of those available to us, mainly the 7 toughness creatures in green, but it still seems narrow. I wonder how often you'd be better off drawing Spreading Flames.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Some of the discussion reminds me of my results with Savage Twister. Thought it would be a nice payoff in green ramp sweeping away everything but yout payoff, but it has been a bit tricky to get it to work. If you actually wipe away everything you aren’t that sad that your elf(/-es) die, but if you need it early to save time it is basically uncastable.
I wonder how much you can leverage the instant-speed though.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
4 mana for a 2/2 flyier isn't the best but also being a pinger is interesting for how veristile this masticore could be. I just added the card because i got a legends copy so i figured i'd give it a bit of a testing run but I'm curious what others think. I know its not an A+ card heck or a b+ card but i feel his versatility could push him over the edge
Have you had a chance to play with it?
Also, follow us on twitter! @TurnOneMagic
I know this had a lot of debate on this prior around its release so I'm curious what are peoples opinions now a while after its release.