TL;DR - I analyzed the frequency of cards which support the archetypes in this thread and made a card list on cubetutor. The link is right before the list of supported archetypes.
I'm kinda new to MTG (THS block) and new to Cube. I made a cube with what I had http://www.cubetutor.com/viewcube/4858 and slowly picked up a few cards along the way. It's low power with card value max of around $10. Anyway, to create a better environment I wanted to start learning about archetypes and supporting them better. I found this amazing thread the best resource so far. As a data guy my first instinct was import the data and analyze. So I did.
Fortunately the MTGO format is pretty easy to read into a python notebook and python made quick work of some basic analysis.
This cube card list was the outcome - a view of which cards are best at supporting multiple archetypes or combos based on this thread. There are 504 cards here that support 40 archetypes/combos as described here. 426 of the 504 cards support 2 or more archetypes/combos.
I haven't really cleaned it up to remove basic lands or renamed the combos. They are just ordered in the way they appear in the thread. When I am less lazy I will rename them. I am going to post another cube card list of cards that support 3 or more for those looking for tighter cubes.
Unfortunately for me many of these cards are high priced and wont help me build support in my cube. Maybe I can get associated prices for the list, sort and cut off anything over $10. Then I will have to be creative about the balance. Who knows..
Thanks Jovian, I've updated (thought Fire Covenant is ridiculous in just about any Rakdos deck!) and a few months late I've added Dreampod Druid to the enchantment matters deck.
I'll look to update some these entries soon with Eldritch Moon and Kaladesh once there is a bit of feedback about Kaladesh.
I'm also wondering whether instead of straight up alphabetical listing, maybe I should divide them into 3 tiers or something; the archetypes that are commonly supported or require little work, some that can be supported with a modicum of effort, and then the more niche or theoretical. Not sure, depends on what people think will be more helpful to people coming here for the first time. The negative to doing it is that it is kind of like the power max theory; if you tell people what the most commonly supported archetypes are, then maybe that is all they try and we all have similar cubes trying to do the same thing, which is not the intent of this thread.
It seems that you are missing Flickerwisp and Glimmerpoint Stag as staples in your Blink/Bounce Archetype and perhaps other similar cards. Also what are your thoughts on Beast and Elemental Tribes as you haven't mentioned them. Quite a few Beasts are in common and uncommon, and I remember a few care about other beasts.
I'm also wondering whether instead of straight up alphabetical listing, maybe I should divide them into 3 tiers or something; the archetypes that are commonly supported or require little work, some that can be supported with a modicum of effort, and then the more niche or theoretical. Not sure, depends on what people think will be more helpful to people coming here for the first time. The negative to doing it is that it is kind of like the power max theory; if you tell people what the most commonly supported archetypes are, then maybe that is all they try and we all have similar cubes trying to do the same thing, which is not the intent of this thread.
I'd keep it alphabetical, it's much easier to maintain that way, at least in the long run. I don't think power ranking archetypes adds anything to this particular list. The descriptions and card lists make it pretty clear which archetypes are most commonly played.
There are quite a few cards that care about the Beast type, but not that many that would be a worthwhile payoff for a Beast tribal archetype. The best by far are Advocate of the Beast, Krosan Groundshaker, Krosan Warchief, and Wirewood Savage, and it gets a lot worse after that. However, there are over 250 common and uncommon Beasts, plus quite a few Beast token generators, and many of them are quite playable. Some of the better Beast cards:
I can't say I love any of the payoffs for either of these tribal archetypes, but it certainly wouldn't be hard to fit a critical mass of either creature type into your cube if you want to support it in your cube.
I'd keep it alphabetical, it's much easier to maintain that way, at least in the long run. I don't think power ranking archetypes adds anything to this particular list.
I agree with this.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
I did start a month or two ago looking through the most recent sets to do some updates, but life got in the way (and usually I prioritise updating the Evaluate Everything thread). Now that Aether Revolt is out, I'll look at that and try and finish an update soon.
I can add the Beasts and Elementals to the tribal section.
I've been going through these over the last month and updating, as it hasn't been updated since I launched this with Shadows over Innistrad.
Mostly just adding in new cards, a couple of minor description adjustments here and there.
Artifact Matters is still a shambles that I need to think harder about.
I considered adding 'discard matters' as I thought there might have been a few historically to supplement Amonkhet, but nope. I think Ruthless Sniper is about the only card that makes me particularly interested. My initial intention was to combine discard matters, cycling and madness, as the last 2 are just subsets of 'discard matters', but maybe they should be separate?
I considered Energy, but haven't really reviewed it to add it.
Let me know if anything looks amiss, or if there are any archetypes missing (and I'm ok with offbeat ones for this thread) or particular cards missing etc.
I've been going through these over the last month and updating, as it hasn't been updated since I launched this with Shadows over Innistrad.
Mostly just adding in new cards, a couple of minor description adjustments here and there.
Artifact Matters is still a shambles that I need to think harder about.
I considered adding 'discard matters' as I thought there might have been a few historically to supplement Amonkhet, but nope. I think Ruthless Sniper is about the only card that makes me particularly interested. My initial intention was to combine discard matters, cycling and madness, as the last 2 are just subsets of 'discard matters', but maybe they should be separate?
I considered Energy, but haven't really reviewed it to add it.
Let me know if anything looks amiss, or if there are any archetypes missing (and I'm ok with offbeat ones for this thread) or particular cards missing etc.
Id say that cycling and madness should definitely be seperate, as they each have different cards and different power levels going for them.
For energy, it would mostly be in RUG colors, and these are what im runing at the moment:
* Aether Hub
* Longtusk Cub
* Servant of the conduit
* Aether chaser
* Thriving Grubs
* Scrapper champion
Another card for the blink/bounce section (as far as I can see, the only other creature with reusable blinking of other creatures other than Mistmeadow Witch):
Having benefited very much from all y'alls hard work in tuning my peasant cube, I'd like to contribute. My cube supports an archetype that has some overlap with pants, but I consider its' own thing- Double-Strike/Pump. I consider it different from Pants because the idea is usually to win with one big swing, often saving the pump spell(s) until your opponent has decided which of your creatures to deal with. Also Pants tends to be supported most in Bant, while Pump is naturally supported in Naya. I'll post a list of specific cards in the style of previous posts if you agree that this deserves to be it's own archetype, but in the meantime here's a link to the cube I have build IRL and draft with friends about once a month, as well as some combos associated with the archetype.
The pump spells and creatures that work well in the deck are pretty obvious, but possibly less clear is that cards like Mother of Runes, Vines of Vastwood, Apostle's Blessing, and Blossoming Defense are very important to the deck. In fact the best Pump deck ever drafted in my cube had all 4 of these, and swept all 3 rounds of the draft.
I've updated up to Ixalan, it was really just adding a handful of cards to already existing entries. I don't think there have been any interesting archetype defining cards or anything that makes fringe stuff more likely to make it into cubes. Maybe I could add some enrage cards as support for pinger control.
Has anything released in the last 6 months made you change up any of your archetypes? Anything I might not have included?
Also finally added a couple of things from the above post (sorry Thunderswine!)
Was wondering, does the point about Faeries still stand? It seems to me there's a bunch of good-to-great faeries as-is; oona's gatewarden, spell-stutter sprites, quickling, cloud of faeries. And a few decent ones like pestermite, wasp lancer, and scryb ranger. Granted of these only the Spellstutters care about other faeries, but I'm thinking of maybe including another card or two that can benefit from faeries. Thing is, it shouldn't be useless without them, which I guess is the issue with the tribe; not a lack of faeries, but a lack of faerie support that can still stand on its own.
Faerie Noble is acceptible for a skies deck though, and great for a UW deck with lots of flying tokens.
I almost finished an update, but I'm juggling a bunch of work / life stuff at the moment. When I get back to this, I'll look at the Faeries. I'd guess it's still a 'probably not' but if it is at least possible I will make an update.
Correct. Not even in my 'tribes not worth supporting' section! I've been less able to work on this stuff recently, but I will probably look at this next week. I worked on an update several months ago but then never actually incorporated it. So I will have a look at that, and then update it with the more recent sets since I last worked on it.
Reminder to self; consider a 'power / size matters' entry
I really appreciate what youve done here for the community. I hope you are doing well with your life stuff, thank you for the efforts you put into this project
I'm currently making a peasant cube with my friend and i want to include the Viscera Seer combo. However, i want it to be reasonably playable so i need more than one card for each parts of the combo. Can you help me to find the different cards that i need? Have eyou try it in your cube? Is cards that alllow to search deep in the deck mandatory?
It's in my cube. The great thing about this combo is that all the parts are pretty playable on their own. I like Nantuko Husk/Phyrexian Ghoul better than the Bloodthrone Vampire, but that might be personal preference.
For support, I would look towards finding archetypes/other cards that work well with the combo pieces regardless of if you actually have the whole combo in your deck. Stuff like tokens to go well with the sac-outlets and pump. Cards like Commune with the Gods find all the pieces, and also works with graveyard decks.
Speaking of which, I personally like to put the combo in GB splash W or R dredge/graveyard value style decks. Dredge is a very good way to 'tutor' if you also have recursion. The recursion also helps you make the combo that much more resilient to removal. As for the deck, think about things like Hermit Druid, Tortured Existence, Golgari Thug, Stinkweed Imp, the above mentioned Commune with the Gods. Putting that together feels like playing pauper rec-sur (if something like that is possible).
How big is your cube, btw? At 360-400 I wouldn't go out of my way to include more redundant pieces for the combo but try to use tutor, card draw or archetype overlap to support it. If your cube is a lot bigger (or just want the combo real bad), you can always add cards like Safehold Elite and more sac-outlets. You might need Blood Artist style cards for an actual kill, but you might want those in your cube anyway.
Weather the Storm is a new one for storm in green, not sure if its worthwhile.
I've had some success with Quickling and Hour of Need in the flash archetype. Evoked Briarhorn -> quickling -> briarhorn can smash through for a lot of damage, similarly hour of need on their end of turn and then swinging for 8 to 12 in the air is GG
450 card Peasant cube thread. Draft it here.
Seconded. I vote that we all declare Bacchus2 as officially "awesome". This thread is super useful and should probably be stickied.
EDIT: Since you are updating. The Dreampod Druid that was mentioned in the main thread is missing from the entry on 'enchantment matters'.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
I'm kinda new to MTG (THS block) and new to Cube. I made a cube with what I had http://www.cubetutor.com/viewcube/4858 and slowly picked up a few cards along the way. It's low power with card value max of around $10. Anyway, to create a better environment I wanted to start learning about archetypes and supporting them better. I found this amazing thread the best resource so far. As a data guy my first instinct was import the data and analyze. So I did.
Fortunately the MTGO format is pretty easy to read into a python notebook and python made quick work of some basic analysis.
This cube card list was the outcome - a view of which cards are best at supporting multiple archetypes or combos based on this thread. There are 504 cards here that support 40 archetypes/combos as described here. 426 of the 504 cards support 2 or more archetypes/combos.
I haven't really cleaned it up to remove basic lands or renamed the combos. They are just ordered in the way they appear in the thread. When I am less lazy I will rename them. I am going to post another cube card list of cards that support 3 or more for those looking for tighter cubes.
Unfortunately for me many of these cards are high priced and wont help me build support in my cube. Maybe I can get associated prices for the list, sort and cut off anything over $10. Then I will have to be creative about the balance. Who knows..
Anyway, I thought it might be useful for others so here ya go! http://www.cubetutor.com/viewcube/60661
The supported archetypes/combos are:
squirrely_s_UB_Reanimate_from_CubeTutor.com
ug_channeleldrazi
Squirrely_s_UG_Channel_Eldrazi_from_CubeTutor.com
jund_reanimate
ub_reanimate
rug_delver
Squirrely_s_RUG_Delver_from_CubeTutor.com
Squirrely_s_RB_Sac_from_CubeTutor.com
Squirrely_s_Junk_Sac_value_from_CubeTutor.com
rb_sac
Jund_Reanimate_from_CubeTutor.com
gr_midrange_fires
Squirrely_s_GR_Midrange_Fires_from_CubeTutor.com
combo5
junk_sac_value
combo4
UW_Skies_from_CubeTutor.com
Theorycube_Extort_Deck
BW_sac_from_CubeTutor.com
Shrines_Cards
combo10
combo8
combo1
Cycling_Archetype_Cards
UB_Reanimator_from_CubeTutor.com
Orzhov_Enchantments_Cards
Theorycube_Pinger_Deck
combo7
Miracle_Grow_Cards
Ger_ramp_from_CubeTutor.com
Kithkin_Cards
BR_Control_from_CubeTutor.com
Naya_Tokes
Rock_Ramp
uw_control
ub_psychic_spiral
WR_Counters_from_CubeTutor.com
GW__1__1_Counters_from_CubeTutor.com
Grixis_Reanimator
ub_tempo
Domain_Archetype_Cards
Life_Gain_Matters_Cards
Mill_Cards
Hasted_s_draft_of_Dan_s_English_Peasant_Cube
Draw_Go_Archetype_Cards
Snake_Cards
white_weenie
Storm_Archetype_Cards
Fateseal_Archetype_Cards
Madness_Cards
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
I'll look to update some these entries soon with Eldritch Moon and Kaladesh once there is a bit of feedback about Kaladesh.
I'm also wondering whether instead of straight up alphabetical listing, maybe I should divide them into 3 tiers or something; the archetypes that are commonly supported or require little work, some that can be supported with a modicum of effort, and then the more niche or theoretical. Not sure, depends on what people think will be more helpful to people coming here for the first time. The negative to doing it is that it is kind of like the power max theory; if you tell people what the most commonly supported archetypes are, then maybe that is all they try and we all have similar cubes trying to do the same thing, which is not the intent of this thread.
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
I'd keep it alphabetical, it's much easier to maintain that way, at least in the long run. I don't think power ranking archetypes adds anything to this particular list. The descriptions and card lists make it pretty clear which archetypes are most commonly played.
The payoffs for the Elemental tribe aren't much better, with Brighthearth Banneret, Flamekin Harbinger, Incandescent Soulstoke, and Smokebraider as the only ones worth considering. However, there's certainly no shortage of playable Elementals:
I can't say I love any of the payoffs for either of these tribal archetypes, but it certainly wouldn't be hard to fit a critical mass of either creature type into your cube if you want to support it in your cube.
I agree with this.
450 card Peasant cube thread. Draft it here.
I did start a month or two ago looking through the most recent sets to do some updates, but life got in the way (and usually I prioritise updating the Evaluate Everything thread). Now that Aether Revolt is out, I'll look at that and try and finish an update soon.
I can add the Beasts and Elementals to the tribal section.
Mostly just adding in new cards, a couple of minor description adjustments here and there.
Artifact Matters is still a shambles that I need to think harder about.
I considered adding 'discard matters' as I thought there might have been a few historically to supplement Amonkhet, but nope. I think Ruthless Sniper is about the only card that makes me particularly interested. My initial intention was to combine discard matters, cycling and madness, as the last 2 are just subsets of 'discard matters', but maybe they should be separate?
I considered Energy, but haven't really reviewed it to add it.
Let me know if anything looks amiss, or if there are any archetypes missing (and I'm ok with offbeat ones for this thread) or particular cards missing etc.
Id say that cycling and madness should definitely be seperate, as they each have different cards and different power levels going for them.
For energy, it would mostly be in RUG colors, and these are what im runing at the moment:
* Aether Hub
* Longtusk Cub
* Servant of the conduit
* Aether chaser
* Thriving Grubs
* Scrapper champion
Definitely can go deeper in these colors
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
Nephalia Smuggler
http://www.cubetutor.com/viewcube/39469
The pump spells and creatures that work well in the deck are pretty obvious, but possibly less clear is that cards like Mother of Runes, Vines of Vastwood, Apostle's Blessing, and Blossoming Defense are very important to the deck. In fact the best Pump deck ever drafted in my cube had all 4 of these, and swept all 3 rounds of the draft.
Phyrexian Juggernaut + Temur Battle Rage
Immolating Souleater + Temur Battle Rage
Become Immense + Temur Battle Rage
(this one's pretty obvious, but I didn't see it on the combo list)
Also of note is that Inquisitor's Flail works well with double strike.
Oh yeah also Onyx Mage and possibly Archetype of Finality belong on the Pinger Control list!
Thanks for all your effort consolidating all this info! It's been and continues to be a great resource for me.
Has anything released in the last 6 months made you change up any of your archetypes? Anything I might not have included?
Also finally added a couple of things from the above post (sorry Thunderswine!)
Faerie Noble is acceptible for a skies deck though, and great for a UW deck with lots of flying tokens.
Reminder to self; consider a 'power / size matters' entry
I'm currently making a peasant cube with my friend and i want to include the Viscera Seer combo. However, i want it to be reasonably playable so i need more than one card for each parts of the combo. Can you help me to find the different cards that i need? Have eyou try it in your cube? Is cards that alllow to search deep in the deck mandatory?
Thanx!
For support, I would look towards finding archetypes/other cards that work well with the combo pieces regardless of if you actually have the whole combo in your deck. Stuff like tokens to go well with the sac-outlets and pump. Cards like Commune with the Gods find all the pieces, and also works with graveyard decks.
Speaking of which, I personally like to put the combo in GB splash W or R dredge/graveyard value style decks. Dredge is a very good way to 'tutor' if you also have recursion. The recursion also helps you make the combo that much more resilient to removal. As for the deck, think about things like Hermit Druid, Tortured Existence, Golgari Thug, Stinkweed Imp, the above mentioned Commune with the Gods. Putting that together feels like playing pauper rec-sur (if something like that is possible).
How big is your cube, btw? At 360-400 I wouldn't go out of my way to include more redundant pieces for the combo but try to use tutor, card draw or archetype overlap to support it. If your cube is a lot bigger (or just want the combo real bad), you can always add cards like Safehold Elite and more sac-outlets. You might need Blood Artist style cards for an actual kill, but you might want those in your cube anyway.
Let us know how it works out!
My Cubes:
Peasant Travel Cube on CubeCobra (180 cards, modern frames) (mtgsalvation thread can be found here)
I had a blog for a while @ peasant-cube.blogspot.com where I may or may not post again, lol
Weather the Storm is a new one for storm in green, not sure if its worthwhile.
I've had some success with Quickling and Hour of Need in the flash archetype. Evoked Briarhorn -> quickling -> briarhorn can smash through for a lot of damage, similarly hour of need on their end of turn and then swinging for 8 to 12 in the air is GG