Also definitely curious what people make of the new 7-mana colorless exile. Always better to have more answers to Guardian of the Guildpact, at least...
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I don't think that the new lands are all that good. The blue and black ones are the best IMO, although I do think that the green one is being underrated because finding a land when you are mana screwed is a pretty important thing.
The problem I have is that they are enough better than basic lands. I'd say that some of them are better than basics and so is Teetering Peaks, but lands need to provide fixing or be significantly better than basics in order to be worth the slots in the cube in my opinion.
Also, I really do not like Eldrazi Devastator better than crusher, at all. If you don't want to run crusher for whatever reason, go ahead and cut it, but the devastator is simply not an efficient card. The annihilator is what makes Crusher good in the first place.
It can help shore up weaknesses in certain colors. I'm thinking of decks that are predominantly red or green.
And, um... spells-matter? It's not terrible with Goblin Electromancer, or rebought with Mnemonic Wall or something. I dunno, I'm out of ideas. It doesn't help that you will pretty much always lose massive value in mana due to the cost. Most paupers only have a handful of 6+ mana permanents floating around, and those are mostly creatures that die to Doom Blade
Disregard is unknown. Where did you find that card?
I dont know what you want with those Eldrazis though, theyre pretty terrible unless you try to establish some kind of mill archetype. And even then, theyre slow as hell.
Disregard is unknown. Where did you find that card?
I dont know what you want with those Eldrazis though, theyre pretty terrible unless you try to establish some kind of mill archetype. And even then, theyre slow as hell.
Benthic Infiltrator is great, the removal is good but way worse than the quality removal in black we have (which is obvious given the nwo). The other processors/ingest creatures... are prerelease-only, they won't have a place in cube as it is.
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Complete Disregard is okay, but I think we have better removal already. I went through my cube to see what relevant cards it could exile, and there weren't many. Its only really useful against Guardian of the Guildpact, River Boa, Yavimaya Elder, and Sultai Emissary in my cube. It also might be useful against black decks to prevent recursion. I think I would rather just run Rend Flesh.
I think I'd usually prefer Neurok Invisimancer to Benthic Infiltrator. Sure, it dies to ping, but it has a good ETB ability and 2 damage a turn is a lot better than one.
I think there's better removal than Complete Disregard; while it hits a lot of things, not being able to deal with things like green's midrange creatures is a pretty big downside.
Disregard would be such a bomb if its CC was colorless..
As is, I dont see it being useful. Also there is enough removal that hits Guardian already. Like Terminate or Unmake
What a about the two beasts? I think Snapping Gnarlid is okay, but nothing more. It's just a landfall bear. But Makindi Sliderunner could have some potential with it's Trample-ability. But still not really exiting.
Makindi sliderunner and snapping gnarlid definitely make the cut. Very happy with both of them. If nothing else, NWO better give me some goddamn aggro support right?
Thank god we finally got something better than "maybe fringe playable in some cubes." I was really starting to get worried when they put scythe leopard at uncommon.
The two Landfall Beasts are very strong imo. We shouldn't compare them to Plated Geopede and Steppe Lynx, because printing common Landfall +2/+2 dudes was a mistake they are aware of. The red one is probably an upgrade over Kruin Striker outside of Tokenmaker Cubes, because it eats 1/X blockers instead of trading with them. And the green one is definitely cubeable too. A low costed landfall dude is exactly what Green has been waiting for ever since ZEN only gave one to White and Red. Green has several ways to trigger this twice a turn, and even if that doesn't happen, you can definitely expect it to bash as a 3/3 long enough to matter. It wins combat against every 2 drop in cube bar Legionnaire and it even trades with the majority of 3-drops at least. 3/3s for 2 are no joke, especially in a common-only format and when they only cost 1 colored mana.
Hmm... Didn't see it that way. You're maybe right. I will see how they perform in my local prerelease.
i think the green is cubable, but we have so many good 2-drops in green and with all those manaelves you probably skip 2-drops anyway. no sure if i want it.
The red one feels just bad. No need for situational x/1 creatures and 2 toughness on your landfall turn doesnt make it much better. And yeah, we have plated geopede.
The red one isn't the next borderland marauder/gore-house chainwalker or anything, but for a red 2 drop it's definitely good enough. I mean red will take any 1C creature that swings for 3 honestly
The green one is one of our best aggro 2 drops after darkthicket wolf and boas. Also there are not that many 2 drops in green that are great for aggro. It's basically wolf, boas, wild mongrel. Then sort of thornweald archer, ambush viper, nest invader. That's not a lot.
The green one is one of the better aggro 2 drops out of any color anyway, not just green
Snapping Gnarlid (and I guess any other landfall creature too) combos nicely with Quirion Ranger. I will probably add both of these new landfall cards. I am also surprised that some people are actually considering Benthic Infiltrator. If you want a solid defensive creature that can go on the attack late game, run Calcite Snapper.
The ones marked with * are the ones I am very likely to include. Makindi Patrol is okay, with a respectable body and giving your entire team vigilance for 1 turn. Coralhelm Guide is a Goblin Piker in blue that breaks board stalls late game. Eldrazi Skyspawner seems like a staple; Ghirapur Gearcrafter for blue. I am not sure how Eyeless Watcher compares with Kozilek's Predator. Both give you 3 power, but the Predator leaves you with a better body if you actually use the scions as a mana source. Lavastep Raider seems like an okay 1 drop in red that threatens 3 damage late game or threatens to trade up. Ondu Champion is similar to Mikindi Patrol in that its body is respectable, and it gives your creatures trample for the turn. Lastly Call the Scions is a decent token producer that can double as ramp. I am actively trying to cut ramp spells from green that are bad topdecks, so this will likely make the cut for me.
Thoughts? Are there any other cards that I am overlooking?
Edit: Sludge Crawler also seems worth mentioning as its a solid aggro 1 drop in Black.
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The problem I have is that they are enough better than basic lands. I'd say that some of them are better than basics and so is Teetering Peaks, but lands need to provide fixing or be significantly better than basics in order to be worth the slots in the cube in my opinion.
Also, I really do not like Eldrazi Devastator better than crusher, at all. If you don't want to run crusher for whatever reason, go ahead and cut it, but the devastator is simply not an efficient card. The annihilator is what makes Crusher good in the first place.
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It has a few fringe benefits. If you're ok with playing Aftershock or Mold Shambler, it might help bridge the gap towards including Scour from Existence.
It can help shore up weaknesses in certain colors. I'm thinking of decks that are predominantly red or green.
And, um... spells-matter? It's not terrible with Goblin Electromancer, or rebought with Mnemonic Wall or something. I dunno, I'm out of ideas. It doesn't help that you will pretty much always lose massive value in mana due to the cost. Most paupers only have a handful of 6+ mana permanents floating around, and those are mostly creatures that die to Doom Blade
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its instant
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Complete Disregard will be nice to deal with pesky persist creatures, and Benthic Infiltrator, just... wow.
I dont know what you want with those Eldrazis though, theyre pretty terrible unless you try to establish some kind of mill archetype. And even then, theyre slow as hell.
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As for the Eldrazi, I'm a sucker for unblockable creatures.
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Good catch on Complete Disregard hitting Guardian, or anything with protection from black for that matter.
Yeah, I'm definitely going to try out Complete Disregard and Benthic Infiltrator. I've been meaning to update my cube, this'll get me off my butt.
I think there's better removal than Complete Disregard; while it hits a lot of things, not being able to deal with things like green's midrange creatures is a pretty big downside.
As is, I dont see it being useful. Also there is enough removal that hits Guardian already. Like Terminate or Unmake
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Thank god we finally got something better than "maybe fringe playable in some cubes." I was really starting to get worried when they put scythe leopard at uncommon.
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Hmm... Didn't see it that way. You're maybe right. I will see how they perform in my local prerelease.
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The red one feels just bad. No need for situational x/1 creatures and 2 toughness on your landfall turn doesnt make it much better. And yeah, we have plated geopede.
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The green one is one of our best aggro 2 drops after darkthicket wolf and boas. Also there are not that many 2 drops in green that are great for aggro. It's basically wolf, boas, wild mongrel. Then sort of thornweald archer, ambush viper, nest invader. That's not a lot.
The green one is one of the better aggro 2 drops out of any color anyway, not just green
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Red I'm not sure on yet. Probably replacing Skinbrand Goblin.
Updraft elemental is quite a bit better and no one showed an iota of interest when that card came out.
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Makindi Patrol
Clutch the Currents
Coralhelm Guide
Eldrazi Skyspawner*
Eyeless Watcher
Lavastep Raider
Ondu Champion
Call the Scions*
The ones marked with * are the ones I am very likely to include. Makindi Patrol is okay, with a respectable body and giving your entire team vigilance for 1 turn. Coralhelm Guide is a Goblin Piker in blue that breaks board stalls late game. Eldrazi Skyspawner seems like a staple; Ghirapur Gearcrafter for blue. I am not sure how Eyeless Watcher compares with Kozilek's Predator. Both give you 3 power, but the Predator leaves you with a better body if you actually use the scions as a mana source. Lavastep Raider seems like an okay 1 drop in red that threatens 3 damage late game or threatens to trade up. Ondu Champion is similar to Mikindi Patrol in that its body is respectable, and it gives your creatures trample for the turn. Lastly Call the Scions is a decent token producer that can double as ramp. I am actively trying to cut ramp spells from green that are bad topdecks, so this will likely make the cut for me.
Thoughts? Are there any other cards that I am overlooking?
Edit: Sludge Crawler also seems worth mentioning as its a solid aggro 1 drop in Black.
I don't think that Skyspawner is that great. Yeah its strong, but it's competing with other blue 3s. It might find a place for me but it'll be tough.