looking at the first spoiled cards, my hopes for this set are already shattered. in fact i didnt expect much after i knew maro was lead design. the abilities are boring. colored eldrazi? woooooow...
even the artworks are ugly
Dominator Drone seems Borderline to me. You will need a bunch of artifact creatures to support this ability.
Sheer Drop I'm not sure. I like the Awaken-mechanic, but it looks quite expensive. Maybe cubeable I think. But I will be suprised if it will be powerful.
I don't think the artworks that bad. Anyways I do agree with you; my hopes aren't very high either. Devoid and Ingest may as well be flavor text, because they will hardly ever matter in cube. Landfall and Awaken have potential though. I just want a few cool non-basic lands out of this set and I will be happy (and maybe another eldrazi similar to Ulamog's Crusher, but I doubt it).
looking at the first spoiled cards, my hopes for this set are already shattered. in fact i didnt expect much after i knew maro was lead design. the abilities are boring. colored eldrazi? woooooow...
even the artworks are ugly
The eldrazi cards look terrible and lame, but we could get some really good stuff for pcube with landfall and maayyybe awaken.
However, it annoys me tremendously that awaken doesn't untap the land. Good thing it gives haste to a permanent that shouldn't have summoning sickness though, right?!
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The haste is there so you dont have to remember what exact land you played this turn. Awakening your newly played swamp and not being able to swing would be the ultimate feel bad
lol i didnt even notce that it gives haste. but i think its a good thing. poor newbs otherwise. flexible cards for flood and lategame situations are interesting for limited, but i have the feeling the basic spells are going to be overcosted. the last sets were mostly something between tier2 and tier3, but had some nice archetype support cards. i dont see the new abilities do that.
We'll have to wait for the green one, and see if this makes +1/+1 counters something more feasible. Specially considering that Allys return, and they used to play with +1/+1 counters. Landfall could play there too.
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My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
I know that's why it's there, but how hard is it to simply awaken any land that's not the one you just played
like for real
It means you don't have to start tracking something you don't normally track (which of these identical land cards did I just play). Also imagine this scenario:
Player A plops a swamp into a pile of swamps, does some stuff, plays an awaken card, then goes to attack.
Player B: "You can't attack with the awakened land, you just played it."
Player A: "No I didn't."
repeat ad nauseum. There's no real way for a judge to clear this up either.
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"We plant the seeds of doubt to harvest the crop of wisdom."
I love all the negative feedback so far, especially that first poster! We have a grand total of 7 spoiled cards so far. Salty about no Fetchland reprints? Devoid as a machanic should have a few pushed cards. It's not like they would give you one in the duel deck though. Seriously they are like 90% garbage. Think about modern implications. Say they print a decent burn spell with devoid in red, pro red in eternal formats would be a lot weaker. I think we aren't even started with spoilers really and making general judgement on a set after 7 spoilers is just dumb. Also Mark Rosewater has printed some bad set's he has also made some of the best recieved set in the games history. Don't knock the guy, he's earned some respect.
I love all the negative feedback so far, especially that first poster! We have a grand total of 7 spoiled cards so far. Salty about no Fetchland reprints? Devoid as a machanic should have a few pushed cards. It's not like they would give you one in the duel deck though. Seriously they are like 90% garbage. Think about modern implications. Say they print a decent burn spell with devoid in red, pro red in eternal formats would be a lot weaker. I think we aren't even started with spoilers really and making general judgement on a set after 7 spoilers is just dumb. Also Mark Rosewater has printed some bad set's he has also made some of the best recieved set in the games history. Don't knock the guy, he's earned some respect.
dude, ure in the paupercube subforum. Idc about fetchlands (is no reprint even confirmed yet?) or modern. And the spoiled abilities are boring and most likely not very suitable for our format. Even landfall, being a cool ability in other formats is too fringe because we lack fetches.
And I cant stand MaRo and the direction he took magic since the printing of planeswalkers (Basically Timespiral being the last set with the original magic spirit and to an extent Innistrad)
Yes, fetchlands are confired not in BFZ, it was a hot button issue last week. All that I wrote is still valid here. Only 7 cards have been spoiled 1 of which is a reprint. It's a little early to say there is nothing interesting. Devoid is an interesting mechanic that can have some interesting implications for any large/eternal format. For staters black creatures that die to doom blade, red creatures that can block pro red abilities, same for pro black, red and blue creatures that don't die to their red and blue elemental blast counterparts. And those are some of the cool albiet subtle features of the devoid mechanic. Some key mechanics are returning as well in allies and landfall both of which touch pauper in some way, meaningful or not. Allies could be hit or miss, if they do something different but keep in mind what they did last time it might give the achitype some help. Still plenty of potential there. Remember that not all landfall cards require multiple lands come into play to get there full value. As this time we don't have true fetches (Evolveing Wilds and Terramorphic Expance and the Panorama cycle from Alara are "technically" fetches and are common) in the set it'd be possible this could be a direction they lean on more this time around. Something like (Forest Ape 1G, 0/1 Landfall - Forest Ape gets +3/+3 until end of turn) or (Goblin Quickfist 1R, 0/1 Landfall- Goblin Quickfist , Double Strike , gets +1/+1 until end of turn), while not likely to see print, could be worth the inclusion of some common fetches. Awaken is probably weaker and over costed sure, but it could be that Awaken proved to be risky in development and they nerfed it a bit. Remember design cost every card at a flat power level and development figures out the individual power level of cards and mechanics. Ok, you got me on Ingest! It's kind of just on the weak side, but hey they can't all be winners. There is potential elsewhere. We will most likely also see a new common cycle of mono colored land. could be good or bad, only time will tell. I am aware that this is all speculation but all we really have are mechanics so I'm talking about that. As for your distaste for the planeswalker era (Sorry if I'm assuming too much, why mention them so specifically if you have no issue with them) and MaRo's direction with the game, I just can't understand. Wizards has had a large increase every year since about the time your talking about and a steady 33% increase in the last five or six. He is doing his job very well and is probably the best Head Designer the game has had after Richard Garfield of course. At the very least the most successfull. Despite your distaste for recent sets you can't deny that it has been good overall for the health of the game and it's gaming community. I have played magic since before sixth edition came out and I personally think magic sets and cards in general are designed 10 times better now than they were back than for a long list of reasons. Admittedly new world order has hurt pauper more than most formats which is unfortunate and yet a nessecary evil since this new paredime is working very well for Wizards. It doesn't mean they don't print a fairly powerful common here and there.
But this is all besides my original point, why start a spoiler seasons from such a negative place?
Before I start into this, I want to be perfectly clear, this is at no one in particular. For starters as was said earlier in the post this is a pauper forum (I missed this, sorry for any confusion) meaning it's a likely place for new players or "newbs" (this term is derogatory to new players and makes any point you make less meaningful, don't be a broh!) to start learning a larger format. We are all ambassadors to Magic and probably should be encouraging new players to experiment and have fun. Negative comments about why "this or that is dumb or bad" and "the lead designer makes dumb or bad sets" adds nothing meaningful to the discussion but troll bait. As the addage goes "if you have nothing nice to say..."
Sorry for flying off the handle like that... I digress
1) If you think extremely niche, arbitrary corner case interactions are the least bit exciting you'd probably be into watching paint dry or listening to grass grow
2) The more negative we are now, the more pleasantly surprised/less disappointed we will be with the ~5 cubable cards we get from this set
3) Lol since when are new players designing cubes? This is the pauper/peasant cube forum if that escaped you somehow
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As said, the influence of cards and mechanics in other formats isnt interesting for us. But yeah, maybe theyll throw a bone to eternal players, we will see.
Landfall is a mechanic balanced for formats with fetches, so we probably wont see anything overpowered for a format without. The Alara fetches are awful. Plated Geopede is pretty much the best we can get I assume.
Streamlining Magic is what it slowly kills and the old sets (pre 4th edition) still have the best flavor in the game and are the main reason this game still exist. The fundament is just so strong, that MaRo and his henchman couldnt destroy it.
Besides, everyone who wants start playing paper tcg is pretty much forced to play magic now, because its so big and established.
The old spirit of magic is almost dead though, I notice this everytime im building flavorcubes. You notice every corner that magics philosophy is just about making money now or maros bonkers sense of fun/humor.
No, he is doing a *****ty job, because the creative space is much bigger, look at all those card creation threads. You dont need flipcards and other nonsence un-set crap. And talking about eternal formats, they messed them up so hard giving blue everything (delver, snapcaster, tnn) and messed up the banlists. Vintage and Legacy are stale, boring formats now. (Again to sell more modern *****)
After playing magic for almost 20 years now, I know that wotc is a big pile of crap with akmost no clue about their own game whatsoever and incompetent on many levels. Thats why i have reason to be negative.
Cubedesigner forum is pretty likely to be the last place for new players lol.
When trying to evaluate the Awaken mechanic, think of it as a reverse Kicker on creatures. On those you got an overcosted creature with a potential spell slapped on. Now you get an overcosted spell with a potential creature slapped on. The white card we have is well comparable to Heartstabber Mosquito, and I assume many of the Awakening cards will be comparable to similar effects we already know.
yeah, NWO stuff. They just reprint existing stuff with increased manacost and slightly changed mechanics. I assume its cheaper.
Awaken on a Counterpell or Draw Spell could be decent provided the regular cost does not suck. Or also that it isn't a 4cc Mana Leak with a 7cc Awaken option
Hard to tell, we don't know exactly which colors Awaken is in. Getting a free creature after countering a spell or destroying a creature could be powerful. The issue with this is new world order. It usually puts aggressively costed removal at uncommon or even rare.
Doubt we see ghostfire with devoid. Ugin may find his way to Zendikar but I don't think they usually erreta cards like that. Besides after a couple thousand years Ugin can do more damage or use less mana by now. Probably get a better version. Also is Devoid a keyword ability? It seems more like unblockable or indistructable a few years back where it was just something true about that permanent. The formatting suggests the former.
I doubt there will be any landfall cards that give +2/+2 like in zendikar free the disaster that was zendikar limited. They're just too good at attacking while being awful blockers.
I wonder if we're going to get cards that are accidentally playable through Ingest and Devoid. Seems like there might be some interactions once we know more about how the mechanic is going to play out.
Streamlining Magic is what it slowly kills and the old sets (pre 4th edition) still have the best flavor in the game and are the main reason this game still exist. The fundament is just so strong, that MaRo and his henchman couldnt destroy it.
Besides, everyone who wants start playing paper tcg is pretty much forced to play magic now, because its so big and established.
The old spirit of magic is almost dead though, I notice this everytime im building flavorcubes. You notice every corner that magics philosophy is just about making money now or maros bonkers sense of fun/humor
For what it's worth, I agree about the negativity. We know there will be 5-10 interesting cards in the set, and it would be unreasonable to expect more, given that Cube is an eternal format. So I don't know which of your hopes have been shattered, other than that you appear to be bitter about Magic in general. I've been lurking here for a while and I always found the "crushed hopes" theme of the spoiler threads rather comical.
NWO, like it or not, is the reason we're still getting 5-10 new cards per set. Without NWO we likely wouldn't get any anymore. The people who buy Magic cards and keep the game alive care about the competitive nature of Standard, Modern and Limited formats (for all of them pre-4th like cards would be insta death)or they're casual and love the awesome flavor-mechanic links of otherwise uninteresting cards like Thraben Sentry. The thing is, as useless as Thraben Sentry is to Cubers, it's a better design than any of the old cards. NWO has made Magic a more popular, and designwise a vastly superior, game to what I was playing when I started in the 90s (and it's the only reason I got back into it recently). An overall healthy Magic ultimately benefits Cubers as well.
Nobody was thinking about limited, when they did create magic back in the days. The first set with limited in mind was Mirage and that set was oozed in flavor. Actually the whole block was cool and how often did we have a deck like Prosperity Bloom in Standard? I dont see much improvement since then.
Of course the game has evolved over the course of 20 years and it has it up and downs, but overall at least for me they sacrificed too much of its core and the reason I once started with magic.
As we have:
-new frame
-digital/photoshop artworks
-cards the coregame cant interact with aka planeswalkers (also destroying the flavor, that YOU are the walker)
-empowering blue even more
-less and less support for eternal formats and competitive magic overall
-planeswalker points instead of DCI ranking
-fundamental changes of the rules, especially manaburn as a wincondition
-overreacting bannings (survival, missstep, treasure cruise)
thats the stuff I quickly recall and a lot of old players quit magic over.
If there wasnt the cubeformat, where I can create the magic I want to play, Id quit the game.
As fas as I know is, that NWO states they want to reduce complexity especially on commons. Given you cant even understand what some cards from the past are doing, I agree with it to a certain point. But in fact, it looks like they just recycle everything we already have lately and thats boring. Complexity is what magic is about after all.
I can unterstand, they need to satisfy the casual and newbie crowd, but they also should remember its coregamers and give us sets like timespiral from time to time.
When did we got a really cool new mechanic like Threshold or Morph? Instead we got Megamorph...
The new artwork is, generally speaking, significantly better.
Planeswalkers are your allies, and I overall like the design of them. Mistakes here and there as they got their footing designing them.
Next three points I don't have an opinion about
Mana burn was a vestigial rule that didnt add enough to the game. Affecting like 3 or 4 remotely useful cards negatively doesn't bother me. Magus of the vineyard isn't important to me... Combat damage on the stack (which I admit you didn't mention) should have never existed.
No opinion
,,,,
As for them recycling old card effects... They've been doing that for so long the practice is probably old enough to vote by now. Burn spells, counter spells, terror variants... Magic has always been about spraypainting the wheel and selling it as something new. Besides, I'm not sure what you want to see after over 20 years.
As for cool mechanics since the advent of the planeswalker, if your threshold for cool is threshold, then level up, soulbond, proliferate, and even maybe prowess could qualify.
...
NWO affects commons. It's for player acquisition. There's plenty of complexity at uncommon and rare and mythic, and the games boardstates and decisions are still important with mechanics like prowess and renown in limited.
The new artwork is, generally speaking, significantly better.
Planeswalkers are your allies, and I overall like the design of them. Mistakes here and there as they got their footing designing them.
-when walkers are like you, why dont they use mana then. theyre just cards almost out of the game that do effects for free.
Next three points I don't have an opinion about
Mana burn was a vestigial rule that didnt add enough to the game. Affecting like 3 or 4 remotely useful cards negatively doesn't bother me. Magus of the vineyard isn't important to me... Combat damage on the stack (which I admit you didn't mention) should have never existed.
- combat damage was fun, but its no core rule. Manaburn was a fundamental rule, though. If you never played vintage or eternal you wont understand though. Mana Drain or even Black Lotus are directly affected by it. And it rarely affects standard at all, so why abandon it? Also it was very flavorful. Also yeah, Mana Flare and Eladamri's Vineyard decks were awesome
No opinion
,,,,
As for them recycling old card effects... They've been doing that for so long the practice is probably old enough to vote by now. Burn spells, counter spells, terror variants... Magic has always been about spraypainting the wheel and selling it as something new. Besides, I'm not sure what you want to see after over 20 years.
-as said, look at card creation threads.. so many possiblities
As for cool mechanics since the advent of the planeswalker, if your threshold for cool is threshold, then level up, soulbond, proliferate, and even maybe prowess could qualify.
Level up is a cool mechanic, but nothing fundamental. Permanently pumping creatures is old.
Souldbond is boring. Banding was cooler..
Proliferate is a casual player mechanic honestly..
Prowess is boring as ****...
I like Delve, but thats from Timespiralblock..
...
NWO affects commons. It's for player acquisition. There's plenty of complexity at uncommon and rare and mythic, and the games boardstates and decisions are still important with mechanics like prowess and renown in limited.
[-nwo or not, Maro stated Timesprial was a failure because it was too complex for new players. But every old player I know loved that set. Actually it was the set that brought me back to magic, after quitting around mirrodin.
I think you're being a curmudgeon.
I think that ure the kind of guy that walks in colored clothes to a black metal concert and quits pc-games when there is a game over screen
http://mythicspoiler.com/bfz/cards/dominatordrone.jpg
Also, Landfall has returned.
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
even the artworks are ugly
T2 powpercube Value https://cubecobra.com/cube/list/37t
Sheer Drop I'm not sure. I like the Awaken-mechanic, but it looks quite expensive. Maybe cubeable I think. But I will be suprised if it will be powerful.
Or are you interested in a Fiora flavor cube? Conspire and win!
Level 2 Judge
I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
The eldrazi cards look terrible and lame, but we could get some really good stuff for pcube with landfall and maayyybe awaken.
However, it annoys me tremendously that awaken doesn't untap the land. Good thing it gives haste to a permanent that shouldn't have summoning sickness though, right?!
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
like for real
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
T2 powpercube Value https://cubecobra.com/cube/list/37t
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
It means you don't have to start tracking something you don't normally track (which of these identical land cards did I just play). Also imagine this scenario:
Player A plops a swamp into a pile of swamps, does some stuff, plays an awaken card, then goes to attack.
Player B: "You can't attack with the awakened land, you just played it."
Player A: "No I didn't."
repeat ad nauseum. There's no real way for a judge to clear this up either.
http://www.cubetutor.com/visualspoiler/7023
dude, ure in the paupercube subforum. Idc about fetchlands (is no reprint even confirmed yet?) or modern. And the spoiled abilities are boring and most likely not very suitable for our format. Even landfall, being a cool ability in other formats is too fringe because we lack fetches.
And I cant stand MaRo and the direction he took magic since the printing of planeswalkers (Basically Timespiral being the last set with the original magic spirit and to an extent Innistrad)
T2 powpercube Value https://cubecobra.com/cube/list/37t
But this is all besides my original point, why start a spoiler seasons from such a negative place?
Before I start into this, I want to be perfectly clear, this is at no one in particular. For starters as was said earlier in the post this is a pauper forum (I missed this, sorry for any confusion) meaning it's a likely place for new players or "newbs" (this term is derogatory to new players and makes any point you make less meaningful, don't be a broh!) to start learning a larger format. We are all ambassadors to Magic and probably should be encouraging new players to experiment and have fun. Negative comments about why "this or that is dumb or bad" and "the lead designer makes dumb or bad sets" adds nothing meaningful to the discussion but troll bait. As the addage goes "if you have nothing nice to say..."
Sorry for flying off the handle like that... I digress
1) If you think extremely niche, arbitrary corner case interactions are the least bit exciting you'd probably be into watching paint dry or listening to grass grow
2) The more negative we are now, the more pleasantly surprised/less disappointed we will be with the ~5 cubable cards we get from this set
3) Lol since when are new players designing cubes? This is the pauper/peasant cube forum if that escaped you somehow
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
Landfall is a mechanic balanced for formats with fetches, so we probably wont see anything overpowered for a format without. The Alara fetches are awful. Plated Geopede is pretty much the best we can get I assume.
Streamlining Magic is what it slowly kills and the old sets (pre 4th edition) still have the best flavor in the game and are the main reason this game still exist. The fundament is just so strong, that MaRo and his henchman couldnt destroy it.
Besides, everyone who wants start playing paper tcg is pretty much forced to play magic now, because its so big and established.
The old spirit of magic is almost dead though, I notice this everytime im building flavorcubes. You notice every corner that magics philosophy is just about making money now or maros bonkers sense of fun/humor.
No, he is doing a *****ty job, because the creative space is much bigger, look at all those card creation threads. You dont need flipcards and other nonsence un-set crap. And talking about eternal formats, they messed them up so hard giving blue everything (delver, snapcaster, tnn) and messed up the banlists. Vintage and Legacy are stale, boring formats now. (Again to sell more modern *****)
After playing magic for almost 20 years now, I know that wotc is a big pile of crap with akmost no clue about their own game whatsoever and incompetent on many levels. Thats why i have reason to be negative.
Cubedesigner forum is pretty likely to be the last place for new players lol.
T2 powpercube Value https://cubecobra.com/cube/list/37t
yeah, NWO stuff. They just reprint existing stuff with increased manacost and slightly changed mechanics. I assume its cheaper.
T2 powpercube Value https://cubecobra.com/cube/list/37t
Devoid - Reprinting Ghostfire?
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Doubt we see ghostfire with devoid. Ugin may find his way to Zendikar but I don't think they usually erreta cards like that. Besides after a couple thousand years Ugin can do more damage or use less mana by now. Probably get a better version. Also is Devoid a keyword ability? It seems more like unblockable or indistructable a few years back where it was just something true about that permanent. The formatting suggests the former.
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
For what it's worth, I agree about the negativity. We know there will be 5-10 interesting cards in the set, and it would be unreasonable to expect more, given that Cube is an eternal format. So I don't know which of your hopes have been shattered, other than that you appear to be bitter about Magic in general. I've been lurking here for a while and I always found the "crushed hopes" theme of the spoiler threads rather comical.
NWO, like it or not, is the reason we're still getting 5-10 new cards per set. Without NWO we likely wouldn't get any anymore. The people who buy Magic cards and keep the game alive care about the competitive nature of Standard, Modern and Limited formats (for all of them pre-4th like cards would be insta death)or they're casual and love the awesome flavor-mechanic links of otherwise uninteresting cards like Thraben Sentry. The thing is, as useless as Thraben Sentry is to Cubers, it's a better design than any of the old cards. NWO has made Magic a more popular, and designwise a vastly superior, game to what I was playing when I started in the 90s (and it's the only reason I got back into it recently). An overall healthy Magic ultimately benefits Cubers as well.
Of course the game has evolved over the course of 20 years and it has it up and downs, but overall at least for me they sacrificed too much of its core and the reason I once started with magic.
As we have:
-new frame
-digital/photoshop artworks
-cards the coregame cant interact with aka planeswalkers (also destroying the flavor, that YOU are the walker)
-empowering blue even more
-less and less support for eternal formats and competitive magic overall
-planeswalker points instead of DCI ranking
-fundamental changes of the rules, especially manaburn as a wincondition
-overreacting bannings (survival, missstep, treasure cruise)
thats the stuff I quickly recall and a lot of old players quit magic over.
If there wasnt the cubeformat, where I can create the magic I want to play, Id quit the game.
As fas as I know is, that NWO states they want to reduce complexity especially on commons. Given you cant even understand what some cards from the past are doing, I agree with it to a certain point. But in fact, it looks like they just recycle everything we already have lately and thats boring. Complexity is what magic is about after all.
I can unterstand, they need to satisfy the casual and newbie crowd, but they also should remember its coregamers and give us sets like timespiral from time to time.
When did we got a really cool new mechanic like Threshold or Morph? Instead we got Megamorph...
T2 powpercube Value https://cubecobra.com/cube/list/37t
The new artwork is, generally speaking, significantly better.
Planeswalkers are your allies, and I overall like the design of them. Mistakes here and there as they got their footing designing them.
Next three points I don't have an opinion about
Mana burn was a vestigial rule that didnt add enough to the game. Affecting like 3 or 4 remotely useful cards negatively doesn't bother me. Magus of the vineyard isn't important to me... Combat damage on the stack (which I admit you didn't mention) should have never existed.
No opinion
,,,,
As for them recycling old card effects... They've been doing that for so long the practice is probably old enough to vote by now. Burn spells, counter spells, terror variants... Magic has always been about spraypainting the wheel and selling it as something new. Besides, I'm not sure what you want to see after over 20 years.
As for cool mechanics since the advent of the planeswalker, if your threshold for cool is threshold, then level up, soulbond, proliferate, and even maybe prowess could qualify.
...
NWO affects commons. It's for player acquisition. There's plenty of complexity at uncommon and rare and mythic, and the games boardstates and decisions are still important with mechanics like prowess and renown in limited.
I think you're being a curmudgeon.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
T2 powpercube Value https://cubecobra.com/cube/list/37t