Woah there friend. Do have any time to hear about our lord and savior Skarrgan Firebird (honorable mention Death by Dragons)?
The only better black 6+ is Gurmag Angler, which doesn't count at all.
When I did my ratings I completely forgot that people can put Eldrazi into play without casting them. I don't support ramp and I don't support reanimator, but I regularly hardcast eldrazi. All that being said, I think my environment wants Hedron Archive more than any other... and I still think the card is pretty bad.
Death by Dragons would be a staple for me if it wasn't bad against bounce. I really really wish we had a blue 5/5 flyer for 6. That's been on my wishlist for years.
Also, in regards to Hedron Archive, Worn Powerstone is waaaay better.
I am considering worn powerstone at the moment as well, for what it's worth.
But being reminded that that card exists did singlehandedly make me give it a small dip in the rankings. Slipped my mind.
1) Thank god I'm not the only one that's willing to rank scythe leopard
2) Oh man... Bane of Bala Ged is going to be the card I'm hoping doesn't work out so I can feel good about sticking to mu guns on that one.
I also think that Vampiric Rites is pretty mediocre, although one mana to play makes it more appealing. Scythe Leopard isn't a card that I'm jumping to cube, but I would like to, if testing proves that hitting lands consistently for 3-4 turns makes a one mana 1/1 worth it. Lastly, I'm also in the camp that thinks Eldrazi Skyspawner is less good/interesting that other things I'm running, except for maybe Stormbound Giest. But It's kinda a pet card for me, so I'm not sure I want to cut it.
Vampiric Rites is probably worse than Evolutionary Leap by a large margin and, while the leap (har har) from booster drafts to Cube is always a big one, that card is not usually a card you want to play in your main deck. On the other hand, it turns Marsh Flitter into a 6BBBBB draw-three, so that's obviously powerful.
Scythe Leopard... probably the next-best green 1 we have, but if that's the case I guess I'm OK with fewer green 1's. Also doesn't do anything to stand out next to Jungle Lion or Tattermunge Maniac by a large margin.
In a pile of new/old Eldrazi, Bane feels like the best by far*, since shaving one mana is that important. Trample vs Lure vs Annihilator all have their pros and cons, and I'm not THAT worried about 5 toughness mattering.
btw, I highly encourage everyone to make their own list. i've started up a little spreadsheet for record-keeping, and it'll be that much more awesome with 6-8-10+ entries instead of the four currently in there!
Red sucks, with six total votes out of 80 possible. Nothing higher than 12th, and no red card got more than two votes (though worth noting that myself and Beefy both did not list lands, and I know the red Blighted is one of my favorites).
The two polarizing cards are Vampiric Rites (9th, 11th, and two no-votes) and Scythe Leopard (10th, 10th, two no-votes). Plus, there is Leelue's bold stance on Bane of Bala Ged, excluding it entirely while the other three put it at 1st, 3rd, and 6th.
The biggest gap among cards that got votes from all four voters is Expedition Envoy -- Majikian had it fifth, I edited my list late to give it a 20th-place vote. Similarly, Breaker of Armies ranges from 4th (Beefy) to 15th (Leelue).
Thats a huge mistake imo. Snapper is an amazing control card. Impossible to kill outside of trading, great defensively, but can be offensive in certain situations. Im a far way from cutting the turtle.
I feel like you're the only other person that has love for Calcite Snapper!
Skyspawner may be less interesting than most of the blue 3 drops, but as someone who values versatility, it's an autoinclude for that alone. The sheer number of decks it can go in is amazing. I don't really feel like doing a top 20, but if I did, Skyspawner would be no less than #3.
Since everyone is doing their top 20s - cards within the top 12 are pretty good. Everything beyond that is... extremely borderline speculation, so take the exact ratings of things between #13-20 with a grain of salt. Most of them are pretty interchangeable within that tier.
20. Serene Steward
Honorable mention to Malakir Familiar, which I misread initially as getting +1/+1 counters whenever you gain life. These solidify the possibility of a lifegain archetype in cube when paired with all those Blood Artist effects. It's sad that Zulaport Cutthroat is only one-sided, or it'd give us much needed redundancy. The cards with the highest chance of being cubeable are the ones that can benefit from lifelink hits, such as Ajani's Pridemate.
19. Ondu Rising
I actually find this card pretty interesting and found no serious mention of it. It has an emergency 1W lifelink to all your dudes, but primarily I see it as either a 5W 4/4 haste that also gives lifelink to your team or can be cast a turn earlier in a pinch if you don't want a 4/4 swinging. However, it probably compares unfavorably to Feudkiller's Verdict.
18. Valakut Predator
4/4 vanilla beater for just the low cost of 2R! The question is how long you can keep playing lands after T3. I see this is as a less all-in Fault Riders. Any keyword (First Strike, Haste, Trample) would put this card over the top and make it an instant include.
17. Akoum Stonewaker
Goblin Piker+++. Slinging Spark Elementals is great and all, but like somebody else said you have to activate it at least twice before it's better than just a Hellspark Elemental.
16. Mortuary Mire
Good card, but slow and also messes with your ability to draw lands early. You'd ideally want this land pretty late, at which point it's almost purely run as a spell. In that case, why not just run Death Denied or any of the other great Black Raise Dead spells?
15.Encircling Fissure
A Safe Passage/Embolden variant for anyone who wants it. This one is pretty good and can even generate a surprise blocker, but can't stop damage from instants and sorceries.
14. Vampiric Rites
If the two costs of this card were flipped, this would probably be Top 5 of this set. As it is, it's quite slow and I'm not sure if that's good enough. It's a great recurring sac-outlet, though.
13. Brood Monitor
I wish this cost 3GG instead so it'd be the Cloudgoat Ranger of green. This is so close, yet so far. It's still pretty functional and gets you to every late game bomb, but you would ideally want your 6 cost card to already be that late game bomb.
12. Clutch of Currents
I was convinced after glancing at other people's lists. This is a solid Man-o'-War variant. It has 3 modes, too - U Slow Unsummon, 4U 3/3 tapped AEther Adept, 5U 3/3 hasty AEther Adept. With the last mode, you'll even get some surprise reach as blue.
11. Drana's Emissary
I don't like my black-white section that much. It just has a bunch of utility. This will slot in nicely over Kingpin's Pet as a pseudo-3/2 flyer.
9. Blighted Cataract
Honorable mention to the Black and Red Blighted lands, but Cataract is definitely the best. There will be times in the late game where you can both spare 7 mana and you need steam. Then again, my cube has greater support for a draw-go style control deck for blue.
8. Expedition Envoy
Boring but effective. We still haven't hit saturation for 1-mana 2/1's in white.
6. Carrier Thrall
Pretty much does everything black wants. It's a sticky minion that can block profitably or push in for a little damage, before providing a second body for chumping/ramping/saccing.
5. Roil Spout
End game fatty for white blue that also generates a 2-for-1. Can be played early in a pinch.
3. Deathless Behemoth
Gives red, black, and white a strong end game creature.
2. Eldrazi Skyspawner
I think anyone who doesn't put Skyspawner in their top 5 is seriously underestimating it. It goes in every blue deck due to its amazing versatility. If you drop a land on T4 and the Scion survives, you get 5 mana to spend.
1. Plated Crusher
Colossal ramp/reanimation target. Possibly the best finisher we've ever gotten. Not quite as much stability and value as Pelakka Wurm, but just so much sheer power (and sticking power!) that it's crazy.
If there's one card I'm not sharing the hype for, it's Hedron Archive. I'm not a fan of 4-mana mana rocks in this format, even if you can turn them into a divination later on.
This seems like fun, so I'll also give it a shot. Basically, cards will be ranked by how excited I am to cube them.
20. Non-Blighted Cataract Lands
I'm not really at all interested in the common mono-color ETBT lands, but am slightly more interested in the Blighted lands. My general problem is that I don't think they have much of a home in aggro decks. They're both expensive to use and can trip you up on colored mana requirements. so I will pass.
18. Eldrazi Devastator
I don't think trample is as good as something like Breaker of Armies' ability, but this is also not bad and can't be chumped. Kind of numbers crunch with all of the new eldrazi options.
17. Blisterpod
I do like these one drop green creatures that have a death benefit, but I think getting a 2/2 (Young Wolf) is better than getting an Eldrazi Spawn.
16. Clutch of Currents
Probably my favorite of the Awaken cards, because of its use in generating tempo as a Man-o-War variant.
15. Skyrider Elf
Probably a worse card straight up than Jhessian Infiltrator, but I'm a sucker for durdly 5-color cards and +1/+1 counters.
14. Carrier Thrall
I know it's pretty good, but it's just so meh to me. I'll likely play it, but I'm not that excited.
13. Hedron Archive
Not sure what to take out for it, but I think this can be somewhat of an archetype-defining card for the ramp/control decks.
12. Scythe Leopard
11. Snapping Gnarlid
10. Makindi Sliderunner
Grouping all these landfall creatures together here. I'm pretty happy with all of these for aggro decks. I'm not sure on the cuts for the green creatures, hence why they are listed lower. I'm actually surprised people are less excited for Sliderunner, since it's another good 3-power attacker for 1R. Also, of those creatures, it's probably the best one on defense and best one attacking if it can't be turned on.
9. Blighted Cataract
The best of these for me, since it fits in a color which is most controlling and almost never purely aggro (although often tempo support for aggro decks). Those controlling decks win off of card advantage, and this generates that from a land slot.
8. Drana's Emissary
Boring, but a 3-power flier for 3 that has upside if it can't attack. Upgrade over Kingpin's Pet, which I was cubing.
7. Bane of Bala Ged
6. Breaker of Armies
5. Deathless Behemoth
Sorted in my order of excitement. I think the 5-toughness on Bane matters quite a bit, since it's easy enough to lose that for two other decent sized creatures, or a creature and burn or some other combination, but it fits a sweet spot in the mana curve. I really like Breaker's ability as basically being streets ahead of Ulamog's Crusher, which it will replace. Deathless Behemoth also hits a nice sweet spot for control finishers. I think I actually like it a little less than Darksteel Sentinel, but I have learned to love Sentinel.
4. Catacomb Sifter
Lots of value here, not just for power/toughness, but for the ramp and scry possibilities. Super solid Golgari card.
3. Eldrazi Skyspawner
Again, tons of value on offense/defense, aggro/control/ramp. It's such a great option as a blue 3-drop. May be tough to find room, but worth it.
2. Expedition Envoy
It'll take probably another three to four 2/1 creatures for W before I have my fill, so this is a slam dunk. The more, the merrier!
1. PLA-TED CRUSH-ER *clap-clap clap-clap-clap* Plated Crusher is such a great ramp target for the green decks, and it's so hard to remove. Doesn't stabilize like Pelakka Wurm, but also probably never dies.
I would make a list, but im lazy. So I'll let you all run the show. I don't think much from this set is exciting. I'm sure some will end up in my cube, but it'll be like...
out: some card im not super hyped about already
in: some new card i am not super hyped about from BFZ
lol i already edited mine, since i didn't really need to take a cheap shot at the draw-awaken spell with my #20 vote. i'd say "lock in" votes on like friday evening (america time) before anyone gets to use the cards in the wild at the prerelease
And now I've edited mine. Bane of bala ged comes into my list almost in the middle, but thats almost entirely because I think this set only has a few real options and I started to hate everything above it.
The only better black 6+ is Gurmag Angler, which doesn't count at all.
When I did my ratings I completely forgot that people can put Eldrazi into play without casting them. I don't support ramp and I don't support reanimator, but I regularly hardcast eldrazi. All that being said, I think my environment wants Hedron Archive more than any other... and I still think the card is pretty bad.
Firebird also requires a lot of work, which is the kind of thing I don't want my cards to require.
I just find it funny that Io and I have a truly major disagreement
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Also, in regards to Hedron Archive, Worn Powerstone is waaaay better.
But being reminded that that card exists did singlehandedly make me give it a small dip in the rankings. Slipped my mind.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
2) Oh man... Bane of Bala Ged is going to be the card I'm hoping doesn't work out so I can feel good about sticking to mu guns on that one.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My Peasant-Cube-in-Progress http://www.cubetutor.com/viewcube/15395
Scythe Leopard... probably the next-best green 1 we have, but if that's the case I guess I'm OK with fewer green 1's. Also doesn't do anything to stand out next to Jungle Lion or Tattermunge Maniac by a large margin.
In a pile of new/old Eldrazi, Bane feels like the best by far*, since shaving one mana is that important. Trample vs Lure vs Annihilator all have their pros and cons, and I'm not THAT worried about 5 toughness mattering.
(* = the 6-drop doesn't really count)
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Red sucks, with six total votes out of 80 possible. Nothing higher than 12th, and no red card got more than two votes (though worth noting that myself and Beefy both did not list lands, and I know the red Blighted is one of my favorites).
Eldrazi Skyspawner "wins" currently with a total of 9 points (three 2nd-place, one third). Thanks to my relative low ranking, Plated Crusher is second with 11 points (1, 1, 3, 6). Catacomb Sifter has 14 (2, 3, 4, 5), Deathless Behemoth has 15 (1, 4, 4, 6).
The highest ranking for a card with just a single vote is Leelue's Eldrazi Devestator (8th), followed by my Clutch of Currents (9th).
The two polarizing cards are Vampiric Rites (9th, 11th, and two no-votes) and Scythe Leopard (10th, 10th, two no-votes). Plus, there is Leelue's bold stance on Bane of Bala Ged, excluding it entirely while the other three put it at 1st, 3rd, and 6th.
The biggest gap among cards that got votes from all four voters is Expedition Envoy -- Majikian had it fifth, I edited my list late to give it a 20th-place vote. Similarly, Breaker of Armies ranges from 4th (Beefy) to 15th (Leelue).
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667
Also... I would not cut the Turtle for it.... I definitely stand by the turtle being fantastic.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Honorable mention to Malakir Familiar, which I misread initially as getting +1/+1 counters whenever you gain life. These solidify the possibility of a lifegain archetype in cube when paired with all those Blood Artist effects. It's sad that Zulaport Cutthroat is only one-sided, or it'd give us much needed redundancy. The cards with the highest chance of being cubeable are the ones that can benefit from lifelink hits, such as Ajani's Pridemate.
19. Ondu Rising
I actually find this card pretty interesting and found no serious mention of it. It has an emergency 1W lifelink to all your dudes, but primarily I see it as either a 5W 4/4 haste that also gives lifelink to your team or can be cast a turn earlier in a pinch if you don't want a 4/4 swinging. However, it probably compares unfavorably to Feudkiller's Verdict.
18. Valakut Predator
4/4 vanilla beater for just the low cost of 2R! The question is how long you can keep playing lands after T3. I see this is as a less all-in Fault Riders. Any keyword (First Strike, Haste, Trample) would put this card over the top and make it an instant include.
17. Akoum Stonewaker
Goblin Piker+++. Slinging Spark Elementals is great and all, but like somebody else said you have to activate it at least twice before it's better than just a Hellspark Elemental.
16. Mortuary Mire
Good card, but slow and also messes with your ability to draw lands early. You'd ideally want this land pretty late, at which point it's almost purely run as a spell. In that case, why not just run Death Denied or any of the other great Black Raise Dead spells?
15.Encircling Fissure
A Safe Passage/Embolden variant for anyone who wants it. This one is pretty good and can even generate a surprise blocker, but can't stop damage from instants and sorceries.
14. Vampiric Rites
If the two costs of this card were flipped, this would probably be Top 5 of this set. As it is, it's quite slow and I'm not sure if that's good enough. It's a great recurring sac-outlet, though.
13. Brood Monitor
I wish this cost 3GG instead so it'd be the Cloudgoat Ranger of green. This is so close, yet so far. It's still pretty functional and gets you to every late game bomb, but you would ideally want your 6 cost card to already be that late game bomb.
I was convinced after glancing at other people's lists. This is a solid Man-o'-War variant. It has 3 modes, too - U Slow Unsummon, 4U 3/3 tapped AEther Adept, 5U 3/3 hasty AEther Adept. With the last mode, you'll even get some surprise reach as blue.
11. Drana's Emissary
I don't like my black-white section that much. It just has a bunch of utility. This will slot in nicely over Kingpin's Pet as a pseudo-3/2 flyer.
10. Hedron Archive
Double Mind Stone seems good, especially as we finally get some real 6 mana finishers in Peasant over the past few expansions. Sentinel of the Eternal Watch, Skysnare Spider, Riverwheel Aerialists, and the glut of fatties from this set really appreciate a card like the Archive without being as all-in as Worn Powerstone. You can also setup Hedron Archive on T5 and cast a 3 mana spell.
9. Blighted Cataract
Honorable mention to the Black and Red Blighted lands, but Cataract is definitely the best. There will be times in the late game where you can both spare 7 mana and you need steam. Then again, my cube has greater support for a draw-go style control deck for blue.
8. Expedition Envoy
Boring but effective. We still haven't hit saturation for 1-mana 2/1's in white.
7. Bane of Bala Ged
After Artisan of Kozilek and Deathless Behemoth, this will be the third truly colorless Eldrazi I'm running. I like it much more than Ulamog's Crusher.
Pretty much does everything black wants. It's a sticky minion that can block profitably or push in for a little damage, before providing a second body for chumping/ramping/saccing.
5. Roil Spout
End game fatty for white blue that also generates a 2-for-1. Can be played early in a pinch.
4. Catacomb Sifter
Looks really good, I'm just going to have difficulty slotting it into a 3-card guild section. Competition is tough between Putrid Leech, Dreg Mangler, and Pharika's Mender.
3. Deathless Behemoth
Gives red, black, and white a strong end game creature.
2. Eldrazi Skyspawner
I think anyone who doesn't put Skyspawner in their top 5 is seriously underestimating it. It goes in every blue deck due to its amazing versatility. If you drop a land on T4 and the Scion survives, you get 5 mana to spend.
1. Plated Crusher
Colossal ramp/reanimation target. Possibly the best finisher we've ever gotten. Not quite as much stability and value as Pelakka Wurm, but just so much sheer power (and sticking power!) that it's crazy.
Cubetutor link - 380 Peasant Cube
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667
20. Non-Blighted Cataract Lands
I'm not really at all interested in the common mono-color ETBT lands, but am slightly more interested in the Blighted lands. My general problem is that I don't think they have much of a home in aggro decks. They're both expensive to use and can trip you up on colored mana requirements. so I will pass.
19. Roil Spout
It's close enough I may try it over something that's not working, but being a sorcery is so very rough to me. Shout-outs as well to Rush of Ice, Encircling Fissure and Ondu Rising.
18. Eldrazi Devastator
I don't think trample is as good as something like Breaker of Armies' ability, but this is also not bad and can't be chumped. Kind of numbers crunch with all of the new eldrazi options.
17. Blisterpod
I do like these one drop green creatures that have a death benefit, but I think getting a 2/2 (Young Wolf) is better than getting an Eldrazi Spawn.
16. Clutch of Currents
Probably my favorite of the Awaken cards, because of its use in generating tempo as a Man-o-War variant.
15. Skyrider Elf
Probably a worse card straight up than Jhessian Infiltrator, but I'm a sucker for durdly 5-color cards and +1/+1 counters.
14. Carrier Thrall
I know it's pretty good, but it's just so meh to me. I'll likely play it, but I'm not that excited.
13. Hedron Archive
Not sure what to take out for it, but I think this can be somewhat of an archetype-defining card for the ramp/control decks.
12. Scythe Leopard
11. Snapping Gnarlid
10. Makindi Sliderunner
Grouping all these landfall creatures together here. I'm pretty happy with all of these for aggro decks. I'm not sure on the cuts for the green creatures, hence why they are listed lower. I'm actually surprised people are less excited for Sliderunner, since it's another good 3-power attacker for 1R. Also, of those creatures, it's probably the best one on defense and best one attacking if it can't be turned on.
9. Blighted Cataract
The best of these for me, since it fits in a color which is most controlling and almost never purely aggro (although often tempo support for aggro decks). Those controlling decks win off of card advantage, and this generates that from a land slot.
8. Drana's Emissary
Boring, but a 3-power flier for 3 that has upside if it can't attack. Upgrade over Kingpin's Pet, which I was cubing.
7. Bane of Bala Ged
6. Breaker of Armies
5. Deathless Behemoth
Sorted in my order of excitement. I think the 5-toughness on Bane matters quite a bit, since it's easy enough to lose that for two other decent sized creatures, or a creature and burn or some other combination, but it fits a sweet spot in the mana curve. I really like Breaker's ability as basically being streets ahead of Ulamog's Crusher, which it will replace. Deathless Behemoth also hits a nice sweet spot for control finishers. I think I actually like it a little less than Darksteel Sentinel, but I have learned to love Sentinel.
4. Catacomb Sifter
Lots of value here, not just for power/toughness, but for the ramp and scry possibilities. Super solid Golgari card.
3. Eldrazi Skyspawner
Again, tons of value on offense/defense, aggro/control/ramp. It's such a great option as a blue 3-drop. May be tough to find room, but worth it.
2. Expedition Envoy
It'll take probably another three to four 2/1 creatures for W before I have my fill, so this is a slam dunk. The more, the merrier!
1. PLA-TED CRUSH-ER *clap-clap clap-clap-clap*
Plated Crusher is such a great ramp target for the green decks, and it's so hard to remove. Doesn't stabilize like Pelakka Wurm, but also probably never dies.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
20 hedron archive
19 mortuary mire
18 blighted fen
17 brood monitor
16 drana's emissary
15 roil's retribution
14 vampiric rites
13 skyrider elf
12 rising miasma
11 akoum stonewalker
10 expedition envoy
9 blighted cataract
8 stasis snare
7 eldrazi skyspawner
6 carrier thrall
5 catacomb sifter
4 breaker of armies
3 bane of bala ged
2 deathless behemoth
1 plated crusher
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
out: some card im not super hyped about already
in: some new card i am not super hyped about from BFZ
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article