I'm also not sure how treetop village "supports" unblockable creatures. Anyway, red has a far easier time making its guys unblockable, what with its half dozen can't block effects and actual removal.
--
Dark ascension evolving wilds is by far my favorite
Hmm not sure what to think of the Berserker, I might test it out over Reckless Waif.
On the subject of Dash creatures, how has Goblin Heelcutter been working out for people?
Dash is a really good ability, and it's really good to have haste on a "can't block"-er. Just suddenly making the attack two creatures stronger is awesome. The one thing that surprised me most about Heelcutter is how often I wanted to dash it. I figured I'd only be dashing if I didn't have the full four mana or really needed to squeeze damage in quickly. The fact that dashing is so sudden AND avoids sorcery speed removal makes it worth dashing even if you can cast it.
I also like Vaultbreaker, which is not as good as Heelcutter. I haven't tried out Mardu Scout yet, but I imagine that's pretty good too.
What are our thoughts on the fight cards? I currently run Prey Upon strictly because I do think the effect is welcomed in green, but also because it's 1 mana. I wish it was an instant, but.. you can't get it all.
Do you think the fight cards are good enough? I'm very borderline with them right now.
I do kind of like the idea that Epic Confrontation can be such a huge tempo swing in green. There are only very rare scenarios where a green creature with +1/+2 doesn't win a fight with a similarly costed creature. I'm not sure if it's good enough, but the bonus makes it a potentially strong tempo swing to cast this, kill their guy, and swing for extra damage (clearing the blocker AND +1/+2). Obviously, can also be weaker if the board is cluttered with bodies and you can't also swing with the fighting creature.
I don't play any of the fight cards now, so I could easily be off base. But this feels very close to what I'd want in a fight card.
looks like the uncommon monocoloured dragons are all megamorph trash.
the gold dragons are interesting but not powerful enough to crack gold sections imo. being on 6 mana bodies by default is awkward for them. ruthless deathfang is kind of unique at uncommon i believe though?
Ruthless Deathfang might been worth considering if it was WB, but it's not going to cut it in UB.
The rest aren't any better, but at least Savage Ventmaw's ability is unique.
I'm also not sure how treetop village "supports" unblockable creatures. Anyway, red has a far easier time making its guys unblockable, what with its half dozen can't block effects and actual removal.
--
Dark ascension evolving wilds is by far my favorite
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
On the subject of Dash creatures, how has Goblin Heelcutter been working out for people?
~David Hayden
[420 Peasant Cube] (work in progress)
http://www.cubetutor.com/viewcube/21789
I also like Vaultbreaker, which is not as good as Heelcutter. I haven't tried out Mardu Scout yet, but I imagine that's pretty good too.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Well that settles the debate of "best art on a peasant fetchland"
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
GET IN MA CUBE!
I'll just stick with Flame Slash, thanks.
Oh yeah, they are also reprinting Ultimate Price with less good art too.
4UW for a 4/4 dragon with double prowess.
Doesn't seem remotely playable, but probably a sign of a cycle of ally-color dragons. Hope for more from the others.
If only it was U/R it might work with my U/R spells archetype... I hope we see more of these that are playable.
My 180 Peasant Cube on Cubetutor
it's in poor colors for the effect, but it's not terrible....azorius isn't the most competitive guild anyways.
I am hoping for one or two playables out of the Breezedancer cycle though.
My 720 Peasant Cube
sorcery
target creature you control gets +1/+2 until end of turn. it fights target creature you don't control.
more or less a savage punch that's always turned on. i think it's the better card of the two, but i'm still not sure whether it's cubeable.
also there's a REALLY *****ty red dragon with megamorph too i guess.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Do you think the fight cards are good enough? I'm very borderline with them right now.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
I don't play any of the fight cards now, so I could easily be off base. But this feels very close to what I'd want in a fight card.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
the gold dragons are interesting but not powerful enough to crack gold sections imo. being on 6 mana bodies by default is awkward for them. ruthless deathfang is kind of unique at uncommon i believe though?
The rest aren't any better, but at least Savage Ventmaw's ability is unique.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.