Sprinting Warbrute has caught my eye. Red could use a few larger-sized beaters, and "attacks each turn if able" is a much smaller drawback on a 5/4 than it is on Valley Dasher or Tattermunge Maniac.
It would have been nice to have had a new Rebound burn spell, but since the Ojoutai brood is UW now there is no hope.
Looks like we won't even get a reprint of Staggershock.
The Ogre was cool to me on first glance, but it just seems like you're paying R more to add 1 toughness to a Juggernaut. Having dash could be cool, but there are other red spells to cast for 4 that would have a more lasting effect.
nothing terribly interesting to me. i could see the elk herd being decent as it gets you 60% of the way towards the trigger and green always needs more trample.
i don't like the red guy more than bloodfray giant, and i'm not even running it currently.
Well, from the standpoint of this block, Megamorph is actually really well designed. It synergizes with Abzan's +1/+1 counter theme and one cannot be certain that a morph card will become a 2/2 any longer. I, too, dislike the name albeit it seems like a really bad pun on metamorph(osis) which gives the designers some leeway.
Edit: I did not misunderstand the mechanic... Somehow I simply translated it to something else entirely in my head. Like "morphs are 2/2's" and this gives them a counter. I somehow completely forgot that their stats after morphing are variable in any case.
I moderately interested on whether they manage to print something playable with Exploit. Dash is a welcome come-back, as is Rebound. Bolster might still be decent if tagged on the right card and Formidable, well, is quite hopeless to be honest. I agree with majikian on it.
I could see the Warbrute doing nice things. Attacking for 5 on turn 4 is a fantastic way to top off the curve in an aggro deck, since the opponent will be taking so much damage that they may be priced into repeated chumping.
I'm most interested in the Bowmasters, since it's probably among the top 5-8 green morphs available to us. I've been really eyeing adding Morph back to blue and greem, and if we get a few more in each color, I'll likely add them with this update.
I'm excited to see these mechanics, but none of the cards currently spoiled do anything for me. I'm really disappointed at the bad Talrand's Invocation. I read it a few times thinking "That can't be it." But it was.
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I'm excited to see these mechanics, but none of the cards currently spoiled do anything for me. I'm really disappointed at the bad Talrand's Invocation. I read it a few times thinking "That can't be it." But it was.
I'm most interested in the Bowmasters, since it's probably among the top 5-8 green morphs available to us. I've been really eyeing adding Morph back to blue and greem, and if we get a few more in each color, I'll likely add them with this update.
Ditto. I feared that we wouldn't see any new morph cards after Fate Reforged didn't have any. Hopefully this set will provide enough cool cards to actually make it worth playing with morph.
Also, I don't what you guys are talking about. Megamorph is an awesome name.
Well, from the standpoint of this block, Megamorph is actually really well designed. one cannot be certain that a morph card will become a 2/2 any longer.
Keen to see some good blue spells with rebound for the spells matter deck. Distortion Strike is so close to being good that I wouldn't be surprised if they give one or two cards that little nudge.
Also hopeful that Uncommon Dragons 2 - Goldageddan yeilds some useful flying fatties.
But what I really want to see is some strong Hybrid cards, specifically RW (to ballance spitemare) and UR (frostburn weird).
See the edit below it. At first, I had a sort of a brain fart but left it there just because it was so funny in hindsight. The edit contains the details. So yes, it does not affect the surprise value of morph cards at all, as I had somehow thought it would. However, I stand behind the notion that within the boundaries of this block, it remains at least decent design. Also, I believe any little bonuses attached to choosing to morph a creature to be a nice bonus because oftentimes it seems as though one is intended to play 3 upfront and then it's original cost -1 later for the exact same creature. I know it sortof gives the creature haste as it can start attacking a turn earlier, and there are other benefits as well, but at least megamorph makes morphing feel a little more different from just casting a creature.
This section went on to contain the following eight subsections:
Category 1: The common Dragon (NOTE: This got bumped up to uncommon during Development.)
Category 2: Uncommon gold cycle
Category 3: Uncommon monocolored cycle
Category 4: Rare gold cycle
Category 5: Rare monocolored cycle
Category 6: Mythic rare legendary gold cycle
Category 7: Uncommon mana stones (NOTE: Do these turn into Dragons? Hmmmm....)
Category 8: Cards that care about Dragons
Indicates that there will be 11 new dragons for C/Ube (1 Uncommon (Probably red), 5 Monocoloured and 5 allied Pairs)
Hopefully green will get a better flying fatty than Destructor Dragon this time, I also feel like I could find room for the Gruul and Dimir Dragons if they are good.
Depends on the Dimir dragon, but i could definitely see it being playable over Dinrova horror. I like that card in the graveyardy, reanimatey thing I've got going on...but I would jump for something better.
Megamorph just sounds silly.
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Looks like we won't even get a reprint of Staggershock.
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nothing terribly interesting to me. i could see the elk herd being decent as it gets you 60% of the way towards the trigger and green always needs more trample.
i don't like the red guy more than bloodfray giant, and i'm not even running it currently.
Edit: I did not misunderstand the mechanic... Somehow I simply translated it to something else entirely in my head. Like "morphs are 2/2's" and this gives them a counter. I somehow completely forgot that their stats after morphing are variable in any case.
I moderately interested on whether they manage to print something playable with Exploit. Dash is a welcome come-back, as is Rebound. Bolster might still be decent if tagged on the right card and Formidable, well, is quite hopeless to be honest. I agree with majikian on it.
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hopefully we get a good bolster card. i like the mechanic.
I like seeing Rebound back because it could mean a decent noncreature effect or two might come out of this set.
The other keywords leave a variety of bad tastes in my mouth.
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Ditto. I feared that we wouldn't see any new morph cards after Fate Reforged didn't have any. Hopefully this set will provide enough cool cards to actually make it worth playing with morph.
Also, I don't what you guys are talking about. Megamorph is an awesome name.
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So something along the line of keyrunes, but with a more expensive activation animating into 4/4 or larger fliers?
I hope for a good blue rebound card for the "spells matter" deck, but they seem to be costing these like their daughters.
Exploit is cool in that the creatures can self-exploit, non-exploit, or exploit someone else. That sounds like choices. Choices are good.
Not really seeing anything super exciting at common/uncommon with formidable. The elk is fine, but not quite there.
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Also hopeful that Uncommon Dragons 2 - Goldageddan yeilds some useful flying fatties.
But what I really want to see is some strong Hybrid cards, specifically RW (to ballance spitemare) and UR (frostburn weird).
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Indicates that there will be 11 new dragons for C/Ube (1 Uncommon (Probably red), 5 Monocoloured and 5 allied Pairs)
Hopefully green will get a better flying fatty than Destructor Dragon this time, I also feel like I could find room for the Gruul and Dimir Dragons if they are good.
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