Hey guys, i would like to make a cube list thread, but currently dont have the time to fully put that out, but I am curious what you guys think about my cube I am building. Some rules, some cards are banned on a power level basis (loxodon warhammer) and overall anything from 8th edition forward is free game, and things that are banned in modern are allowed in my cube (most notably preordain)
Anyways without further ado here is most of my list.
either way, thing that i still need to do are balance the cube to 360 cards, and hopefully color balance the cards.
Questions that would be interesting for the more experienced cube players:
What do you think about archetypes? Basically i dont want to everything to devolve into goodstuff decks, is just enabling most colors to have an aggro, midrange, nad control deck fine and do cubes need archetypes?
What cards are just not good enough for regular peasant that would be great here that i may have missed?
You can create archetypes fairly easily by just running a couple of engines and a couple of
Enablers. For example, fallen angel and goblin bombardment are both fairly decent cards with a sub par floor, but if you included mogg war marsahal and midnight haunting (two cards that are fine but again by no means a staple in most lists) then all four of those cards get better. Gelectrode/guttersnipe and spells that say "draw a card" on them are another kind of synergistic setup that works without being ham fisted
Hmm your fallen angel suggestion bring up a quirk in the rules. Cards need to be uncommon or common in modern legal sets to be playable in my cube. The thinking was that this would make the cube more like high powered regular drafting. This also reduces alot of the really powerful cards (and makes some wonky choices like pyrohemia being legal but not pestilence). That said it might be too arbitrary, and after i get the cube together ill have to see whether i like the self imposed rules.
Anyways without further ado here is most of my list.
http://www.cubetutor.com/viewcube/9743
either way, thing that i still need to do are balance the cube to 360 cards, and hopefully color balance the cards.
Questions that would be interesting for the more experienced cube players:
What do you think about archetypes? Basically i dont want to everything to devolve into goodstuff decks, is just enabling most colors to have an aggro, midrange, nad control deck fine and do cubes need archetypes?
What cards are just not good enough for regular peasant that would be great here that i may have missed?
Any recommendations for changes?
Enablers. For example, fallen angel and goblin bombardment are both fairly decent cards with a sub par floor, but if you included mogg war marsahal and midnight haunting (two cards that are fine but again by no means a staple in most lists) then all four of those cards get better. Gelectrode/guttersnipe and spells that say "draw a card" on them are another kind of synergistic setup that works without being ham fisted
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article