This card is just worse than Read the Bones, I think. Slightly more information gained when you make your decision about what to take, but 4 mana vs 3 is a huge deal. The support for putting the cards in the graveyard just isn't there yet.
Yeah I think eventually this could become playable due to synergy applications with a graveyard deck, but the support/payoff is just not there yet. I intend to pick up a foil and put it away for a while.
Bond-Kin seems very good, but maybe I'm just hyping it. A 2/1 is rarely bad and can trade in your average situation anyway, and a 3/2 first striker is pretty sweet. Random first strike bonus at times for your other creatures (Gore-House Chainwalker, anyone?) But what I love about it is that it can be enormous in a boardstall and demand an answer for only a 2-drop. Reminds me very much of Knight of Cliffhaven, which is great, and I'm definitely excited to try him out.
Bitter Revelation is strong but not that great. Worse than Read the Bones. Still might be cubeable, since effects like this can be very strong for aggro and control alike, but I'm not that excited by it.
Shambling Attendant would be okay as a 4-drop or even a 5-drop in a pinch, because 3/5 deathtouch is pretty enormous. Lots of cards get traded in games during a cube draft, but I don't really see 4cards in the bin by turn 4/5 that reasonable. Testworthy, perhaps, but not high hopes.
Windscout is the same power level as Wind Drake for me, or even a Rishadan Airship, so I'm not that interested. The problem with Prowess is that a temporary buff is really underwhelming, and certainly not worth twisting your playstyle to cast noncreature spells pre-combat. I'd rather my flier not die to Death Spark and friends than sometimes having 3 or 4 power (on that note, how much more awesome would Prowess have been if it was any player casts a noncreature spell? Like, not even just in terms of being stronger, it would introduce more fascinating play for both players while not even being that pushed, since again a temporary +1/+1 doesn't really break a card.)
I think bitter revelation should make just about every 360. Foresee, in my experience, is one of the most powerful cards. Revelation can't dig as far, but i think the potential for virtual card advantage is almost as good. So basically, one of the best cards, with an additional cost of 2 life. In a color with few draw spells or ways to dig for good cards, but has lifegain, and bomby cards worth digging for. This is a good one guys
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Scorpion is sold when you're already in golgari, but it doesn't draw you to it. I want my guild cards to make you want to play those colours when you get them, not just be cards you end up playing because you had the colours anyway.
Now that we have a cycle of Refuge lands available at common in KTK what do people plan on doing for their land sections?
Right now I have the 10 karoos, 10 guildgates, and 5 utility lands. Do people think we should simply swap the guildgates out for these new refuge cycle? Or should we swap out the karoos for them. Or perhaps use all 10 of the new refuges, and then keep some of the karoos around for control/midrange colors, and put guildgates in for the more aggro oriented colors?
I'm super excited about these new refuge lands. The art on them is gorgeous! I have no idea what I'd cut if I didn't scrap the guildgates, though. I'm already at 450 without signets.
I've not been particularly impressed by the Borderpost cycle, but having said that- I'd swap out the signets for the new refuges before I take out the Borderposts.
Not because of the "green-is-the-mana-fixing-colour" reasons, but because I'd rather have a dual-land than have a signet in my deck. Also, borderposts are like karoos, and they're staying put.
Although, I'm still not convinced I'll add them into my cube yet.
we got a 4/4 trampler for 5G with delve. Seems to at least be test worthy as with delveing 2 it is a 4/4 for 4.
We also got a 1/4 lifelinker for 3B. has morph 1B. Not to sure about this one as it is not a bad defensive creature. Then again I run driver of the dead which I dislike so I can just replace it.
Very good in GY interaction cubes. Might be very good in standard cubes too, depending on the overall build. Maybe in UG Tempo featuring cantrips or RG Burn
Savage Punch doesn't excite me, it feels awkward. Maybe The prerelease will give more insight. Disdainful Stroke and Treasure Cruise on the other hand, both are pretty interesting! Treasure cruise is a 7U sorcery. Draw three. Delve. Disdainful Stroke counters 100 cards in my cube right now, so roughly 25-30% of nonland cards, seems solid.
Yeah Treasure Cruise is really exciting. Great tool for control to help avoid/mitigate flooding out and dying after they've stabilized while being completely insane in an attritiony matchup.
The common land cycle will definitely find a way in, but I am still not sure how I want to approach it. Weighing ditching the signets or guildgates as most likely approaches.
Shambling Attendants, Treasure Cruise, and Hooting Mandrills all seem quite possibly good, but I am wary of overloading on delve cards (adding just these 3 is fine, but thinking more long-term with the set/block). Just have to keep the balance right.
Treasure Cruise has an uphill battle versus Brilliant Plan, or the better candidate, Mysteries of the Deep. I do understand Cruise 'can' be cheaper, and is a control/mid/ramp card.
Versus the current crop of Deep Analysis, Compulsive Research, and the various card filtering, cheaper, spells; I wonder how cramming it in would fare.
I feel like in an average game, Treasure Cruise is going to be Brilliant Plan at worst. By turn 5 usually some trading has occurred, creatures have been removed, you've used your own removal/countermagic/something. I think it's pretty unusual to be able to take a turn off and play a 5-mana sorcery with no effect on the board on turn 5, so having a card draw option that scales in cost to be cheaper as the game goes longer- while probably being a practical "base" cost of 5 or 6 which is probably fine anyway- makes it even stronger as a lategame option since you're more likely to cast the spells you draw the turn you draw them.
I think it's worse than Deep Analysis, Compulsive Research and Foresee, but better than say, Sift and Brilliant Plan, on average.
and
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T2 powpercube Value https://cubecobra.com/cube/list/37t
This card is just worse than Read the Bones, I think. Slightly more information gained when you make your decision about what to take, but 4 mana vs 3 is a huge deal. The support for putting the cards in the graveyard just isn't there yet.
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Bitter Revelation is strong but not that great. Worse than Read the Bones. Still might be cubeable, since effects like this can be very strong for aggro and control alike, but I'm not that excited by it.
Shambling Attendant would be okay as a 4-drop or even a 5-drop in a pinch, because 3/5 deathtouch is pretty enormous. Lots of cards get traded in games during a cube draft, but I don't really see 4cards in the bin by turn 4/5 that reasonable. Testworthy, perhaps, but not high hopes.
Windscout is the same power level as Wind Drake for me, or even a Rishadan Airship, so I'm not that interested. The problem with Prowess is that a temporary buff is really underwhelming, and certainly not worth twisting your playstyle to cast noncreature spells pre-combat. I'd rather my flier not die to Death Spark and friends than sometimes having 3 or 4 power (on that note, how much more awesome would Prowess have been if it was any player casts a noncreature spell? Like, not even just in terms of being stronger, it would introduce more fascinating play for both players while not even being that pushed, since again a temporary +1/+1 doesn't really break a card.)
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Relic of Progenitus as a speed bump vs Delve mechanic.
Without cards, they cannot reduce costs.
I do have hope for Delve, as I am sure other do, but the card has to be able to stand as it is with a -2cc reduction, imo.
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http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/571347-mothership-previews-9-8-refuge-lands-and-4-new
Right now I have the 10 karoos, 10 guildgates, and 5 utility lands. Do people think we should simply swap the guildgates out for these new refuge cycle? Or should we swap out the karoos for them. Or perhaps use all 10 of the new refuges, and then keep some of the karoos around for control/midrange colors, and put guildgates in for the more aggro oriented colors?
Im going to move the guildgates to tier2 and put them in tier1. signets already in tier2, because of the higher curve
T2 powpercube Value https://cubecobra.com/cube/list/37t
Btw borderposts are still a thing, anyone running the gate cycle should consider them over the allied gates
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Not because of the "green-is-the-mana-fixing-colour" reasons, but because I'd rather have a dual-land than have a signet in my deck. Also, borderposts are like karoos, and they're staying put.
Although, I'm still not convinced I'll add them into my cube yet.
T2 powpercube Value https://cubecobra.com/cube/list/37t
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We also got a 1/4 lifelinker for 3B. has morph 1B. Not to sure about this one as it is not a bad defensive creature. Then again I run driver of the dead which I dislike so I can just replace it.
Very good in GY interaction cubes. Might be very good in standard cubes too, depending on the overall build. Maybe in UG Tempo featuring cantrips or RG Burn
T2 powpercube Value https://cubecobra.com/cube/list/37t
Constructed (Casual) | Pinksleeves |
Constructed (Pauper) | Izzet Fiend | Mono Black | Burn |
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Constructed (Modern) | Fate Seal |
Constructed (Legacy) | Dream Halls |
Constructed (Vintage) | Not Yet |
Constructed (Commander) | Sliver Overlord | Uril, the Miststalker | Braids, Cabal Minion |
Limited | Alara Block | Time Spiral Block | Innistrad Block | Rise of the Eldrazi |
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The common land cycle will definitely find a way in, but I am still not sure how I want to approach it. Weighing ditching the signets or guildgates as most likely approaches.
Shambling Attendants, Treasure Cruise, and Hooting Mandrills all seem quite possibly good, but I am wary of overloading on delve cards (adding just these 3 is fine, but thinking more long-term with the set/block). Just have to keep the balance right.
Bitter Revelation and Disdainful Stroke both seem like maybes, but will definitely need some testing.
Nothing else is really piquing my interest yet.
Versus the current crop of Deep Analysis, Compulsive Research, and the various card filtering, cheaper, spells; I wonder how cramming it in would fare.
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I think it's worse than Deep Analysis, Compulsive Research and Foresee, but better than say, Sift and Brilliant Plan, on average.
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