To be fair, the decklist also has an Errant Ephemeron, and a ton of bounce so you'll be able to push through damage. If both players stall up hard, save protection for Azorius Guildmage and just win off its tap ability.
@Leelue: I think it's important that players who post decklists in this thread make at least a marginal effort to make the list representative of their actual opinions. The whole point of this thread is to learn about each other's deckbuilding styles and maybe improve at making builds out of each pool, right? That's predicated on trying to make a decent deck.
To be honest, it takes more effort to construct a draft pool partially wrong, than it does to make the right decisions during draft process and putting the deck together as close to maximized as possible [as I would play it]...that's just me though.
I wish I had some experience with Panoptic and the other rares to know how it plays. As I see it right now I can't imagine much of a deck that could have a draw fast enough to get you down before you assemble some sort of lock or wall. Ugh, probably excruciating to play against.
I finished my summer update and did a draft of my cube, came up with some solid B/R aggro options. Would you do anything different?
Martainia - I like almost everything about that build, the lands being the only exception. I don't think I'd run more than one tap land in that deck because I want all of my lands coming into play untapped, especially early in the game.
And yeah, martainia, I think we are here to be judged. To Reason, I think there was a misunderstanding. I want people to put in something (even if it's rushed or truncated) /rather/ than just the cardpool if they can help it
My problem with inschos deck is... wait.. nah I like it.. except for sakura tribe elder. Green is the splash, and fixing with the splash seems wrong to me. I would use that opportunity to drop my baby girl trostani's summoner
Firstly, raid bombardment and curse of predation are at odds with each other. Luckily for you, one of those cards is totally broken so you should cut the bombardment.
Secondarily, I don't really like goblin bombardment in this build. It is as vanilla as it gets in this build.
I would cut both for stonewright (this is a high priority) and.. probably druid's familiar. You have so many guys that would get stonewalled by something like a calcite snapper or even just a regular dude.
I may also remove either beast-breaker of bala ged or trusty machete for bloodfray giant, but I'm not too sure about that. The giant is so massive, and you should have enough to do with your spare mana that you don't need all these cards asking for your attention from turn to turn.
Earlier, I posted a picture of this booster:
There, I asked what would the first pick be. I went with Skullclamp myself but I ended up becoming greedy and attempting too many things at once. How would you have built this pool? The Pool
Drop the blink package entirely. You only have 3 targets. So immediately that's mistmeadow witch, nephalia smuggler, and momentary blink.
Signal pest is an aggro card. This is not an aggro deck. So that opens 4 slots.
Not running baleful strix is downright neglectful of your odds of winning. So that is first. Deep analysis, icy manipulator, and thunderstaff are the next cards that should be in this deck from the pool. If I could, I would completely drop the blue from this deck but you just don't have the pool for that. I also might consider going to 18 lands and 41 cards with an additional swamp.
Unless you're saying he should play ribbons of night for only black mana, he has 4 blue cards for you to replace. I wouldn't dare play Tezz Gambit without something to proliferate.
I see. There is a clear theme in the two above posters' posts and I suppose I agree. The repeatable blinkers were probably misevaluated by me simply because I unjustifiably believe games to be grindier than they really are. In this case, they were intended to produce a continuous stream of tokens and some repeatable removal. This has been most enlightening. Thank you.
So I found a combo in my cube tonight while drafting myself to sleep. Thought I'd share and see if I could have put the deck together more neatly. http://www.cubetutor.com/cubedeck/148903
Basically Archaeomancer/Mnemonic Wall + Peregrine Drake on board and cast Ghostly Flicker for infinite mana. Win with Guttersnipe or Acidic Slime blowing up every permanent. Thought Red offered good anti-aggro protection.
Really mkaes me want to find a copy of Mystical Tutor, cause as-is the only way to find Ghostly Flicker is...just finding it on the top of my deck. I like having a combo deck exist.
I think squirrely did an excellent job with his edits, but both of you missed that peace strider is another way to go infinite. I would jam that in there, either over breath of darigaaz or complicate. Probably complicate. (in addition to squirrely's edits)
I wouldnt cut frantic search for the caryatid. GG isn't going to be worth it (almost cerrainly never going to be cast on time) and the search lets you dig for pieces whenever you have things you don't need.
What would you do with this? Note that in there I'm playing 24/17
I'm not playing custodi squire at the moment because there isn't a lot to bring back on curve if anything (more hawks? ha no). I really did wish I could fit in chartooth cougar though.
I wouldnt cut frantic search for the caryatid. GG isn't going to be worth it (almost cerrainly never going to be cast on time) and the search lets you dig for pieces whenever you have things you don't need.
What would you do with this? Note that in there I'm playing 24/17
I'm not playing custodi squire at the moment because there isn't a lot to bring back on curve if anything (more hawks? ha no). I really did wish I could fit in chartooth cougar though.
The first pool is straddling a couple different strategies in R/W and as a result I'm coming up a couple cards shy any way I think of rebuilding it. I don't really know what I'd do with this pool. Your current build presents a lot of delicate synergies that I'm not sure will add up during a game. Part of me wants to bring in the sweepers, spitemare, cougar, genju, and lean the build more towards red, but you don't have any resilient early bodies that live through them...I've never used squadron hawk (in constructed, limited, or cube) to know how it really plays out and that seems to be the big linchpin of the deck.
To be honest, it takes more effort to construct a draft pool partially wrong, than it does to make the right decisions during draft process and putting the deck together as close to maximized as possible [as I would play it]...that's just me though.
I finished my summer update and did a draft of my cube, came up with some solid B/R aggro options. Would you do anything different?
1 Carnophage
1 Jackal Pup
1 Reckless Waif
1 Tattermunge Maniac
1 Tormented Hero
1 Vampire Lacerator
1 Deathbellow Raider
1 Firefist Striker
1 Knight of Infamy
1 Rix Maadi Guildmage
1 Vampire Interloper
1 Hellhole Flailer
1 Mogis's Marauder
1 Ogre Marauder
1 Tragic Slip
1 Incinerate
Sorceries
1 Chainer's Edict
1 Hymn to Tourach
1 Blightning
Enchantments
1 Furor of the Bitten
1 Madcap Skills
1 Curse of Shallow Graves
1 Lust for War
1 Mogis's Warhound
Lands
1 Akoum Refuge
1 Crumbling Necropolis
1 Savage Lands
8 Swamp
5 Mountain
1 Animate Dead
1 Blood Artist
1 Breath of Darigaaz
1 Dregscape Zombie
1 Elixir of Immortality
1 Everflame Eidolon
1 Homicidal Seclusion
1 Loyal Pegasus
1 Makeshift Mannequin
1 Moan of the Unhallowed
1 Rakdos Carnarium
1 Read the Bones
1 Reanimate
1 Reassembling Skeleton
1 Ribbons of Night
1 Skeletal Wurm
1 Tidehollow Sculler
1 Traitorous Blood
CMy Peasant CubeC
On Cubetutor
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
Also, I think chainers edict is a bad card but especially so in aggro. Reanimate or traitorous blood would come in for me.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My problem with inschos deck is... wait.. nah I like it.. except for sakura tribe elder. Green is the splash, and fixing with the splash seems wrong to me. I would use that opportunity to drop my baby girl trostani's summoner
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
http://cubetutor.com/cubedeck/137007
Secondarily, I don't really like goblin bombardment in this build. It is as vanilla as it gets in this build.
I would cut both for stonewright (this is a high priority) and.. probably druid's familiar. You have so many guys that would get stonewalled by something like a calcite snapper or even just a regular dude.
I may also remove either beast-breaker of bala ged or trusty machete for bloodfray giant, but I'm not too sure about that. The giant is so massive, and you should have enough to do with your spare mana that you don't need all these cards asking for your attention from turn to turn.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
There, I asked what would the first pick be. I went with Skullclamp myself but I ended up becoming greedy and attempting too many things at once. How would you have built this pool?
The Pool
Signal pest is an aggro card. This is not an aggro deck. So that opens 4 slots.
Not running baleful strix is downright neglectful of your odds of winning. So that is first. Deep analysis, icy manipulator, and thunderstaff are the next cards that should be in this deck from the pool. If I could, I would completely drop the blue from this deck but you just don't have the pool for that. I also might consider going to 18 lands and 41 cards with an additional swamp.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
http://www.cubetutor.com/cubedeck/148903
Basically Archaeomancer/Mnemonic Wall + Peregrine Drake on board and cast Ghostly Flicker for infinite mana. Win with Guttersnipe or Acidic Slime blowing up every permanent. Thought Red offered good anti-aggro protection.
Really mkaes me want to find a copy of Mystical Tutor, cause as-is the only way to find Ghostly Flicker is...just finding it on the top of my deck. I like having a combo deck exist.
CMy Peasant CubeC
On Cubetutor
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
http://www.cubetutor.com/cubedeck/153245
What would you do with this? Note that in there I'm playing 24/17
I'm not playing custodi squire at the moment because there isn't a lot to bring back on curve if anything (more hawks? ha no). I really did wish I could fit in chartooth cougar though.
http://www.cubetutor.com/cubedeck/153257
Also this
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
The first pool is straddling a couple different strategies in R/W and as a result I'm coming up a couple cards shy any way I think of rebuilding it. I don't really know what I'd do with this pool. Your current build presents a lot of delicate synergies that I'm not sure will add up during a game. Part of me wants to bring in the sweepers, spitemare, cougar, genju, and lean the build more towards red, but you don't have any resilient early bodies that live through them...I've never used squadron hawk (in constructed, limited, or cube) to know how it really plays out and that seems to be the big linchpin of the deck.
The second deck, I'd drop neurok commando and bring in arctic aven...i wouldn't change anything else.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article