So there are quite a few cards that I am deliberately avoiding putting in my cube solely because I believe they are too powerful for a peasant environment despite being commons/uncommons. I have a few listed but I would like other people's opinions.
Counterspell
Mana Drain
Fact or Fiction
Force of Will
Swords to Plowshares
Path to Exile
Sinkhole
Hymn to Tourach
Demonic Tutor
Loxodon Warhammer
Sol Ring
Skull Clamp
I could be forgetting some obvious ones but those are the ones that I own, but have decided are too powerful or prohibitive.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
I can understand not wanting to play with overly powerful cards, but Force of Will and Brainstorm aren't actually good cards in Peasant. Saving mana on a counterspell is almost never worth two-for-one-ing yourself in a format that is so defined by incremental advantage. And there aren't enough reliable and playable shuffle effects available to us to make Brainstorm worth playing. I don't even like it in Powered cubes.
Sinkhole
Hymn to Tourach
Demonic Tutor
Loxodon Warhammer
These are the only cards that really deserve to be in this conversation. Removal is supposed to be cheaper than creatures, and all the 1 mana removal you mentioned has some drawback. Sub optimal in race situations, sub optimal early game, sub optimal late game.
Fact or fiction is a very good card but it's a four mana draw spell, so you want to actually gain a lot from it since it doesn't affect the board. IO don't even draft counterspell sometimes, it's just ok. Brainstorm is far below average.
The only thing on that list that I do not run because of its sheer format warping power is the Warhammer.
@Hedge--- Words cannot describe, I will try though- Whenever it is played on turn 1, the other person will whine to you for the rest of the night. It is first pick in every type of deck, no thought required. The only time it should be passed is never, and no, not even then.
Sol ring puts you on turn 4 when your opponent is on turn 2. Next question.
Anyway I was just listing cards from his list
Demonic tutor doesn't have any combos, but I don't see many people lose when they cast it. Having your deck's perfect answer to a situation when you need a perfect answer is pretty crazy. I've had people ask why I haven't banned it before.
Ok. I totally forgot Sol Ring was even an uncommon so it wasn't on the list but it's not in the cube. My cube does actually have 4 different combos with a fair amount of redundancy so Demonic Tutor and Fact or Fiction will stay banned here. I want combo to be possible but I don't want it to feel overpowering. Given that I'm running bouncelands Sinkhole will definitely stay on that list. Lightning Bolt and Brainstorm can easily come off, they seemed just a little strong but you've all convinced me that they're fair. I still feel like Counterspell, Path to Exile, and Swords to Plowshares are just too strong. I'm a firm believer that white should not have the best removal and that 2 mana counters should be situational.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
Counterspell
Mana Drain
Fact or Fiction
Force of Will
Swords to Plowshares
Path to Exile
Sinkhole
Hymn to Tourach
Demonic Tutor
Loxodon Warhammer
Sol Ring
Skull Clamp
I could be forgetting some obvious ones but those are the ones that I own, but have decided are too powerful or prohibitive.
Cubetutor link - 380 Peasant Cube
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
My Type 4 stack (Cube Tutor link)
Hymn to Tourach
Demonic Tutor
Loxodon Warhammer
These are the only cards that really deserve to be in this conversation. Removal is supposed to be cheaper than creatures, and all the 1 mana removal you mentioned has some drawback. Sub optimal in race situations, sub optimal early game, sub optimal late game.
Fact or fiction is a very good card but it's a four mana draw spell, so you want to actually gain a lot from it since it doesn't affect the board. IO don't even draft counterspell sometimes, it's just ok. Brainstorm is far below average.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor link - 380 Peasant Cube
@Hedge--- Words cannot describe, I will try though- Whenever it is played on turn 1, the other person will whine to you for the rest of the night. It is first pick in every type of deck, no thought required. The only time it should be passed is never, and no, not even then.
Turn 2 Two Goblin Guide
Anyway I was just listing cards from his list
Demonic tutor doesn't have any combos, but I don't see many people lose when they cast it. Having your deck's perfect answer to a situation when you need a perfect answer is pretty crazy. I've had people ask why I haven't banned it before.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article