Ajani's Presence - W
Instant
Strive - Ajani's presence costs 2W more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn.
Font of Vigor - 1W
Enchantment 2W, Sacrifice Font of Vigor: You gain 7 life.
Blue U Cards:
Font of Fortunes - 1U
Enchantment 1U, Sacrifice Font of Fortunes: Draw two cards.
Godhunter Octopus - 5U
Creature - Octopus
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
5/5
Font of Return - 1B
Enchantment 3B, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
Red R Cards:
Font of Ire - 1R
Enchantment 3R, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.
Satyr Hoplite - R
Creature - Satyr Soldier
Heroic
1/1
Green G Cards:
Font of Fertility - 1G
Enchantment 1G, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Golden Hind - 1G
Creature - Elk
T: Add G to your mana pool
2/1
Kruphix's Insight - 2G
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into the graveyard.
Renowned Weaver - G
Creature - Human Shaman 1G, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield.
1/1
List of spoiled commons, by date:
Ajani's Presence - W
Instant
Strive - Ajani's presence costs 2W more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn.
Kruphix's Insight - 2G
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into the graveyard.
Godhunter Octopus - 5U
Creature - Octopus
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
5/5
Golden Hind - 1G
Creature - Elk
T: Add G to your mana pool
2/1
Font of Vigor - 1W
Enchantment 2W, Sacrifice Font of Vigor: You gain 7 life.
Font of Return - 1B
Enchantment 3B, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
Font of Ire - 1R
Enchantment 3R, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.
Font of Fertility - 1G
Enchantment 1G, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Font of Fortunes - 1U
Enchantment 1U, Sacrifice Font of Fortunes: Draw two cards.
Renowned Weaver - G
Creature - Human Shaman 1G, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield.
1/1
New mechanics:
Constellation - "An enchantment's constellation ability triggers every time it or another enchantment enters the battlefield under your control."
Strive - "A spell with a strive ability lets you pump more mana into it to increase the number of targets."
The only one that looks interesting to me is Ajani's Presence, but nothing else really :/ The Satyr might make some waves in constructed though, especially in those blitzy U/R decks.
IMO the Starfish is generally going to be better than Omenspeaker. Scry 1 two or three times spread over a few turns seems better than scry 2 on T2, probably enough better to be worth losing the 1/3 body, but testing will be necessary.
I dislike white combat tricks as long as they are not 2 for 1, like Shelter. In the other cases white simply has hard removal, so it doesn't need tricks, even if they're extremly good.
Ajani's Presence on the other hand has an optional 2 for 1, or even 3 for 1 trade. I like this option. Definitly considerable. I see it better than all the Stave Out-like cards.
I'm not sure it's better than the protection cards, since granting protection is way more versatile than granting +1/+1 and indestructible. The strive / kicker cost is also really high, so I don't really see it being a 2+ for 1 often, if at all. I'm still not sold on this card - assuming it's not kicked, it's less versatile but arguably a better "pure combat trick" than the protection cards, as well as more versatile but arguably a worse "pure combat trick" than something like Swift Justice. Is being only okay in a slightly greater number of situations worth including over cards that are much better at specific things?
I think Omenspeaker is generally preferable to the scryfish. The immediate scry effect is really nice (I think I'd take ETB scry 2 over a delayed, but repeatable, scry 1 at pretty much any point in the game) and 1 power can do a lot of work early game. Also worth noting that Omenspeaker is quite good with any sort of blink effect. The scryfish has the issue where an 0/3 body isn't large enough to guarantee living very long, but in order for it to be good, it needs to live for as long as possible. Still worth testing, though.
I like Ajani's Presence, worth testing for sure. Same goes for Sigiled Starfish, which I think is marginally better than Omenspeaker in the types of decks that would run it. Plus it's a starfish.
Ajani's Presence vs. Stave Out (or similar cards): Ajani's Presence:
+With +1/+1 the creature is able to kill even bigger creatures in combat
+It's possible to bring more damage through to the opponent
+Strive, with the option to be a 2 for 1 trade
-indestructible doesn't help against -X/-X effects (corner case)
Stave Out:
+Protection can even be used if you draw it later to unattach removal auras like Pacifism
+Protection can be used to get evasion if needed (as long as your opponent's blockers are of the same color)
+(Stave Out can be used unattach auras from your opponent's creatures)
-No pump to trade of bigger creatures
-It's mainly going to be a simple 1 for 1 trade.
You missed the biggest one for cards like Stave Off:
+ Protection "counters" spells and abilities that target the protected permanent
Since we don't have real board wipes, there are relatively few situations in which granting indestructible is better than granting protection, and many situations in which protection is much, much better than granting indestructible. And giving +1/+1 with an expensive kicker maybe isn't worth that tradeoff.
One example would be playing against most blue decks, since the bounce spells and abilities we have target. Another example would be playing against any removal that targets but doesn't do damage or destroy things, including all the enchantment-based removal spells, cards like Faceless Butcher, and the few -x/-x effects we have. Also, playing against targeted tapping effects (although there are relatively few situations in which it is really worth granting protection in response to tapping).
I think that a card that read "2WW instant - up to two target creatures get +1/+1 and gain indestructible until end of turn" would be an auto-cut most of the time for lower cost combat tricks. I think Strive is as good as it's cost, just like any of the good multikicker common cards would be played according to their overall costs.
Play to win. If you don't, you're disrespecting everyone you're playing with by wasting their time. The Douchbag check is at the level of deck construction.
Give me more tools for aggro please! Auto including the 2 power 1 drop.. no question.
I really like the Scryfish. He's a defensive, utility creature, which fits very nicely in my Control-centric blue section. Scry is such a strong ability, and you can even "upkeep" his ability if you want to. I am surely testing this guy.
Since we don't have real board wipes, there are relatively few situations in which granting indestructible is better than granting protection, and many situations in which protection is much, much better than granting indestructible.
Can you give me some examples where Protection is much better than Indestructibility? Actually I only know the -X/-X example, while even in such a case +1/+1 is often helpful.
Besides enchantment-based removal, protection is good for forcing through damage by making your creature pseudo-unblockable.
I might be wrong here, but I like the vigilance crocodile. Starts out as a Pillarfield Ox with an upside of vigilance so it really looks to be nice in the midrange/control green decks and then later on you get to up the creature and make it a pretty strong threat. Obviously, the creature has the same issues any non-hexproof guy does (especially on monstrous activation), but I think it would be a good finisher.
Play to win. If you don't, you're disrespecting everyone you're playing with by wasting their time. The Douchbag check is at the level of deck construction.
I might be wrong here, but I like the vigilance crocodile. Starts out as a Pillarfield Ox with an upside of vigilance so it really looks to be nice in the midrange/control green decks and then later on you get to up the creature and make it a pretty strong threat. Obviously, the creature has the same issues any non-hexproof guy does (especially on monstrous activation), but I think it would be a good finisher.
It's okay, but I don't think it's worth a slot. The big problem with it is that the green 4 CMC creature section is so stacked as is that it doesn't really have much of a chance. Unlike Nessian Asp, which is fairly high-impact in the 5 CMC slot without monstrous (and a huge threat with monstrous), Ravenous Leucrocota is pretty low-impact (in comparison to other 4 CMC creatures) without monstrous. Also, the monstrous cost is really high for what you get; for 11 total mana, you get a worse Oakgnarl Warrior.
Play to win. If you don't, you're disrespecting everyone you're playing with by wasting their time. The Douchbag check is at the level of deck construction.
7 mana is a lot. Nessian Asp this card is not. There are plenty of strong 4-drops in green, and honestly Elephant Ambush might be stronger (a 5/7 is better than 2 3/3s, but Ambush is instant speed and can't be answered by only one removal spell).
Digs deep for a potential +2. Can grab bestow guys, pump auras, or removal auras. Other cards go to the graveyard. Good for anyone who's interested on supporting an aura theme or the Tortured Existence + Golgari Brownscale combo.
Seems best for people interested in trying dredge-esque archetypes. Otherwise, I don't think there are nearly enough solid enchantments for this to be reliable card draw and chances are you end up milling at least a couple of cards that are probably more important than whatever enchantment(s) you end up with. Maybe something like G/B pestilence or other decks that really need to get a few specific cards could be interested in it.
Digs deep for a potential +2. Can grab bestow guys, pump auras, or removal auras. Other cards go to the graveyard. Good for anyone who's interested on supporting an aura theme or the Tortured Existence + Golgari Brownscale combo.
yeah I'm running this
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As someone who has been running Dredge for a while now, i'd be more willing to throw it in to support that archetype rather than its intended purpose of digging for enchanments and such. The problem is even then, its a VERY niche role and other cards do it much better. Even at 450 with that kind of shell it wouldnt be an instapick for me.
Not to mention trying to find a slot for it :/ even if you did support A Hexproof/enchantment shell in your cube, Im not really convinced itd be an allstar. If anyone tests it id like to know though
It is super niche. I won't be using it personally. However, if you support both Dredge and Auras/Enchantments in multiple colors, it could have enough utility to make the cut.
I have both (kind of), so I'll slip it in a few drafts and see how it does I guess. I really feel like I need to pop in Aura Gnarlid before then though.
List of spoiled commons, by color:
White W Cards:
Ajani's Presence - W
Instant
Strive - Ajani's presence costs 2W more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn.
Font of Vigor - 1W
Enchantment
2W, Sacrifice Font of Vigor: You gain 7 life.
Font of Fortunes - 1U
Enchantment
1U, Sacrifice Font of Fortunes: Draw two cards.
Godhunter Octopus - 5U
Creature - Octopus
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
5/5
Sigiled Starfish - 1U
Creature - Starfish
T: Scry 1
0/3
Font of Return - 1B
Enchantment
3B, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
Font of Ire - 1R
Enchantment
3R, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.
Satyr Hoplite - R
Creature - Satyr Soldier
Heroic
1/1
Font of Fertility - 1G
Enchantment
1G, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Golden Hind - 1G
Creature - Elk
T: Add G to your mana pool
2/1
Kruphix's Insight - 2G
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into the graveyard.
Ravenous Leucrocota - 3G
Creature - Beast
Vigilance
6G: Monstrosity 3
2/4
Renowned Weaver - G
Creature - Human Shaman
1G, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield.
1/1
List of spoiled commons, by date:
Ajani's Presence - W
Instant
Strive - Ajani's presence costs 2W more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn.
Sigiled Starfish - 1U
Creature - Starfish
T: Scry 1
0/3
Satyr Hoplite - R
Creature - Satyr Soldier
Heroic
1/1
Ravenous Leucrocota - 3G
Creature - Beast
Vigilance
6G: Monstrosity 3
2/4
Kruphix's Insight - 2G
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into the graveyard.
Godhunter Octopus - 5U
Creature - Octopus
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
5/5
Golden Hind - 1G
Creature - Elk
T: Add G to your mana pool
2/1
Font of Vigor - 1W
Enchantment
2W, Sacrifice Font of Vigor: You gain 7 life.
Font of Return - 1B
Enchantment
3B, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
Font of Ire - 1R
Enchantment
3R, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player.
Font of Fertility - 1G
Enchantment
1G, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Font of Fortunes - 1U
Enchantment
1U, Sacrifice Font of Fortunes: Draw two cards.
Renowned Weaver - G
Creature - Human Shaman
1G, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield.
1/1
New mechanics:
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
I'm not sure it's better than the protection cards, since granting protection is way more versatile than granting +1/+1 and indestructible. The strive / kicker cost is also really high, so I don't really see it being a 2+ for 1 often, if at all. I'm still not sold on this card - assuming it's not kicked, it's less versatile but arguably a better "pure combat trick" than the protection cards, as well as more versatile but arguably a worse "pure combat trick" than something like Swift Justice. Is being only okay in a slightly greater number of situations worth including over cards that are much better at specific things?
I think Omenspeaker is generally preferable to the scryfish. The immediate scry effect is really nice (I think I'd take ETB scry 2 over a delayed, but repeatable, scry 1 at pretty much any point in the game) and 1 power can do a lot of work early game. Also worth noting that Omenspeaker is quite good with any sort of blink effect. The scryfish has the issue where an 0/3 body isn't large enough to guarantee living very long, but in order for it to be good, it needs to live for as long as possible. Still worth testing, though.
You missed the biggest one for cards like Stave Off:
+ Protection "counters" spells and abilities that target the protected permanent
Since we don't have real board wipes, there are relatively few situations in which granting indestructible is better than granting protection, and many situations in which protection is much, much better than granting indestructible. And giving +1/+1 with an expensive kicker maybe isn't worth that tradeoff.
Omnath: he's on PCP
RW Redirection
My 360 Pauper Cube
I really like the Scryfish. He's a defensive, utility creature, which fits very nicely in my Control-centric blue section. Scry is such a strong ability, and you can even "upkeep" his ability if you want to. I am surely testing this guy.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Besides enchantment-based removal, protection is good for forcing through damage by making your creature pseudo-unblockable.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Sure, I can do that.
EDIT: Changed 1st post to list spoilers organized by color and by date. Will update throughout spoiler season.
Omnath: he's on PCP
RW Redirection
My 360 Pauper Cube
It's okay, but I don't think it's worth a slot. The big problem with it is that the green 4 CMC creature section is so stacked as is that it doesn't really have much of a chance. Unlike Nessian Asp, which is fairly high-impact in the 5 CMC slot without monstrous (and a huge threat with monstrous), Ravenous Leucrocota is pretty low-impact (in comparison to other 4 CMC creatures) without monstrous. Also, the monstrous cost is really high for what you get; for 11 total mana, you get a worse Oakgnarl Warrior.
I dont have high hopes for this expansion, after the total bummer the last one was.
T2 powpercube Value https://cubecobra.com/cube/list/37t
Omnath: he's on PCP
RW Redirection
My 360 Pauper Cube
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Seems best for people interested in trying dredge-esque archetypes. Otherwise, I don't think there are nearly enough solid enchantments for this to be reliable card draw and chances are you end up milling at least a couple of cards that are probably more important than whatever enchantment(s) you end up with. Maybe something like G/B pestilence or other decks that really need to get a few specific cards could be interested in it.
yeah I'm running this
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Click here and check out my Formerly Pauper Cube.
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Not to mention trying to find a slot for it :/ even if you did support A Hexproof/enchantment shell in your cube, Im not really convinced itd be an allstar. If anyone tests it id like to know though
I have both (kind of), so I'll slip it in a few drafts and see how it does I guess. I really feel like I need to pop in Aura Gnarlid before then though.
I definitely enjoy Aura Gnarlid in my cube, thanks for the recommendation! Also his nickname, Gnarls Barkley, is awesome!
EDH Decks:
BWR Alesha, Who Smiles at Death BWR
BUG Tasigur, the Golden Fang BUG
BRU Mishra, Artificer Prodigy BRU
R Jaya Ballard, Task Mage R
U Hakim, Loreweaver U
Genius.