I based it off several lists I found on here and then modified it as I saw fit. I'm a little worried I have too much evasion and too much removal (especially in black). Blue also seems like it's really strong compared to the other colors.
Never made of cube or even cube drafted before, so I would appreciate any help you could give. Will hopefully be testing it out tomorrow with my group.
We'll probably do teams. 2v2 or 3v3. We rarely do solo matches.
Welp, no replies yet. We did get a chance to draft the cube for the first time this Friday.
Group seemed to like it. They did say that there could be some more removal for enchantments, and they mentioned that there were very few life gain spells. I'll probably be adding in some more bounce for blue, and some straight up disenchants for white and green. Not sure what to do about life gain. Might add in congregate, elixir of immortality, others I'm not sure of.
I drafted your cube in the dark, without reviewing your list. Here's a few thoughts:
The cube has several holes but the most important thing is that,
during the draft there were several subpar cards and cards that seemed to be lacking "synergy"
dependent on the above ^^ mono color, 2-color and wedges/shards seem to have minimal synergy and cohesiveness.
makes for a slightly underwhelming draft experience.
I left a U/B decklist on your cubetutor for review.
I drafted your cube in the dark, without reviewing your list. Here's a few thoughts:
The cube has several holes but the most important thing is that,
during the draft there were several subpar cards and cards that seemed to be lacking "synergy"
dependent on the above ^^ mono color, 2-color and wedges/shards seem to have minimal synergy and cohesiveness.
makes for a slightly underwhelming draft experience.
I left a U/B decklist on your cubetutor for review.
Thank you for taking the time to draft it. I do agree that we have found a few underwhelming cards that are passed over regularly. Giant Ambush Beetle, Steppe Lynx, Blightning are the ones I remember. I am working to find some replacements for these. Could you expand a little on the holes you mentioned and any suggestions you have for adding synergy?
Is there anything you want feedback on specifically? In general I feel you run a lot of underpowered cards, which makes me wonder if this is a themed cube (although I couldn't find the theme). There are a lot of cards in the cube that I wouldn't run, but before I start suggesting you cut a big portion of your cube, maybe you could tell us a bit more about how and why this cube came about. Are you deliberately going for a lower power level? Is there a budget restraint? For example: you mentioned you play multiplayer, which explains the inclusion of (a card I would never consider running in a normal cube).
Some things to consider on first glance:
- Your multicolor section looks unbalanced. I'd try to stick to giving every color equal amounts of cards. I'm guessing you're going for a hybrid section, because your monocolored sections are not equally big either.
- Why is the whole spell bomb cycle in there? Apart from that I think none of them are worth it, I can see some being useful in specialized cubes.
- Get all the Vivids in there.
- In cube tutor you can put cards like in black (where it belongs). Go to Edit Cube, find the card, click the drop-down menu with the card's color in it and change it to black instead of colorless. Same with hybrids, maybe the spellbombs, etc.
- You have listed twice.
It is not a themed cube. Just the first one I've made. I've never even cube drafted before this so I'm really new to this. The cube came to being because I really enjoy drafting however my playgroup doesn't often like to spend the money on packs to draft. I went with peasant instead of a normal cube because I didn't want to tear most of my decks apart to include the rares. Budget isn't a huge issue, but I probably won't spend more than $5-10 on a single card to include it. I'm not trying to go for a lower power level because I don't want it to be underwhelming, but I went off the cards I had. I don't really know what to cut and what to add at this point.
I don't see us ever doing duels with the cube unless me and the girlfriend draft it by ourselves. Friday we had 2 simultaneous games of 2v2, followed by a 2v2v2 after 2 people left. Then Sunday we did 4 player chaos. Sizzle shined when it did 12 points of damage to the board Friday. The other power play that stands out was a Mana Geyser for 22 followed by a 21 point Fireball. Good times.
I agree the multicolored section is unbalanced. I looked at a few lists and saw that not all of them ran the same number of cards in each color so that's why I did that. Plus I didn't really have a lot of great options in multicolor. I may just need to pick up some cards. UB especially was really weak because I don't have that many great cards in those colors. I'll try to get them using the same amount of cards.
Honestly, toward the end I was getting tired and thought, hey one artifact for each color. You're right though that they are bad, so I'll take them out.
Working on getting the other two vivids.
I will edit the cube to reflect the proper colors.
Removed duplicate and added , which was suppose to be in there.
I would begin by sitting down and defining each mono-color section (individually) first; you don't even have to maximize each section with the most powerful card in each CMC.
once you define roles in each mono-color section you can begin to look at the interactions by pairing them with each ally/enemy pair.
example:
Color: White
Creature Focus: weenie/token
Abilities and synergy: tap to remove blockers (evasion)
Support: Pro-X/pump/anthem effects
Color: Black
Creature focus: Aggro-evasion
Abilities and synergy: ETB triggers
Support: ETB removal/heavy removal to offset low P/T creatures
Secondary Support: reanimator sub-theme.
Color: W/B
A great way to review your multicolored section is how each card interacts and (keyword here: supports) it's color pairing.
**Unless you are creating a multicolored cube then your multicolored cards should enhance/support the power of each paired archetype and not function as "build around me" cards.
This will create a couple things in your/their draft experience:
1. strong drafters will recognize this and focus primarily on the best "on-color playables" before "going deep" for the support cards unless that cards power level is just truly over 9000 (talking about you kitchen finks :dance:. > you'll recognize multicolored cards will generally reward those who stay on color and have a better understanding of draft signaling and cutting on the wheel/table. example: wheeling zealous persecution or maw of the obzedat in packs 2 and 3 when you already have the support archetype filled out.
2. there will be fewer "undesired cards and more playables" ... nothing like having every other pick with someone yelling "UGH! I have to make THIS DECISION!?!? :omgh:" it's a rewarding feeling as a cube designer and it never gets old.
Once you cross all of the ally/enemy pairings and are happy with the way your archetypes develop then you can move onto wedges/shards and even the 4/5 color "good stuff" decks that can once in a blue moon pop up.
Cannot stress the importance more of having a balanced/equal card pool this way no archetype is under appreciated or favored more than another. (this will be the most on-going process in your cube) adding "x" and cutting "y" > how does this interact with "a,b,c,etc."
I based it off several lists I found on here and then modified it as I saw fit. I'm a little worried I have too much evasion and too much removal (especially in black). Blue also seems like it's really strong compared to the other colors.
Never made of cube or even cube drafted before, so I would appreciate any help you could give. Will hopefully be testing it out tomorrow with my group.
We'll probably do teams. 2v2 or 3v3. We rarely do solo matches.
Group seemed to like it. They did say that there could be some more removal for enchantments, and they mentioned that there were very few life gain spells. I'll probably be adding in some more bounce for blue, and some straight up disenchants for white and green. Not sure what to do about life gain. Might add in congregate, elixir of immortality, others I'm not sure of.
The cube has several holes but the most important thing is that,
during the draft there were several subpar cards and cards that seemed to be lacking "synergy"
dependent on the above ^^ mono color, 2-color and wedges/shards seem to have minimal synergy and cohesiveness.
makes for a slightly underwhelming draft experience.
I left a U/B decklist on your cubetutor for review.
Thank you for taking the time to draft it. I do agree that we have found a few underwhelming cards that are passed over regularly. Giant Ambush Beetle, Steppe Lynx, Blightning are the ones I remember. I am working to find some replacements for these. Could you expand a little on the holes you mentioned and any suggestions you have for adding synergy?
It is not a themed cube. Just the first one I've made. I've never even cube drafted before this so I'm really new to this. The cube came to being because I really enjoy drafting however my playgroup doesn't often like to spend the money on packs to draft. I went with peasant instead of a normal cube because I didn't want to tear most of my decks apart to include the rares. Budget isn't a huge issue, but I probably won't spend more than $5-10 on a single card to include it. I'm not trying to go for a lower power level because I don't want it to be underwhelming, but I went off the cards I had. I don't really know what to cut and what to add at this point.
I don't see us ever doing duels with the cube unless me and the girlfriend draft it by ourselves. Friday we had 2 simultaneous games of 2v2, followed by a 2v2v2 after 2 people left. Then Sunday we did 4 player chaos. Sizzle shined when it did 12 points of damage to the board Friday. The other power play that stands out was a Mana Geyser for 22 followed by a 21 point Fireball. Good times.
I agree the multicolored section is unbalanced. I looked at a few lists and saw that not all of them ran the same number of cards in each color so that's why I did that. Plus I didn't really have a lot of great options in multicolor. I may just need to pick up some cards. UB especially was really weak because I don't have that many great cards in those colors. I'll try to get them using the same amount of cards.
Honestly, toward the end I was getting tired and thought, hey one artifact for each color. You're right though that they are bad, so I'll take them out.
Working on getting the other two vivids.
I will edit the cube to reflect the proper colors.
Removed duplicate and added , which was suppose to be in there.
once you define roles in each mono-color section you can begin to look at the interactions by pairing them with each ally/enemy pair.
example:
Color: White
Creature Focus: weenie/token
Abilities and synergy: tap to remove blockers (evasion)
Support: Pro-X/pump/anthem effects
Color: Black
Creature focus: Aggro-evasion
Abilities and synergy: ETB triggers
Support: ETB removal/heavy removal to offset low P/T creatures
Secondary Support: reanimator sub-theme.
Color: W/B
A great way to review your multicolored section is how each card interacts and (keyword here: supports) it's color pairing.
**Unless you are creating a multicolored cube then your multicolored cards should enhance/support the power of each paired archetype and not function as "build around me" cards.
This will create a couple things in your/their draft experience:
1. strong drafters will recognize this and focus primarily on the best "on-color playables" before "going deep" for the support cards unless that cards power level is just truly over 9000 (talking about you kitchen finks :dance:. > you'll recognize multicolored cards will generally reward those who stay on color and have a better understanding of draft signaling and cutting on the wheel/table. example: wheeling zealous persecution or maw of the obzedat in packs 2 and 3 when you already have the support archetype filled out.
2. there will be fewer "undesired cards and more playables" ... nothing like having every other pick with someone yelling "UGH! I have to make THIS DECISION!?!? :omgh:" it's a rewarding feeling as a cube designer and it never gets old.
Once you cross all of the ally/enemy pairings and are happy with the way your archetypes develop then you can move onto wedges/shards and even the 4/5 color "good stuff" decks that can once in a blue moon pop up.
Cannot stress the importance more of having a balanced/equal card pool this way no archetype is under appreciated or favored more than another. (this will be the most on-going process in your cube) adding "x" and cutting "y" > how does this interact with "a,b,c,etc."
hope this helps.