I recently put Empty the Warrens into my cube and it has been perfectly fine. It often goes into GR decks that play it the same way it was played in Modern Masters draft. Ramp and then cast 2-3 spells of low cost and make 6-8 goblins on like turn 7-8. It's also done some explosive things like unsuspend Rift Bolt and Search for Tomorrow on turn 3 play a land cast Burning-Tree Emissary and then empty for 8. Although, that was certainly a rare sort of thing that hasn't been replicated. Both are sweet though. Both scenarios get better with Young Pyromancer and/or Guttersnipe in play. I don't believe a true storm-you-to-death-on-an-early-turn style deck is doable but incremental value is and readily achievable without too much sculpting specifically for Storm.
Tandem lookout and guttersnipe and gelectrode all work perfectly well in decks with "normal" creature/spell distributions. It's nice when your guttersnipe goes off for 6 damage, but you only need 4 for it to be worth its mana. I would also want to fit tandem lookout into spell heavier decks if it was running gelectrode.
Anyway
Mystical tutor - Cut it for being at best good slow card parity and at worst "hm, there's nothing good here to be worth the card disadvantage". It's alright.
Frantic search - Being able to at any time during the game to get a free "redo" on your hand is pretty sweet for me. This is card disadvantage I can trust.
Snap - Probably never leaving my cube. The definition of "tempo", this card is like taking half of an extra turn sometimes for 0 mana.
Git probe - Brand new, not enough experience
Flame jab - Card sometimes runs a game. Perfectly fair, but sorta low end. Upside is nice, worse case scenario is seriously underwhelming but not useless, average case is somewhere just under a regular burn spell.
Faithless looting - It's like frantic search, but like, you know, twice. Sort of. One of my all-time favorite red cards.
Manamorphose - Always considered it, never imagined it maindecked (even though 4 or 5cc could use it well).
Noxious revival - Always on the fence, but seems too hard to be worth it, suspect like a late-game mystical tutor would be.
I won't play it because it forces me to waste a bunch of my very precious burn in the hopes that it doesn't die immediately afterwards.
I guess you could just wait until they tap out and unload your god hand.
Chandra's Spitfire isn't really a magical Christmas land scenario, IMO. There are enough non-combat sources of damage to make it appealing. Simply turning Arc Trail into removal+burn+pump would be enough. The aforementioned pingers/Keldon marauders/Keldon Champion and the unmentioned Ghitu Slinger and Fanatic of Mogis all go up in value. If you play it as a 1/3 flyer (which wins combat against a non-insignificant amount of creatures) it isn't great but honestly you don't need it to be a 4/3 more than twice in a red deck to give it real value.
PS- I run Raid Bombardment which is hyper-aggressively-adorable with ye olde Spitfire. It's an interesting card (while not necessarily in keeping with the "storm" scenarios my cube sees) that I'm looking forward to trying.
I don't want to derail a good discussion about Chandra's Spitfire by talking about Raid Bombardment. However, I will say my cube has 163 creatures (counting cards that make tokens with power less than 3 as a single creature [despite not being fantastically accurate since they all make multiple]) that activate Raid Bombardment so it really does a lot of business.
31 white, 25 blue, 25 black, 25 red, 27 green, 27 multicolored, 3 colorless is my cube's breakdown.
I imagine most people's cubes at peasant is mostly inhabited by tiny-ish critters (your cube, Leelue, has 162 creatures that would activate it using the same criteria [35W, 22U, 26B, 25R, 26G, 22MC, 6Cololess]). You might find it more beneficial than you'd think if you have it a shot (it's better than favorable winds in my experience).
But it would have to give me at least 6 damage on an average day for me to consider it. Otherwise it's conditional lava axe that eats up part of my curve
Huh...that looks pretty great. I've been tinkering at a 360 list and debating between supporting ponza or storm in red. I'm finding that it's hard to squeeze in enough goodies for storm. I have room in red but not in blue.
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Tandem lookout and guttersnipe and gelectrode all work perfectly well in decks with "normal" creature/spell distributions. It's nice when your guttersnipe goes off for 6 damage, but you only need 4 for it to be worth its mana. I would also want to fit tandem lookout into spell heavier decks if it was running gelectrode.
Anyway
Mystical tutor - Cut it for being at best good slow card parity and at worst "hm, there's nothing good here to be worth the card disadvantage". It's alright.
Frantic search - Being able to at any time during the game to get a free "redo" on your hand is pretty sweet for me. This is card disadvantage I can trust.
Snap - Probably never leaving my cube. The definition of "tempo", this card is like taking half of an extra turn sometimes for 0 mana.
Git probe - Brand new, not enough experience
Flame jab - Card sometimes runs a game. Perfectly fair, but sorta low end. Upside is nice, worse case scenario is seriously underwhelming but not useless, average case is somewhere just under a regular burn spell.
Faithless looting - It's like frantic search, but like, you know, twice. Sort of. One of my all-time favorite red cards.
Manamorphose - Always considered it, never imagined it maindecked (even though 4 or 5cc could use it well).
Noxious revival - Always on the fence, but seems too hard to be worth it, suspect like a late-game mystical tutor would be.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I guess you could just wait until they tap out and unload your god hand.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor link - 380 Peasant Cube
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
PS- I run Raid Bombardment which is hyper-aggressively-adorable with ye olde Spitfire. It's an interesting card (while not necessarily in keeping with the "storm" scenarios my cube sees) that I'm looking forward to trying.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
31 white, 25 blue, 25 black, 25 red, 27 green, 27 multicolored, 3 colorless is my cube's breakdown.
I imagine most people's cubes at peasant is mostly inhabited by tiny-ish critters (your cube, Leelue, has 162 creatures that would activate it using the same criteria [35W, 22U, 26B, 25R, 26G, 22MC, 6Cololess]). You might find it more beneficial than you'd think if you have it a shot (it's better than favorable winds in my experience).
But it would have to give me at least 6 damage on an average day for me to consider it. Otherwise it's conditional lava axe that eats up part of my curve
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article