I'd echo the Good-Fortune Unicorn love. I run the persist combo in my 360, but Unicorn is often just a really good card for the little kid GW beats archetype that often comes together. If you're pushing a +1/+1 counters theme, I can't think of a better signpost in GW. Juniper Order Ranger is also a good one, but depending on how deep your multicolor section is, their might just not be room for it. GW is a really deep guild for good playable cards.
For Dimir, unfortunately, there's not really a great reanimator specific signpost. Psychatog is my go to discard outlet for UB Reanimator. Not only does it help to enable that deck, but just in general it makes combat math a nightmare and can sometimes just threaten a win on it's own. If you want to really scream that blue/black is a reanimator archetype, I think Obsessive Stitcher is your option. I like Psychatog more because it has value outside of reanimator and in that deck too, but Stitcher is a good enabler and a decent card by itself.
I was considering switching from Boros Tokens to Boros Equipment theme. Has anyone supported their cube with Boros equipment before and how did it turn out compared to token/aggro? Also what signpost gold cards did you include?
I am currently updating my cube and would be happy to hear your opinions on the following two cards.
Timeless Witness: Currently I have three Regrowth effects in mny cube which are Regrowth, Eternal Witness and Bala Ged Recovery. I think four of these effects is too much. In your experience, is the Timeless Witness better than any of those cards?
With the introduction of Bruenor Battlehammer I think that the equipment deck is now an interesting and viable option. Did anybobdy test Axgard Armory as the card looks really good especially in the RW equipment deck.
I was considering switching from Boros Tokens to Boros Equipment theme. Has anyone supported their cube with Boros equipment before and how did it turn out compared to token/aggro? Also what signpost gold cards did you include?
I've been slowly transitioning my Red/White/Boros section from Go-Wide support to more Equipment support, but so far it's mostly just shown up as incidental synergies rather than a full-fledged archetype. Now with Bruenor Battlehammer and possibly Plate Armor as powerful equipment payoffs to test out, it feels like we may finally have hit critical mass on making the theme viable. I have Bruenor and Reyav, Master Smith as the top two signpost gold cards, with Koll, the Forgemaster at a moderately distant third.
Quick shoutout to Goldvein Pick, which has impressed in its few showings so far. The Pick has overperformed my expectations both as far as # of treasures generated, and how useful those treasures have been in practice.
Timeless Witness: Currently I have three Regrowth effects in mny cube which are Regrowth, Eternal Witness and Bala Ged Recovery. I think four of these effects is too much. In your experience, is the Timeless Witness better than any of those cards?
I had this same sentiment and came to the conclusion that the classic Regrowth was the one to get the cut. While Timeless Witness is certainly less efficient than Eternal Witness, it makes up for that by offering an incredible late game mode on top of an already decent front half of the card. I think both Witnesses are probably stronger than the sorceries, and I really value the flexibility on Bala Ged Recovery.
Also need suggestions on the best gold cards for Dimir signpost for graveyard/recursion/reanimator.
Wanted to circle back to this question to add a +1 to Obsessive Stitcher and also to suggest Port of Karfell as an option, another card I'm testing that has performed well. The opportunity cost of it being a tapped island is really small when it provides you with a powerful, if overcosted, late-game spell for "free". The reanimated creature enters tapped, but unlike most of its cycle from Kaldheim, the land can be activated at instant speed which means you can hold up mana for opponent's EOT, or potentially trigger instant-speed ETBs like on another Dimir favorite: Dinrova Horror. It's not exactly a graveyard/recursion signpost, but it functions as a very solid reanimate target and also performs well in any Dimir-based control deck.
I don't think Timeless Witness and Regrowth are even comparable. With Timeless Witness you will only be able to cast the card you retrieved during the same turn in the very late game or if it's something like Elvish Mystic. On the plus side it offers card advantage in the long run (and some kind of semi card-advantage immediately).
Regrowth on the other hand is so cheap that you can cast all but the biggest spells in the same turn where you used it. Which is a very big difference. I have no idea which card is 'better', but if I had Eternal Witness and Bala Ged Recovery, which both sacrifice efficiency for additional upside, in my cube already I'd stick with Regrowth instead of adding another even more clunky value card.
Personally I'm also a fan of Once and Future, which gives more immediate value than Timeless Witness, but I don't run Bala Ged Recovery (mainly because I really dislike flip cards), so I have more room for it.
EDIT: Why does mtgsalvation use the Japanese language special printings for cards by default if you mark a card? Makes no sense.
EDIT: Why does mtgsalvation use the Japanese language special printings for cards by default if you mark a card? Makes no sense.
I believe they display the most recent printing by default, which is why they show (or showed) Hazoret the Pervert instead of Hazoret the Fervent. It's obnoxious, but you can force it by typing [c]Regrowth|Masters 25[/c] to get Regrowth.
Once and future and the Eternalize witness are more competing with a card like Harmonize, I think. Too slow to have any expectation of affecting the board the turn they're played, but likely take over the game in a stalemate.
I don't mind the idea of playing all five of these effects and harmonize, but if I was looking to cut one then it would be predicated on whether or not I have too many generic "true regrowths" (the first group) or too many late-game value cards (the second group).
One challenge I've been facing is that I want my GB and UB archetypes feel distinct, but they both lean relatively heavily (and almost exclusively) to graveyard themes. So how do you differentiate U and G's pairing with black when they both fill the same "mill stuff to power your black cards" role?
@MarthMarthMarth- Probably the main distinction I can think between U/B and B/G graveyard decks is that you can focus the blue side more on spella and the green side more on creatures. That said, the only real payoff card I have that you do not ia Cryptic Serpent and I cannot think of anything else off the top of my head.
@n00b1n8r- I added some Mystery Booster cards to my Cube a while back and some of those are kind of the same. Frontier Explorer "conjures" a basic Plains and the new Boneyard Aberration is really close to Bone Rattler. Maybe I'll pick up a Bone Rattler to add to the Cube now...
Posted this in the pauper thread by accident but anyway:
Disregarding the fact the cards are not physically available what do we think of Wingsteed Trainer and Boneyard Aberration?
-----
Wingsteed Trainer {3}{W}
Creature — Human
When Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.
2/3
-----
Boneyard Aberration {4}{B}
Creature — Skeleton Dog
When Boneyard Aberration dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard.
I think they're both interesting designs that could transition to paper cube for cubers who want them, but don't quite get there in general.
In paper terms, the conjure effect is limited on these two, making them a bit more practical to implement. The conjure trigger is a one-time exile on Aberration and the ETB/attack requirement on Trainer reduces its spammability. Realistically, how often will you conjure five or more Stormfront Pegasus per cast? These conjured cards could be stored with the tokens and a limit placed on them as an extra lever to pull.
Without looking at my black five drops at 540, a vanilla 3/3 for 5 doesn't quite get there for me. I love Reassembling Skeleton, but the Aberration's death trigger is an extra hoop that I don't want to jump through.
The biggest drawback on these is that they are conservatively costed with their ability to generate card advantage in mind, and require additional mana investment to make them actually cubeworthy. This might be balanced by the fact that the conjured card can be used as a resource (looters can use the Stormfront Pegasus, delve can use the Skeletons).
I would have liked a 3WW Wingsteed Trainer that creates a Stormfront Pegasus token on etb or attack (though the attack trigger should probably be balanced with a 1W boast, battalion, pack tactics or something), and a Boneyard Aberration that cost 2BB instead of 4B.
For Wingsteed Trainer, drawing Stormfont Pegasus late-game isn't amazing but it's still an okay creature if you've got a spare two mana. In a typical deck I feel like I'd break even on rate with drawing 2 Pegasi, which seems pretty easy to do since that requires only 1 attack. In a go-wide or flyers deck I think you'd more than break even at 2 Pegasi.
Boneyard Aberration is only for the sacrifice deck. Would definitely be powerful in that deck in slower games, but overall a bit more niche.
The Historic Horizons card that really jumped out to me is Longtusk Stalker. It's a 2/1 perpetually after it first attacks and also can pump your next play too. The potential to open with a turn 1 two-power creature into a turn 2 FOUR-power creature is pretty crazy and can really run away with things. I do not expect that you ever get a second pump with Stalker, but you shouldn't need it. Green aggro is not really a thing for most cubes, but this is likely on par with Kessig Prowler and Experiment One for that deck.
In terms of implementation, it would probably be like the Conspiracies I run, where you write something down when you activate and reveal when the second creature hits the battlefield.
With Midnight hunt we are getting Infernal grasp and with all this other basically unconditional removal lately, I don't need Terminate in RB anymore but RB multicoloured cards seem so conditional and synergy based.
Agree on Jet being better than Plsy with Fire.
Quest fits into more decks as it can be solid outside of an aristocrat deck and I am not sure Procession can be, but I might be wrong.
With Midnight hunt we are getting Infernal grasp and with all this other basically unconditional removal lately, I don't need Terminate in RB anymore but RB multicoloured cards seem so conditional and synergy based.
Fire Covenant seems like the strongest Rakdos card you're not playing. Otherwise, I see Azra Oddsmaker is in many lists although I haven't tried it. Mayhem Devil or Fireblade Artist are an option if you support B/R aristocrats. However, looking at the amount of multicolored cards in your cube cutting one card from each other guild and adding two cards per monocolor might be good option as well.
The top 10 Rakdos cards from last year's MTGS Avg Peasant list are:
Murderous Redcap
Rakdos Cackler
Mayhem Devil
Blightning / Bit Blast
Fireblade Artist / Terminate / Angrath, Captain of Chaos
Fire Covenant
Garna, the Bloodflame
I think Kodama's Reach/Cultivate are better than cards like Springbloom Druid or Farhaven Elf in 90%+ cases. You get the ramp and instead of a mostly useless 1/1 creature you get another land in your hand so you can reliably hit your land drop the next turn as well. Sure, you can flicker/bounce/reanimate the creatures, but that just doesn't happen very often in green and usually you don't need this effect over and over anyway.
Civic Wayfinder is not great, but at least a 2/2 creature can have a noticeable board impact in the early game and is worth a card. This can often be more valuable than immediate ramp against aggressive decks. To me this is neither better nor worse than Springbloom Druid or Farhaven Elf, it's just different.
Yavimaya Elder is a value monster and I would still run it if it wasn't for the double green mana cost. A 2/1 plus two lands and the option to replace it with a card is a lot for three mana. The problem is of course that it can be very slow if you need the lands immediately and your opponent doesn't kill it. And the aforementioned double green cost can be problematic as well, though in green that's not as much of a problem as in other colors. It is the worst card for mana fixing out of all cards mentioned, but it for sure gives you the best value for your mana.
Personally I run Cultivate and Civic Wayfinder, though Wayfinder is about to get cut. Yavimaya Elder was cut only a short while ago. Would still run all of them + Kodama's Reach + maybe Springbloom Druid in a 720 cube. Farhaven Elf is, from my pov, the least interesting and least powerful card out of all of them, though if you are mainly interested in the fixing aspect I'd run it before Yavimaya Elder.
At 720, I'd be running some combination of, if not all of, these. I don't like Civic Wayfinder and friends very much these days. I think we just have better three mana options in green, even if they may not be fetching up lands. I'd rather have archetype supporters or simply good cards across the board than a random 2/2 land fetcher.
I wanted to ask if anyone here got a change to see the current featured Cube on Magic Online, which is a Peasant (i.e. Artisan) 540 Cube that has been curated to a slightly lower power level. I have not played it myself, but I have seen some streamers tackle it and I wanted to bring up some points for discussion. Here is a link to the creator's article discussing the Cube This (I believe) is the CubeCobra link to the list.
1) Cool token support cards. Visionary Augmenter, Splicer's Skill, Pawn of Ulamog, Ecstatic Awakener, Goblin Bushwhacker, Goblin War Party, Heraldic Banner and more. I was also mega impressed with Rhox Veteran, which felt like a game-winning creature every time it got to attack.
2) Lots of MDFCs. A total of 15 mono-colored ones, which felt very interesting to me, as I feel most of these cards are same-y compared to a variety of other cycling cards and ETBT lands
3) Big creatures in every color. Every color has at least five 5+ mana creatures in it, which includes some of the various 4/4 flying dragons from AFR and FRF, Blitz Leech, and a throwback in Ancient Hydra.
4) Green Card Draw. Owlbear, Keeper of Fables, and Oakhame Adversary amongst others. An interesting way to keep green from having those draws where they ramp into one or two threats and then have them destroyed.
5) Talisman over Signets. I have seen this a lot in powered cubes, which makes more sense to me as a way to chain together mana rocks or cheap spells into a single game-winning card- Armageddon or Upheaval or Bolas's Citadel or similar. In a lower powered cube, I just feel like taking damage for your colored mana is way worse than being able to add a single colorless or painful colored mana if you have no other mana sources available.
Anyway, there were some quick thoughts I had about the Artisan 540 Cube. Anything people want to add to this discussion?
It looks solid from what little I've seen of it. I think a lot of the differences between it and most cubes here are mainly from it being 540 cards rather than ~360. MDFCs and CA midranged cards (the green card draw and all the Pilgrim's Eyes being some examples) are both good filler options since they have a decent power level and go in most decks, but at 360 they just aren't focused or powerful enough to make the cut. Most of the token cards you mentioned are similarly a bit too awkward at 360 (ignoring Rhox Veteran). The format being slower also makes big creatures much more castable, so going further up the curve compared to 360 makes sense.
This is from a +1/+1 Counters perspective in particular. I run Elite Scaleguard already, and it's great. However, I feel like the Counters deck could use another good curve topper.
For Dimir, unfortunately, there's not really a great reanimator specific signpost. Psychatog is my go to discard outlet for UB Reanimator. Not only does it help to enable that deck, but just in general it makes combat math a nightmare and can sometimes just threaten a win on it's own. If you want to really scream that blue/black is a reanimator archetype, I think Obsessive Stitcher is your option. I like Psychatog more because it has value outside of reanimator and in that deck too, but Stitcher is a good enabler and a decent card by itself.
MTGS Average Peasant Cube 2023 Edition
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Timeless Witness: Currently I have three Regrowth effects in mny cube which are Regrowth, Eternal Witness and Bala Ged Recovery. I think four of these effects is too much. In your experience, is the Timeless Witness better than any of those cards?
With the introduction of Bruenor Battlehammer I think that the equipment deck is now an interesting and viable option. Did anybobdy test Axgard Armory as the card looks really good especially in the RW equipment deck.
My Peasant Cube: @ mtgsalvation---- @ cubecobra
Quick shoutout to Goldvein Pick, which has impressed in its few showings so far. The Pick has overperformed my expectations both as far as # of treasures generated, and how useful those treasures have been in practice.
I had this same sentiment and came to the conclusion that the classic Regrowth was the one to get the cut. While Timeless Witness is certainly less efficient than Eternal Witness, it makes up for that by offering an incredible late game mode on top of an already decent front half of the card. I think both Witnesses are probably stronger than the sorceries, and I really value the flexibility on Bala Ged Recovery.
Wanted to circle back to this question to add a +1 to Obsessive Stitcher and also to suggest Port of Karfell as an option, another card I'm testing that has performed well. The opportunity cost of it being a tapped island is really small when it provides you with a powerful, if overcosted, late-game spell for "free". The reanimated creature enters tapped, but unlike most of its cycle from Kaldheim, the land can be activated at instant speed which means you can hold up mana for opponent's EOT, or potentially trigger instant-speed ETBs like on another Dimir favorite: Dinrova Horror. It's not exactly a graveyard/recursion signpost, but it functions as a very solid reanimate target and also performs well in any Dimir-based control deck.
Formerly hedgehogger
Regrowth on the other hand is so cheap that you can cast all but the biggest spells in the same turn where you used it. Which is a very big difference. I have no idea which card is 'better', but if I had Eternal Witness and Bala Ged Recovery, which both sacrifice efficiency for additional upside, in my cube already I'd stick with Regrowth instead of adding another even more clunky value card.
Personally I'm also a fan of Once and Future, which gives more immediate value than Timeless Witness, but I don't run Bala Ged Recovery (mainly because I really dislike flip cards), so I have more room for it.
EDIT: Why does mtgsalvation use the Japanese language special printings for cards by default if you mark a card? Makes no sense.
My Old School Battlebox
My Premodern Battlebox
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Once and future and the Eternalize witness are more competing with a card like Harmonize, I think. Too slow to have any expectation of affecting the board the turn they're played, but likely take over the game in a stalemate.
I don't mind the idea of playing all five of these effects and harmonize, but if I was looking to cut one then it would be predicated on whether or not I have too many generic "true regrowths" (the first group) or too many late-game value cards (the second group).
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
@n00b1n8r- I added some Mystery Booster cards to my Cube a while back and some of those are kind of the same. Frontier Explorer "conjures" a basic Plains and the new Boneyard Aberration is really close to Bone Rattler. Maybe I'll pick up a Bone Rattler to add to the Cube now...
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Fallout Commander
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Disregarding the fact the cards are not physically available what do we think of Wingsteed Trainer and Boneyard Aberration?
-----
Wingsteed Trainer {3}{W}
Creature — Human
When Wingsteed Trainer enters the battlefield or attacks, conjure a Stormfront Pegasus card into your hand.
2/3
-----
Boneyard Aberration {4}{B}
Creature — Skeleton Dog
When Boneyard Aberration dies, exile it. If you do, conjure three Reassembling Skeleton cards into your graveyard.
3/3
-----
My C/Ube on Cube Cobra
In paper terms, the conjure effect is limited on these two, making them a bit more practical to implement. The conjure trigger is a one-time exile on Aberration and the ETB/attack requirement on Trainer reduces its spammability. Realistically, how often will you conjure five or more Stormfront Pegasus per cast? These conjured cards could be stored with the tokens and a limit placed on them as an extra lever to pull.
Without looking at my black five drops at 540, a vanilla 3/3 for 5 doesn't quite get there for me. I love Reassembling Skeleton, but the Aberration's death trigger is an extra hoop that I don't want to jump through.
The biggest drawback on these is that they are conservatively costed with their ability to generate card advantage in mind, and require additional mana investment to make them actually cubeworthy. This might be balanced by the fact that the conjured card can be used as a resource (looters can use the Stormfront Pegasus, delve can use the Skeletons).
I would have liked a 3WW Wingsteed Trainer that creates a Stormfront Pegasus token on etb or attack (though the attack trigger should probably be balanced with a 1W boast, battalion, pack tactics or something), and a Boneyard Aberration that cost 2BB instead of 4B.
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
Boneyard Aberration is only for the sacrifice deck. Would definitely be powerful in that deck in slower games, but overall a bit more niche.
In terms of implementation, it would probably be like the Conspiracies I run, where you write something down when you activate and reveal when the second creature hits the battlefield.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Fallout Commander
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Magma Jet vs Play with Fire (I think Jet is better)
Ghoulish Procession vs Quest for the Gravelord (gravelord?)
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Blightning, Bituminous Blast are my other RB cards
What other RB cards are good?
Cube Link
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Quest fits into more decks as it can be solid outside of an aristocrat deck and I am not sure Procession can be, but I might be wrong.
Fire Covenant seems like the strongest Rakdos card you're not playing. Otherwise, I see Azra Oddsmaker is in many lists although I haven't tried it. Mayhem Devil or Fireblade Artist are an option if you support B/R aristocrats. However, looking at the amount of multicolored cards in your cube cutting one card from each other guild and adding two cards per monocolor might be good option as well.
My C/Ube on Cube Cobra
The top 10 Rakdos cards from last year's MTGS Avg Peasant list are:
Murderous Redcap
Rakdos Cackler
Mayhem Devil
Blightning / Bit Blast
Fireblade Artist / Terminate / Angrath, Captain of Chaos
Fire Covenant
Garna, the Bloodflame
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
Yavimaya Elder vs. Civic Wayfinder vs. Springbloom Druid
Which would you (or do you) run? Or maybe two out of the three? And why? Also, I'm open to considering other alternatives.
Springbloom Druid. It's double fixing (great in 2 color, even better in 3+ colors), and it's ramp.
I'd also consider Farhaven Elf to be on about the same level.
Wayfarer's Bauble also gives fixing/ramp that can be split up between two turns and that can be run in any color combo.
Yavimaya Elder and Civic Wayfinder are fixing, but they aren't ramp. Neither helps hit a 5 drop on turn 4. This puts them lower for me.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Civic Wayfinder is not great, but at least a 2/2 creature can have a noticeable board impact in the early game and is worth a card. This can often be more valuable than immediate ramp against aggressive decks. To me this is neither better nor worse than Springbloom Druid or Farhaven Elf, it's just different.
Yavimaya Elder is a value monster and I would still run it if it wasn't for the double green mana cost. A 2/1 plus two lands and the option to replace it with a card is a lot for three mana. The problem is of course that it can be very slow if you need the lands immediately and your opponent doesn't kill it. And the aforementioned double green cost can be problematic as well, though in green that's not as much of a problem as in other colors. It is the worst card for mana fixing out of all cards mentioned, but it for sure gives you the best value for your mana.
Personally I run Cultivate and Civic Wayfinder, though Wayfinder is about to get cut. Yavimaya Elder was cut only a short while ago. Would still run all of them + Kodama's Reach + maybe Springbloom Druid in a 720 cube. Farhaven Elf is, from my pov, the least interesting and least powerful card out of all of them, though if you are mainly interested in the fixing aspect I'd run it before Yavimaya Elder.
My Old School Battlebox
My Premodern Battlebox
Creature Fixing/Ramp
Paradise Druid
Sakura-Tribe Elder
Tireless Provisioner
Yavimaya Elder
Beanstalk Giant
Krosan Tusker
Spell Fixing/Ramp
Edge of Autumn
Rampant Growth
Cultivate
Kodama's Reach
Search for Tomorrow
Utopia Sprawl
Potential Fixing
Satyr Wayfinder
Grapple with the Past
Song of Freyalise
Abundant Harvest
Winding Way
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
Here is a link to the creator's article discussing the Cube
This (I believe) is the CubeCobra link to the list.
1) Cool token support cards. Visionary Augmenter, Splicer's Skill, Pawn of Ulamog, Ecstatic Awakener, Goblin Bushwhacker, Goblin War Party, Heraldic Banner and more. I was also mega impressed with Rhox Veteran, which felt like a game-winning creature every time it got to attack.
2) Lots of MDFCs. A total of 15 mono-colored ones, which felt very interesting to me, as I feel most of these cards are same-y compared to a variety of other cycling cards and ETBT lands
3) Big creatures in every color. Every color has at least five 5+ mana creatures in it, which includes some of the various 4/4 flying dragons from AFR and FRF, Blitz Leech, and a throwback in Ancient Hydra.
4) Green Card Draw. Owlbear, Keeper of Fables, and Oakhame Adversary amongst others. An interesting way to keep green from having those draws where they ramp into one or two threats and then have them destroyed.
5) Talisman over Signets. I have seen this a lot in powered cubes, which makes more sense to me as a way to chain together mana rocks or cheap spells into a single game-winning card- Armageddon or Upheaval or Bolas's Citadel or similar. In a lower powered cube, I just feel like taking damage for your colored mana is way worse than being able to add a single colorless or painful colored mana if you have no other mana sources available.
Anyway, there were some quick thoughts I had about the Artisan 540 Cube. Anything people want to add to this discussion?
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Fallout Commander
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Constable of the Realm vs. Alharu, Solemn Ritualist vs. Angelic Quartermaster
This is from a +1/+1 Counters perspective in particular. I run Elite Scaleguard already, and it's great. However, I feel like the Counters deck could use another good curve topper.