Sorry you got that impression. Although... I can definitely see how that was the case.
If you stop by again in the future, you're more than welcome. You were a good contributor in your short time here and hopefully things will be much more civil by that time.
Thank you to everyone who responded to my query. I took under advisement every poster's input, and I finally have a tentative working list on cubetutor!
I do have some follow-up questions, but first, some background (feel free to skip to the questions below):
It's uncommon-only. In the grim darkness of the far future, I may eventually decide to smash together my pauper cube and uncommon cube, but for now I like the ability to differentiate between them and give them two distinct identities.
It does break the uncommon rule in two places, though.
1. Mana dorks. I include three elves (Llanowar, Fyndhorn and Mystic). At uncommon-only, the vast majority of green manafixing costs three mana or more, and it's worse than Cultivate. This is a small concession to what should be one of green's greatest strengths.
2. Nonbasic fixing. I include Temples over Guildgates. This is also another way for me to differentiate this cube from pauper. Common cubes have access to something like five different guild cycles of lands, plus signets. Whereas peasant is in a really weird place when it comes to nonbasics, it's essentially common fixing + trilands and vivids. I was looking for another way to differentiate from pauper, and it came down to Temples or painlands. Ultimately I had to listen to my cubing experience. Painlands are very much rare-level manafixing due to their untapped nature and the colorless ability (two benefits compared to the Temples' singular - a big distinction between rare and uncommon manafixers). I want to hit that sweet spot of better-than-pauper-fixing but not rare-level fixing a la shocklands.
I was going to break the rule in a third place - for edicts. My tendency as time goes on and cube design evolves is to trend towards simplicity. Liliana's Triumph has two thirds of its rules text that's irrelevant in peasant, and potentially confusing to new players wondering where the Liliana is hiding. Whereas Diabolic Edict is simple and grokkable. I'm leaving both out for now because peasant doesn't seem to center around hexproof or (reanimated) giant unbeatable threats, and it's just one card.
1. Are there any cards currently in the list you would consider a one-star (cuttable)? Something for me to keep in mind moving forward with cuts. (There's currently an overabundance of multicolor, but keep in mind this is just a preliminary list and I'll be doing another pass on this section soon, either before or after the first draft).
2. Are there any cards from the list below that you would strongly recommend including? I know they're all decent, but I'm looking for the ones that excel. If it's not a hell yes, it's a no.
Several of your cards from the maybe list are good. You can't go wrong with Nekrataal or Hordeling Outburst.
The only one that I would call a "hell yes" would be Phyrexian Reclamation. That card is such a delight to play with. Tortured Existence too, although you may not want both of them.
For tier two white removal, I'm a really big fan of Bound by Moonsilver. The ability to sacrifice any permanent is very rare, especially in white. I've seen it come up a lot of times in decks that have absolutely no aristocrats theme. Sometimes you just want to sacrifice your Stab Wounded creature. Obviously just being able to switch targets is also good.
Several of your cards from the maybe list are good. You can't go wrong with Nekrataal or Hordeling Outburst.
It's weird that I don't see Nekrataal in almost any lists here. I'm curious about what peasant 187 cards are ahead of this guy that he can't crack a 450 list anymore. I'm also just imagining Hordeling Outburst paired with Skullclamp
The only one that I would call a "hell yes" would be Phyrexian Reclamation. That card is such a delight to play with. Tortured Existence too, although you may not want both of them.
I love Reclamation, it'll find a way in. Tortured Existence is a pauper staple, so although I don't want it, it's mostly because I want it to shine in another specific format.
I also noticed a nonzero amount of cubers here running Haunted Crossroads, which seemed a bit strange to me with all the more efficient recursion running around.
For tier two white removal, I'm a really big fan of Bound by Moonsilver. The ability to sacrifice any permanent is very rare, especially in white. I've seen it come up a lot of times in decks that have absolutely no aristocrats theme. Sometimes you just want to sacrifice your Stab Wounded creature. Obviously just being able to switch targets is also good.
Actually, this discussion reminded me of my favorite moving removal in Prison Term. Would you not put it ahead of Bound by Moonsilver? The extra pip in the cost is paltry in return for the upgrade to stopping abilities and switching targets without sacrificing resources. I suppose if you view it as a white sac outlet, Bound has extra value. It certainly is a rarer effect (it's why I like running Extricator of Sin).
It's weird that I don't see Nekrataal in almost any lists here. I'm curious about what peasant 187 cards are ahead of this guy that he can't crack a 450 list anymore. I'm also just imagining Hordeling Outburst paired with Skullclamp
Most people don't go purely for power and there are so many 187 creatures now that we like to remove the nonblack/nonartifact clause ones first, since this is sometimes a very arbitrary restriction.
That's at least why I don't run Nekrataal anymore - Skinrender and Ravenous Chubacabra are good against any deck with creatures, Shriekmaw is simply more powerful and easier to abuse and Bone Shredder, while it's probably worse overall than Nekrataal, is more useful in specific archetypes like reanimator or sacrifice and generally a more interesting card to play. Plus I already have two 2BB creatures with basically the same effect.
If you just want to play 'the best' cards then I think Nekrataal would still make it without problems into your list, even at 360.
It's weird that I don't see Nekrataal in almost any lists here. I'm curious about what peasant 187 cards are ahead of this guy that he can't crack a 450 list anymore.
The only one that I would call a "hell yes" would be Phyrexian Reclamation. That card is such a delight to play with. Tortured Existence too, although you may not want both of them.
I love Reclamation, it'll find a way in. Tortured Existence is a pauper staple, so although I don't want it, it's mostly because I want it to shine in another specific format.
I also noticed a nonzero amount of cubers here running Haunted Crossroads, which seemed a bit strange to me with all the more efficient recursion running around.
I'm one of those cubers running Haunted Crossroads, and, incidentally, neither of the others.
- Tortured Existence - I run this in Pauper and Commander. It's a great card when built around and still a good one when just part of a deck. It doesn't offer card advantage (unless built around), but it does filter your creature selection. Can only be used if you have a creature card you are willing to discard. I just wanted something different in cube.
- Phyrexian Reclamation- Awesome card that offers actual card advantage if you have enough life. I run it in several Commander decks, and it benefits both from the higher life total and from lifegain strategies. I haven't tried it in cube because I've always worried that without lifegain, it would just kill you faster or become unusable. Maybe I should try it.
- Haunted Crossroads - Not card advantage, but very cheap recursion, and it can keep you from decking yourself, something neither of the others can (not that I personally run mill cards). It doesn't require a creature card in hand or a life buffer. I think I've only run it in one other place (Yuriko), so I decided to try it in my cube and have liked it.
I always thought Haunted Crossroads looked awesome, but would end up being bad. I remember the day I realized Gravebane Zombie was helping the opponent more than me. It was an important lesson.
But hey, I believe your experience. Maybe I'll actually give that a shot.
Count me in the "Running Haunted Crossroads, but not the others" crew. It's in my kids' Peasant cube.
The kids hate life loss (like we all did at that point of our Magic careers, I guess), so Phyrexian Reclamation would likely be lowly picked (and I'd probably beat them over the head with it every draft).
From there, it was pretty close for me between Crossroads and Tortured Existence. I find Crossroads tends to be better if you have some additional card draw - Existence will ask that you toss any extra card advantage overboard to get back what you need, while Crossroads will allow you to carry on as normal. I find it's also a little better when you're in topdeck mode. But yes, very close between those two, and it probably depends on your cube construction as to which of the two is a better choice.
I always thought Haunted Crossroads looked awesome, but would end up being bad. I remember the day I realized Gravebane Zombie was helping the opponent more than me. It was an important lesson.
But hey, I believe your experience. Maybe I'll actually give that a shot.
Haha. Yeah, I remember learning that lesson, too. Any creature that automatically replaces the top of your library means you can't dig for other answers, especially when you're behind and have to put it down as a blocker. The main difference with Haunted Crossroads is that you choose when to do it, and you're not just getting a generic 3/2 - you're getting a Ravenous Chupacabra, a Reclamation Sage, a Pelakka Wurm, a Cloudgoat Ranger, a Baleful Strix, or whatever else you want from your graveyard. Combine it with evoke, and you get a Shriekmaw trigger every turn.
I wouldn't say it's the best of the three (this, TE, and PR), but each of them have their own strengths and weaknesses.
I'm about to cut it. It's not like I have tons of experience with it as I put it into my cube not that long ago, but my Boros token decks are aggressive and Goblin Trenches is rather slow and weird. I have Skyknight Vanguard and Honored Crop-Captain for these decks and Goblin Trenches is just too slow and clunky. I don't think it's a bad card, it's just not what my Boros section wants.
I tried to avoid doing double control or double aggro options with my two gold slots, but control boros just hadnt materialized much and I wanted to try skynight vanguard. The mentor 2 drop is my other spot atm
With a bunch of interesting +1/+1 counter cards and flexible pump effects in Eldraine, I've been hoping to add a "Pump matters" theme to my naya colors.
Cards like spikeshot goblin, bloodshot trainee, and random double strikers work okay, but I think the power isn't quite there. Has anyone else found a good payoff to really incentivize pump effects?
I think such an archetype is almost a sort of free meal: The effects are generic enough that you usually need limited additional support. I do something similar and other effects which benefit in various ways from power increases include first strikers, lifelinkers, Mentor (the keyword) cards, and Hexproof creatures (overlap with 'pants' archetype). Oh, and having the occasional card that benefits from the enablers in other colours such as Old Man of the Sea in blue can also increase their overall value.
There are many other possible plays that can end the game on turn 3-4 immediately. Cards like Faithless Looting, Worldly Tutor or Grapple with the Past make the deck more consistent. And with haste you can end the game when your opponent is tapped out and can't react with instant speed removal.
I think such an archetype is almost a sort of free meal: The effects are generic enough that you usually need limited additional support. I do something similar and other effects which benefit in various ways from power increases include first strikers, lifelinkers, Mentor (the keyword) cards, and Hexproof creatures (overlap with 'pants' archetype). Oh, and having the occasional card that benefits from the enablers in other colours such as Old Man of the Sea in blue can also increase their overall value.
Eh, I feel like in a land of doom blades lightning bolts and flametongue kavus, giant growth starts to look pretty bad without explicit payoff. Unless you're something granting hexproof and thus can act as a counterspell, it's just not worth the highly situational nature of combat tricks in your avg deck.
I tried something similar, but I didnt go deep enough of cards for it perhaps (temur battle rage and spikeshot goblin never made it, for example).
But I did have the other half of the puzzle: I dont run any of the removal listed in the previous post. My removal is missing almost all the tier one elements, which leaves open the door for a few mire high commitment plays.
I think such an archetype is almost a sort of free meal: The effects are generic enough that you usually need limited additional support. I do something similar and other effects which benefit in various ways from power increases include first strikers, lifelinkers, Mentor (the keyword) cards, and Hexproof creatures (overlap with 'pants' archetype). Oh, and having the occasional card that benefits from the enablers in other colours such as Old Man of the Sea in blue can also increase their overall value.
Eh, I feel like in a land of doom blades lightning bolts and flametongue kavus, giant growth starts to look pretty bad without explicit payoff. Unless you're something granting hexproof and thus can act as a counterspell, it's just not worth the highly situational nature of combat tricks in your avg deck.
Oh, I thought you were talking about pump effects rather than pump cards. Yeah, I mainly support getting their power up with equipment and some of the more removal-resilient auras. The only Giant Growth type effects I run are stuff like Invigorate, Mutagenic Growth, and Blossoming Defense.
Hey guys, been away for a long time, trying to catch up with all the updates. I've also been trying to look for the This or That thread, but it seems to have gone?
Any help on these decisions would be awesome (and I've noticed cubetutor is down as well):
The decision for these 2 cards are for the Ramp and Reanimator archetypes in my cube. Greenseeker is good at thinning the deck, where as Llanowar Mentor works in token strategies and there is a minor elf synergy in my cube. As for Krosan Tusker, the benefit is to be able to cycle it early, where as Howling Giant comes as an army (and I'm not running Trostani's Summoner)
Deck thinning is too inconsequential in small doses. If it stays alive, then eventually (around the fifth land and turn 7) greenseeker will statistically net you a "card" (because you would have drawn 2 of the lands it already pulled from your deck) but that's sounds like way too much investment.
Llanowar mentor can at least get you ahead of schedule and at least block more things.
/
Krosan tusker is instant speed divination that always fixes you, with the alternate mode of being a giant man. This is a) very valuable and b) why the card probably shouldnt be compared to other fatties. It's primarily 3 mana.
Hey guys, been away for a long time, trying to catch up with all the updates. I've also been trying to look for the This or That thread, but it seems to have gone?
Any help on these decisions would be awesome (and I've noticed cubetutor is down as well):
The decision for these 2 cards are for the Ramp and Reanimator archetypes in my cube. Greenseeker is good at thinning the deck, where as Llanowar Mentor works in token strategies and there is a minor elf synergy in my cube. As for Krosan Tusker, the benefit is to be able to cycle it early, where as Howling Giant comes as an army (and I'm not running Trostani's Summoner)
Some information about the size of your cube, or a list, would be helpful. That's already a lot of beef for a small to medium cube, but probably fine in a larger cube.
Hey guys, been away for a long time, trying to catch up with all the updates. I've also been trying to look for the This or That thread, but it seems to have gone?
Any help on these decisions would be awesome (and I've noticed cubetutor is down as well):
The decision for these 2 cards are for the Ramp and Reanimator archetypes in my cube. Greenseeker is good at thinning the deck, where as Llanowar Mentor works in token strategies and there is a minor elf synergy in my cube. As for Krosan Tusker, the benefit is to be able to cycle it early, where as Howling Giant comes as an army (and I'm not running Trostani's Summoner)
I don't think there's any deck where you are better off with Mentor OR Greenseeker vs a basic forest
edit: in a typical power level / archetype Peasant setting. Mentor is definitely the better of the two... and probably good enough with Madness or a heavy graveyard theme
I recently purchased a foil skullclamp. Mhmmmm, foil Mirrodin block cards *drooling*.
The way it normally works is too good, so I'm considering sharpie-ing some errata on the inner sleeve. Which of these options seems the most reasonable?
1.) +1/+1. I believe this is how the card was originally intended to be but was changed last minute to have more of a "downside".
3.) The card just doesn't buff your creature at all and only provides the draw 2 on death. Still seems like a viable card, allowing you to trade/chump and start netting cards.
4.) The card actively makes it harder for your creature to die by buffing toughness. Like +0/+3 or something.
I recently purchased a foil skullclamp. Mhmmmm, foil Mirrodin block cards *drooling*.
The way it normally works is too good, so I'm considering sharpie-ing some errata on the inner sleeve. Which of these options seems the most reasonable?
1.) +1/+1. I believe this is how the card was originally intended to be but was changed last minute to have more of a "downside".
3.) The card just doesn't buff your creature at all and only provides the draw 2 on death. Still seems like a viable card, allowing you to trade/chump and start netting cards.
4.) The card actively makes it harder for your creature to die by buffing toughness. Like +0/+3 or something.
Why are you asking for a custom card opinion here? If you aren't going to run the card as printed, you are essentially making a custom card, which is not in the realm of this forum. Are you just trolling again by threatening to sharpie, and therefore destroy the value of, a $38 card? Or do you legit want a more balanced design - if so, go to custom cards, not here. This is the place to discuss the merits of running the card or not, not to redesign it.
EDIT - Okay, just re-read and noticed the "errata on the inner sleeve." My bad, you're not vandalizing the card. Still not the place for custom card discussion.
If you stop by again in the future, you're more than welcome. You were a good contributor in your short time here and hopefully things will be much more civil by that time.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I do have some follow-up questions, but first, some background (feel free to skip to the questions below):
It does break the uncommon rule in two places, though.
1. Mana dorks. I include three elves (Llanowar, Fyndhorn and Mystic). At uncommon-only, the vast majority of green manafixing costs three mana or more, and it's worse than Cultivate. This is a small concession to what should be one of green's greatest strengths.
2. Nonbasic fixing. I include Temples over Guildgates. This is also another way for me to differentiate this cube from pauper. Common cubes have access to something like five different guild cycles of lands, plus signets. Whereas peasant is in a really weird place when it comes to nonbasics, it's essentially common fixing + trilands and vivids. I was looking for another way to differentiate from pauper, and it came down to Temples or painlands. Ultimately I had to listen to my cubing experience. Painlands are very much rare-level manafixing due to their untapped nature and the colorless ability (two benefits compared to the Temples' singular - a big distinction between rare and uncommon manafixers). I want to hit that sweet spot of better-than-pauper-fixing but not rare-level fixing a la shocklands.
I was going to break the rule in a third place - for edicts. My tendency as time goes on and cube design evolves is to trend towards simplicity. Liliana's Triumph has two thirds of its rules text that's irrelevant in peasant, and potentially confusing to new players wondering where the Liliana is hiding. Whereas Diabolic Edict is simple and grokkable. I'm leaving both out for now because peasant doesn't seem to center around hexproof or (reanimated) giant unbeatable threats, and it's just one card.
1. Are there any cards currently in the list you would consider a one-star (cuttable)? Something for me to keep in mind moving forward with cuts. (There's currently an overabundance of multicolor, but keep in mind this is just a preliminary list and I'll be doing another pass on this section soon, either before or after the first draft).
2. Are there any cards from the list below that you would strongly recommend including? I know they're all decent, but I'm looking for the ones that excel. If it's not a hell yes, it's a no.
Memorial to Glory
The second tier of white removal (Pacifism, Valorous Stance, Immolating Glare, Blessed Alliance)
Arrest / Bound by Moonsilver
Otherworldly Journey / Long Road Home
Mindclaw Shaman (seems super fun but very binary too)
Elemental Bond / Garruk's Packleader
Elephant Guide / Moldervine Cloak
3. Are there any other cards you feel worth including that I missed?
Thanks again for the help!
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
The only one that I would call a "hell yes" would be Phyrexian Reclamation. That card is such a delight to play with. Tortured Existence too, although you may not want both of them.
For tier two white removal, I'm a really big fan of Bound by Moonsilver. The ability to sacrifice any permanent is very rare, especially in white. I've seen it come up a lot of times in decks that have absolutely no aristocrats theme. Sometimes you just want to sacrifice your Stab Wounded creature. Obviously just being able to switch targets is also good.
I'll probably give more feedback later.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
It's weird that I don't see Nekrataal in almost any lists here. I'm curious about what peasant 187 cards are ahead of this guy that he can't crack a 450 list anymore. I'm also just imagining Hordeling Outburst paired with Skullclamp
I love Reclamation, it'll find a way in. Tortured Existence is a pauper staple, so although I don't want it, it's mostly because I want it to shine in another specific format.
I also noticed a nonzero amount of cubers here running Haunted Crossroads, which seemed a bit strange to me with all the more efficient recursion running around.
Actually, this discussion reminded me of my favorite moving removal in Prison Term. Would you not put it ahead of Bound by Moonsilver? The extra pip in the cost is paltry in return for the upgrade to stopping abilities and switching targets without sacrificing resources. I suppose if you view it as a white sac outlet, Bound has extra value. It certainly is a rarer effect (it's why I like running Extricator of Sin).
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
Most people don't go purely for power and there are so many 187 creatures now that we like to remove the nonblack/nonartifact clause ones first, since this is sometimes a very arbitrary restriction.
That's at least why I don't run Nekrataal anymore - Skinrender and Ravenous Chubacabra are good against any deck with creatures, Shriekmaw is simply more powerful and easier to abuse and Bone Shredder, while it's probably worse overall than Nekrataal, is more useful in specific archetypes like reanimator or sacrifice and generally a more interesting card to play. Plus I already have two 2BB creatures with basically the same effect.
If you just want to play 'the best' cards then I think Nekrataal would still make it without problems into your list, even at 360.
My Old School Battlebox
My Premodern Battlebox
- Tortured Existence - I run this in Pauper and Commander. It's a great card when built around and still a good one when just part of a deck. It doesn't offer card advantage (unless built around), but it does filter your creature selection. Can only be used if you have a creature card you are willing to discard. I just wanted something different in cube.
- Phyrexian Reclamation- Awesome card that offers actual card advantage if you have enough life. I run it in several Commander decks, and it benefits both from the higher life total and from lifegain strategies. I haven't tried it in cube because I've always worried that without lifegain, it would just kill you faster or become unusable. Maybe I should try it.
- Haunted Crossroads - Not card advantage, but very cheap recursion, and it can keep you from decking yourself, something neither of the others can (not that I personally run mill cards). It doesn't require a creature card in hand or a life buffer. I think I've only run it in one other place (Yuriko), so I decided to try it in my cube and have liked it.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
But hey, I believe your experience. Maybe I'll actually give that a shot.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The kids hate life loss (like we all did at that point of our Magic careers, I guess), so Phyrexian Reclamation would likely be lowly picked (and I'd probably beat them over the head with it every draft).
From there, it was pretty close for me between Crossroads and Tortured Existence. I find Crossroads tends to be better if you have some additional card draw - Existence will ask that you toss any extra card advantage overboard to get back what you need, while Crossroads will allow you to carry on as normal. I find it's also a little better when you're in topdeck mode. But yes, very close between those two, and it probably depends on your cube construction as to which of the two is a better choice.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
I wouldn't say it's the best of the three (this, TE, and PR), but each of them have their own strengths and weaknesses.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I'm about to cut it. It's not like I have tons of experience with it as I put it into my cube not that long ago, but my Boros token decks are aggressive and Goblin Trenches is rather slow and weird. I have Skyknight Vanguard and Honored Crop-Captain for these decks and Goblin Trenches is just too slow and clunky. I don't think it's a bad card, it's just not what my Boros section wants.
My Old School Battlebox
My Premodern Battlebox
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cards like spikeshot goblin, bloodshot trainee, and random double strikers work okay, but I think the power isn't quite there. Has anyone else found a good payoff to really incentivize pump effects?
For example T1 Mana dork, T2 Manaplasm, T3 Reckless Charge + Blossoming Defense + Temur Battle Rage = 10/7 double strike hexproof trample
or
T1 Mana dork, T2 Grapple with the Past + Goblin Motivator, T3 Kiln Fiend + Temur Battle Rage + Become Immense = 13/8 Double Strike, Trample, Haste
There are many other possible plays that can end the game on turn 3-4 immediately. Cards like Faithless Looting, Worldly Tutor or Grapple with the Past make the deck more consistent. And with haste you can end the game when your opponent is tapped out and can't react with instant speed removal.
My Old School Battlebox
My Premodern Battlebox
Eh, I feel like in a land of doom blades lightning bolts and flametongue kavus, giant growth starts to look pretty bad without explicit payoff. Unless you're something granting hexproof and thus can act as a counterspell, it's just not worth the highly situational nature of combat tricks in your avg deck.
But I did have the other half of the puzzle: I dont run any of the removal listed in the previous post. My removal is missing almost all the tier one elements, which leaves open the door for a few mire high commitment plays.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Oh, I thought you were talking about pump effects rather than pump cards. Yeah, I mainly support getting their power up with equipment and some of the more removal-resilient auras. The only Giant Growth type effects I run are stuff like Invigorate, Mutagenic Growth, and Blossoming Defense.
Any help on these decisions would be awesome (and I've noticed cubetutor is down as well):
1) Greenseeker vs Llanowar Mentor (have 3 other mana dorks)
2) Krosan Tusker vs Howling Giant (running Pelakka Wurm, Plated Crusher, Skysnare Spider, and Scaled Behemoth
The decision for these 2 cards are for the Ramp and Reanimator archetypes in my cube. Greenseeker is good at thinning the deck, where as Llanowar Mentor works in token strategies and there is a minor elf synergy in my cube. As for Krosan Tusker, the benefit is to be able to cycle it early, where as Howling Giant comes as an army (and I'm not running Trostani's Summoner)
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
Llanowar mentor can at least get you ahead of schedule and at least block more things.
/
Krosan tusker is instant speed divination that always fixes you, with the alternate mode of being a giant man. This is a) very valuable and b) why the card probably shouldnt be compared to other fatties. It's primarily 3 mana.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Some information about the size of your cube, or a list, would be helpful. That's already a lot of beef for a small to medium cube, but probably fine in a larger cube.
I don't think there's any deck where you are better off with Mentor OR Greenseeker vs a basic forest
edit: in a typical power level / archetype Peasant setting. Mentor is definitely the better of the two... and probably good enough with Madness or a heavy graveyard theme
The way it normally works is too good, so I'm considering sharpie-ing some errata on the inner sleeve. Which of these options seems the most reasonable?
1.) +1/+1. I believe this is how the card was originally intended to be but was changed last minute to have more of a "downside".
2.) +1/+0. Comparable to other "Utility Bone Saws" like Specter's Shroud and Sylvok Lifestaff.
3.) The card just doesn't buff your creature at all and only provides the draw 2 on death. Still seems like a viable card, allowing you to trade/chump and start netting cards.
4.) The card actively makes it harder for your creature to die by buffing toughness. Like +0/+3 or something.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
EDIT - Okay, just re-read and noticed the "errata on the inner sleeve." My bad, you're not vandalizing the card. Still not the place for custom card discussion.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter