I will give you credit. Those are some bold statements.
Delve is fine. It is much more problematic in constructed than Limited. Having a flex costed spell that eats your yard limits how many you can play while directly contradicting Threshold, Flashback, etc.
I will give you credit. Those are some bold statements.
Delve is fine. It is much more problematic in constructed than Limited. Having a flex costed spell that eats your yard limits how many you can play while directly contradicting Threshold, Flashback, etc.
It doesn't fight flashback cards.
1.) Your graveyard isn't some sort of special zone where you're guaranteed card advantage, it's just your discard pile. Anything extra you get from it is a bonus. So exiling a flashback spell isn't any different than exiling a normal spell, you're "spending" already spent resources.
2.) Unlike some more intelligently designed EZCast spells like Spinning Darkness, you can exile any cards you want in any order from your graveyard. So you shouldn't have to exile your flashback cards. I rarely have to exile Chainer's Edict when resolving Gurmag Angler with Pauper MBC.
Ultimately when I say that it's a mistake mechanic, it's more of a mistake for constructed. In limited the mana costs and balance of power level between spells is largely irrelevant, so getting a 5/5 for 1 mana or whatever is fine because everyone drafted from the same pool and it's only one card in 40 card singleton. Same with Mistake Mana (Phyrexian Mana) cards.
When I say mistake mechanic, what I really mean is that the card probably has a high power level and is worth putting into your deck, and your cube if you're looking to max out the power level of the cards in your cube. Cube doesn't actually have to be full of max power spells, you can just play cards because they're interesting or have nice art or whatever.
As an aside, Gurmag Angler isn't even powerful enough to be relevant in constructed Pauper because Tron is a cancer and nothing actually beats it except for the chess clock on MTGO. Resolving a 1 mana 5/5 seems overpowered and relevant until you realize that you're never going to get another combat phase.
I also have Stocking Tiger, which like Booster Tutor pulls cards from the unused portion of the cube.
Additionally, I run two cycles of dual taplands from Coldsnap and Invasion. These aren't Pauper legal, but they're identical to guildgates except they have better art. They aren't full 10 card cycles, just allied colors but oh well.
I also have Stocking Tiger, which like Booster Tutor pulls cards from the unused portion of the cube.
Additionally, I run two cycles of dual taplands from Coldsnap and Invasion. These aren't Pauper legal, but they're identical to guildgates except they have better art. They aren't full 10 card cycles, just allied colors but oh well.
At a certain point, one wonders if you can even call it a pauper cube if you're running mythics. I do make an exception in Pauper Cube for some Un cards. I've run Booster Tutor before with the stipulation that you had to crack a pack of Fallen Empires that I keep with the cube. I've also been toying with the idea of putting The Grand Calcutron in the cube since i don't know where/when/how else I'd get to play with it, and I love the way it redefines how the game is played.
If you really want someone drafting a 5 color deck, why not include something that's actually on the Pauper power level - Dragonsoul Knight. It used to be uncommon, to give you an idea of the assumed strength of it (in a set with abundant mana fixing). It just seems like 5c mythics are way too swingy for this format. I've run Dragonsoul myself, it's a fun achievement to unlock!
The Grand Calcutron is pretty good in rare Cubes although its kind of a one trick pony.
The white equivalent to Dragonsoul Knight is even more ridiculous by my recollection since I believe it gives lifelink. Paragon of the Amoesha (sp?) I think.
I also have Stocking Tiger, which like Booster Tutor pulls cards from the unused portion of the cube.
Additionally, I run two cycles of dual taplands from Coldsnap and Invasion. These aren't Pauper legal, but they're identical to guildgates except they have better art. They aren't full 10 card cycles, just allied colors but oh well.
At a certain point, one wonders if you can even call it a pauper cube if you're running mythics. I do make an exception in Pauper Cube for some Un cards. I've run Booster Tutor before with the stipulation that you had to crack a pack of Fallen Empires that I keep with the cube. I've also been toying with the idea of putting The Grand Calcutron in the cube since i don't know where/when/how else I'd get to play with it, and I love the way it redefines how the game is played.
If you really want someone drafting a 5 color deck, why not include something that's actually on the Pauper power level - Dragonsoul Knight. It used to be uncommon, to give you an idea of the assumed strength of it (in a set with abundant mana fixing). It just seems like 5c mythics are way too swingy for this format. I've run Dragonsoul myself, it's a fun achievement to unlock!
Genju has non-soulless PhotoShop garbage art. Also, the Genjus at first glance seem great but in reality they kind of suck. This one is on a pauper power level.
Chromanticore I have because bestow is one of my favorite mechanics. This is likely the best one of the three.
Child of Alara seems fine. I don't have many sweepers in my cube, so getting a sweeper is a nice payoff for going 5 color.
I can't imagine that these cards are actually playable in real formats, they seem to be hovering right around a Pauper power level anyways. And no, Commander is not a real format.
Has anyone else made exceptions to common rarity for their Pauper cubes?
Worldknit. I highly suggest it. The deck still only consists of commons and I've got nothing but great feedback. It would obviously be too strong with your WUBRG guys.
Has anyone else made exceptions to common rarity for their Pauper cubes?
Worldknit. I highly suggest it. The deck still only consists of commons and I've got nothing but great feedback. It would obviously be too strong with your WUBRG guys.
Edit: Btw. you can also view other peoples lists yourself and see what they are playing: Link
I have all of the conspiracies sleeved up (the one that cares about multiples of creatures is kept off to the side) and in a separate module, but haven't considered putting them in the cube itself.
It's an interesting idea. Worldknit seems like the most fun conspiracy
I'm not sure it breaks the rainbow guys. You still have to draft them all and draw them in your 60~ card deck. I understand the concern though.
I changed my Golgari section to Rendclaw Trow, Grisly Salvage, and Shambling Shell. Normally I try to shy away from bombs, and anything with Dredge on it is kind of a bomb by default, but I figure a little bit of spice is fine.
Cards like Rendclaw Trow, Putrid Leech, and Canker Abomination don't really do anything interesting, they're just kind of generic good stuff cards that happen to be BG. Grisly Salvage and a Shambling Shell incentivize a unique archetype.
I use a Windows Phone. Most websites don't seem to respect the Windows Phone browser's request for desktop sites any longer, and just force mobile view anyways. So I can't view anyone's signatures since I can only see the mobile version of this site.
While we're on the topic of making exceptions to common rarity, what are some thoughts on Super Secret Tech?
Everything in my cube that can be foil is foil. What I mean by that is that if you look at the visual spoiler for my cube, I have the accurate printing listed and if there is a foil of that printing, then I have it. The only thing that isn't foil is Lightning Bolt since the old bordered judge foil of it is hundreds of dollars.
Anyways, back to Super Secret Tech. The card seems absurdly powerful but it's symmetrical so it seems fair. Is it really not fair since it favors the person with more creatures? Is that okay ultimately?
According to Mark Rosewater, tokens count as premium if the card that made them is foil. So it seems to help the Goblin deck the most, and help white the least since I recently added most of the common Banding creatures to it, none of which are foil and are all at below-curve rates besides for Benalish Hero.
After drafting a few times with the two package deal cards I created (one gives you the 6 artifact lands, another gives you Fountain of Youth, Ornithopter, Shield Sphere, Bone Saw, Phyrexian Walker, and Tormod's Crypt), I've decided to add 6Post as a package deal card too. Three copies of both Glimmer and Cloudpost.
The cube subreddit told me it was a bad idea, therefore it's a good idea that's worth trying out. Everyone on reddit is an anodyne sophist, so reddit can be used as an inverse springboard for ideas. The artifact land and junk artifact packages worked reasonably well, and getting 6Post seems like an exciting inclusion.
Other ideas for package deal cards: The kobolds, 3 copies of each Tron land, Squadron Hawk cards, S.N.O.T.
Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).
After drafting a few times with the two package deal cards I created (one gives you the 6 artifact lands, another gives you Fountain of Youth, Ornithopter, Shield Sphere, Bone Saw, Phyrexian Walker, and Tormod's Crypt), I've decided to add 6Post as a package deal card too. Three copies of both Glimmer and Cloudpost.
The cube subreddit told me it was a bad idea, therefore it's a good idea that's worth trying out. Everyone on reddit is an anodyne sophist, so reddit can be used as an inverse springboard for ideas. The artifact land and junk artifact packages worked reasonably well, and getting 6Post seems like an exciting inclusion.
Other ideas for package deal cards: The kobolds, 3 copies of each Tron land, Squadron Hawk cards, S.N.O.T.
While I despise reddit and it's posting format, this time they're right though. Getting both 6 Locus lands and the Tron package with just two picks (or even one of the packages on a single pick) leads to all kinds of degenerate things at basically no opportunity cost, since in a regular Draft environment you'd have to "waste" several picks getting as many of those and you can, whereas in your proposed idea you would just pick one of them and not give them a second thought for the rest of the draft, leaving you to just focus on bomby, expensive spells. Squadron Hawk is fine though, I've considered it many times along with other "copies matter" cards for each color, but ultimately decided against it.
I'm not a fan of Shambling Shell. Dredge is strong, but a 3/1 isn't. Grisly Salvage is not exciting, but the overall more solid card and amazing at enabling Delve super quick.
Comparing our lists, I see that you are not running Grasp of Darkness, which is still incredibly mana efficient. Ill-Gotten Inheritance is another pet card of mine, which has never underperformed for me.
Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).
After drafting a few times with the two package deal cards I created (one gives you the 6 artifact lands, another gives you Fountain of Youth, Ornithopter, Shield Sphere, Bone Saw, Phyrexian Walker, and Tormod's Crypt), I've decided to add 6Post as a package deal card too. Three copies of both Glimmer and Cloudpost.
The cube subreddit told me it was a bad idea, therefore it's a good idea that's worth trying out. Everyone on reddit is an anodyne sophist, so reddit can be used as an inverse springboard for ideas. The artifact land and junk artifact packages worked reasonably well, and getting 6Post seems like an exciting inclusion.
Other ideas for package deal cards: The kobolds, 3 copies of each Tron land, Squadron Hawk cards, S.N.O.T.
While I despise reddit and it's posting format, this time they're right though. Getting both 6 Locus lands and the Tron package with just two picks (or even one of the packages on a single pick) leads to all kinds of degenerate things at basically no opportunity cost, since in a regular Draft environment you'd have to "waste" several picks getting as many of those and you can, whereas in your proposed idea you would just pick one of them and not give them a second thought for the rest of the draft, leaving you to just focus on bomby, expensive spells. Squadron Hawk is fine though, I've considered it many times along with other "copies matter" cards for each color, but ultimately decided against it.
One would still have to draft those bombs though.
You'd also be down a bunch of colored sources, so you'd have to draft a bunch of fixing or try and go colorless. I suppose for mono colored decks it wouldn't matter, you'd just play 11~ basics + 6post.
I'm trying it out. If it's too dumb I'll take it our, but I think it'll be fine. I think most of the negative reactions that Package Deal cards get is because they break singleton or they're house rules/custom cards, not because having easy access to Tron/Post or 3 Squadron Hawks in your deck fundamentally breaks cube and ruins it.
They have a sort of non-kosher ickyness to them, same as custom cards, uncards, ante cards, draft matters, conspiracies, etc.
I think getting easy access to the posts and playing Ulamog's Crusher a few turns early seems fine. It still dies to doom blade.
I also got mass downvoted for bringing up the idea of playing Hydro and Pyroblast in cube because I thought the idea of having narrow spells that were super powerful was interesting. Those are in my cube and they're fine.
Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).
I'm not sure there is a definitive answer. We're planning to rotate a bunch of things frequently if we get regular cube sessions off the ground.
Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).
I'm not sure there is a definitive answer. We're planning to rotate a bunch of things frequently if we get regular cube sessions off the ground.
I don't understand the point of reaching consensus. If you want to min max everything and play the same few dozen cards as everyone else, why not play constructed?
I get the feeling that none of you guys actually like Pauper, you just can't afford a Vintage cube and don't like looking at proxies. If you want to max out on power just go all the way, why stick with commons?
Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).
I'm not sure there is a definitive answer. We're planning to rotate a bunch of things frequently if we get regular cube sessions off the ground.
I don't understand the point of reaching consensus. If you want to min max everything and play the same few dozen cards as everyone else, why not play constructed?
I get the feeling that none of you guys actually like Pauper, you just can't afford a Vintage cube and don't like looking at proxies. If you want to max out on power just go all the way, why stick with commons?
Because restrictions breeds creativity, if you look at our cubes they are different and even though we discuss cards in a vacuum everyone has certain archetypes that they favor over others. Same with petcards. Besides the fact that it is satisfying to have an entire cube with black symbols.
I am not going to go into the second part of your comment cause I feel we have finally come to a point that we aren't raging at eachother anymore and this feels like a set-up again.
I don't understand the point of reaching consensus. If you want to min max everything and play the same few dozen cards as everyone else, why not play constructed?
I get the feeling that none of you guys actually like Pauper, you just can't afford a Vintage cube and don't like looking at proxies. If you want to max out on power just go all the way, why stick with commons?
Even if you don't want to minmax reaching a consensus is pretty useful, as if you're beginning you can either build a maximum power cube by knowing what are the essentials, or build a depowered cube with crap cards by cutting bombs right away. You also get to know what cards are actually useful and which ones look good in paper but have poor execution, because a curated limited environment is important for cube now matter which 360 you run (you don't want to have a full powered black section but everything else with mediocre power level for example).
About the second part, I'm not sure if you're trolling or actually serious. I have a Vintage cube with proxies for the most expensive cards (that actually look good, and can pass as the real thing as long as they're sleeved, so looks are a non-issue) and it's a completely different beast from Pauper, both from gameplay perspective and the actual power of the cards. By that logic, why play a tier 1 deck in any format, because if you wanted power you would go play Shops in Vintage, right?
The joy of a pauper cube, for me, is being able to always come home from a prerelease with cards to add to my cube. Pauper Cube mimics in many ways a limited environment, since common cards usually make up the bulk of one's limited deck. A pauper cube is a place to cheaply construct a representation of your favorite affordable cards to play with through the ages. It's fun to see what old commons make the cut for cube, and what new commons do to change the environment. Pauper Cubes are also quite versatile and allow a great variety of cubes to be shaped around such a simple stipulation. Some people like a powered pauper cube - that's fine. It means you're always trying to find which commons have been pushed *just enough* so that they're always "strictly better" than other cards. Other Pauper cubes are focused around synergies - it's fun to construct archetypes through affordable cards. Some people like Pauper Cubes because they naturally restrict the complexity of the cards involved. It makes playing Magic feel like the old days when cards did less things. Some people like pauper cubes that run thirty Relentless Rats or ten Rune Snags.
At a certain point one has to concede that Pauper Cubes can be *ANYTHING* the builder wants them to be. The one thing we can all agree on, and the only thing we might need to agree on, is that we like playing with Magic cards that are printed at Common.
The joy of a pauper cube, for me, is being able to always come home from a prerelease with cards to add to my cube. Pauper Cube mimics in many ways a limited environment, since common cards usually make up the bulk of one's limited deck. A pauper cube is a place to cheaply construct a representation of your favorite affordable cards to play with through the ages. It's fun to see what old commons make the cut for cube, and what new commons do to change the environment. Pauper Cubes are also quite versatile and allow a great variety of cubes to be shaped around such a simple stipulation. Some people like a powered pauper cube - that's fine. It means you're always trying to find which commons have been pushed *just enough* so that they're always "strictly better" than other cards. Other Pauper cubes are focused around synergies - it's fun to construct archetypes through affordable cards. Some people like Pauper Cubes because they naturally restrict the complexity of the cards involved. It makes playing Magic feel like the old days when cards did less things. Some people like pauper cubes that run thirty Relentless Rats or ten Rune Snags.
At a certain point one has to concede that Pauper Cubes can be *ANYTHING* the builder wants them to be. The one thing we can all agree on, and the only thing we might need to agree on, is that we like playing with Magic cards that are printed at Common.
I agree with everything you said.
Which is why I don't understand the desire to homogenize cube by building a community one.
The only thing everyone here can agree on is the absolute power level of a card in a vacuum. So you're not going to get a cube that prioritizes interesting cards, just one that prioritizes the most powerful ones.
Which begs the question: Why even bother, why not just start with one of those and add more S Tier cards that they've missed?
Judging from past interactions with this forum, I don't really see any of the cards I like being considered for such a project besides for Ninjutsu and Modern Horizons cards. I brought up Tidal Wave once and was accused of trolling.
Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).
After drafting a few times with the two package deal cards I created (one gives you the 6 artifact lands, another gives you Fountain of Youth, Ornithopter, Shield Sphere, Bone Saw, Phyrexian Walker, and Tormod's Crypt), I've decided to add 6Post as a package deal card too. Three copies of both Glimmer and Cloudpost.
The cube subreddit told me it was a bad idea, therefore it's a good idea that's worth trying out. Everyone on reddit is an anodyne sophist, so reddit can be used as an inverse springboard for ideas. The artifact land and junk artifact packages worked reasonably well, and getting 6Post seems like an exciting inclusion.
Other ideas for package deal cards: The kobolds, 3 copies of each Tron land, Squadron Hawk cards, S.N.O.T.
While I despise reddit and it's posting format, this time they're right though. Getting both 6 Locus lands and the Tron package with just two picks (or even one of the packages on a single pick) leads to all kinds of degenerate things at basically no opportunity cost, since in a regular Draft environment you'd have to "waste" several picks getting as many of those and you can, whereas in your proposed idea you would just pick one of them and not give them a second thought for the rest of the draft, leaving you to just focus on bomby, expensive spells. Squadron Hawk is fine though, I've considered it many times along with other "copies matter" cards for each color, but ultimately decided against it.
Please don't accuse people of not knowing anything about X format. Not everything has to be optimal / max power, your words are very discouraging and unwelcoming to newer players
The joy of a pauper cube, for me, is being able to always come home from a prerelease with cards to add to my cube. Pauper Cube mimics in many ways a limited environment, since common cards usually make up the bulk of one's limited deck. A pauper cube is a place to cheaply construct a representation of your favorite affordable cards to play with through the ages. It's fun to see what old commons make the cut for cube, and what new commons do to change the environment. Pauper Cubes are also quite versatile and allow a great variety of cubes to be shaped around such a simple stipulation. Some people like a powered pauper cube - that's fine. It means you're always trying to find which commons have been pushed *just enough* so that they're always "strictly better" than other cards. Other Pauper cubes are focused around synergies - it's fun to construct archetypes through affordable cards. Some people like Pauper Cubes because they naturally restrict the complexity of the cards involved. It makes playing Magic feel like the old days when cards did less things. Some people like pauper cubes that run thirty Relentless Rats or ten Rune Snags.
At a certain point one has to concede that Pauper Cubes can be *ANYTHING* the builder wants them to be. The one thing we can all agree on, and the only thing we might need to agree on, is that we like playing with Magic cards that are printed at Common.
Delve is fine. It is much more problematic in constructed than Limited. Having a flex costed spell that eats your yard limits how many you can play while directly contradicting Threshold, Flashback, etc.
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
It doesn't fight flashback cards.
1.) Your graveyard isn't some sort of special zone where you're guaranteed card advantage, it's just your discard pile. Anything extra you get from it is a bonus. So exiling a flashback spell isn't any different than exiling a normal spell, you're "spending" already spent resources.
2.) Unlike some more intelligently designed EZCast spells like Spinning Darkness, you can exile any cards you want in any order from your graveyard. So you shouldn't have to exile your flashback cards. I rarely have to exile Chainer's Edict when resolving Gurmag Angler with Pauper MBC.
Ultimately when I say that it's a mistake mechanic, it's more of a mistake for constructed. In limited the mana costs and balance of power level between spells is largely irrelevant, so getting a 5/5 for 1 mana or whatever is fine because everyone drafted from the same pool and it's only one card in 40 card singleton. Same with Mistake Mana (Phyrexian Mana) cards.
When I say mistake mechanic, what I really mean is that the card probably has a high power level and is worth putting into your deck, and your cube if you're looking to max out the power level of the cards in your cube. Cube doesn't actually have to be full of max power spells, you can just play cards because they're interesting or have nice art or whatever.
As an aside, Gurmag Angler isn't even powerful enough to be relevant in constructed Pauper because Tron is a cancer and nothing actually beats it except for the chess clock on MTGO. Resolving a 1 mana 5/5 seems overpowered and relevant until you realize that you're never going to get another combat phase.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
I have: Genju of the Realm, Chromanticore, and Child of Alara to incentivize 5 color and artifact decks. Bronze Tablet because it's interesting to steal cards for the rest of the draft, and Booster Tutor since it should be in every cube.
I also have Stocking Tiger, which like Booster Tutor pulls cards from the unused portion of the cube.
Additionally, I run two cycles of dual taplands from Coldsnap and Invasion. These aren't Pauper legal, but they're identical to guildgates except they have better art. They aren't full 10 card cycles, just allied colors but oh well.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
At a certain point, one wonders if you can even call it a pauper cube if you're running mythics. I do make an exception in Pauper Cube for some Un cards. I've run Booster Tutor before with the stipulation that you had to crack a pack of Fallen Empires that I keep with the cube. I've also been toying with the idea of putting The Grand Calcutron in the cube since i don't know where/when/how else I'd get to play with it, and I love the way it redefines how the game is played.
If you really want someone drafting a 5 color deck, why not include something that's actually on the Pauper power level - Dragonsoul Knight. It used to be uncommon, to give you an idea of the assumed strength of it (in a set with abundant mana fixing). It just seems like 5c mythics are way too swingy for this format. I've run Dragonsoul myself, it's a fun achievement to unlock!
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
The white equivalent to Dragonsoul Knight is even more ridiculous by my recollection since I believe it gives lifelink. Paragon of the Amoesha (sp?) I think.
Genju has non-soulless PhotoShop garbage art. Also, the Genjus at first glance seem great but in reality they kind of suck. This one is on a pauper power level.
Chromanticore I have because bestow is one of my favorite mechanics. This is likely the best one of the three.
Child of Alara seems fine. I don't have many sweepers in my cube, so getting a sweeper is a nice payoff for going 5 color.
I can't imagine that these cards are actually playable in real formats, they seem to be hovering right around a Pauper power level anyways. And no, Commander is not a real format.
I guess I could call it a Vintage cube then lol.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
Golgari is weird. Except for Putrid Leech and Consume Strength there are no obvious picks. I'm currently also running Grisly Salvage and Soul Reap as a pseudo Golgari card.
Edit: Btw. you can also view other peoples lists yourself and see what they are playing: Link
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
I have all of the conspiracies sleeved up (the one that cares about multiples of creatures is kept off to the side) and in a separate module, but haven't considered putting them in the cube itself.
It's an interesting idea. Worldknit seems like the most fun conspiracy
I'm not sure it breaks the rainbow guys. You still have to draft them all and draw them in your 60~ card deck. I understand the concern though.
I changed my Golgari section to Rendclaw Trow, Grisly Salvage, and Shambling Shell. Normally I try to shy away from bombs, and anything with Dredge on it is kind of a bomb by default, but I figure a little bit of spice is fine.
Cards like Rendclaw Trow, Putrid Leech, and Canker Abomination don't really do anything interesting, they're just kind of generic good stuff cards that happen to be BG. Grisly Salvage and a Shambling Shell incentivize a unique archetype.
I use a Windows Phone. Most websites don't seem to respect the Windows Phone browser's request for desktop sites any longer, and just force mobile view anyways. So I can't view anyone's signatures since I can only see the mobile version of this site.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
Everything in my cube that can be foil is foil. What I mean by that is that if you look at the visual spoiler for my cube, I have the accurate printing listed and if there is a foil of that printing, then I have it. The only thing that isn't foil is Lightning Bolt since the old bordered judge foil of it is hundreds of dollars.
Anyways, back to Super Secret Tech. The card seems absurdly powerful but it's symmetrical so it seems fair. Is it really not fair since it favors the person with more creatures? Is that okay ultimately?
According to Mark Rosewater, tokens count as premium if the card that made them is foil. So it seems to help the Goblin deck the most, and help white the least since I recently added most of the common Banding creatures to it, none of which are foil and are all at below-curve rates besides for Benalish Hero.
Is that fair since I gave white Knights of Thorn?
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
The cube subreddit told me it was a bad idea, therefore it's a good idea that's worth trying out. Everyone on reddit is an anodyne sophist, so reddit can be used as an inverse springboard for ideas. The artifact land and junk artifact packages worked reasonably well, and getting 6Post seems like an exciting inclusion.
Other ideas for package deal cards: The kobolds, 3 copies of each Tron land, Squadron Hawk cards, S.N.O.T.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
- Stitched Drake vs Wormfang Drake (if any)
- Goblin Champion vs Grim Initiate
- Stitched Mangler vs Frost Lynx vs Watertrap Weaver (pick two)
- Shambling Shell vs Grisly Salvage
- Kingpin's Pet vs Pillory of the Sleepless vs Tithe Drinker (pick two)
- Lava Dart vs Forked Bolt (or any other card you think is a better cut than Forked Bolt)
- Undying Evil vs Supernatural Stamina (same as above).
Also, what are your White, Red and Black 2s, White Red and Blue 3s and Black 4s picks for the most powerful drops? The staples are pretty much clear both in the Evaluate Everything and by experience, but after that the cubeables are another world entirely with almost everyone running different things, so I was wondering if we could reach a consensus of which of those are the most powerful among the bunch (something like below staple but above cubeable).
While I despise reddit and it's posting format, this time they're right though. Getting both 6 Locus lands and the Tron package with just two picks (or even one of the packages on a single pick) leads to all kinds of degenerate things at basically no opportunity cost, since in a regular Draft environment you'd have to "waste" several picks getting as many of those and you can, whereas in your proposed idea you would just pick one of them and not give them a second thought for the rest of the draft, leaving you to just focus on bomby, expensive spells. Squadron Hawk is fine though, I've considered it many times along with other "copies matter" cards for each color, but ultimately decided against it.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
I'm not too high on either one, but I would probably go with Goblin Champion, since it's simply better in a vacuum.
I think Aether Adept is just stronger and with Cloudkin Seer incoming, you have 2 obvious picks, IMO.
I'm not a fan of Shambling Shell. Dredge is strong, but a 3/1 isn't. Grisly Salvage is not exciting, but the overall more solid card and amazing at enabling Delve super quick.
Kingpin's Pet and Pillory of the Sleepless.
Forked Bolt.
Comparing our lists, I see that you are not running Grasp of Darkness, which is still incredibly mana efficient. Ill-Gotten Inheritance is another pet card of mine, which has never underperformed for me.
I would suggest you to use the Cube Comparison tool from cubetutor to compare your sections to the lists of other fellow cubers.
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
One would still have to draft those bombs though.
You'd also be down a bunch of colored sources, so you'd have to draft a bunch of fixing or try and go colorless. I suppose for mono colored decks it wouldn't matter, you'd just play 11~ basics + 6post.
I'm trying it out. If it's too dumb I'll take it our, but I think it'll be fine. I think most of the negative reactions that Package Deal cards get is because they break singleton or they're house rules/custom cards, not because having easy access to Tron/Post or 3 Squadron Hawks in your deck fundamentally breaks cube and ruins it.
They have a sort of non-kosher ickyness to them, same as custom cards, uncards, ante cards, draft matters, conspiracies, etc.
I think getting easy access to the posts and playing Ulamog's Crusher a few turns early seems fine. It still dies to doom blade.
I also got mass downvoted for bringing up the idea of playing Hydro and Pyroblast in cube because I thought the idea of having narrow spells that were super powerful was interesting. Those are in my cube and they're fine.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
I'm not sure there is a definitive answer. We're planning to rotate a bunch of things frequently if we get regular cube sessions off the ground.
I don't understand the point of reaching consensus. If you want to min max everything and play the same few dozen cards as everyone else, why not play constructed?
I get the feeling that none of you guys actually like Pauper, you just can't afford a Vintage cube and don't like looking at proxies. If you want to max out on power just go all the way, why stick with commons?
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
Because restrictions breeds creativity, if you look at our cubes they are different and even though we discuss cards in a vacuum everyone has certain archetypes that they favor over others. Same with petcards. Besides the fact that it is satisfying to have an entire cube with black symbols.
I am not going to go into the second part of your comment cause I feel we have finally come to a point that we aren't raging at eachother anymore and this feels like a set-up again.
Brainz Archetypes/Synergies Thread [WIP]
Even if you don't want to minmax reaching a consensus is pretty useful, as if you're beginning you can either build a maximum power cube by knowing what are the essentials, or build a depowered cube with crap cards by cutting bombs right away. You also get to know what cards are actually useful and which ones look good in paper but have poor execution, because a curated limited environment is important for cube now matter which 360 you run (you don't want to have a full powered black section but everything else with mediocre power level for example).
About the second part, I'm not sure if you're trolling or actually serious. I have a Vintage cube with proxies for the most expensive cards (that actually look good, and can pass as the real thing as long as they're sleeved, so looks are a non-issue) and it's a completely different beast from Pauper, both from gameplay perspective and the actual power of the cards. By that logic, why play a tier 1 deck in any format, because if you wanted power you would go play Shops in Vintage, right?
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
At a certain point one has to concede that Pauper Cubes can be *ANYTHING* the builder wants them to be. The one thing we can all agree on, and the only thing we might need to agree on, is that we like playing with Magic cards that are printed at Common.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
I agree with everything you said.
Which is why I don't understand the desire to homogenize cube by building a community one.
The only thing everyone here can agree on is the absolute power level of a card in a vacuum. So you're not going to get a cube that prioritizes interesting cards, just one that prioritizes the most powerful ones.
Which begs the question: Why even bother, why not just start with one of those and add more S Tier cards that they've missed?
Judging from past interactions with this forum, I don't really see any of the cards I like being considered for such a project besides for Ninjutsu and Modern Horizons cards. I brought up Tidal Wave once and was accused of trolling.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
I want to revisit this.
http://www.cubetutor.com/cubedeck/1139409
This deck seems fine. The Wastes represent 6post.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
- Steveman
T2 powpercube Value https://cubecobra.com/cube/list/37t
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
Completely agree
https://magic.wizards.com/en/articles/archive/news/pauper-comes-paper-2019-06-27