You always spin around yourself. When you play a lot of X/1s you put more hate against X/1s in your cube. Then you cut X/1s, because they got worse with the hate and then the hate against X/1s get worse again, which means you can cut some of it. By cutting hate against X/1s, they get better again and can be reincluded...
I know it's useless to discuss about this with you, but you shouldn't say, that other people shouldn't run solid X/1s, just because you have overly much hate in your cube. The hate cards in your cube don't affect the powerlevel of X/1s in other peoples cubes.
well, when we want do discuss certain cards we need more or less the same base. I know a lot of you guys left the power oriented route and went for more gameplay oriented cubes, but then were leaving common ground. So although my cube is extemely hostile to x/1 at the moment, I expect Desert, various pingers, Serrated Arrows and other stuff as staples in most cubes.
And no, I dont think those cards are problematic, because in the end theyre more flexible than random x/1 creatures. Also there are enough non x/1 creatures for interesting and strong cubes. On the other hand, some x/1 might get too strong if you cut all those answers. Like overloading your cube with evasive black and blue 2/1 for non-interactive games.
besides i mentioned that in an adjusted meta, the shadow guy might be good.
i run both. skirge and cathodion
you basically just relying on x/1 if you want to bend the "natural" colorwheel of paupercubes. mainly if you want to make blue and black aggro colors, because usually theyre tempo and control colors.
im not advertising cutting each x/1, but the aggro ones since theyll die without an effect to virtually everything,
So the guy who plays Vault Skirge over friggin Cathodion is now saying that everyone is overvaluing X/1s. Good job.
I also don't agree with the 'all X/1s are terrible' argument. It sounds as if people are advertising cutting each and every X/1 from cube. X/1s are just like any other card, you evaluate them based on upsides and downsides and there are more than enough X/1s that are worth playig despite dying to Lava Dart. Cut Youthful Knight or Blade of the 6th Pride for Knight for something like Benalish Cavalry, sure. But I'm not cutting Dauthi Horror for Walking Corpse just because it dies to Forked Bolt. There's a line to be drawn. Infiltrator Il-Kor for me fits in the same category as Welking Tern and Vaporkin. Either you want them, or you don't.
Jesus christ, congratulations you will be the first person I block on this forum.
What does this comment do? Anything? Give some actually useful feedback with your criticisms. Statements like this border on trolling.
What cards are people overvaluing? Which ones? Why are they overvalued?
Cards that solve the main issue with X/1's, being blocked by 1/1's, are totally viable. First Strikers, evasive creatures, and unique stuff like Ashmouth Hound or Wandering Wolf. These cards are of course weak to the divideable burn but those cards are not necessary for a cube and if that's their only weakness, so be it.
Well considering they were discussing Infiltrator Il Kor and then began delving into the broad subject of X/1s in general I think my comment was very straight forward. They were overvaluing him and the began saying X/1 in general are good which they aren't, or should be good and cards like Desert are the problem. But truth is Desert isn't a problem, but because 1 toughness die to literally anything in a cube outside of walls. Not to mention the card is mediocre because Blue aggro is not as good as other aggro colors which makes the card fall to the wayside, Blue wants to control, not play aggro, outside of U/W tempo deck, which one can argue is still control. Infiltratior Il Kor is a strict aggro card and not does mix into anything but, as oppose to something like AEther Adept which goes in a variety of decks including a blue aggro shell should you really want that. Hope that sufficed.
What does this comment do? Anything? Give some actually useful feedback with your criticisms. Statements like this border on trolling.
What cards are people overvaluing? Which ones? Why are they overvalued?
Cards that solve the main issue with X/1's, being blocked by 1/1's, are totally viable. First Strikers, evasive creatures, and unique stuff like Ashmouth Hound or Wandering Wolf. These cards are of course weak to the divideable burn but those cards are not necessary for a cube and if that's their only weakness, so be it.
Well considering they were discussing Infiltrator Il Kor and then began delving into the broad subject of X/1s in general I think my comment was very straight forward. They were overvaluing him and the began saying X/1 in general are good which they aren't, or should be good and cards like Desert are the problem. But truth is Desert isn't a problem, but because 1 toughness die to literally anything in a cube outside of walls. Not to mention the card is mediocre because Blue aggro is not as good as other aggro colors which makes the card fall to the wayside, Blue wants to control, not play aggro, outside of U/W tempo deck, which one can argue is still control. Infiltratior Il Kor is a strict aggro card and not does mix into anything but, as oppose to something like AEther Adept which goes in a variety of decks including a blue aggro shell should you really want that. Hope that sufficed.
I'm pretty sure most of the good 1 toughness creatures don't die to everything 'outside of walls'. I have 53 one toughness creatures in my cube. Many of those are utility creatures that will never be in combat, which makes the 1 toughness irrelevant outside of toughness based removal. Of the 1 toughness creatures that will be involved in combat, all of them have evasion, provide value upon entering the battlefield, or have other relevant abilities outside of combat, with the exception of Daring Skyjek (sometimes) and Mardu Scout. Thats 2 out of 53 creatures that fit your criteria of dies to everything outside of walls.
TLDR, you are undervaluing X/1's with relevant abilities and evasion.
btw i still run 58 true toughness 1 creatures. 15 of them in white though and protected via shieldbearer or Veteran Armorsmith
Completely offtopic, but wouldn't Veteran Armorer always be better than Armorsmith in having an easier cost and pumping everything?
there is no offtopic here
i tried the armorer, but it turned out its very bad, because it doesnt boost itself. toughness 2 is like the new toughness 1 also its main purpose in my cube is to protect whites 1 drops and most of them are soldiers.
It's always important to hear opposing viewpoints, that's why I don't unfriend conservative bigots on facebook and why I haven't blocked humphrey on here
(not saying hump is a bigot, just saying he has a lot of opinions that I think are wacky)
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as said, i tried the other and it was horrible. as a 2/2 it can never enter combat and survive. so it just randomly trades.
i also mentioned, that white tend to end heavy white, so double W is barely a downside and it helps the color identity.
I'm thinking I'm gonna cut my lands that aren't duals. Desert is about the only good one. Quicksand is very poor and Expanse/Wilds/Vestige aren't needed when we have bounces, gainlands, and gates. It's either that or I just cut the gates all together to make the latter more useful. I already don't play Brainstorm because it's mediocre without shuffle effects so Expanse and Wilds don't serve any higher purpose a dual can't obtain.
quicksand is bad. triple duals at 360 seems excessive. the fetches are still interesting, because some splashes care for basic landtype like wild nacatl
well, when we want do discuss certain cards we need more or less the same base. I know a lot of you guys left the power oriented route and went for more gameplay oriented cubes, but then were leaving common ground. So although my cube is extemely hostile to x/1 at the moment, I expect Desert, various pingers, Serrated Arrows and other stuff as staples in most cubes.
And no, I dont think those cards are problematic, because in the end theyre more flexible than random x/1 creatures. Also there are enough non x/1 creatures for interesting and strong cubes. On the other hand, some x/1 might get too strong if you cut all those answers. Like overloading your cube with evasive black and blue 2/1 for non-interactive games.
besides i mentioned that in an adjusted meta, the shadow guy might be good.
T2 powpercube Value https://cubecobra.com/cube/list/37t
you basically just relying on x/1 if you want to bend the "natural" colorwheel of paupercubes. mainly if you want to make blue and black aggro colors, because usually theyre tempo and control colors.
im not advertising cutting each x/1, but the aggro ones since theyll die without an effect to virtually everything,
T2 powpercube Value https://cubecobra.com/cube/list/37t
Jesus christ, congratulations you will be the first person I block on this forum.
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Well considering they were discussing Infiltrator Il Kor and then began delving into the broad subject of X/1s in general I think my comment was very straight forward. They were overvaluing him and the began saying X/1 in general are good which they aren't, or should be good and cards like Desert are the problem. But truth is Desert isn't a problem, but because 1 toughness die to literally anything in a cube outside of walls. Not to mention the card is mediocre because Blue aggro is not as good as other aggro colors which makes the card fall to the wayside, Blue wants to control, not play aggro, outside of U/W tempo deck, which one can argue is still control. Infiltratior Il Kor is a strict aggro card and not does mix into anything but, as oppose to something like AEther Adept which goes in a variety of decks including a blue aggro shell should you really want that. Hope that sufficed.
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I'm pretty sure most of the good 1 toughness creatures don't die to everything 'outside of walls'. I have 53 one toughness creatures in my cube. Many of those are utility creatures that will never be in combat, which makes the 1 toughness irrelevant outside of toughness based removal. Of the 1 toughness creatures that will be involved in combat, all of them have evasion, provide value upon entering the battlefield, or have other relevant abilities outside of combat, with the exception of Daring Skyjek (sometimes) and Mardu Scout. Thats 2 out of 53 creatures that fit your criteria of dies to everything outside of walls.
TLDR, you are undervaluing X/1's with relevant abilities and evasion.
btw i still run 58 true toughness 1 creatures. 15 of them in white though and protected via shieldbearer or Veteran Armorsmith
T2 powpercube Value https://cubecobra.com/cube/list/37t
there is no offtopic here
i tried the armorer, but it turned out its very bad, because it doesnt boost itself. toughness 2 is like the new toughness 1 also its main purpose in my cube is to protect whites 1 drops and most of them are soldiers.
T2 powpercube Value https://cubecobra.com/cube/list/37t
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T2 powpercube Value https://cubecobra.com/cube/list/37t
Speaking of which, how is Shambling Ghoul for people who run it?
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If this is the way of thinking here, I think I might like this forum even more.
Or are you interested in a Fiora flavor cube? Conspire and win!
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(not saying hump is a bigot, just saying he has a lot of opinions that I think are wacky)
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If x/1s are terrible it's probably best to cut some of the ways that you get hosed by having x/1s.
i also mentioned, that white tend to end heavy white, so double W is barely a downside and it helps the color identity.
T2 powpercube Value https://cubecobra.com/cube/list/37t
Is Dread Drone playable at all? I really want more eldrazi token producers especially in black, but this... not sure.
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oh and they fill the gy for delve and stuff
T2 powpercube Value https://cubecobra.com/cube/list/37t
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
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i run Bojuka Bog Halimar Depths Teetering Peaks Khalni Garden
as well as the 5color lands
Rupture Spire
Transguild Promenade
T2 powpercube Value https://cubecobra.com/cube/list/37t
My 360 Pauper Cube
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My 360 Core Set Cube
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Hmm... just noticed, if you really wnat delirium on, you can just not pay the price for Spire or Promenade. Probably not good, but still...
Or are you interested in a Fiora flavor cube? Conspire and win!
Level 2 Judge
If it was 2G I'd probably keep trying but
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here