I'm gonna try and go up to at least 2 morphs per color. Any advice on what to add? I've already got a couple in a few colors. Here's what I'm looking at:
we played my tier1 last week to test the latest additions and changes. i think im going to write a short report about it if someones interested.
but i got the feedback, that the overall powerlevel of the cards is to dense, since you end up with ~40 playables and only need ~25 for your deck and there are no filler cards like in usual limited.
So for some players it might be more interesting to fill your cube with niche cards for certain archetypes.
we played my tier1 last week to test the latest additions and changes. i think im going to write a short report about it if someones interested.
but i got the feedback, that the overall powerlevel of the cards is to dense, since you end up with ~40 playables and only need ~25 for your deck and there are no filler cards like in usual limited.
So for some players it might be more interesting to fill your cube with niche cards for certain archetypes.
That's always been part of my logic for including cards that others don't for the sake of creating archetypes. Cutting down from a ton of playable cards is difficult to do, especially for the people I drafted with. Having some shape to your deck dictated by a few archetype enablers helps make that process easier because it's less about "which great card do I cut now?" and more about "what cards do I include in my deck to support cards X, Y, and Z."
Land D. is about Tempo. You need it when you can annoy/devistate their position, then apply pressure after. If we are talking anything besides Sink Hole, 3 mana is a large part of the early game. Hitting a bouncelang early is amazing. Otherwise, meh. More often than not, Land D is SB at best, imo.
The LD spell from a few coresets ago for 3R destroy a land and creatures can't block is okay.
Otherwise you must get a turn 3 stone rain/ molten rain/ ice storm, etc, AND your opponent has to have kept a land-light hand, not be playing a low curve and not draw out of it. LD is very random and very feel-bad if the strategy is to make it so your opponent simply cannot play the game. Sinkhole, again, is awesome in any format it's legal in but it's very feel-bad if you knock off a guy's first land when he kept two lands and rampant growth.
Let people play the game. Otherwise, what's the point? You might as well put a card in your cube that says "BB: Roll a d4. On 1, you win if you play this on turn 2".
LD is better if you're all about blowing up karoos, duals, and splash color lands. But cards already widely played like aftershock (or whatever, the 2RR kill a dude, arti or land card). But there's not a heck of a lot of worthwhile targets in pauper aside from karoos.
The situation with Land Destruction, to me, is that it lacks cards to be a consistent archetype on its own, but at the same time it doesn't add well to other archetypes, because the good LD spells are LD only. There is no LD spell that supports others decks, and at the same time has a competitive mana cost.
I think that the closest you can be to Land Destruction, is to consider it as a part to a wider archetype you could call 'Land Disruption', including the bounce spells from blue, that target permanents (even lands). Boomerang, Resounding Wave, AEther Tradewinds and Temporal Spring seem all cubable to me, because they could be used in decks that do not need the land-bounce option.
Private Mod Note
():
Rollback Post to RevisionRollBack
Holiday Armadillo... Cloak
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Brief Change of subject: Frostburn Weird: ¿hybrid or izzet? I'm in process of aplying the half+half hybrid rule to my cube, but that card in particular is hard to evaluate for me.
Private Mod Note
():
Rollback Post to RevisionRollBack
Holiday Armadillo... Cloak
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Brief Change of subject: Frostburn Weird: ¿hybrid or izzet? I'm in process of aplying the half+half hybrid rule to my cube, but that card in particular is hard to evaluate for me.
Being that it's so hard to cast accidentally in blue/x or red/x, I've put it in Izzet. It's not a perfect classification by any means, but I think it's what makes the most sense and the way it will be most often picked.
Neat downgrade, but my first impression is that a conditional 5/5 for 4 is not ideal. Even in an environment that was built for it like Scars Limited, metalcraft is such a dodgy proposition.
yeah it totally depends on the limited environment theyre creating. Last blocks had pretty decent creatures (compared to my cube ratings, Id say the last blocks reached a limited powerlevel between Tier2 and Tier3, much closer to T2), so its not unlikely to see good removal again. Although probably worse than Doom Blade
Scion seems pretty sweet to me, any time you get cards that have been both Rares and Commons they are probably worth at least trying out. I know some cubes run Boros Tokens already but given the Selesnya keywords from both Ravnica blocks it seems like there should be lots to work with in Green as well.
Black:
Skinthinner
Zombie Cutthroat
White:
Misthoof Kirin
????
Green:
????
Blue:
Fathom Seer
????
I was thinking of adding Momentary Blink back in over Feeling of Dread since I'm adding in Woolly Loxodon and Glacial Stalker.
I'm still sort of tempted to try Cutthroat, too. Eh, maybe we will see.
but i got the feedback, that the overall powerlevel of the cards is to dense, since you end up with ~40 playables and only need ~25 for your deck and there are no filler cards like in usual limited.
So for some players it might be more interesting to fill your cube with niche cards for certain archetypes.
T2 powpercube Value https://cubecobra.com/cube/list/37t
That's always been part of my logic for including cards that others don't for the sake of creating archetypes. Cutting down from a ton of playable cards is difficult to do, especially for the people I drafted with. Having some shape to your deck dictated by a few archetype enablers helps make that process easier because it's less about "which great card do I cut now?" and more about "what cards do I include in my deck to support cards X, Y, and Z."
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
T2 powpercube Value https://cubecobra.com/cube/list/37t
Otherwise you must get a turn 3 stone rain/ molten rain/ ice storm, etc, AND your opponent has to have kept a land-light hand, not be playing a low curve and not draw out of it. LD is very random and very feel-bad if the strategy is to make it so your opponent simply cannot play the game. Sinkhole, again, is awesome in any format it's legal in but it's very feel-bad if you knock off a guy's first land when he kept two lands and rampant growth.
Let people play the game. Otherwise, what's the point? You might as well put a card in your cube that says "BB: Roll a d4. On 1, you win if you play this on turn 2".
LD is better if you're all about blowing up karoos, duals, and splash color lands. But cards already widely played like aftershock (or whatever, the 2RR kill a dude, arti or land card). But there's not a heck of a lot of worthwhile targets in pauper aside from karoos.
I think that the closest you can be to Land Destruction, is to consider it as a part to a wider archetype you could call 'Land Disruption', including the bounce spells from blue, that target permanents (even lands). Boomerang, Resounding Wave, AEther Tradewinds and Temporal Spring seem all cubable to me, because they could be used in decks that do not need the land-bounce option.
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Being that it's so hard to cast accidentally in blue/x or red/x, I've put it in Izzet. It's not a perfect classification by any means, but I think it's what makes the most sense and the way it will be most often picked.
Level 1 Judge
But like the Frostburn requires coloured mana to make its grace, seems like it turns the balance over gold, too.
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
T2 powpercube Value https://cubecobra.com/cube/list/37t
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
T2 powpercube Value https://cubecobra.com/cube/list/37t
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
I don't know if I want tokens to be a thing in selesnya colors, or just stick to mardu.
Maybe selesnya tokens can be an aggro version and mardu a grind one, but still need lots of good cards to be a real thing.
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
T2 powpercube Value https://cubecobra.com/cube/list/37t
T2 powpercube Value https://cubecobra.com/cube/list/37t