Anyone hoping we get some common wedge lands? It would be cool if we could play with a few more gold cards and be able to support it in the cube.
I'm not really a fan of multicolour sets for limited though, too much variance!
Honestly with gates, karoos and signets you can run as much gold as you want. Plus there's borderposts and 5c fixing like prophetic prism, evolving wilds etc
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Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Does anyone else really dislike not seeing the whole cube in a draft? I most often have 4-6 players. Imo it sucks when you're trying to draft a certain deck but you don't know if, say, armadillo cloak or ghostly flicker is going to get opened. Do you guys find that situation to be a positive?
I did this weird thing with my cube last night where i picked out which cards are used depending on how many players. I put 192 cards in black sleeves for 4 players (i use 16 card packs right now.) Then i picked the 48 cards to be added if there is a 5th player and put them in red sleeves. Then tje next 48 in green sleeves, the next in white, and the last in blue.
The idea is that now certain packages will show up with all the cards or not at all. For example, the 7th player set has ghostly flicker, archaeomancer, drift of phantasms, scrivener and izzet chronarch.
You could also make the sets of 48 without having them correspond with the number of players.
This does bother me a lot too, I was thinking of just making a cube big enough to support my playgroup (3-5 players so 225 cards) as oppose to a 360, that way everything is seen and drafted.
Get all the commons you have drafted in the past, or just ones from the singles box at your local store, and build what you think is cool.
Two, maybe more years ago, I built my original cube. It had random, somewhat irratic, stuff like Spike Colony in it. It was unbalanced, but it was mine.
Then I came on here and took advice, asked questions, gave opinions that may have been off-the-beaten-path; pre-Evaluate Everything.
But the cube was polished by input and understanding.
Just copying a cube is easy, direct, and probably the best way to save money.
I loved the journey to get where I am, especially understanding why certain Mechanics were better than others, or what over/under-powered looked like.
Cube is personal, the mainstays here have reached similar Cubes based off comprehension of the Pauper Cube format. If you skip that step, you shortchange the point of the Cube imo.
Get all the commons you have drafted in the past, or just ones from the singles box at your local store, and build what you think is cool.
Two, maybe more years ago, I built my original cube. It had random, somewhat irratic, stuff like Spike Colony in it. It was unbalanced, but it was mine.
Then I came on here and took advice, asked questions, gave opinions that may have been off-the-beaten-path; pre-Evaluate Everything.
But the cube was polished by input and understanding.
Just copying a cube is easy, direct, and probably the best way to save money.
I loved the journey to get where I am, especially understanding why certain Mechanics were better than others, or what over/under-powered looked like.
Cube is personal, the mainstays here have reached similar Cubes based off comprehension of the Pauper Cube format. If you skip that step, you shortchange the point of the Cube imo.
I did the exact opposite, I came here first, copied Lanxal's cube and then started adding cards I liked and now I'm sitting at 400 with almost every card that's in there feels like it belongs there. Some cards that you guys aggree with that are good and others where I just feel like they are fun to play with and exciting, more than good.
I loved the fact that I made it personal along the way
When I got the idea to make this thing, I made a spreadsheet of cards I wanted to play by going through literally every common on magiccards.info, one color and mana cost at the time. I used the cube lists here to help make the later cuts but have really enjoyed seeing how things have worked in theory and in practice, getting a feel for how the decks actually play out and pruning to make balance happen a bit more easily. It's a project but it's fun! Not that there's any "wrong" way to cube but I would feel a lot less attached to the point I've arrived at with the cube if I had just copied someone else's list. Though Runner and I seem to arrived at very similar lists.
RE: drafting an incomplete cube
I don't mind it, but if I am drafting with 6 I will be less likely to hedge towards getting one of the "archetype" specific cards and shoot for a tempo or control deck. I've intentionally kept the cube at 360 because I do like having all the decks present in the draft, and when I have 4 people drafting I do a Tenchester so we still get to see the whole thing.
Does anyone else really dislike not seeing the whole cube in a draft? I most often have 4-6 players. Imo it sucks when you're trying to draft a certain deck etc...
Thoughts?
If you are just looking to build a certain deck while you draft after only a few picks, I feel like playing with pre-made decks would be best.
Strong drafting is kinda part of cubing. Of course this is hard because you know cards A, B and C are in your cube, but who's to know if it's in your card pool for this particular draft.
I always have the mindset of "Don't choose the deck, let the deck choose you." Corny perhaps, but if one forcing trying to force izzet because you got a few cards and you're trying to draft a certain deck and it's just not working, then I think it's safe to say that one has drafted poorly.
For a simple example. I was drafting with 7 friends out of my Peasant cube. I had just been picking up red and black removal spells thinking that I would end up in black/red control (or maybe aggro, but hadn't gotten any low drop creatures yet). Around the 4th or 5th pick, 2nd pack, I got passed Bloodbraid Elf. Clear sign that the majority of the table wasn't in red/green. I promptly picked it up, and began picking up some green midrangie dudes, and ended up in full gruul.
I guess this particular example doesn't mirror what you were explaining since I wasn't trying to force red/black control, but I just picked up and recognized that red/green was open.
.. I think I may have steered the topic away from your general question. I think the best thing for me to say is that if you're trying to build a particular deck before/early in the draft, you should have premade decks to hand out.
Also, I think it's important for the guilds to do what they do best, but also be able to do other things. I've seen white/blue aggro in my cube which typically goes against what white/blue does best.
I've intentionally kept the cube at 360 because I do like having all the decks present in the draft.
There is absolutely nothing wrong with this comment and I am not at all trying to make a shot at your cube making/drafting skills, but when you say it that way, it leads me to believe that there are only 8 decks in your cube, which would quickly lead to redundant play.
Of course not every green/black midrange deck is gonna be the same. I dunno. I've maybe rambled on too much. So many tangents. Naxxramas calls.
I've intentionally kept the cube at 360 because I do like having all the decks present in the draft.
There is absolutely nothing wrong with this comment and I am not at all trying to make a shot at your cube making/drafting skills, but when you say it that way, it leads me to believe that there are only 8 decks in your cube, which would quickly lead to redundant play.
Of course not every green/black midrange deck is gonna be the same. I dunno. I've maybe rambled on too much. So many tangents. Naxxramas calls.
Yeah that was poorly phrased, I should say I like having all the decks AVAILABLE. They don't always come together but I like knowing that I can make picks to support the Ghostly Flicker that might be coming later, or that Heliod's Pilgrim/Totem-Guide Hartebeest will be fine to pick early because all 4 of the aura-based white removal spells will be present in the draft so I have a pretty good chance at picking up at least one. Stuff like that. Moving into black aggro will be fine because you know you'll have access to the cards you want for it, Aura Gnarlid will have plenty of opportunities to be more than a 3-mana 2/2. Etc, etc. I definitely see where you got that idea from what I said though, and I'm glad you brought it up because that IS something I try to watch for. If gameplay becomes too stale because there are only a certain number of supported archetypes then changes need to be made, and if I'm thinking about the cube in such a way that there are only so many archetypes available, then that too needs to change.
I was playing 4 of each pair for a while, which was fine. The problem is that after a certain point, the card quality drops off really sharply for some of the pairs, so while there might be 5 or 6 good ones in Selesnya or Gruul, Rakdos and especially Boros has to start playing some pretty bad cards. I don't think there's anything wrong with playing a good number of multicolor cards but know that the pairs will start being quite imbalanced as the number you include goes up.
Check prices in a search engine like SCG, set them to $0.99 as the max, then build in Cube Tutor if you di not wanna waste money.
However, if your LGS has a bulk bin with a deal for larger buys, then go for it.
As for Hall of Shame Pauper, just hit Al's project.
Personally I have Vanguards, Planechase, and Hero's Path for altering my Cubing.
I also started, and gave up on, a Portal-ish Intro Cube with 'French' Vanilla and simplier cards. But it is rather mundane and I seldom teach people to play MtG or Draft, so...
For everyone that is interested in new draft systems, I'm actually working on a way to exclude mana screw and mana flood from magic, at least cube intern. My system is actually only tested with my pauper cube so far and worked really well already. For everyone, who is interested, here is the LINK.
P.S.: If you tested this system, please give me a review in the thread, what could be improved, since it's still in the beta phase.
There's a format called Battle Box/Danger Room that was made to prevent mana screw/flood. You could always try their system into cube.
Unless it also does something else, LD is rarely good. You don't get a critical mass to forever keep them off mana.
The destroy a land and nobody can block card is kind of interesting. So is the usual aftershock and friends. Fissure too.
Sinkhole is the exception, I guess, because it's pretty brutal to kill their first turn land and it causes them to scoop if they kept a 1-3 land hand and don't draw any mana.
Tectonic Rift costs 4 mana, though. You're really not gaining much tempo at that point when you're destroying their land. I also figured that maybe since the karoos are so popular that they might gain value.
If you want that kind of punishing effect for karoos you can get it in ways that aren't blanks in the later stages of the game- stuff like Boomerang and especially Temporal Spring are still incredibly punishing for the player with an early bounceland but the cards also do something else when you need them to.
Been opening up some M15 and I'm wondering if people have tried/liked any of these?:
Generator Servant: I like the idea of having a decent body that beats alright on curve that can later pump out a hasted Blastoderm, or (even later) fuel a big Fireball of some kind.
Scrapyard Mongrel: I'm running a lot of artifacts. I could see him maybe replacing Gorehorn Minotaurs? I mean, they're both sort of "build-around" cards (though obviously Mongrel is slightly moreso), but trample is awesome, and it's not that hard to get a couple of artifacts in your deck I don't think? Ramping him turn 3 off of a Signet would be fantastic, or giving him something to hold. I'm not sure about this one. I also just like the flavour.
Been opening up some M15 and I'm wondering if people have tried/liked any of these?:
Generator Servant: I like the idea of having a decent body that beats alright on curve that can later pump out a hasted Blastoderm, or (even later) fuel a big Fireball of some kind.
Scrapyard Mongrel: I'm running a lot of artifacts. I could see him maybe replacing Gorehorn Minotaurs? I mean, they're both sort of "build-around" cards (though obviously Mongrel is slightly moreso), but trample is awesome, and it's not that hard to get a couple of artifacts in your deck I don't think? Ramping him turn 3 off of a Signet would be fantastic, or giving him something to hold. I'm not sure about this one. I also just like the flavour.
I like Generator Servant for the reasons you mentioned. It's just such a scary card to see on the other side of the table.
Not even a little bit interested in Scrapyard Mongrel. It's still an X/3 for four so it gets traded with fairly efficiently by a solid number of cards and it's going to be unactivated sometimes.
Triplicate Spirits is good but not great like it is in M15 limited. It does a lot on both offense and defense.
Pilgrim is a solid card in my cube. No complaints so far from me.
Thanks a lot! I must have just missed that thread. Thanks for the input!
Removal Auras there's a bunch: Bonds of Faith, Pacifism, Temporal Isolation, Faith's Fetters, Recumbent Bliss, Arrest, Bound in Silence, Cage of Hands, Hobble, Narcolepsy, Claustrophobia, Stab Wound, Dead Weight, Utopia Vow, Curse of Chains and Pillory of the Sleepless.
For pump Auras, it's a bit more limited, most are in green, but: Hyena Umbra, Empyrial Armor, Brilliant Halo, Mark of the Vampire, Madcap Skills, Rancor, Elephant Guide, Feral Invocation, Moldervine Cloak, Savage Silhouette, Trollhide, Snake Umbra, and Armadillo Cloak.
Wow that is a lot! My next question would be how many auras do you think you would need to support playing Heliod's Pilgrim in a cube? I'm considering her for mine, though its not pauper.
Pilgrim is awesome. In real cubes you have stuff like Three Dreams, but there's very few quality tutors in pauper. And most white removal in pauper is auras.
So apparently Battle Screech was reprinted at common in VMA. Isn't it kind of super awesome?
So I've just decided to jump into Pauper yesterday and started going through my stacks of cards. I'm wondering if there's a restriction on how far in the past of magics History I should go? I have tons of older stuff, and that's what I started with pulling, but a lot of the cards break the color pie in half and am wondering if that's okay for Pauper? (In people opinions?) I also plan to make a pretty large pool (700+), wondering what, if any, amount of redundancy I should have? Is Dark Banishing, Doom Blade, Murder, Terror too much? I figure with such a high number, redundancy wouldn't be so bad.
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I would link, but I only have my Artifact themed Cube listed there, and it is outdated.
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Honestly with gates, karoos and signets you can run as much gold as you want. Plus there's borderposts and 5c fixing like prophetic prism, evolving wilds etc
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
I did this weird thing with my cube last night where i picked out which cards are used depending on how many players. I put 192 cards in black sleeves for 4 players (i use 16 card packs right now.) Then i picked the 48 cards to be added if there is a 5th player and put them in red sleeves. Then tje next 48 in green sleeves, the next in white, and the last in blue.
The idea is that now certain packages will show up with all the cards or not at all. For example, the 7th player set has ghostly flicker, archaeomancer, drift of phantasms, scrivener and izzet chronarch.
You could also make the sets of 48 without having them correspond with the number of players.
Thoughts?
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
Get all the commons you have drafted in the past, or just ones from the singles box at your local store, and build what you think is cool.
Two, maybe more years ago, I built my original cube. It had random, somewhat irratic, stuff like Spike Colony in it. It was unbalanced, but it was mine.
Then I came on here and took advice, asked questions, gave opinions that may have been off-the-beaten-path; pre-Evaluate Everything.
But the cube was polished by input and understanding.
Just copying a cube is easy, direct, and probably the best way to save money.
I loved the journey to get where I am, especially understanding why certain Mechanics were better than others, or what over/under-powered looked like.
Cube is personal, the mainstays here have reached similar Cubes based off comprehension of the Pauper Cube format. If you skip that step, you shortchange the point of the Cube imo.
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
When I got the idea to make this thing, I made a spreadsheet of cards I wanted to play by going through literally every common on magiccards.info, one color and mana cost at the time. I used the cube lists here to help make the later cuts but have really enjoyed seeing how things have worked in theory and in practice, getting a feel for how the decks actually play out and pruning to make balance happen a bit more easily. It's a project but it's fun! Not that there's any "wrong" way to cube but I would feel a lot less attached to the point I've arrived at with the cube if I had just copied someone else's list. Though Runner and I seem to arrived at very similar lists.
RE: drafting an incomplete cube
I don't mind it, but if I am drafting with 6 I will be less likely to hedge towards getting one of the "archetype" specific cards and shoot for a tempo or control deck. I've intentionally kept the cube at 360 because I do like having all the decks present in the draft, and when I have 4 people drafting I do a Tenchester so we still get to see the whole thing.
Level 1 Judge
Strong drafting is kinda part of cubing. Of course this is hard because you know cards A, B and C are in your cube, but who's to know if it's in your card pool for this particular draft.
I always have the mindset of "Don't choose the deck, let the deck choose you." Corny perhaps, but if one forcing trying to force izzet because you got a few cards and you're trying to draft a certain deck and it's just not working, then I think it's safe to say that one has drafted poorly.
For a simple example. I was drafting with 7 friends out of my Peasant cube. I had just been picking up red and black removal spells thinking that I would end up in black/red control (or maybe aggro, but hadn't gotten any low drop creatures yet). Around the 4th or 5th pick, 2nd pack, I got passed Bloodbraid Elf. Clear sign that the majority of the table wasn't in red/green. I promptly picked it up, and began picking up some green midrangie dudes, and ended up in full gruul.
I guess this particular example doesn't mirror what you were explaining since I wasn't trying to force red/black control, but I just picked up and recognized that red/green was open.
.. I think I may have steered the topic away from your general question. I think the best thing for me to say is that if you're trying to build a particular deck before/early in the draft, you should have premade decks to hand out.
Also, I think it's important for the guilds to do what they do best, but also be able to do other things. I've seen white/blue aggro in my cube which typically goes against what white/blue does best. There is absolutely nothing wrong with this comment and I am not at all trying to make a shot at your cube making/drafting skills, but when you say it that way, it leads me to believe that there are only 8 decks in your cube, which would quickly lead to redundant play.
Of course not every green/black midrange deck is gonna be the same. I dunno. I've maybe rambled on too much. So many tangents. Naxxramas calls.
Yeah that was poorly phrased, I should say I like having all the decks AVAILABLE. They don't always come together but I like knowing that I can make picks to support the Ghostly Flicker that might be coming later, or that Heliod's Pilgrim/Totem-Guide Hartebeest will be fine to pick early because all 4 of the aura-based white removal spells will be present in the draft so I have a pretty good chance at picking up at least one. Stuff like that. Moving into black aggro will be fine because you know you'll have access to the cards you want for it, Aura Gnarlid will have plenty of opportunities to be more than a 3-mana 2/2. Etc, etc. I definitely see where you got that idea from what I said though, and I'm glad you brought it up because that IS something I try to watch for. If gameplay becomes too stale because there are only a certain number of supported archetypes then changes need to be made, and if I'm thinking about the cube in such a way that there are only so many archetypes available, then that too needs to change.
Level 1 Judge
Level 1 Judge
However, if your LGS has a bulk bin with a deal for larger buys, then go for it.
As for Hall of Shame Pauper, just hit Al's project.
Personally I have Vanguards, Planechase, and Hero's Path for altering my Cubing.
I also started, and gave up on, a Portal-ish Intro Cube with 'French' Vanilla and simplier cards. But it is rather mundane and I seldom teach people to play MtG or Draft, so...
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
There's a format called Battle Box/Danger Room that was made to prevent mana screw/flood. You could always try their system into cube.
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
The destroy a land and nobody can block card is kind of interesting. So is the usual aftershock and friends. Fissure too.
Sinkhole is the exception, I guess, because it's pretty brutal to kill their first turn land and it causes them to scoop if they kept a 1-3 land hand and don't draw any mana.
Level 1 Judge
Generator Servant: I like the idea of having a decent body that beats alright on curve that can later pump out a hasted Blastoderm, or (even later) fuel a big Fireball of some kind.
Scrapyard Mongrel: I'm running a lot of artifacts. I could see him maybe replacing Gorehorn Minotaurs? I mean, they're both sort of "build-around" cards (though obviously Mongrel is slightly moreso), but trample is awesome, and it's not that hard to get a couple of artifacts in your deck I don't think? Ramping him turn 3 off of a Signet would be fantastic, or giving him something to hold. I'm not sure about this one. I also just like the flavour.
Triplicate Spirits: Spectral Procession is awesome. But is expensive/tempo-losing Spectral Procession awesome in a less-powerful (pauper) cube format?
Heloid's Pilgrim: Hartebeest is an excellent card, for sure. But he has a nice, big butt. Pilgrim is tiny. Not sure how I feel about this, either.
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
Thanks a lot! I must have just missed that thread. Thanks for the input!
Wow that is a lot! My next question would be how many auras do you think you would need to support playing Heliod's Pilgrim in a cube? I'm considering her for mine, though its not pauper.
My 360 Pauper Cube
CubeTutor
My 360 Core Set Cube
CubeTutor
So apparently Battle Screech was reprinted at common in VMA. Isn't it kind of super awesome?
Level 1 Judge