Check the Wizards visual spoiler, that's been entered in error.
As far as Perilous Research goes, it might be better to just have a Divination in a flooded situation so you can save those islands for Capsize or whatnot, even though instant is great. But what do you cut at 360? I don't like it so much without damage on the stack.
FWIW, Test of Faith has been fun in peasant. It's only just recently been pushed out of my 360 peasant cube (Embolden and Harm's Way are generally better, so ToF was getting sideboarded a lot recently), but I'd bring it back in if I ever expand.
Test of Faith - Damage prevention is awesome, and I can see this helping those random 2/2's and 2/3's get that much more scary.
Otherworldly Journey - I run a bounce & blink subtheme in white and blue so this fits SO perfectly.
Perilous Research - Instant speed draw two? Yes please. Time will tell if this is a card that needs more behind it to make work though.
Syphon Life - Control might like this? I dunno but another card (this time in black) that uses extra lands is a biggie in my book. Thinking of adding in Raven's Crime also with this one too...
Warren Weirding - I only have 9 Goblin's in my Cube (Why oh why is Rakdos Shred-Freak not a Goblin?!) but this is a card I'd bring in if Hexproof really turned into a thing.
Moldervine Cloak - We've all read or said something about this, and I've been convinced of it's potential power. I personally equate the dredge2 of this card to Merfolk Looter's ability. I think it was Tom Martel or maybe Marshall Sutcliffe that said you loot if you don't have what you want in hand, or there's nothing better on board.
Walker of the Grove - Like I said I run a blink and bounce theme in blue and white (with the typical graveyard theme in black) so this is a card is a surefire STAPLE in my cube. Undying Evil and Cloudshift are add-ins with this.
Yeah, Carom has been surprisingly good over here. The draw means that it always has a relevant effect that's not terrible. It might be worth keeping in a little longer but next to the Journey and the Test, I'm not sure we have the room anymore.
Ok, Ill have a look.
How good is lifegain? In particular the new guy from M14
W, 1/1, T: Gain 1 Life
I know Pristine Talisman is an amazing pick and this is a lot worse, but seems like if it sticks it could be solid. thoughts?
Doesn't seem good enough to me. Talisman is fine because it gains life while doing something else, something kind of important. Occasionally attacking for one or gaining one life is just too low impact imo.
Speaking of M14, I am interested in this dude: Trained Condor2U Creature - Bird
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2/1
I'm all about more ways to get a Ninja flying and this has a benefit of being an actual card by itself, unlike poor little Wingcrafter, whom I do love. I like how you can change who the bird is dragging along each turn, based on board-state. Not sure what I'd cut, but it's interesting.
It's not often a 3-for-1 but it 2-for-1's fairly regularly, just making it so your 3/3 just beats their 3/3 or just saving a dude from red removal, and then drawing a card. Every so often you get to ping something as well and it's a blowout.
Haven't played with carom, but it looks identical to aggressive urge 95% of the time, which is a decent card but not one that shows up in many cubes. Maybe the effect is better in white, or more of us should be using aggressive urge...?
Doesn't seem good enough to me. Talisman is fine because it gains life while doing something else, something kind of important. Occasionally attacking for one or gaining one life is just too low impact imo.
Speaking of M14, I am interested in this dude: Trained Condor2U Creature - Bird
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2/1
I'm all about more ways to get a Ninja flying and this has a benefit of being an actual card by itself, unlike poor little Wingcrafter, whom I do love. I like how you can change who the bird is dragging along each turn, based on board-state. Not sure what I'd cut, but it's interesting.
Yeah thoguht so.
Ooh I do like the look of that, defintiely worth considering.
What about the new gravedigger?
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Currently Playing: WUModern Second Sunrise Wizard's Ruined Me WUBModern Teachings <- Current Favourite WUBRGPauper Cube
I prefer Guided Strike, that has a better chance to save your creature, kill a bigger creature in combat and make card advantage that way.
I think Carom has shown itself to be a lot more versatile and with a greater potential for blow-outs (the rare 3-for-1) than the Strike. Burn is highly relevant and Carom is often a great answer to it.
I don't think the Condor, Corpse Hauler, or Elvish Mystic are mediocre.
Condor might not be wanted for every cube, but for those that are looking for a slightly more aggressive blue should definitely consider this. I mostly just like flying Ninjas, so that's why it gets consideration from me.
Corpse Hauler is yet anther way to support the dead dog/rock deck I'm going for, so I am excited for this one. That and it swings for two early, unlike Gravedigger.
I like corpse hauler for B/X recursion as its one of my favorite things to draft but I'm not sure if I should add it. I already run 12 black recursion spells including undertaker which I believe is better late game and is also a 2 drop. I will probably test it so see what happens though.
I think that hauler is better than cadaver imp, for sure, because it's a creature that comes out on curve and the body is actually relevant - when the imps come down at about turns 5-6, their body is pretty unimpressive. It's not an amazing card, and black 2 drops are pretty great, but it's certainly cubable.
I'd probably cut Blind Creeper - though some people like that card a lot, and it's been ages since I've played with it... Though any of those cards are a fine cut, really. The replica is the best, but still unexciting.
I mean seems more OP than any other deck you could make out of a pauper cube for multiplayer. I'm pretty sure Extort is as good as it gets for pauper multiplayer.
I'm thinking on supporting combo in my cube. Is there a cubelist already, who supports combo?
Empty the Warrens, Grapeshot, Temporal Fissure (combined with rituals, cost reducer etc).
I just want to know if this works out good or is a corner case to draft
I support combo in my cube. Go ahead and take a peek.
The point of that comment was that it's more OP than anything else you could make for multiplayer out of a pauper cube and not that you were going to instagib 3 players like in some try hard combo edh game. Nothing in pauper cube could come closer to outright winning you a multiplayer game than netting a 6 life advantage for one mana. Not even the most broken of cards in pauper could compare to kingpin's pet or syndic of tithes in term of multiplayer power. Sprout Swarm, Capsize, and Guardian of the Guildpact look useless compared to any extort common in pauper cube.
Oh ok...totally embarrassing but I had no idea what Archenemy was...rofl. Totally fine if it was supposed to be a 3v1. I thought this was like a free for all sort of thing.
So in 360 if I doubled up on guildgates would those citp 2/4 dudes from dragon's maze be good?
I don't feel like there are enough Gates to make it Cube viable. If you go that route and don't get there, then what? You've picked 1-5 Pillarfield Oxen and gotten some mediocre color fixing out of it. If you double up on the gates, then you're breaking out of one of the core concepts of Cube, aren't you?.
360 with 2x gates could be enough for the non-red gatekeepers, but they're not really interesting enough to warrant such a change IMO. I'd personally only break rules like that to include interesting cards and archetypes, not just play some gatekeepers.
Check the Wizards visual spoiler, that's been entered in error.
As far as Perilous Research goes, it might be better to just have a Divination in a flooded situation so you can save those islands for Capsize or whatnot, even though instant is great. But what do you cut at 360? I don't like it so much without damage on the stack.
G Omnath, Locus of Mana G
=CUBE=
Pauper {360} 2013 REVIVAL UPDATE
Very cool stuff. Something to consider anyhow.
I have no time to get into it, but in all probability I will be playing with/testing the following cards:
Moldervine Cloak
Imperiosaur
Perilous Research, because why not?
Syphon Life, since my playgroup loves lifegain (I don't even know why). It probably is good enough for the cube but I have my doubts.
Walker of the Groves, since big finishers are a rare commodity here.
Test of Faith and Otherworldly Journey seem too fun to pass up. I have to expect that Guided Strike or Carom will have no chance of making into my cube now that these are available to us.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Test of Faith - Damage prevention is awesome, and I can see this helping those random 2/2's and 2/3's get that much more scary.
Otherworldly Journey - I run a bounce & blink subtheme in white and blue so this fits SO perfectly.
Perilous Research - Instant speed draw two? Yes please. Time will tell if this is a card that needs more behind it to make work though.
Syphon Life - Control might like this? I dunno but another card (this time in black) that uses extra lands is a biggie in my book. Thinking of adding in Raven's Crime also with this one too...
Warren Weirding - I only have 9 Goblin's in my Cube (Why oh why is Rakdos Shred-Freak not a Goblin?!) but this is a card I'd bring in if Hexproof really turned into a thing.
Moldervine Cloak - We've all read or said something about this, and I've been convinced of it's potential power. I personally equate the dredge2 of this card to Merfolk Looter's ability. I think it was Tom Martel or maybe Marshall Sutcliffe that said you loot if you don't have what you want in hand, or there's nothing better on board.
Walker of the Grove - Like I said I run a blink and bounce theme in blue and white (with the typical graveyard theme in black) so this is a card is a surefire STAPLE in my cube. Undying Evil and Cloudshift are add-ins with this.
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I don't have a copy nor an easy way to get one, but how has Carom played out for you? Is it often a 3v1?
WUModern Second SunriseWizard's Ruined MeWUBModern Teachings <- Current Favourite
WUBRGPauper Cube
Currently Building:
R Modern Burn
All hail Grand Comrade Storm Crow!
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
How good is lifegain? In particular the new guy from M14
W, 1/1, T: Gain 1 Life
I know Pristine Talisman is an amazing pick and this is a lot worse, but seems like if it sticks it could be solid. thoughts?
WUModern Second SunriseWizard's Ruined MeWUBModern Teachings <- Current Favourite
WUBRGPauper Cube
Currently Building:
R Modern Burn
All hail Grand Comrade Storm Crow!
Doesn't seem good enough to me. Talisman is fine because it gains life while doing something else, something kind of important. Occasionally attacking for one or gaining one life is just too low impact imo.
Speaking of M14, I am interested in this dude:
Trained Condor 2U
Creature - Bird
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2/1
I'm all about more ways to get a Ninja flying and this has a benefit of being an actual card by itself, unlike poor little Wingcrafter, whom I do love. I like how you can change who the bird is dragging along each turn, based on board-state. Not sure what I'd cut, but it's interesting.
Haven't played with carom, but it looks identical to aggressive urge 95% of the time, which is a decent card but not one that shows up in many cubes. Maybe the effect is better in white, or more of us should be using aggressive urge...?
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Yeah thoguht so.
Ooh I do like the look of that, defintiely worth considering.
What about the new gravedigger?
WUModern Second SunriseWizard's Ruined MeWUBModern Teachings <- Current Favourite
WUBRGPauper Cube
Currently Building:
R Modern Burn
All hail Grand Comrade Storm Crow!
I think Carom has shown itself to be a lot more versatile and with a greater potential for blow-outs (the rare 3-for-1) than the Strike. Burn is highly relevant and Carom is often a great answer to it.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Master of Diversion
Messenger Drake
Seacoast Drake
Trained Condor
Corpse Hauler
Minotaur Abomination
Marauding Maulhorn
Elvish Mystic
Hunt the Weak
Rumbling Baloth
All pretty mediocre.
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
Condor might not be wanted for every cube, but for those that are looking for a slightly more aggressive blue should definitely consider this. I mostly just like flying Ninjas, so that's why it gets consideration from me.
Corpse Hauler is yet anther way to support the dead dog/rock deck I'm going for, so I am excited for this one. That and it swings for two early, unlike Gravedigger.
And Mystic is a mana elf.
The question is that is the Hauler better than just Cadaver Imps?
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
I'd probably cut Blind Creeper - though some people like that card a lot, and it's been ages since I've played with it... Though any of those cards are a fine cut, really. The replica is the best, but still unexciting.
Draft it on Cubetutor!
I support combo in my cube. Go ahead and take a peek.
I've got Empty the Warrens, Grapeshot, and Temporal Fissure supported by a number of cards (I think Nightscape Familiar and Goblin Electromancer might be the two linchpins to making that combo work).
I also run Midnight Guard & Presence of Gond because it's simple, fantastic, and both cards are okay on their own (though way way weaker).
The point of that comment was that it's more OP than anything else you could make for multiplayer out of a pauper cube and not that you were going to instagib 3 players like in some try hard combo edh game. Nothing in pauper cube could come closer to outright winning you a multiplayer game than netting a 6 life advantage for one mana. Not even the most broken of cards in pauper could compare to kingpin's pet or syndic of tithes in term of multiplayer power. Sprout Swarm, Capsize, and Guardian of the Guildpact look useless compared to any extort common in pauper cube.
I don't feel like there are enough Gates to make it Cube viable. If you go that route and don't get there, then what? You've picked 1-5 Pillarfield Oxen and gotten some mediocre color fixing out of it. If you double up on the gates, then you're breaking out of one of the core concepts of Cube, aren't you?.
My $.02
Draft it on Cubetutor!