I mean you need way more than one white 2-drop, so Soltari Trooper being great isn't much of an argument against Gust Walker.
The number of creatures that can successfully block a 3/3 flyer is just absurdly low
Sorry for double posting, but I felt like this belonged in a different post, than my changelog.
The main problem of Gust Walker is, that it is either just a bear or a 3/3 flyer, that can only attack every second turn, also it can never block flyers by itself.
One more thought -- Falkenrath Noble seems like easy 'staple' status -- I haven't played with it in Pauper since MM3 came out, but in Peasant experience it's miles ahead of the likes of Vulturous Aven and Okiba-Gang (which are currently ranked as 'staples').
One more thought -- Falkenrath Noble seems like easy 'staple' status -- I haven't played with it in Pauper since MM3 came out, but in Peasant experience it's miles ahead of the likes of Vulturous Aven and Okiba-Gang (which are currently ranked as 'staples').
I support this. The Noble is the black Mulldrifter (not saying is as powerful, but in the context of black).
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My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Simplifying Gust Walker to 1.5 damage per turn doesn't really add up as it is never that simple and having a 3/3 flapper attacking has a lot of utility compared to a 2/1. There are often a lot of 1 or 2 power reach defenders floating about in a lot of cubes.
I don't run the Soltari Trooper as I have shadow in the un-interactive category of cards that aren't super fun to play against.
also
MM
pitfall trap borderline/bad way too situative
gnawing zombie cubable. in response to things you can sac and grind out games. also decent stats
mortician beetle borderline. its an archetype card
AKH
Winged Shepherd borderline. cycling for 1 is good enough
Aven Initiate borderline simply not good enough
Horror of the Broken Lands borderline to cubable. its good enough on its own. wtf
Splendid Agony horrible. useless card in cubes
Tattered Mummy bad
Wasteland Scorpion borderline. id never run it
Blazing Volley bad. we have it as an instant
Pathmaker Initiate borderline. good enough stats and good effect
Hooded Brawler borderline. green can do better
Initiate's Companion borderline. 3/1 for 2 is still strong
Naga Vitalist bad. nope
its kinda sad to see that none of my suggestions on the latest evaluations have been taken into account. the ratings are a total mess now and completely inconsistent.
cubable: Quarry Hauler: The body is just not big enough and the ability is useless most of the time.
borderline: Wildheart Invoker: 4/3 bodies are Ok for cc4 and the ability can be very interesting later, but cc8 is a lot and a simple 4/3 body isn't very interesting.
the invoker is a great manasink and hauler does nothing most of the time.
and while whites 3/1 are cubable or even staple
"A 3/1 Vanills for 2 is good, with an upside, cards like these become insane" "3 power for 2 mana is a fair deal. These guys can race on curve and are still relevant blockers in the later stages of the game or for control decks."
since there is no response on my last post, my suggestion would be a total re-evaluation of the cards with the new categories Staple, Cubable, Borderline, Bad and Archetype while trying to be consistent.
So we could simply start with white 1-drops and the move to the 2-drops and so on. the peasant community did this as well if ive seen it right. that way we also would have an active thread to discuss some underplayed cards as well.
Interested?
Sorry, I didn't see the initial post. Pouncing Cheetah and Quarry Hauler clearly slipped in the wrong categories when I inserted them into the posts. That sometimes happens. I'm sorry for that. May be Al can edit those into the right categories.
We
About Inititate's companion. Yes, the same card in white is cubeable. But it's wight. Green has better two-drops than this. We have
Acridian is okay in tempocubes like mine. I probably wouldnt run it in slower ones. borderline
Garruks Companion is outclassed by Terrain Elemental and was overrated before. Double green makes it hard to cast turn2 and toughness 2 trades with onedrops nowadays. Card is borderline now.
Seedsculptor is a bad card and id never run it. Its a pure archtype card for counter matters. borderline at best
Wandering Wolf is also bad with a toughness of one and an archetype card for aura. borderline
Werebear is pretty horrible and definitely overrated by a margin. Its fragile and threshold only works in dedicated cubes. borderline to bad.
The Companion might get rated one tier lower because green usually has the best creatures, but then it still ends in borderline. (where it definitely belongs)
Also its about the commentation, the whole evaluation is outdated by now, so it makes sense to reboot it in the community.
Invoker is fine at borderline, but so is the Hauler
I don't think the category "archetype" is necesary.
Stapple is 'gets in unless very specific reason'
Cubable is 'can get in or out'
Borderline is 'gets out unless very specific reason'
Bad is 'always out'
Archetype is a subset of Borderline under this definition.
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My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Hey. Been a while. The forums till lag like a mo'fo on my phone.
I would suggest: Classification- (Archetype) for Archetype cards. Also I tried at reboot before, good luck on getting help. This is a rather small community that infrequently chimes sans spoiler season
Could we just change Borderline to Archetype, and push the non-archetype borderline cards to Bad. I figure if people are going to be running subpar pet cards simply because they're pet cards then they don't really need to be brought into consideration on a list, they can just be included at a player's discretion. For example, Master Decoy is currently listed as borderline, but there are already cards that are better than it (Squall Drifter, Gideon's Lawkeeper). That makes me consider Master Decoy "BAD" but I run it anyway because I want a guy riding a zebra unicorn in my cube (Tempest Version).
the nature of borderline cards is that they become cubable or even staple in the right meta. thus theyre pretty likely to be archetype cards, but not neccessarily. master decoy for example is much better than lawkeeper if you include a lot of effects that deal one damage. also there is a big difference between boderline and bad, since bad cards you probably never run and borderline cards can be pet cards or included to freshen up the cube experience.
but yeah, its probably fine to tag archetype cards with a (*) and just put them into borderline.
I evaluated Hour of Devastation, have fun discussing:
Act of Heroism: Borderline. Very situational combat trick. It can ruin your opponent or do nothing.
Aven of enduring Hope: Borderline. Common Angel of Mercy. Unfortunately, on mana cost of 5, there are too much better competitors.
Dauntless Aven: Borderline. A 2/1 with pseudo-vigilance, that can pass it to other creatures is okay, but CMC 3 has a lot of creatures and this is not one of the best.
Disposal Mummy: Borderline. The body is underwhelming and exiling cards from a graveyard isn't that relevant in most cubes.
Solitary Camel: Bad. This is really good with deserts, but without it is just useless.
Steadfast Sentinel: Borderline. A 2/3 for 4 with Vigilance is not really good. The upside is, you can bring it back as a 4/4 later in the game, when you have a lot of lands.
Firebrand Archer: Borderline. This is a really aggressive creature, that can force some damage through, but it dies way too easy with just 1 toughness.
Frontline Devastator: Cubeable. A 3/3 for 4, that can get pumped and forces at least 2 damage through, is great for aggressive decks.
Gilded Cerodon: Borderline. This is really good with the right support, but almost useless without.
Granitic Titan: Cubeable. A big creature with evasion, that can be cycled in the early game is decent.
Khenra Scrapper: Cubeable/Staple(?). A cousin of Brazen Wolves. It is more flexible and has evasion, but the flexibility comes with a price.
Puncturing Blow: Borderline. Considering, that the exiling clause is irrelevant in most pauper cubes, this is a strictly worse Lightning Blast.
Thorned Moloch: Borderline. Prowess isn't a good enough evasion and the restriction of first strike is just too high, to be included in most cubes. But at least, the abilites aren't useless.
Ambuscade: Staple. This card is simply nuts. The fact it's instant speed and the other creature doesn't strike back, makes this often a 2-for-1 or removes a blocker before the buffed creature hits the opponent.
Beneath the Sands: Borderline. Rampant Growth for 1 mana more is bad, but the fact you can cycle it, if not needed anymore makes it at least interesting.
Question, that came up to me, while I did that. What about cards, that are slightly worse than a new card, but the new card is just not good enough to be a higher category. Should we switch that to one category lower? Example would be Vulpine Goliath vs. Colassal Dreadmaw
as you guys noticed im currently working on a system to categorize cards better and i hope we can decide in the end which evaluation hits it better.
that said, i dont agree with most of the ratings because an on curve card with no relevant upsides is bad and not borderline like Disposal Mummy or Aven Reedstalker (borderline at best)l, while above curve cards get rated bad God-Pharaoh's Faithful and Lurching Rotbeast and so on. One of the reasons i rework all ratings again.
I noticed Humphrey, but as I started reading yours I noticed that it still in progress, so I think that we can keep comenting on this one until your is ready and we can state our opinions on that one.
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My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Can you give me at least some reasoning, so I cn think about it to eventually change my mind? No offense, I really appreciate your opinion, but it is hard to work with "I think it's borderline", if there is no reasoning behind it.
Frontline Devastator's 3/3 is a little lackluster for a 4 drop. It doesn't have haste and the firebreathing ability is a bad one. 2 mana per damage is not a good equation to me.
Regarding Granitic Titan, compare it to Wayward Giant. I think that 5 thoughness is better than 5 power, because to kill your creature in combat they need a bear and a giant. And I'm not sure cycling pays for the additional R.
Bitterbow Sharpshooters is one of the best green 5 drops. Vigilance is very powerful on a body that size and green really needs the protection against flyers. The spider was already a stapple to my eyes, and I think that most people here had it on their cubes and never thought about removing it. And the sharpshooter is easier to cast.
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Holiday Armadillo... Cloak
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
I agree with Frontline Devastator being borderline
A CC4 3/3 is vanilla stats (Hill Giant), so nothing to see here.
"Costly firebreathing" is nice and definitely makes it borderline itself. (Potential 5/3 or better). Afflict on the other side is just a minor bonus and trample would fit the card much better. So I dont think that pushes the card into cubable.
Bitterbow Sharpshooter. A 4/4 for 4G is already slightly above curve. Vigilance is just a minor bonus, but with reach its one of the few creatures able to trade Illusionary Forces or Errant Ephemeron. Statwise id rate it on the edge to staple, but probalby only give it cubable, because its outclassed by Nessian Asp
Frontline Devastator's 3/3 is a little lackluster for a 4 drop. It doesn't have haste and the firebreathing ability is a bad one. 2 mana per damage is not a good equation to me.
Regarding Granitic Titan, compare it to Wayward Giant. I think that 5 thoughness is better than 5 power, because to kill your creature in combat they need a bear and a giant. And I'm not sure cycling pays for the additional R.
Bitterbow Sharpshooters is one of the best green 5 drops. Vigilance is very powerful on a body that size and green really needs the protection against flyers. The spider was already a stapple to my eyes, and I think that most people here had it on their cubes and never thought about removing it. And the sharpshooter is easier to cast.
Actually. if I flip through the cubeable creatures, most of the red 4 drops are 3/3 or lower with upside or bigger with a downside (things like Coal Stoker, Ill-tempered cyclops or Marauding Maulhorn. So I think, Cubeable fits right in there. Especially because it has pseudo-evasion.
Granitic Titan isn't to compare with something. Wayward giant has the power nad toughness switched. But I can see your point. I compared it to Tenement Crasher, which is listed at Cubeable at the moment. So, I guess, if we decide Titan should be borderline, we should switch the crasher as well.
The number of creatures that can successfully block a 3/3 flyer is just absurdly low
Changelog #2: Community evaluation considered and evaluation edited.
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Level 2 Judge
Sorry for double posting, but I felt like this belonged in a different post, than my changelog.
The main problem of Gust Walker is, that it is either just a bear or a 3/3 flyer, that can only attack every second turn, also it can never block flyers by itself.
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Level 2 Judge
I support this. The Noble is the black Mulldrifter (not saying is as powerful, but in the context of black).
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Changed Gust Walker to Cubeable. I'm not convinced it should be a staple yet. But I'm also not sold on Mistral Charger being a staple.
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Level 2 Judge
I don't run the Soltari Trooper as I have shadow in the un-interactive category of cards that aren't super fun to play against.
My singleton Masters Cube
also
MM
pitfall trap borderline/bad way too situative
gnawing zombie cubable. in response to things you can sac and grind out games. also decent stats
mortician beetle borderline. its an archetype card
AKH
Winged Shepherd borderline. cycling for 1 is good enough
Aven Initiate borderline simply not good enough
Horror of the Broken Lands borderline to cubable. its good enough on its own. wtf
Splendid Agony horrible. useless card in cubes
Tattered Mummy bad
Wasteland Scorpion borderline. id never run it
Blazing Volley bad. we have it as an instant
Pathmaker Initiate borderline. good enough stats and good effect
Hooded Brawler borderline. green can do better
Initiate's Companion borderline. 3/1 for 2 is still strong
Naga Vitalist bad. nope
T2 powpercube Value https://cubecobra.com/cube/list/37t
examples: green 4 drops.
Pouncing Cheetah - not even a 4 drop
cubable: Quarry Hauler: The body is just not big enough and the ability is useless most of the time.
borderline: Wildheart Invoker: 4/3 bodies are Ok for cc4 and the ability can be very interesting later, but cc8 is a lot and a simple 4/3 body isn't very interesting.
the invoker is a great manasink and hauler does nothing most of the time.
and while whites 3/1 are cubable or even staple
"A 3/1 Vanills for 2 is good, with an upside, cards like these become insane" "3 power for 2 mana is a fair deal. These guys can race on curve and are still relevant blockers in the later stages of the game or for control decks."
the same card in green:
Initiate's Companion: Bad. The effect is weak and it dies to everything.
wtf. card is basically a 3/1 vigilance for 2 with the option to untap exert creatures or other relevant stuff.
i could probably go on and go on, since the initial ratings of the last sets were all over the place and most of the time strictly overrated.
T2 powpercube Value https://cubecobra.com/cube/list/37t
So we could simply start with white 1-drops and the move to the 2-drops and so on. the peasant community did this as well if ive seen it right. that way we also would have an active thread to discuss some underplayed cards as well.
Interested?
T2 powpercube Value https://cubecobra.com/cube/list/37t
We
About Inititate's companion. Yes, the same card in white is cubeable. But it's wight. Green has better two-drops than this. We have
for example, I consider them all to be better.
The Invoker may be good, but 8 IS a lot. I don't think it is a great manasink. A okayish maybe, but not great.
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Level 2 Judge
Garruks Companion is outclassed by Terrain Elemental and was overrated before. Double green makes it hard to cast turn2 and toughness 2 trades with onedrops nowadays. Card is borderline now.
Seedsculptor is a bad card and id never run it. Its a pure archtype card for counter matters. borderline at best
Wandering Wolf is also bad with a toughness of one and an archetype card for aura. borderline
Werebear is pretty horrible and definitely overrated by a margin. Its fragile and threshold only works in dedicated cubes. borderline to bad.
The Companion might get rated one tier lower because green usually has the best creatures, but then it still ends in borderline. (where it definitely belongs)
Also its about the commentation, the whole evaluation is outdated by now, so it makes sense to reboot it in the community.
Invoker is fine at borderline, but so is the Hauler
T2 powpercube Value https://cubecobra.com/cube/list/37t
Stapple is 'gets in unless very specific reason'
Cubable is 'can get in or out'
Borderline is 'gets out unless very specific reason'
Bad is 'always out'
Archetype is a subset of Borderline under this definition.
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
I would suggest:
Classification- (Archetype) for Archetype cards. Also I tried at reboot before, good luck on getting help. This is a rather small community that infrequently chimes sans spoiler season
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
but yeah, its probably fine to tag archetype cards with a (*) and just put them into borderline.
T2 powpercube Value https://cubecobra.com/cube/list/37t
Act of Heroism: Borderline. Very situational combat trick. It can ruin your opponent or do nothing.
Aven of enduring Hope: Borderline. Common Angel of Mercy. Unfortunately, on mana cost of 5, there are too much better competitors.
Dauntless Aven: Borderline. A 2/1 with pseudo-vigilance, that can pass it to other creatures is okay, but CMC 3 has a lot of creatures and this is not one of the best.
Disposal Mummy: Borderline. The body is underwhelming and exiling cards from a graveyard isn't that relevant in most cubes.
Djeru's Renunciation: Bad. A more flexible but worse Expose Evil.
Dutiful Servants: Borderline. An okayish vanilla creature, that unfortunately can't do anything but block.
God-Pharaoh's Faithful: Bad. 0 power and just life-gain is not helpful to win a game.
Mummy Paramount: Borderline. This can be really good in a zombie-heavy cube, but somewhere else, it is just a bear.
Oketra's Avenger: Cubeable. Slightly better Dromoka Warrior.
Solitary Camel: Bad. This is really good with deserts, but without it is just useless.
Steadfast Sentinel: Borderline. A 2/3 for 4 with Vigilance is not really good. The upside is, you can bring it back as a 4/4 later in the game, when you have a lot of lands.
Aerial Guide: Cubeable. A strictly better Trained Condor.
Aven Reedstalker: Cubeable. Mechanical reprint of Nephalia Seakite.
Countervailing Winds: Bad. A different version of Circular Logic.
Cunning Survivor: Bad. A worse Elusive Spellfist.
Proven Combatant: Bad. A 1/1 for 1 isn't good in any color and the eternalize costs are way too high.
Seer of the Last Tomorrow: Bad. Milling hasn't enough support yet to be a viable archetype in pauper cubes.
Spellweaver Eternal: Cubeable. A 2/1 that can grow bigger and also drains your opponent when blocked can be really scary during the game.
Strategic Planning: Bad. A strictly worse Anticipate.
Striped Riverwinder: Cubeable. The bigger and more flexible version of Benthic Giant.
Tragic Lesson: Bad. A Divination that trades speed for tempo is still not good.
Unquenchable Thirst: Bad. Slightly better than Ice Over, if you have a Desert, else, it is just a bad card.
Carrion Screecher: Borderline. 3 Power with evasion is ok, but outclassed by other creatures.
Grisly Survivor: Bad. There is not enough support in pauper cubes.
Khenra Eternal: Borderline. It is a bear with upside, but Afflict 1 isn't enough.
Lethal Sting: Bad. At worst, this is a 2-for-1. At best, this is overcosted removal.
Lurching Rotbeast: Bad. It dies to too many cards, so the cycling ability is possibly the only upside.
Marauding Boneslasher: Borderline. A nice body for the cost, but without support, it isn't very impressive.
Moaning Wall: Bad. This just doesn't do enough. The only reason to play it, is to cycle it.
Ruin Rat: Borderline. A 1/1 deathtouch with small upside. But exiling cards in graveyards isn't relevant in most cubes.
Scrounger of Souls: Borderline. This can turn a game. But it lacks 1 point of power or toughness to be really good.
Torment of Venom: Bad. 4 mana is way too much for card, that doesn't kill always and the second effect is very situational.
Without Weakness: Bad. This is a way worse Undying Evil, that can be cycled, but still is too situational.
Wretched Camel: Bad. This is too bad without and mediocre with support.
Blur of Blades: Bad. A bad removal spell and 2 damage aren't much for a burn spell.
Crash through: Bad. One of the best cantrips in red. Still not very good.
Defiant Khenra: Bad. Reprint of Falkenrath Reaver.
Firebrand Archer: Borderline. This is a really aggressive creature, that can force some damage through, but it dies way too easy with just 1 toughness.
Frontline Devastator: Cubeable. A 3/3 for 4, that can get pumped and forces at least 2 damage through, is great for aggressive decks.
Gilded Cerodon: Borderline. This is really good with the right support, but almost useless without.
Granitic Titan: Cubeable. A big creature with evasion, that can be cycled in the early game is decent.
Khenra Scrapper: Cubeable/Staple(?). A cousin of Brazen Wolves. It is more flexible and has evasion, but the flexibility comes with a price.
Open Fire: Borderline. Strictly worse Barbed Lightning, but still playable.
Puncturing Blow: Borderline. Considering, that the exiling clause is irrelevant in most pauper cubes, this is a strictly worse Lightning Blast.
Thorned Moloch: Borderline. Prowess isn't a good enough evasion and the restriction of first strike is just too high, to be included in most cubes. But at least, the abilites aren't useless.
Zealot of the God-Pharaoh: Cubeable. The body is okay for the cost. But the ability is overcosted.
Ambuscade: Staple. This card is simply nuts. The fact it's instant speed and the other creature doesn't strike back, makes this often a 2-for-1 or removes a blocker before the buffed creature hits the opponent.
Beneath the Sands: Borderline. Rampant Growth for 1 mana more is bad, but the fact you can cycle it, if not needed anymore makes it at least interesting.
Bitterbow Sharpshooters: Cubeable. The better splashable version of Sentinel Spider.
Brambleweft Behemoth: Cubeable. Strictly better Vulpine Goliath.
Feral Prowler: Borderline. It replaces itself, but 1 power isn't very impressive.
Frilled Sandwalla: Cubeable. Slightly worse Basking Rootwalla.
Gift of Strength: Borderline. Reach can be interesting for combat tricks, but it's not worth an additional mana.
Harrier Naga: Cubeable. Reprint of Nessian Courser.
Life Goes On: Bad. Only life isn't worth the card disadvantage.
Oasis Ritualist: Borderline. Ramp on a 4-drop is not needed most of the time, but for the ramp archetype it can be interesting.
Rampaging Hippo: Cubeable. A 5/6 with trample is already okay, but with cycling it becomes flexible.
Rhonas's Stalwart: Cubeable. A bear than can get unblockable and bigger, if needed is useful.
Sidewinder Naga: Borderline. A 3/2 for 3 is okay, but the upside is almost irrelevant in most cubes.
Graven Abomination: Bad. The body is mediocre and the ability useless in the average cube.
Wall of Forgotten Pharaohs: Bad. The card is really good with a desert. Unfortunately it is useless without.
Desert of the Fervent/Desert of the Glorified/Desert of the Indomitable/Desert of the Mindful/Desert of the True: Borderline. Unless you have Desert matters cards in your cube, these are even worse, than Drifting Meadow and friends. But still not unplayable.
Survivors' Encampment: Borderline. Desert reprint of Holdout Settlement.
Question, that came up to me, while I did that. What about cards, that are slightly worse than a new card, but the new card is just not good enough to be a higher category. Should we switch that to one category lower? Example would be Vulpine Goliath vs. Colassal Dreadmaw
Or are you interested in a Fiora flavor cube? Conspire and win!
Level 2 Judge
Frontline Devastator is borderline
Granitic Titan is borderline
Bitterbow Sharpshooters is stapple
Thanks for the work!
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
that said, i dont agree with most of the ratings because an on curve card with no relevant upsides is bad and not borderline like Disposal Mummy or Aven Reedstalker (borderline at best)l, while above curve cards get rated bad God-Pharaoh's Faithful and Lurching Rotbeast and so on. One of the reasons i rework all ratings again.
T2 powpercube Value https://cubecobra.com/cube/list/37t
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Can you give me at least some reasoning, so I cn think about it to eventually change my mind? No offense, I really appreciate your opinion, but it is hard to work with "I think it's borderline", if there is no reasoning behind it.
Or are you interested in a Fiora flavor cube? Conspire and win!
Level 2 Judge
Frontline Devastator's 3/3 is a little lackluster for a 4 drop. It doesn't have haste and the firebreathing ability is a bad one. 2 mana per damage is not a good equation to me.
Regarding Granitic Titan, compare it to Wayward Giant. I think that 5 thoughness is better than 5 power, because to kill your creature in combat they need a bear and a giant. And I'm not sure cycling pays for the additional R.
Bitterbow Sharpshooters is one of the best green 5 drops. Vigilance is very powerful on a body that size and green really needs the protection against flyers. The spider was already a stapple to my eyes, and I think that most people here had it on their cubes and never thought about removing it. And the sharpshooter is easier to cast.
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
A CC4 3/3 is vanilla stats (Hill Giant), so nothing to see here.
"Costly firebreathing" is nice and definitely makes it borderline itself. (Potential 5/3 or better). Afflict on the other side is just a minor bonus and trample would fit the card much better. So I dont think that pushes the card into cubable.
Bitterbow Sharpshooter. A 4/4 for 4G is already slightly above curve. Vigilance is just a minor bonus, but with reach its one of the few creatures able to trade Illusionary Forces or Errant Ephemeron. Statwise id rate it on the edge to staple, but probalby only give it cubable, because its outclassed by Nessian Asp
T2 powpercube Value https://cubecobra.com/cube/list/37t
Actually. if I flip through the cubeable creatures, most of the red 4 drops are 3/3 or lower with upside or bigger with a downside (things like Coal Stoker, Ill-tempered cyclops or Marauding Maulhorn. So I think, Cubeable fits right in there. Especially because it has pseudo-evasion.
Granitic Titan isn't to compare with something. Wayward giant has the power nad toughness switched. But I can see your point. I compared it to Tenement Crasher, which is listed at Cubeable at the moment. So, I guess, if we decide Titan should be borderline, we should switch the crasher as well.
Bitterbow Sharpshooters is a strcitly better Sentinel Spider, but, as Humphrey states, it has to competet with Nessian Asp, and I don't think there very close.
Or are you interested in a Fiora flavor cube? Conspire and win!
Level 2 Judge