Keep in mind that with Rukh Egg, if you use the Arabian Nights version, this can make an interesting Dredge card. If you make a house rule for your cube where you ignore the oracle text and play with it exactly as worded, it will create a 4/4 token when it gets milled or discarded, not just when it dies.
A card should be evaluated from the view of different archetypes and can be good or bad depending on the view of the archetype that wants it. From the view of a red control deck, this might be a higher pick than any of the 2 werewolves. Of course an aggro deck wouldn't consider it, but a control deck wouldn't pick Borderland Marauder either, so does that mean, that the Marauder should be borderline? Obviously not, it's a staple, because it's a staple from the perspective of agressive decks.
Why is Cinder Hellion worse? It's a 5 mana creature and aggro decks don't want 5-drops at all unless they are way over average or can really and the on the spot, which the hellion definitly can't. So from the view of an aggro deck it's a pretty mediocre pick.
A controlish red deck is even less interested in it, because it doesn't care about the 2 direct damage and if it's just about the body, booth of the werewolves have a way higher potential to be a finisher.
Even though it could theoretically fit into different decks it's borderline from the perspective of most of the different archetypes and this means it's borderline.
Okay, fair. Cubeable then. Entourage of Trest staple or not? I tend to Cubeable with more thinking, so probably that.
Depending on the cube, green can have a lot of spideys and other gribblers that can snatch flyers out of the air. Shadow heavy cubes with lots of blue unblockables, not so much.
There, I've done it. I think, I may be a bit loose when evaluating. So be free to critizise. I have the impression red got a lot of Cubeables:
Acrobatic Maneuver: Borderline. A nice addition for a flicker-theme or a way to save a creature, that replaces itself, but 3 mana are a lot.
Aviary Mechanic: Bas. With a flickertheme, this may be an inclusion, but in a vacuum it's a bear.
Bastion Mastodon: Borderline. The body is big and vigilance is a relevant keyword. 1 mana is not much to pay every turn after turn 5, but white has better 5-drops.
Built to Last: Bad. A bad combat trick, that only is viable on artifacts.
Eddytrail Hawk: Bad. Giving another creature flying can kill your opponents, but it's not that strong at its own.
Fragmentize: Bad. It's a sideboard card and not even the best one.
Glint-Sleeve Artisan: Borderline. The flexibility of this creature is good, even if you almost always want the counter. But it's still a vanilla creature after that.
Herald of the Fair: Bad. Only pump one creature for only one turn makes this not very good.
Thribing Ibex: Borderline. A 3/5 for 4 is okay, even if it takes a turn to be that big. But it isn't very strong.
Aether Theorist: Borderline. Another version of Sigiled Starfish, but it doesn't work anymore after three turns and trades that for 1 power.
Curio Vendor: Bad. A vanilla 2/1 for 2 mana is just not good.
Dramatic Reversal: Bad. This effect is rather unusual in blue and has the potential to waste your opponent, but it's very situational. Also, blue has better combat tricks.
Dukhara Peafowl: Bad. A 2/4 flyer is nice, but it's overcosted and you have to pay one mana to get it into the air.
Gearseeker Serpent: Borderline. This can be a finisher for a control deck and be unblockable, also it maybe viable in an artifact heavy cube. But it's overcosted without artifacts and the ability expensive.
Glassblower's Puzzleknot: Bad. 5 mana to dig possibly 4 cards deep is okay, but nothing more and you don't have any use for energy in most cubes.
Hightide Hermit: Bad. A 4/4 defender for five isn't very good, even if it can attack twice.
Select for Inspection: Bad. It's a Unsummon with Scry 1 attached to it, which would make it better, but the target restriction is too high.
Tezzeret's Ambition: Bad. This spell is just overcosted, even in an artifact heavy cube.
Thriving Turtle: Borderline. A 1/4 for 1 sounds good, but it has to attack in order to be this big.
Vedalken Blademaster: Bad. A 2/3 with an upside for 3 is okay, but Prowess is outclassed by other keywords.
Weldfast Windsmith: Borderline. A strictly worse Phantom Monster, only good in artifact heavy cubes.
Ambitious Aetherborn: Borderline. A 5/4 for 5, that is able to split it's power is useable, but it doesn't have any evasion.
Dhund Operative: Bad. It's a bear with an upside that is only relevant in artifact heavy cubes.
Die Young: Borderline. Without the right support, this is a strictly worse Disfigure.
Dukhara Scavenger: Borderline. A big creature that can bring a relevant creature back. But there are better alternatives at mana costs of 6.
Fortuitous Find: Bad. There aren't so much artifacts in the graveyard normally. And there are cheaper alternatives to recur a creature.
Foundry Screecher: Bad. A 3/1 fyer for 3 would be okay, but the restriction can be too high for a non-artifact heavy cube.
Lawless Broker: Borderline. A 3/2 for 3 that pumps another creature, when it dies is annoying for your opponent. It is way worse without another creature of course.
Live Fast: Bad. A strictly worse Nightly Whisper, because there aren't enough energy consumers on pauper at the moment.
Maulfist Squad: Borderline. A 4 power creature with evasion for 4 is okay and the ability to split is great, but it dies to two 1/X.
Giant Spectacle: Borderline. Like every Aura it can create card disadvantage, but pump plus evasion can be worth it.
Hijack: Borderline. Another Act of Treason, but trades a generic mana for a red one and the ability to take artifacts, which is not really relevant in most cubes.
Reckless Fireweaver: Bad. The body is mediocre and the ability is only relevant in artifact heavy cubes.
Ruinous Gremlin: Borderline. This creature is pretty good in an artifact heavy environment, but everywhere else it's just ok.
Salivating Gremlins: Borderline. The body is okay for the cost. The ability is not exiting without the right support, but with a lot of artifacts, it can be nuts.
Spireside Infiltrator: Borderline. The body is underwhelming for the cost, but it also pings your opponent when it attacks.
Spontaneous Artist: Borderline. A 3/3 for 4 mana isn't good, but it has haste or can give another creature haste. The problem is, your opponent sees it coming, if you try to give another creature haste.
Thriving Grubs: Staple. A 3/2 for 2 mana is really strong. The only risk is, your opponent pinging them, before you are able to attack. But they are cute, too.
Good job! Here's the ones I think are a bit contentious:
Bastion Mastodon: Borderline. Five-drops are pretty ridiculous in white already. This is arguably a lot worse than Noble Templar. Eddytrail Hawk: Bad. Evasive beaters with less power than their casting cost need amazing abilities to make up for it, and a short-supply of Jump effect isn't it. Dukhara Peafowl: Bad. To make it to borderline, it needed a static ability, not an activated ability. Blue has much better 4-cost flyers on the outside of the cube already. Cathartic Reunion: Borderline. Two cards is a huge ask.
The artifact creatures with colored activations seem a bit too highly rated in general. The rest I more or less agree with. Even if some borderline/bad cards could be switched, I consider them practically interchangeable for the most part
rest is borderline. a lots of cards are nice for archetype driven cubes especially tokens, but they lack on powerlevel/have way better alternatives
still have hopes for Aradara Express
A 2mana 2/3 is completely unexciting and hardly better than a vanilla bear. the ability to put a counter is nice, but what you gonna do with a 1/2 then? This card is garbage in powered cubes, especially since green has easily 10 better 2 drops. I didnt even found a slot in my t2.
The Outrider is ok and one can argue its cubable. But a 4/4 trample for 4 is nothing special, since we have stuff like Hooting Mandrills or Festerhide Boar. Also a bunch of other, better 4-drops. Trample is less interesting in powered cube, due to the high count of cheap removal, the 5 power guys are ususally better. The cost of double green pushes it into borderline for me. I think the Outrider is basically for token archetype supporting cubes.
yeah, Als non-logic again.
I run Armorsmith in my cube, because monowhite is a thing and its main purpose is to protect the 1-drops from various ping-damage. The armorer just sucks. But you cant even compare a white 2/3 with AN ACTUAL UPSIDE with a vanilla 2/3 in green, THE MOST EFFICIENT CREATURE COLOR.
And if you want to have a reliable defensive creature the difference between toughness 3 and 4 is huge, because EVERYBODY KNOWS how much toughness based removal we have.*
2/3 are "good" because they dont die to everything, but thats it. Theyre outclassed by almost every aggressive 3-drop and often cant trade, *besides the fact we also have a bunch of CC2 Power 3 guys.
NEVER RUN A VANILLA 2/3
You can still frame your argument in a much more civil way, though.
Also his arguments seem vastly more sound than yours. It's a 2/3 for 3... which we've literally never seen on a common (or uncommon) card before without a significant drawback. It's not going to trump every 3-drop, but it lines up favorably with a LOT of things at 1, 2, and 3 mana.
And it's also clearly not a vanilla creature! Putting an extra power on your evasive, lifelink, double strike, whatever dude is small upside but definitely noteworthy for when you draw the Seedsculptor late. That option makes the guy interact nicely with blink, bounce, and reanimate effects.
Als argument is, i run a card with the same stats in my cube, so this card must be good.
Also being somewhat interesting in combination with double strike and reanimate (lol) makes it interesting for archetype cubes, but in no way good for powered cubes.
And what kind of early 2/x is a actually a threat? Sorry there is no reason to run this over TONS of other 2-drops in green and also no reason to run it over a 3-drop with this stats and a real upside.
UW Caw-Blade
GW Bogles
U Delver
GBTolarian Community College's/Turn One Thoughtseize's $2 Dredge
UR DrakeRUG Murasa Tron
UWR TwinGW BoglesB 8-Rack (budget)UWR Delver/GeistUW Gifts TronUR Bedlam DelverWRG Burn
UBR Death's Shadow
UR Artifacts(~M15)UW Heroic(~Theros)WBR Warriors(~KTK)R Aggro(~Origins)RUG Wombo-Combo Energy (~Kaladesh)
My (upgradable) $150 Modern budget UR Delver (possibly outdated): http://www.mtgsalvation.com/forums/the-game/modern/budget-modern/738332-ur-bedlam-delver
My Pauper Cube: http://www.cubetutor.com/viewcube/69019
My singleton Masters Cube
Okay, fair. Cubeable then. Entourage of Trest staple or not? I tend to Cubeable with more thinking, so probably that.
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Level 2 Judge
My singleton Masters Cube
My 490 Pauper Cube
Modern frame only- Common on paper only - no functional copies, no strictly-betters - no subtype-matters
Also Rusted Relic. Bad?
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Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
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Acrobatic Maneuver: Borderline. A nice addition for a flicker-theme or a way to save a creature, that replaces itself, but 3 mana are a lot.
Aviary Mechanic: Bas. With a flickertheme, this may be an inclusion, but in a vacuum it's a bear.
Bastion Mastodon: Borderline. The body is big and vigilance is a relevant keyword. 1 mana is not much to pay every turn after turn 5, but white has better 5-drops.
Built to Last: Bad. A bad combat trick, that only is viable on artifacts.
Cogworker's Puzzleknot: Bad. A worse version of Vessel of Ephemera.
Eddytrail Hawk: Bad. Giving another creature flying can kill your opponents, but it's not that strong at its own.
Fragmentize: Bad. It's a sideboard card and not even the best one.
Glint-Sleeve Artisan: Borderline. The flexibility of this creature is good, even if you almost always want the counter. But it's still a vanilla creature after that.
Herald of the Fair: Bad. Only pump one creature for only one turn makes this not very good.
Impeccable Timing: Borderline. A strictly worse Gideon's Reproach.
Ninth Bridge Patrol: Borderline. A strictly better Unruly Mob. You maybe want to include this, if you're running a flicker theme.
Propeller Pioneer: Bad. The flexibility is nice, but the card is overcosted.
Revoke Privileges: Borderline. Like Bound in Silence.
Skyswirl Harrier: Borderline. A solid flyer, but nothing more.
Tasseled Dromedar: Bad. Yoked Ox.
Thribing Ibex: Borderline. A 3/5 for 4 is okay, even if it takes a turn to be that big. But it isn't very strong.
Aether Theorist: Borderline. Another version of Sigiled Starfish, but it doesn't work anymore after three turns and trades that for 1 power.
Curio Vendor: Bad. A vanilla 2/1 for 2 mana is just not good.
Dramatic Reversal: Bad. This effect is rather unusual in blue and has the potential to waste your opponent, but it's very situational. Also, blue has better combat tricks.
Dukhara Peafowl: Bad. A 2/4 flyer is nice, but it's overcosted and you have to pay one mana to get it into the air.
Failed Inspection: Bad. This is a way overcosted counterspell.
Gearseeker Serpent: Borderline. This can be a finisher for a control deck and be unblockable, also it maybe viable in an artifact heavy cube. But it's overcosted without artifacts and the ability expensive.
Glassblower's Puzzleknot: Bad. 5 mana to dig possibly 4 cards deep is okay, but nothing more and you don't have any use for energy in most cubes.
Hightide Hermit: Bad. A 4/4 defender for five isn't very good, even if it can attack twice.
Malfunction: Borderline. This is a Sleep Paralysis that also hits artifacts.
Nimble Innovator: Bad. It's a blue, bigger Elvish Visionary, but it's overcosted by one mana.
Revolutionary Rebuff: Bad. There are way better counterspells in common rarity.
Select for Inspection: Bad. It's a Unsummon with Scry 1 attached to it, which would make it better, but the target restriction is too high.
Tezzeret's Ambition: Bad. This spell is just overcosted, even in an artifact heavy cube.
Thriving Turtle: Borderline. A 1/4 for 1 sounds good, but it has to attack in order to be this big.
Vedalken Blademaster: Bad. A 2/3 with an upside for 3 is okay, but Prowess is outclassed by other keywords.
Weldfast Windsmith: Borderline. A strictly worse Phantom Monster, only good in artifact heavy cubes.
Ambitious Aetherborn: Borderline. A 5/4 for 5, that is able to split it's power is useable, but it doesn't have any evasion.
Dhund Operative: Bad. It's a bear with an upside that is only relevant in artifact heavy cubes.
Die Young: Borderline. Without the right support, this is a strictly worse Disfigure.
Dukhara Scavenger: Borderline. A big creature that can bring a relevant creature back. But there are better alternatives at mana costs of 6.
Fortuitous Find: Bad. There aren't so much artifacts in the graveyard normally. And there are cheaper alternatives to recur a creature.
Foundry Screecher: Bad. A 3/1 fyer for 3 would be okay, but the restriction can be too high for a non-artifact heavy cube.
Lawless Broker: Borderline. A 3/2 for 3 that pumps another creature, when it dies is annoying for your opponent. It is way worse without another creature of course.
Live Fast: Bad. A strictly worse Nightly Whisper, because there aren't enough energy consumers on pauper at the moment.
Maulfist Squad: Borderline. A 4 power creature with evasion for 4 is okay and the ability to split is great, but it dies to two 1/X.
Metalspinner's Puzzleknot: Bad. 5 mana for Sign in Blood is way too much.
Night Market Lookout: Borderline. With a lot of Vehicles, this creature is very good, but at it's own it's just a slightly better Pulse Tracker.
Prakhata Club Security: Borderline. A 3/4 vanilla that is reasonably costed, but nothing more.
Prakhata Pillar-Bug: Borderline. A 2/3 that can generate life is nice, but not overly exiting.
Rush of Vitality: Borderline. Another version of Butcher's Glee that trades one mana and regeneration for indestructible and two less power.
Subtle Strike: Borderline. The ability to do both options is nice, but there are better removals in pauper.
Thriving Rats: Borderline. A 2/3 for 2 without a real downside is unusual for black. But it needs to attack and is a defensive creature.
Tidy Conclusion: Bad. There are way better removals available.
Built to smash: Bad. A worse Brute Force and the upside is so cornercase, it doesn't really matter.
Cathartic Reunion: Borderline. Another version of Tormenting voice. But the restriction is higher, but also is the payoff.
Chandra's Pyrohelix: Cubeable. Reprint of Twin Bolt.
Fireforger's Puzzleknot: Bad. 5 mana for 2 damage is just too much.
Flame Lash: Cubeable. Reprint of Lightning Blast.
Giant Spectacle: Borderline. Like every Aura it can create card disadvantage, but pump plus evasion can be worth it.
Hijack: Borderline. Another Act of Treason, but trades a generic mana for a red one and the ability to take artifacts, which is not really relevant in most cubes.
Reckless Fireweaver: Bad. The body is mediocre and the ability is only relevant in artifact heavy cubes.
Renegade Tactics: Borderline. Strictly better Stun, but still not exiting.
Ruinous Gremlin: Borderline. This creature is pretty good in an artifact heavy environment, but everywhere else it's just ok.
Salivating Gremlins: Borderline. The body is okay for the cost. The ability is not exiting without the right support, but with a lot of artifacts, it can be nuts.
Spireside Infiltrator: Borderline. The body is underwhelming for the cost, but it also pings your opponent when it attacks.
Spontaneous Artist: Borderline. A 3/3 for 4 mana isn't good, but it has haste or can give another creature haste. The problem is, your opponent sees it coming, if you try to give another creature haste.
Terror of the Fairgrounds: Bad. Another Cobblebrute.
Thriving Grubs: Staple. A 3/2 for 2 mana is really strong. The only risk is, your opponent pinging them, before you are able to attack. But they are cute, too.
Wayward Giant: Cubeable. Strictly better Shatterskull Recruit.
Weldfast Monitor: Borderline. A 3 power creature with evasion is useful, even if you have to pay a red mana to give it Menace.
Welding Spark: Bad. 3 damage for 3 is not very good. Even if you control one artifact, it is just 4 damage and it only hits creatures.
Appetite for the Unnatural: Borderline. Like Naturalize, but adds 1 mana for 2 life.
Attune with Aether: Bad. A strictly better Lay of the land, but energy doesn't do anything in most cubes.
Commencement of Festivities: Terrible. It's a Fog for players only. You don't need this kind of effect.
Cowl Prowler: Borderline. A strictly better Canopy Gorger, but with the same problem.
Highspire Artisan: Borderline. It has reach and high toughness, but is way worse than Crocanura.
Kujar Seedsculptor: Cubeable. A 2/3 for 2 mana is already okay, but it is also able to split it's power.
Larger than Life: Borderline. +4/+4 and trample is huge, but Sorcery speed kills this card.
Narnam Cobra: Borderline. A worse, but better splashable Ambush Viper.
Ornamental Courage: Borderline. It's like Vines of the Recluse, but trades reach for 1 toughness, which makes it much worse.
Peema Outrider: Cubeable. A 4/4 with trample for 4 is already good, but this can also split it's power, if necessary.
Riperian Tiger: Borderline. A 4/4 with trample for 5 is not very strong, but the ability to attack for 6 damage once can be relevant.
Sage of Shaila's Claim: Bad. There is no need for energy in most cubes.
Take Down: Borderline. This is a sideboard card at best and green has better removal available.
Terrain Elemental: Cubeable. A 3/2 for just 2 mana is bigger than everything else you can get in pauper.
Thriving Rhino: Cubeable. A 3/4 for 3 is a value creature. The drawback is not relevant most of the time.
Wild Wanderer: Bad. If you have to fix your mana on turn 4, you already have a big problem and this won't help you a lot.
Wily Bandar: Bad. The ability is nice, but on a 1/1, it's pretty useless.
Woodweaver's Puzzleknot: Bad. 5 mana for just 6 life is not very efficient and you don't have very much use for energy in most cubes.
Accomplished Automaton: Borderline. It's just big and can also split its power if needed, but it has no evasion.
Aradara Express: Borderline. This vehicle is really big and has evasion, but it can be a huge blowout, if you're opponent removes it during combat.
Consulate Skygate: Bad. A wall with reach and high toughness can block a lot, but it can't attack and 0 power is a serious drawback.
Eager Construct: Borderline. This is reasonably costed and can be put in every deck, but your opponent scries too and this can be a problem.
Inventor's Goggles: Borderline. A fair costed Riot Gear, but still not very exiting.
Renegate Freighter: Staple. Also known as Freighterhoof Behemoth. This is a real problem for your opponent and easy to crew.
Self Assembler: Bad. A 4/4 for 5 is not very good and the ability is useless in singleton cube.
Sky Skiff: Borderline. This is easy to crew and has evasion, but it doesn't have a lot of power.
Torch Gauntlet: Borderline. A fairly costed Bonesplitter, but this makes it way worse.
Workshop Assistant: Bad. This creature is only relevant in artifact heavy cubes.
Stone Quarry/Woodland Stream: Cubeable. Slightly (very slightly) worse Guildgates.
Hexplate Golem: Bad. There are better alternatives, like Ruin Processor.
Rusted Relic: Bad. This card is only relevant in artifact heavy cubes.
Ash Barrens: Staple. A better card than Evolving Wilds/Terramorphic Expanse most of the time.
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T2 powpercube Value https://cubecobra.com/cube/list/37t
You think Peema Outrider and Thriving Rhino are Borderline?
http://www.cubetutor.com/visualspoiler/7023
I will reevaluate tomorrow. I'm aware, I was a little bit distracted, while writing them, but I wanted to put them up, so something happens.Edit: I just did reevaluate, and I turned some down. But the rest is my evaluation now.
You're right, I always misread that.
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Level 2 Judge
Bastion Mastodon: Borderline. Five-drops are pretty ridiculous in white already. This is arguably a lot worse than Noble Templar.
Eddytrail Hawk: Bad. Evasive beaters with less power than their casting cost need amazing abilities to make up for it, and a short-supply of Jump effect isn't it.
Dukhara Peafowl: Bad. To make it to borderline, it needed a static ability, not an activated ability. Blue has much better 4-cost flyers on the outside of the cube already.
Cathartic Reunion: Borderline. Two cards is a huge ask.
The artifact creatures with colored activations seem a bit too highly rated in general. The rest I more or less agree with. Even if some borderline/bad cards could be switched, I consider them practically interchangeable for the most part
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
Chandra's Pyrohelix
Flame Lash
Thriving Grubs - staple
Wayward Giant
Terrain Elemental - close to staple
Thriving Rhino
Renegade Freighter - staple
rest is borderline. a lots of cards are nice for archetype driven cubes especially tokens, but they lack on powerlevel/have way better alternatives
still have hopes for Aradara Express
T2 powpercube Value https://cubecobra.com/cube/list/37t
Seriously, what do you have against Peema Outrider?
http://www.cubetutor.com/visualspoiler/7023
well then
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A 2mana 2/3 is completely unexciting and hardly better than a vanilla bear. the ability to put a counter is nice, but what you gonna do with a 1/2 then? This card is garbage in powered cubes, especially since green has easily 10 better 2 drops. I didnt even found a slot in my t2.
The Outrider is ok and one can argue its cubable. But a 4/4 trample for 4 is nothing special, since we have stuff like Hooting Mandrills or Festerhide Boar. Also a bunch of other, better 4-drops. Trample is less interesting in powered cube, due to the high count of cheap removal, the 5 power guys are ususally better. The cost of double green pushes it into borderline for me. I think the Outrider is basically for token archetype supporting cubes.
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its crap and there is no upside. its either an irrelevant 2/3 or an even more irrelevant 1/2
T2 powpercube Value https://cubecobra.com/cube/list/37t
I run Armorsmith in my cube, because monowhite is a thing and its main purpose is to protect the 1-drops from various ping-damage. The armorer just sucks. But you cant even compare a white 2/3 with AN ACTUAL UPSIDE with a vanilla 2/3 in green, THE MOST EFFICIENT CREATURE COLOR.
And if you want to have a reliable defensive creature the difference between toughness 3 and 4 is huge, because EVERYBODY KNOWS how much toughness based removal we have.*
2/3 are "good" because they dont die to everything, but thats it. Theyre outclassed by almost every aggressive 3-drop and often cant trade, *besides the fact we also have a bunch of CC2 Power 3 guys.
NEVER RUN A VANILLA 2/3
T2 powpercube Value https://cubecobra.com/cube/list/37t
You need to take a little break from internet forums if polite disagreement about grading some random 2-drop leads you to write that response.
lol, its not the forums its just als logic flaws. they make me mad
T2 powpercube Value https://cubecobra.com/cube/list/37t
Also his arguments seem vastly more sound than yours. It's a 2/3 for 3... which we've literally never seen on a common (or uncommon) card before without a significant drawback. It's not going to trump every 3-drop, but it lines up favorably with a LOT of things at 1, 2, and 3 mana.
And it's also clearly not a vanilla creature! Putting an extra power on your evasive, lifelink, double strike, whatever dude is small upside but definitely noteworthy for when you draw the Seedsculptor late. That option makes the guy interact nicely with blink, bounce, and reanimate effects.
Also being somewhat interesting in combination with double strike and reanimate (lol) makes it interesting for archetype cubes, but in no way good for powered cubes.
And what kind of early 2/x is a actually a threat? Sorry there is no reason to run this over TONS of other 2-drops in green and also no reason to run it over a 3-drop with this stats and a real upside.
T2 powpercube Value https://cubecobra.com/cube/list/37t