You missed lots of Multicolor. I am touching up where I can.
I thought I just left out the bad stuff. But thank you regardless.
Sorry for coming off ******. The html insert took LOTS of time and I found some kissing stuff. I am not sure if you got Ravnica Allegiance as many cards seemed missing from that set.
Your help is, not was, appreciated. But I was unaware that we got a stay of execution.
Sorry for coming off ******. The html insert took LOTS of time and I found some kissing stuff. I am not sure if you got Ravnica Allegiance as many cards seemed missing from that set.
Your help is, not was, appreciated. But I was unaware that we got a stay of execution.
I didnt think it was that harsh. No biggie. We got a stay of execution? A little more time? Do you need me to go back and add the rest of Alliegence?
Sorry for coming off ******. The html insert took LOTS of time and I found some kissing stuff. I am not sure if you got Ravnica Allegiance as many cards seemed missing from that set.
Your help is, not was, appreciated. But I was unaware that we got a stay of execution.
I didnt think it was that harsh. No biggie. We got a stay of execution? A little more time? Do you need me to go back and add the rest of Alliegence?
Yeah. MtG Salvayion is not closing today.
Just as the week goes on, if we can add the BAD cards, or round out our columns
Most of that has to do with less than BORDERLINE getting unformated. If you wanna break it down by color and message Al, it can be included. It is very time e consuming so it has been pushed off
Most of that has to do with less than BORDERLINE getting unformated. If you wanna break it down by color and message Al, it can be included. It is very time e consuming so it has been pushed off
Here are the cards organized more or less along the same lines as the project (I'm not sure how conspiracies with color identities are organized). Lands show up here as 'Colorless cc0'.
Note that powered cubes like Al's, Humphrey's, etc. run these cards: Mob, Ainok Survivalist, Yavimaya Enchantress, Goblin War Party, Wall of Runes, Novellamental, Cold-Water Snapper, Ordinary Pony, Wall of One Thousand Cuts.
Where'd everybody go? I don't get to play my Cube enough to participate heavily in offering opinions but I always enjoy seeing the "overnight reactions". I guess the Pauper spoilers haven't really hit full swing yet..
I'm trying a few things from Throne of Eldraine and Theros Beyond Death. I won't give ratings because I'll be flamed to death but I'll give some thoughts for giving them a trial run.
Throne of Eldraine
Beloved Princess - Pseudo-evasive creature with lifelink. Trying to support enchantments with TBD, so this seemed like it would be fun to stack auras on.
Forever Young - There are lots of good recursion spells out there but I'm trying this one out alongside similar but different variations. Stacking your deck with any number of relevant guests was extremely good at the prereleases and getting one to hand immediately is par for the course. Would be better at instant speed.
Rimrock Knight // Boulder Rush - combat trick/2 dmg to face and/or an aggressive 2 drop seems playable.
Searing Barrage - more expensive searing blaze that can deal with some of the bigger creatures.
Silverflame Squire // On Alert - See Rimrock knight. Makes Wingsteed Rider and Akroan Skyguard a little better.
Tuinvale Treefolk // Oaken Boon - Not sold on this one but I'm at a loss for interesting green fatties. Early game +1/+1 counters to lay beats then a big fatty later feels OK.
Weapon Rack - Strictly worse reverse Serrated Arrows. Still interesting, playable in any color, and combos well with bounce effects.
Witching Well - cheap scry for early game, draw cards for late game. Another one I'm not sold on, probably better as an Opt or Preordain, etc.
Theros Beyond Death
Deny the Divine - Slightly narrow counter that exiles. My black has some heavy recursion so it seems reasonable for me.
Final Flare - Instant speed 5 to a creature for 3 and sac a creature or enchantment. I think my sacrifice suite needs work but this one is good for it.
Ilysian Caryatid - 2cmc dorks usually arent great but this has the ability to make 2 mana and color fixes.
Incendiary Oracle - a bear that pumps and exiles things that die the turn it deals damage to them. Playable against black recursion and isn't a completely dead draw later on.
Infuriate - strictly worse Brute Strength
Lampad of death's vigil - Sacrifice outlet that drains oppo for 1. 1/3 body feels playable as a more control centered sac theme.
Nyxborn Brute - 7/3 for 5. lul.
Omen of the _____ - The blue one is probably strictly better than witching well. All of the others seem great. 3cmc raise the alarm, 2cmc shock, 3cmc rampant growth, 1cmc (same as the original) raise dead. All with flash, all with 3 mana: scry 2.
Pharika's libation - 3 cmc edict that can hit enchantments instead of creatures.
Soulreaper of Mogis - strictly worse skullclamp but has a 2/3 body and can let you eat tokens or persist creatures for cards.
Underworld Charger - 3cmc 3/3 can't block that is recurrable as a 5cmc 5/5 can't block.
Voracious Typhon - 4cmc 4/4 that is recurrable as a 7cmc 7/7
Thoughts on the above picks?
Private Mod Note
():
Rollback Post to RevisionRollBack
My Pauper Cube - Always looking for feedback for improvement. MSG me for questions or suggestions.
I won't give ratings because I'll be flamed to death
I hope not. There is a difference between flaming and giving constructive criticism and the later is very welcome IMO and shouldn't be interpreted as a personal offense.
Apart from this, I think, that this is the wrong thread to simply discuss a few cards. I would suggest to post the specific cards into the related set discussion. This thread is mostly for actually rating cards.
I'm trying a few things from Throne of Eldraine and Theros Beyond Death.
Overall I would say go for it, if you want to test a specific card and please tell us your results. There can always be a hidden gem, people have been overlooking. If you have some VS questions for cuts, please ask. Simply telling you that Nyxborn Brute probably sucks, is too destructive, IMO. It depends on the powerlevel of your cube and what you cut for it.
Theros Beyond Death - Highlights (Cubeable/Borederline/Bad) Daybreak Chimera - Cubeable - The scaling price for a 3/3 Flier means this often will find a speedy arrival or cheap deploy. Only real negative is the WW in the cost, but that means it will not be a splash
Discordant Piper - Borderline - Strictly for the Sac-themed archetype. It is good there, but otherwise it is a 2/1 that makes a spare blocker
Arena Trickster - Bad (with room to improve - No evasion. Needs more stuff to play on opponent's turn, so it doesn't get better for likely 2 turns; play, their turn, back to you who keeps mana open, their next turn when you can play something.
Ilysian Caryatid - BORDERLINE- The jump in mana from 1->3 vs 2->4 has mana articles written. Being splashable, fixing and acceleration in a co,or known for fat bodies may make this a Midrange-exclusive, or slower Tempo. But it will allow greedy decks more options. Better in 4-5C supported cubes
Irreverent Revealers - BORDERLINE- The joke of calling them "irrelevant" will be said no less than twice per draft. However, this allows a flexible slot that is basically Sideboard (Pre-Board here) answer to equipment and the threatening Serrated Arrows. If not, it is a Goblin Chariot. Better in Average Cubes.
Lampad of Death's Vigil - Borderline - Not just for Sac-Archetype, this is on par with the Rusalka. Being an Enchantment Creature has it's own interactions to consider. Many of the stats and features (colorless activation, 1/3 for 1b) can be useful. It is not a heavy signal to play Sacrifice though.
Leonin of the Lost Pride - CUBEABLE- We have seen 3/1s before. But the incidental graveyard hate is becoming more relevant. Fighting Escape, Gravediggers, Dredge, etc may warrant this over most others in its class. Not the best of the 3/1s, but Top 3 likely.
Loathesome Chimera - BORDERLINE- Depending on your experiences with this card, it is either a Hidden Gem, or Average Fodder. Escapemis proving a useful ability in limited. And Green can be part of the GBU self-mill rather easily, or simply get more oomph late game for less cards
Mindwrack Harpy - BORDERLINE- Unique in that it works first turn, and every turn after as well as having an on-rate body. If this is for you, you already know.
Mire's Grasp - BORDERLINE- Best in Orzhov Control/Tempo with Heliod's Pilgrim and co. It is Last Gasp meets Dead Weight. Not much more to say. It fits your needs or it doesn't.
Mogi's Favor- BORDERLINE- Flexible and recurring. But likely it is just a ping spell. It can be everything from a very aggressive pseudo-equipment that sometimes kills tokens and weenies. Or it can be a black Flame Jab
Naiad of Hidden Coves -Borderline- This is an obvious combo for Capsize. But it also works with Flash, Retrace and Flashback Instznts. Combined with Familiars for redundancy, this can start to form a spell slinger archetype.
Omen of the Sea - CUBEABLE - It is very good for being a multitude card with Auramancer and Skyfisher effects. As-is it also give draw smoothing later when a mana-oppurtunity is available. Fits in any deck that splashes blue.
Pharika's Libation- BORDERLINE- Edicts are useful for keeping in check Hexproof and less Creature dense decks. Allowing black decks to also address Pesilence and Pacifism is useful for diversity in decks that normally need a 3rd color to do so; mostly B/R.
Relentless Pursuit - BORDERLINE- Saruration of the Green Dig->Graveyard. But for 3cmc getting mana and gas off the top is not the greatest, but a very welcomed addition to almost any green deck.
Satyrs Cunning - BAD - Slow, expensive, impactless. Even for Sacrifice type, this is an early cut.
Rumbling Sentry - BAD - So close to being acceptable. But JUST Scry 1 does not validate a very white midrange body
Sentinel's Eyes - CUBEABLE- Works great with Exert, but also with almost any body to turn it into a better threat. Vigilance can change threat evaluation for tight races. Low costs every way of casting makes this a great deal.
Skophos Warleader - BORDERLINE- Sac outlet that is also a threat. Menace on big bodies feels different from cheap smaller ones.
Thirst For Meaning - BORDERLINE- Every set will have this card's value reevaluated. It is an instant, but unlike Compulsive Research, it will almost always be discard 2. Many times the Enchantment in hand will be removal you want.
Underworld Charger - CUBEABLE- Aggro has an on-curve threat and late game threat. If this is not dealt with properly, it will always be a viable play that doesn't use another card.
Underworld Rage-hound - BORDERLINE- Being a 3/1 on first pass is less exciting in Red. But, always being able to field a 4/2 after its death/discard is a legitimate threat, if a slightly costly one. Always having gas is a problem for Red, and this addresses that.
Voracious Typhon - BORDERLINE- 4/4 for 4 is the standard, adding a flood/ramp mode is viable. Depends on the needs of an over-taced 4cmc Green Creature slot
Warbirar Blessing - BORDERLINE- Cartouche should be played first. If the appeal of an Aura with Fight needs a 2nd card, here it is. Otherwise it feels underwhelming, despite an appropriate cost.
Wings of Hubris - BORDERLINE- "Just Flying" is not always worth it. Sometimes it is; looks at Midrange decks. The sacrifice option giving the final blow makes this a tempting slot to include.
Witness of Tomorrows - BAD - All the other 5cmc 3/4 Fliers blue has that have ETBs are much more impactful. This would need 13 mana (!) to do what the other ETB Scry/Surveil 2 bodies do.
Eldrane Higlight Reel Ardenvale Tactician - CUBEABLE- Rate body and ability. But the extra Adventure makes this a flexible, and split payment, card. Everything is rate, but having flexible in any archetype is invaluable.
Crashijg Drawbridge - BORDERLINE- Surprisingly rare ability, especially as it can go in any color. Sad the ability to tap for haste, takes out a defender from the turn.
Crystal Slippper - CUBEABLE- Cheaper than other Pauper options, and still gives a stat boost for little mana invested.
Dawrven Mine (all ELD land type nonbasics) - BORDERLINE- harder to trigger in non-mono lists and those are usually rarer. If your cube supports Mono more than most, W/B/U are very good and the others are passable. Even better with ways to reuse.
Faerie Guidemother- BORDERLINE- Surprisingly useable. While it is underwhelming on paper, there is a value to the flexibility of being playable on any given turn in one way or the other. Finding a spot is harder as this doesn't fit as universally as the Tactician
Fierce Witchstalker - CUBEABLE- While 4cmc simone of the highest contested spots, this has trample AND gives a 3 life kickback. It really can go in any Green deck as this body is always good.
Forbidding Fruit - BORDERLINE- Black Divinations co e I. A variety, this giving 3 life back (or generating an artifact) is suitable in certain cubes.
Giant's Skewer - BAD - The costs are just too high. Needing colored mana to cast, 3 to equip, and then only getting the Food when the body is in combat... AND that life needs mana to be activated! Too much for a perfect storm of events to happen.
Gingerbrute - BORDERLINE- Semi-evasive, cheap, and any color. If you like Aggro, and/or run heavy equipment, this should be included. The Food ability is what seals the deal for pro-Aggro usage.
Rimrock Knight -BORDERLINE- It is flexible, and "cannot block" isn't a dealbreaker. But everything combines to just be par for 1R Red aggro bodies. The Adventure portion is going to be why you run it over its competitors if you do.
Silverflame Ritual - BORDERLINE- If WWW is realistic in your cube, this is a decent finisher. If not. We have other options.
So Tiny -Borderline- While the front portion of -2/-0 is not as impressive, having Flash and being able to grom to -6/-0 for only U is actual a rather impressive aggro/tempo card. Depending on setup, Flash Enchantment has its uses too.
Trapped in the Tower - CUBEABLE- 2 mana Arrest that cannot hit Flying, kinda a fair trade for costing 1 less. Most Flying creatures do not have activated abilities worth using.
Weapon Rack - BORDERLINE- Yes it activates at Sorcery speed. But being able to spread out 3 counters in any color may have uses depending on your other options. It is not unplayable, but it is likely not a top tier include either.
Wicked Guardian - BORDERLINE- 4cmc 4/2 that draws a card is better than average fodder. And depending on when it is played, it may not even cost you a Creature. It may only cost a useless token. The bigger problem is the take-down proclivity.
Wildwood Tracker - BORDERLINE- Very aggressive for Pauper. And most Green bodies are not humans. Main downside is it is an attack bonus.
Witching Well - BORDERLINE- Very playable. Depends on your Cube's needs. Smoothing draws, then eventually being an Inspiration is decent. Omen of the Seas seems more powerful in a vacuum.
For this discussion, why is Omen of the Sea not Cubeable but Typhon is? (I am aware archetype needs)
And is Crystal Slipper not liked because it is colored equipment?
So does Typhon invalidate any other Cubeable 4cmc 4/4s?
Doesn't shaving a mana off Strider Harness (and -0/-1) seem worth the upgrade, or are we just upper tier Borderline?
What is the clunky part of Omen? I would assume the activated ability. But it becoming a permanent with other interactions and still have Flash does not override that?
Omen being cmc2 is already clunky compared to cmc1 cantrips which i pretty much would all include before. The sac cost is more or less excessively costed. Being somewhat interactive is the coredefinition of borderline.
I dont know all greens 4\4s but Typhon definitely is on the upper end while also being one of the best cmc7 creatures
Id rather include the more versatile (colorless) harness than the slipper. Also 1 toughness is often quite relevant. Red has better options to grant haste.
All told I think maybe 12 might be remotely considerable (and that is stretching it for multiple cards like Rumbling Baloth that have obviously superior analogues)
EDIT: worth noting that Peema Outrider doesn't appear but should basically be on the list. Probably Hooting Mandrils as well.
Its kinda useless to compare a 4/4 to a 5/5 for cmc4. obviously its better.
Well all the 5/4s // 4/5s and 5/5s have downsides. I think it's reasonable to discuss them in the same context. Emperor Crocodile e.g. can be very bad against control, Imperiosaur doesn't work well with manaelves or nonbasics and Wild Leotau can ruin your curve on another turn. I think it's interesting if the 1 power of the Leotau is better than trample on Peema Outrider or any of the other upsides, many of the 4/4s have.
Sorry for coming off ******. The html insert took LOTS of time and I found some kissing stuff. I am not sure if you got Ravnica Allegiance as many cards seemed missing from that set.
Your help is, not was, appreciated. But I was unaware that we got a stay of execution.
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
You gotta update your Signature now. We are mostly updated to M20!
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
I didnt think it was that harsh. No biggie. We got a stay of execution? A little more time? Do you need me to go back and add the rest of Alliegence?
Also Steadfast Sentry, agonizing syphon, reckless air strike, ripscale predator
Or are you interested in a Fiora flavor cube? Conspire and win!
Level 2 Judge
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Yeah. MtG Salvayion is not closing today.
Just as the week goes on, if we can add the BAD cards, or round out our columns
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Azra Bladseeker -> Azra Bladeseeker
Bogardan Dragknheart -> Bogardan Dragonheart
Candlelit Vigil -> Candlelight Vigil
Chain-Whip Cyclops -> Chainwhip Cyclops
Daggerssil Aeronaut -> Daggersail Aeronaut
Elvish Rejuvinator -> Elvish Rejuvenator
Feraal Maaka -> Feral Maaka
Ghitu Journeyman -> Ghitu Journeymage
Goblina Assailant -> Goblin Assailant
Gore-Clan Wrecker -> Ghor-Clan Wrecker
Gravatic Punch -> Gravitic Punch
Hoardling Outburst -> Hordeling Outburst
Honor the God-Pharoah -> Honor the God-Pharaoh
Kargan Dragonriders -> Kargan Dragonrider
Kraul Forager -> Kraul Foragers
Lavakin Brawlers -> Lavakin Brawler
Maximum Velocity -> Maximize Velocity
Maximize Flight -> Maximize Altitude (!)
Nahira's Stoneblades -> Nahiri's Stoneblades
Onery Goblin -> Ornery Goblin
Peacestrider -> Peace Strider
Piercestrider -> Pierce Strider
Pyromatic Pilgrim -> Pyromantic Pilgrim
Samut's Spirit -> Samut's Sprint
Talons of Wirewood -> Talons of Wildwood
Viviaen's Grizzly -> Vivien's Grizzly
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Here are the cards organized more or less along the same lines as the project (I'm not sure how conspiracies with color identities are organized). Lands show up here as 'Colorless cc0'.
Note that powered cubes like Al's, Humphrey's, etc. run these cards: Mob, Ainok Survivalist, Yavimaya Enchantress, Goblin War Party, Wall of Runes, Novellamental, Cold-Water Snapper, Ordinary Pony, Wall of One Thousand Cuts.
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Throne of Eldraine
Beloved Princess - Pseudo-evasive creature with lifelink. Trying to support enchantments with TBD, so this seemed like it would be fun to stack auras on.
Forever Young - There are lots of good recursion spells out there but I'm trying this one out alongside similar but different variations. Stacking your deck with any number of relevant guests was extremely good at the prereleases and getting one to hand immediately is par for the course. Would be better at instant speed.
Rimrock Knight // Boulder Rush - combat trick/2 dmg to face and/or an aggressive 2 drop seems playable.
Searing Barrage - more expensive searing blaze that can deal with some of the bigger creatures.
Silverflame Squire // On Alert - See Rimrock knight. Makes Wingsteed Rider and Akroan Skyguard a little better.
Tuinvale Treefolk // Oaken Boon - Not sold on this one but I'm at a loss for interesting green fatties. Early game +1/+1 counters to lay beats then a big fatty later feels OK.
Weapon Rack - Strictly worse reverse Serrated Arrows. Still interesting, playable in any color, and combos well with bounce effects.
Witching Well - cheap scry for early game, draw cards for late game. Another one I'm not sold on, probably better as an Opt or Preordain, etc.
Theros Beyond Death
Deny the Divine - Slightly narrow counter that exiles. My black has some heavy recursion so it seems reasonable for me.
Final Flare - Instant speed 5 to a creature for 3 and sac a creature or enchantment. I think my sacrifice suite needs work but this one is good for it.
Ilysian Caryatid - 2cmc dorks usually arent great but this has the ability to make 2 mana and color fixes.
Incendiary Oracle - a bear that pumps and exiles things that die the turn it deals damage to them. Playable against black recursion and isn't a completely dead draw later on.
Infuriate - strictly worse Brute Strength
Lampad of death's vigil - Sacrifice outlet that drains oppo for 1. 1/3 body feels playable as a more control centered sac theme.
Nyxborn Brute - 7/3 for 5. lul.
Omen of the _____ - The blue one is probably strictly better than witching well. All of the others seem great. 3cmc raise the alarm, 2cmc shock, 3cmc rampant growth, 1cmc (same as the original) raise dead. All with flash, all with 3 mana: scry 2.
Pharika's libation - 3 cmc edict that can hit enchantments instead of creatures.
Soulreaper of Mogis - strictly worse skullclamp but has a 2/3 body and can let you eat tokens or persist creatures for cards.
Underworld Charger - 3cmc 3/3 can't block that is recurrable as a 5cmc 5/5 can't block.
Voracious Typhon - 4cmc 4/4 that is recurrable as a 7cmc 7/7
Thoughts on the above picks?
Apart from this, I think, that this is the wrong thread to simply discuss a few cards. I would suggest to post the specific cards into the related set discussion. This thread is mostly for actually rating cards.
Overall I would say go for it, if you want to test a specific card and please tell us your results. There can always be a hidden gem, people have been overlooking. If you have some VS questions for cuts, please ask. Simply telling you that Nyxborn Brute probably sucks, is too destructive, IMO. It depends on the powerlevel of your cube and what you cut for it.
I think every common and actually many rares and mythics are worse than Skullclamp. This doesn't seems like a good point comparison.
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
Daybreak Chimera - Cubeable - The scaling price for a 3/3 Flier means this often will find a speedy arrival or cheap deploy. Only real negative is the WW in the cost, but that means it will not be a splash
Discordant Piper - Borderline - Strictly for the Sac-themed archetype. It is good there, but otherwise it is a 2/1 that makes a spare blocker
Arena Trickster - Bad (with room to improve - No evasion. Needs more stuff to play on opponent's turn, so it doesn't get better for likely 2 turns; play, their turn, back to you who keeps mana open, their next turn when you can play something.
Ilysian Caryatid - BORDERLINE- The jump in mana from 1->3 vs 2->4 has mana articles written. Being splashable, fixing and acceleration in a co,or known for fat bodies may make this a Midrange-exclusive, or slower Tempo. But it will allow greedy decks more options. Better in 4-5C supported cubes
Irreverent Revealers - BORDERLINE- The joke of calling them "irrelevant" will be said no less than twice per draft. However, this allows a flexible slot that is basically Sideboard (Pre-Board here) answer to equipment and the threatening Serrated Arrows. If not, it is a Goblin Chariot. Better in Average Cubes.
Lampad of Death's Vigil - Borderline - Not just for Sac-Archetype, this is on par with the Rusalka. Being an Enchantment Creature has it's own interactions to consider. Many of the stats and features (colorless activation, 1/3 for 1b) can be useful. It is not a heavy signal to play Sacrifice though.
Leonin of the Lost Pride - CUBEABLE- We have seen 3/1s before. But the incidental graveyard hate is becoming more relevant. Fighting Escape, Gravediggers, Dredge, etc may warrant this over most others in its class. Not the best of the 3/1s, but Top 3 likely.
Loathesome Chimera - BORDERLINE- Depending on your experiences with this card, it is either a Hidden Gem, or Average Fodder. Escapemis proving a useful ability in limited. And Green can be part of the GBU self-mill rather easily, or simply get more oomph late game for less cards
Mindwrack Harpy - BORDERLINE- Unique in that it works first turn, and every turn after as well as having an on-rate body. If this is for you, you already know.
Mire's Grasp - BORDERLINE- Best in Orzhov Control/Tempo with Heliod's Pilgrim and co. It is Last Gasp meets Dead Weight. Not much more to say. It fits your needs or it doesn't.
Mogi's Favor- BORDERLINE- Flexible and recurring. But likely it is just a ping spell. It can be everything from a very aggressive pseudo-equipment that sometimes kills tokens and weenies. Or it can be a black Flame Jab
Naiad of Hidden Coves -Borderline- This is an obvious combo for Capsize. But it also works with Flash, Retrace and Flashback Instznts. Combined with Familiars for redundancy, this can start to form a spell slinger archetype.
Omen of the Sea - CUBEABLE - It is very good for being a multitude card with Auramancer and Skyfisher effects. As-is it also give draw smoothing later when a mana-oppurtunity is available. Fits in any deck that splashes blue.
Pharika's Libation- BORDERLINE- Edicts are useful for keeping in check Hexproof and less Creature dense decks. Allowing black decks to also address Pesilence and Pacifism is useful for diversity in decks that normally need a 3rd color to do so; mostly B/R.
Relentless Pursuit - BORDERLINE- Saruration of the Green Dig->Graveyard. But for 3cmc getting mana and gas off the top is not the greatest, but a very welcomed addition to almost any green deck.
Return to Nautre - REPRINT - Escape is a thing, just FYI
Satyrs Cunning - BAD - Slow, expensive, impactless. Even for Sacrifice type, this is an early cut.
Rumbling Sentry - BAD - So close to being acceptable. But JUST Scry 1 does not validate a very white midrange body
Sentinel's Eyes - CUBEABLE- Works great with Exert, but also with almost any body to turn it into a better threat. Vigilance can change threat evaluation for tight races. Low costs every way of casting makes this a great deal.
Skophos Warleader - BORDERLINE- Sac outlet that is also a threat. Menace on big bodies feels different from cheap smaller ones.
Thirst For Meaning - BORDERLINE- Every set will have this card's value reevaluated. It is an instant, but unlike Compulsive Research, it will almost always be discard 2. Many times the Enchantment in hand will be removal you want.
Underworld Charger - CUBEABLE- Aggro has an on-curve threat and late game threat. If this is not dealt with properly, it will always be a viable play that doesn't use another card.
Underworld Rage-hound - BORDERLINE- Being a 3/1 on first pass is less exciting in Red. But, always being able to field a 4/2 after its death/discard is a legitimate threat, if a slightly costly one. Always having gas is a problem for Red, and this addresses that.
Voracious Typhon - BORDERLINE- 4/4 for 4 is the standard, adding a flood/ramp mode is viable. Depends on the needs of an over-taced 4cmc Green Creature slot
Warbirar Blessing - BORDERLINE- Cartouche should be played first. If the appeal of an Aura with Fight needs a 2nd card, here it is. Otherwise it feels underwhelming, despite an appropriate cost.
Wings of Hubris - BORDERLINE- "Just Flying" is not always worth it. Sometimes it is; looks at Midrange decks. The sacrifice option giving the final blow makes this a tempting slot to include.
Witness of Tomorrows - BAD - All the other 5cmc 3/4 Fliers blue has that have ETBs are much more impactful. This would need 13 mana (!) to do what the other ETB Scry/Surveil 2 bodies do.
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Ardenvale Tactician - CUBEABLE- Rate body and ability. But the extra Adventure makes this a flexible, and split payment, card. Everything is rate, but having flexible in any archetype is invaluable.
Crashijg Drawbridge - BORDERLINE- Surprisingly rare ability, especially as it can go in any color. Sad the ability to tap for haste, takes out a defender from the turn.
Crystal Slippper - CUBEABLE- Cheaper than other Pauper options, and still gives a stat boost for little mana invested.
Dawrven Mine (all ELD land type nonbasics) - BORDERLINE- harder to trigger in non-mono lists and those are usually rarer. If your cube supports Mono more than most, W/B/U are very good and the others are passable. Even better with ways to reuse.
Faerie Guidemother- BORDERLINE- Surprisingly useable. While it is underwhelming on paper, there is a value to the flexibility of being playable on any given turn in one way or the other. Finding a spot is harder as this doesn't fit as universally as the Tactician
Fierce Witchstalker - CUBEABLE- While 4cmc simone of the highest contested spots, this has trample AND gives a 3 life kickback. It really can go in any Green deck as this body is always good.
Forbidding Fruit - BORDERLINE- Black Divinations co e I. A variety, this giving 3 life back (or generating an artifact) is suitable in certain cubes.
Giant's Skewer - BAD - The costs are just too high. Needing colored mana to cast, 3 to equip, and then only getting the Food when the body is in combat... AND that life needs mana to be activated! Too much for a perfect storm of events to happen.
Gingerbrute - BORDERLINE- Semi-evasive, cheap, and any color. If you like Aggro, and/or run heavy equipment, this should be included. The Food ability is what seals the deal for pro-Aggro usage.
Rimrock Knight -BORDERLINE- It is flexible, and "cannot block" isn't a dealbreaker. But everything combines to just be par for 1R Red aggro bodies. The Adventure portion is going to be why you run it over its competitors if you do.
Silverflame Ritual - BORDERLINE- If WWW is realistic in your cube, this is a decent finisher. If not. We have other options.
So Tiny -Borderline- While the front portion of -2/-0 is not as impressive, having Flash and being able to grom to -6/-0 for only U is actual a rather impressive aggro/tempo card. Depending on setup, Flash Enchantment has its uses too.
Trapped in the Tower - CUBEABLE- 2 mana Arrest that cannot hit Flying, kinda a fair trade for costing 1 less. Most Flying creatures do not have activated abilities worth using.
Weapon Rack - BORDERLINE- Yes it activates at Sorcery speed. But being able to spread out 3 counters in any color may have uses depending on your other options. It is not unplayable, but it is likely not a top tier include either.
Wicked Guardian - BORDERLINE- 4cmc 4/2 that draws a card is better than average fodder. And depending on when it is played, it may not even cost you a Creature. It may only cost a useless token. The bigger problem is the take-down proclivity.
Wildwood Tracker - BORDERLINE- Very aggressive for Pauper. And most Green bodies are not humans. Main downside is it is an attack bonus.
Witching Well - BORDERLINE- Very playable. Depends on your Cube's needs. Smoothing draws, then eventually being an Inspiration is decent. Omen of the Seas seems more powerful in a vacuum.
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the only cards from theros i rate cubable are the ones i added.
(Underworld Charger)
Daybreak Chimera
Sentinel's Eyes
Naiad of Hidden Coves
Voracious Typhon
while naiad and eyes are debateable only borderline, but i have good reasons to add them
Gingerbrute and Fierce Witchstalkerare the best cards from eldraine
powpercube Johnny https://cubecobra.com/cube/list/37t
For this discussion, why is Omen of the Sea not Cubeable but Typhon is? (I am aware archetype needs)
And is Crystal Slipper not liked because it is colored equipment?
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while omen of seas is just another clunky cmc2 cantrip. i wouldnt run any of them.
crystal slipper seems equally good or bad as Strider Harness which is rated borderline iirc
powpercube Johnny https://cubecobra.com/cube/list/37t
Doesn't shaving a mana off Strider Harness (and -0/-1) seem worth the upgrade, or are we just upper tier Borderline?
What is the clunky part of Omen? I would assume the activated ability. But it becoming a permanent with other interactions and still have Flash does not override that?
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I dont know all greens 4\4s but Typhon definitely is on the upper end while also being one of the best cmc7 creatures
Id rather include the more versatile (colorless) harness than the slipper. Also 1 toughness is often quite relevant. Red has better options to grant haste.
powpercube Johnny https://cubecobra.com/cube/list/37t
Typhon being the 2nd best 4/4, second only to Witchstalker who also brings trample
forgot
Wickerbough Elder
which is no1. but also more of a 5 drop.
still. typhon is easily in the top 8 of greens 4 drops.
powpercube Johnny https://cubecobra.com/cube/list/37t
Of those it is easy to disqualify a number of them: Carnivorous Plant is a Wall, Flowering Lumberknot requires soulbond, Jackalope Herd lol
All told I think maybe 12 might be remotely considerable (and that is stretching it for multiple cards like Rumbling Baloth that have obviously superior analogues)
EDIT: worth noting that Peema Outrider doesn't appear but should basically be on the list. Probably Hooting Mandrils as well.
EDIT2: apologies, shortened link isn't working. https://scryfall.com/search?q=r:c c:g cmc=4 pow>3 tou>3 (c=g or is:hybrid)
Its kinda useless to compare a 4/4 to a 5/5 for cmc4. obviously its better.
so only Peema Outrider joined the club of cubable 4/4s. And maybe Mandrills, whose main appeal is to become even cheaper and is a nonbo with escape.
powpercube Johnny https://cubecobra.com/cube/list/37t
Emperor Crocodile e.g. can be very bad against control, Imperiosaur doesn't work well with manaelves or nonbasics and Wild Leotau can ruin your curve on another turn. I think it's interesting if the 1 power of the Leotau is better than trample on Peema Outrider or any of the other upsides, many of the 4/4s have.
@Night_Hydra:
Solid evaluation. I would say that Underworld Rage-Hound is cubeable though and Voracious Typhon mightg be as well, but I'm not sure. I'm also not super high on Crystal Slipppers, since we have Bloodlust Inciter and Goblin Motivator nowadays.
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)