Incinerate is fantastic, no idea why that's still here, but I won't complain. The Ronom Serpent is pretty cool, but Incinerate is simply too good to pass up. Pretty easy to splash too, considering we have the Prism.
Gilt-Leaf Ambush might fit our theme better than Seal of Cleansing, but I feel Seal of Cleansing is more useful to us. Chances are it'll never make the deck, but its much more useful than an reliable Dispense Justice..
Incinerate and Seal of Cleansing pull it out. I'm a little surprised, it must be my hesitancy to go 3 colors, but I would have gone serpent. That is a big beater. But looking at the final five wheeling, your choice might be better.
Lets finish up the short packs. After picking up some red, there is more of a choice, but 11 is still straight forward.
Djinn, even though I probably wouldn't run it. We aren't nearly aggressive enough.
Branching Bolt is by far the most powerful card in this pack. If we end up dropping blue, it is possible we splash it.
Goblin Patrol, depending on what the next pack we open looks like, it's possible we shift into a B/R aggressive deck given that we just picked up Fledgling Djinn. If we stick with the grixis control plan this isn't going to be anywhere near our starting 40.
Bladetusk Boar, I like the boar more in general, and it would be playable in both our grixis control deck, or our B/R aggro deck. The pinger isn't very good unless you get it early, and its mana cost makes that a little difficult.
Gleeful Sabotage we shall gleefully take. Because we get to hopefully see a sweet pack full of decisions next.
Going in to the next pack I think dropping our blue is a real option. We give up two solid cards for an archetype, but we also gain two solid cards for the aggressive archetype, and our mana gets better. Blue hasn't been very open in the packs we've seen, whereas we got a few good late red cards. The late incinerate in particular means there might only be one other red drafters at the table.
It comes down to Warren Pilferers vs. Blightning vs. Death Denied. This decision is actually exceeding difficult for me, because every possible avenue of thought leads me to decide that they're equal. We have 2 red cards and 2 blue cards, so going BR is not completely insane; we're quite set up for it, so it's definitely plausible to take Blightning. Both Warren Pilferers and Death Denied are more set up for midrange.
Oh, screw it. I'll just go with my heart and beat face with Warren Pilferers that never die.
I think this pick has to go to Warren Pilferers for a few reasons. First, we know we are definitely playing black, second this gets Crypt Rats back from the GY and third it plays really nicely with Tortured Existence. I think this beats out Death Denied as far as GY recursion because it comes stapled to a 3/3 body. We can cross our fingers and hope Death Denied wheels.
At this point we have to take Pilferers or Blightning. Based on our lack of creatures so far, Death Denied is a dangerous pick. Blightning forces us into the B/R archetype, which we were considering, but it's also a gold card, and has a decent chance of tabling.
Windmill slam Pestilence. It's probably among the best black commons ever, and since we're already so heavy into black, its not a bad pick. Agony Warp, Aether Adept and Ephermeron are all fine picks, but Pestilence is just so good its hard to not just take it.
Skittering Skirge is a good finisher for a control deck, and now that we got Pestilence we're going to be playing a lot of swamps. It edges out Diabolic Edict, which can be a bit awkward of a removal spell.
So we are definitely black. But our second color is still up in the air. It may be red if Blightning tables or it may be blue if something good from pack 2 tables. Plus we still have the last 15 picks to go.
Back to this pick, I'm going to go Diabolic Edict. The old adage is, "When in doubt, take removal." The Skirge is pretty sweet and does have tremendous synergy with our recursion cards but I still like the removal here. Though I won't fault anyone for voting Skirge.
Although I do think that Recoil is pretty exiting, after picking up Pestilence and Crypt Rats we are definitely going to be wanting to play as many swamps as possible. Although I am not super familiar with commons only cubes, I feel like Diabolic Edict is the way to go here; Instant speed removal in our main colour that can hit shrouded creatures is always super tasty in my books.
Also, I may be underestimating this card, but Skittering Skirge seems pretty lackluster. I get that it is a 3 power flier for two, but the drawback seems pretty severe. Perhaps this wouldn't be much of a problem if it is used as a finisher as Wolfer said, but then the 3 power doesn't really seem so impressive. Let me know if I am way off on this.
Rolling Thunder looks pretty strong, and I wasn't aware of Wrecking Ball before. However, given the deck it looks like we are making, I think that Gravedigger is a good choice.
Pretty good pack.
At the end of the draft I'm going to release the table with each seats picks. In part to allow the guys who like the deck construction phase to get 7 more pools to play with, and part to get critiqued myself on my own picks running the other 7 seats.
This is technically my first pauper draft that hasn't been 2 player, so it has been interesting from this side.
I don't want to go more into it because I want to keep from giving to many hints as to the other players, but this is as much a chance for me to see what the cube does in an actual 8-man draft as it is about being forum entertainment.
After that I'd nab the Pegasus to slow down someone's aggressive deck.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Gilt-Leaf Ambush might fit our theme better than Seal of Cleansing, but I feel Seal of Cleansing is more useful to us. Chances are it'll never make the deck, but its much more useful than an reliable Dispense Justice..
Lets finish up the short packs. After picking up some red, there is more of a choice, but 11 is still straight forward.
1 Tangle Golem
1 Shambling Shell
1 Brute Force
1 Fledgling Djinn
Not much in 12.
1 Turntimber Grove
1 Snake Umbra
1 Wildfield Borderpost
1 playable I guess in 13
1 Woolly Mammoths
1 Goblin Patrol
Hey, 14 is actually a choice.
1 Bladetusk Boar
And ... something you don't need.
1 memory lapse
1 vulshok morningstar
1 waterfront bouncer
1 stinkweed imp
1 Zombie Musher
1 Prophetic Prism
1 tortured existence
1 Incinerate
1 Seal of Cleansing
The Ice Cube
The Ice Cube
Branching Bolt is by far the most powerful card in this pack. If we end up dropping blue, it is possible we splash it.
Goblin Patrol, depending on what the next pack we open looks like, it's possible we shift into a B/R aggressive deck given that we just picked up Fledgling Djinn. If we stick with the grixis control plan this isn't going to be anywhere near our starting 40.
Bladetusk Boar, I like the boar more in general, and it would be playable in both our grixis control deck, or our B/R aggro deck. The pinger isn't very good unless you get it early, and its mana cost makes that a little difficult.
Gleeful Sabotage we shall gleefully take. Because we get to hopefully see a sweet pack full of decisions next.
Going in to the next pack I think dropping our blue is a real option. We give up two solid cards for an archetype, but we also gain two solid cards for the aggressive archetype, and our mana gets better. Blue hasn't been very open in the packs we've seen, whereas we got a few good late red cards. The late incinerate in particular means there might only be one other red drafters at the table.
The Ice Cube
Solid & in our colors.
Branching Bolt
This card should never wheel. Worth splashing for (if we end up R/G).
Sylvok Replica
Good hate if we end up in green. Plus it makes our artifacts/enchantments better.
Bladetusk Boar
Tremendous card & worth splashing if we splash red. A solid play even in the late game.
My 540 card Powered Cube last updated March 2022
1 Branching Bolt
1 Goblin Patrol
1 Bladetusk Boar
1 Gleeful Sabotage
1 Llanowar Knight
1 Simic Growth Chamber
1 Warren Pilferers
1 Martyr of Ashes
1 Frostling
1 Blightning
1 Goblin Vandal
1 Master Decoy
1 Predator's Strike
1 Dimir Signet
1 Gruul Turf
1 Blind Creeper
1 Fyndhorn Elves
1 Death Denied
1 memory lapse
1 vulshok morningstar
1 waterfront bouncer
1 stinkweed imp
1 Zombie Musher
1 Prophetic Prism
1 tortured existence
1 Incinerate
1 Seal of Cleansing
1 Fledgling Djinn
1 Branching Bolt
1 Goblin Patrol
1 Bladetusk Boar
1 Gleeful Sabotage
The Ice Cube
It comes down to Warren Pilferers vs. Blightning vs. Death Denied. This decision is actually exceeding difficult for me, because every possible avenue of thought leads me to decide that they're equal. We have 2 red cards and 2 blue cards, so going BR is not completely insane; we're quite set up for it, so it's definitely plausible to take Blightning. Both Warren Pilferers and Death Denied are more set up for midrange.
Oh, screw it. I'll just go with my heart and beat face with Warren Pilferers that never die.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Sig courtesy of Disappointing Signet Inc.
My Cubes:
Goblin Pile Shuffler's 360 Card Pauper Cube - updated 1/4/2014
Goblin Pile Shuffler's 270 Card One-Drop Cube - updated 1/4/2014
Thus, we shall take Warren Pilferers.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
I think this next pack is rather good for us.
1 Aether Adept
1 Pestilence
1 Agony Warp
1 Azorius Chancery
1 Oxidda Golem
1 Soltari Visionary
1 Skred
1 Faceless Butcher
1 Goblin Legionaire
1 Ballynock Trapper
1 Searing Blaze
1 Benalish Trapper
1 Errant Ephemeron
1 Crypt Rats
1 memory lapse
1 vulshok morningstar
1 waterfront bouncer
1 stinkweed imp
1 Zombie Musher
1 Prophetic Prism
1 tortured existence
1 Incinerate
1 Seal of Cleansing
1 Fledgling Djinn
1 Branching Bolt
1 Goblin Patrol
1 Bladetusk Boar
1 Gleeful Sabotage
1 Warren Pilferers
The Ice Cube
Pestilence.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Faceless Butcher is also pretty decent.
1 Kird Ape
1 Order of the Ebon Hand
1 Jund Panorama
1 Recoil
1 Kitesail
1 Grixis Panorama
1 Cho-Manno's Blessing
1 Skittering Skirge
1 Keldon Marauders
1 Whispersilk Cloak
1 diabolic Edict
1 Azorius Signet
1 Crypt Rats
1 memory lapse
1 vulshok morningstar
1 waterfront bouncer
1 stinkweed imp
1 Zombie Musher
1 Prophetic Prism
1 tortured existence
1 Incinerate
1 Seal of Cleansing
1 Fledgling Djinn
1 Branching Bolt
1 Goblin Patrol
1 Bladetusk Boar
1 Gleeful Sabotage
1 Warren Pilferers
1 Pestilence
The Ice Cube
Back to this pick, I'm going to go Diabolic Edict. The old adage is, "When in doubt, take removal." The Skirge is pretty sweet and does have tremendous synergy with our recursion cards but I still like the removal here. Though I won't fault anyone for voting Skirge.
My 540 card Powered Cube last updated March 2022
Calvin and Hobbes
Cube Tutor
Also, I may be underestimating this card, but Skittering Skirge seems pretty lackluster. I get that it is a 3 power flier for two, but the drawback seems pretty severe. Perhaps this wouldn't be much of a problem if it is used as a finisher as Wolfer said, but then the 3 power doesn't really seem so impressive. Let me know if I am way off on this.
1 Strider Harness
1 Boros Signet
1 Boreal Centaur
1 Fieldmist Borderpost
1 Wrecking Ball
1 Rolling Thunder
1 Flame Slash
1 Terror
1 Bonesplitter
1 Gelid Shackles
1 Gravedigger
1 Crypt Rats
1 memory lapse
1 vulshok morningstar
1 waterfront bouncer
1 stinkweed imp
1 Zombie Musher
1 Prophetic Prism
1 tortured existence
1 Incinerate
1 Seal of Cleansing
1 Fledgling Djinn
1 Branching Bolt
1 Goblin Patrol
1 Bladetusk Boar
1 Gleeful Sabotage
1 Warren Pilferers
1 Pestilence
1 Diabolic Edict
The Ice Cube
Best red card should not go this late. Neither should Bonesplitter, which is damn insane.
Double red will hurt but Grixis is now the place to be.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Pretty good pack.
This is technically my first pauper draft that hasn't been 2 player, so it has been interesting from this side.
I don't want to go more into it because I want to keep from giving to many hints as to the other players, but this is as much a chance for me to see what the cube does in an actual 8-man draft as it is about being forum entertainment.
The Ice Cube