At a certain point during the pandemic I shrugged and just started adding cards to my 720 card cube when I didn't have any cards that I wanted to cut. This has spiraled out of control and now my cube has ~2000 cards in it.
I really like novelty and interesting cards. Hence Banding, Splice Onto Arcane, Spirit tribal, cards with downsides, finding uses for narrow cards (such as maindecking a Disenchant or hateblast), etc. Since my cube is so large, no two games are ever the same. I generally like this, however the downside of that is that are only 94 Arcane cards in the game, so I've doubled up on certain ones and plan to triple up on them soon. This way Splicing is something that can still happen at ~2000 cards because Splice Onto Arcane is my favorite game mechanic.
I don't like the art on most new cards, so that's part of the reason why I play with so many cards from before 2010-ish.
I also don't like a lot of new card design. While I do play with some ETB creatures, I try and keep my creatures and my spells separate. For example, it's real satisfying to maindeck Disenchant and hit a nice target with it, something that you don't really get with Reclamation Sage. I also play with Damage on the Stack, all basics count as snow, and subgame cards can't be copied (They can still be Snapcaster Maged or Eternal Witnessed or whatever, just not copied. This prevents excessive shenanigans like imprinting Shahrazad onto Eye of the Storm from occurring.)
Something I also enjoy is drafting with bad cards. If you're starved for fixing, maybe you play Wizards' School or Rainbow Vale. If you're starved for removal maybe you play Call for Blood. Normally removal spells in sets are B, A- cards that you always put into a deck. Figuring out whether you should play a D+ removal spell is interesting. Making the best of what you got is part of the challenge. Furthermore, a bad card in your draft pool just means you only drafted 44 cards, it doesn't have an impact on the draft at all if you choose not to play it. But an overpowered card can ruin a draft potentially. So I feel free to just put useless garbage into my cube because it doesn't end up having a significant effect.
I also believe that, "Parasitism" is just another word for, "Synergy", and that tribal environments are less on-rails than generic good stuff piles are. In a generic good stuff cube, every card is great, so you're not making any decisions really. You're just picking on-color cards in ranked power order. But with "Parasitism", cards have variable usefulness. Maybe a 5 mana 2/5 Spirit is a mediocre card in a vacuum, but if you have good Spirit payoffs you may want to pick it over a generically better creature.
Overall these are just cards that I enjoy. I guess technically it's a powered cube because I play with the moxes, but I wouldn't really consider it a powered cube in the traditional sense. I also wouldn't consider my cube to be a, "Sphere". The majority of cards in my cube are just reasonable playables, with some extremes at either end.
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At a certain point during the pandemic I shrugged and just started adding cards to my 720 card cube when I didn't have any cards that I wanted to cut. This has spiraled out of control and now my cube has ~2000 cards in it.
I really like novelty and interesting cards. Hence Banding, Splice Onto Arcane, Spirit tribal, cards with downsides, finding uses for narrow cards (such as maindecking a Disenchant or hateblast), etc. Since my cube is so large, no two games are ever the same. I generally like this, however the downside of that is that are only 94 Arcane cards in the game, so I've doubled up on certain ones and plan to triple up on them soon. This way Splicing is something that can still happen at ~2000 cards because Splice Onto Arcane is my favorite game mechanic.
I don't like the art on most new cards, so that's part of the reason why I play with so many cards from before 2010-ish.
I also don't like a lot of new card design. While I do play with some ETB creatures, I try and keep my creatures and my spells separate. For example, it's real satisfying to maindeck Disenchant and hit a nice target with it, something that you don't really get with Reclamation Sage. I also play with Damage on the Stack, all basics count as snow, and subgame cards can't be copied (They can still be Snapcaster Maged or Eternal Witnessed or whatever, just not copied. This prevents excessive shenanigans like imprinting Shahrazad onto Eye of the Storm from occurring.)
Something I also enjoy is drafting with bad cards. If you're starved for fixing, maybe you play Wizards' School or Rainbow Vale. If you're starved for removal maybe you play Call for Blood. Normally removal spells in sets are B, A- cards that you always put into a deck. Figuring out whether you should play a D+ removal spell is interesting. Making the best of what you got is part of the challenge. Furthermore, a bad card in your draft pool just means you only drafted 44 cards, it doesn't have an impact on the draft at all if you choose not to play it. But an overpowered card can ruin a draft potentially. So I feel free to just put useless garbage into my cube because it doesn't end up having a significant effect.
I also believe that, "Parasitism" is just another word for, "Synergy", and that tribal environments are less on-rails than generic good stuff piles are. In a generic good stuff cube, every card is great, so you're not making any decisions really. You're just picking on-color cards in ranked power order. But with "Parasitism", cards have variable usefulness. Maybe a 5 mana 2/5 Spirit is a mediocre card in a vacuum, but if you have good Spirit payoffs you may want to pick it over a generically better creature.
Overall these are just cards that I enjoy. I guess technically it's a powered cube because I play with the moxes, but I wouldn't really consider it a powered cube in the traditional sense. I also wouldn't consider my cube to be a, "Sphere". The majority of cards in my cube are just reasonable playables, with some extremes at either end.
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.
Are there any cards you'd recommend for my cube?
Ignoring what Magic players say isn't the answer, it's listening to what they have to say and doing the exact opposite that's correct.