Yes, there's 3x 'enablers' in each color. (3x Toolcraft Exemplar, Riddlesmith, Disciple of the Vault, Goblin Welder & Boreal Druid, modified irl to produce CC to push them to an appropriate level with the others and help smooth things out overall. I want to try this out. QUESTION: I also considered (instead) 3x Etherium Sculptor. Too good? While I worry about Riddlesmith's potentially lower ceiling compared to the other guys, I do like that it seems to push blue into a fun new direction: GY recursion/support. I really like that. Similar feeling on Welders. I had Reckless Fireweavers here but I think this is a lot more interesting space for red to play in. More of a controllish element--mess with other people's stuff. (Plus we play a lot of multiplayer, even in cubing.)
And 3x Energy Chamber in the colorless section to round things out.
Put a lot of thought into this and I'm stoked to try it out! Hope you guys like it and I hope my guys enjoy drafting it. If anyone wants to try any test draft, that would be pretty keen.
It looks like we share a lot in common, however I'll highlight some of the differences:
- My philosophy is for the cube to be as powerful as possible, while still supporting artifact synergies. For this reason I sometimes include "off theme" cards like Isumaru, Goblin Guide, Lightning Bolt, and Cryptic Command to help round out decks. Yours looks like it might be okay with being a bit slower to allow for the viability of some more expensive less powerful cards. The density of 1 drops in your cubed is pretty low.
- You're missing all the blue artifact tutor mages! (i.e. Trinket Mage) I've found these to be really fun to use and think they're quite powerful.
- Your creature density in Green is pretty low, and you are missing many of the great +1/+1 synergy cards. Green +1/+1 counters decks want to be running a lot of creatures, with a couple support spells and removal (maybe 75% creatures). Those decks want to curve out and beat face with proliferated creatures.
- Bane of Progress was in my cube for a long time, but we finally determined that it's just too busted. It's such a game winning card and makes artifact decks so vulnerable. I don't think Shatterstorm effects are good for the cube, they're too punishing of proactive artifact strategies (which make the cube fun). The only one I'm experimenting with right now is Rampage of the Centaurs since that card also can be used as a combo piece to give yourself a ton of centaurs.
- Along those same lines, you have way too much artifact hate in the cube. You don't want too many "destroy target artifact" type cards, since they make the artifact decks a bit too weak, and the G/x creature decks strong. I've slowly increased the amount of creature removal and cut artifact removal for this reason.
- I recently cut all the energy cards from the cube. They're just a little too awkward and there just aren't enough powerful ones. I'm sort of bummed that that removes a proliferate interaction, but I think it's for the best.
- You've classified some stuff a little differently than I would. The "Affinity for Islands/Forests/Mountains" creatures should be blue/green/red respectively. Cranial Plating should be colorless, since it's completely fine if you aren't black. I also classify Tezzeret's Gambit as colorless, since that card is most often cast as 3/pay 2 life.
Hope that's helpful. It was really awesome to check out your cube.
Appreciate ALL of this. Thank you sir. Making some changes.. Appreciate your inputs!
I was reaching a similar conclusion on the Energy stuff. I felt like there's a really only a handful of cards that make it worth it. Then, trying to put at least one halfway playable Energy card in each color is like 'What are the odds this even matters?".. I think I'm right where you are, honestly. Glad to hear I'm not the only one.
I like the theory of boardwipe cards a lot more than the practice. We seem to only play MP games and wraths/wipes just make the games take SO LONG. It's a bit of a problem tbh. Duly noted. Thanks for saying something.
Much further along. I'm pretty happy with it now. Inputs welcome.
5-Color, Unpowered, 540 Cards
Major Themes: Artifacts, "Colorless Matters", +1/+1 Counters, Tokens, Proliferate
Minor Themes: Equipment, Vehicles, Energy, Charge Counters
http://www.cubetutor.com/viewcube/138376
1x Salvage Scout
1x Thraben Inspector
1x Toolcraft Exemplar
1x Toolcraft Exemplar
1x Toolcraft Exemplar
1x Auriok Edgewright
1x Grateful Apparition
1x Myrsmith
1x Puresteel Paladin
1x Relic Seeker
1x Stone Haven Outfitter
1x Stoneforge Mystic
1x Abzan Falconer
1x Blade Splicer
1x Bygone Bishop
1x Eldrazi Displacer
1x Master Trinketeer
1x Daring Archaeologist
1x Indomitable Archangel
1x Visionary Augmenter
1x Angel of Invention
1x Sun Titan
White Artifact Creature
1x Court Homunculus
1x Jackknight
1x Porcelain Legionnaire
1x Sanctum Gargoyle
White Artifact
1x Leonin Sun Standard
1x Shrine of Loyal Legions
White Instant
1x Argivian Find
1x Built to Last
1x Dispatch
1x Disenchant
1x Divine Offering
1x Dispense Justice
White Sorcery
1x Fragmentize
1x Remember the Fallen
1x Sram's Expertise
1x Cleansing Nova
White Enchantment
1x Darksteel Mutation
1x Intangible Virtue
1x Aura of Silence
1x Tempered Steel
1x Thopter Arrest
1x Consulate Surveillance
White Enchantment Artifact
1x Spear of Heliod
Blue Creature
1x Chief Engineer
1x Glint-Nest Crane
1x Magus of the Unseen
1x Riddlesmith
1x Riddlesmith
1x Riddlesmith
1x Thrummingbird
1x Flux Channeler
1x Ruination Guide
1x Sai, Master Thopterist
1x Skilled Animator
1x Thada Adel, Acquisitor
1x Whirler Rogue
1x Zahid, Djinn of the Lamp
1x Aethersquall Ancient
Blue Planeswalker
1x Tezzeret the Seeker
1x Tezzeret, Artifice Master
Blue Artifact Creature
1x Etherium Sculptor
1x Kindly Cognician
1x Esperzoa
1x Master of Etherium
1x Phyrexian Metamorph
1x Master Transmuter
1x Torrential Gearhulk
Blue Artifact
1x Crystal Shard
Blue Instant
1x Annul
1x Ceremonious Rejection
1x Steel Sabotage
1x Echoing Truth
1x Override
1x Rebuild
1x Stoic Rebuttal
Blue Sorcery
1x Drafna's Restoration
1x Reconstruction
1x Serum Visions
1x Contentious Plan
1x Fabricate
1x Tezzeret's Gambit
Blue Enchantment
1x Copy Artifact
1x Ensoul Artifact
1x Ice Over
1x Domineer
1x The Antiquities War
1x Thopter Spy Network
Blue Land
1x Academy Ruins
Black Creature
1x Disciple of the Vault
1x Disciple of the Vault
1x Disciple of the Vault
1x Dhund Operative
1x Glint-Sleeve Siphoner
1x Oona's Blackguard
1x Painsmith
1x Priest of Yawgmoth
1x Syndicate Trafficker
1x Emissary of Despair
1x Moriok Rigger
1x Nantuko Husk
1x Spike Cannibal
1x Moriok Scavenger
1x Nim Shrieker
1x God-Eternal Bontu
1x Sly Requisitioner
1x Geth, Lord of the Vault
1x Marionette Master
1x Thief of Blood
1x Fen Hauler
1x Herald of Anguish
Black Artifact Creature
1x Hex Parasite
1x Glaze Fiend
1x Salvage Slasher
1x Scrapheap Scrounger
1x Noxious Gearhulk
1x Salvage Titan
Black Artifact
1x Cranial Plating
Black Instant
1x Dismember
1x Infernal Reckoning
1x Bile Blight
Black Sorcery
1x Divest
1x Resourceful Return
1x Fortuitous Find
1x Swarm Surge
1x Aether Snap
1x Living Death
1x Battle at the Bridge
Black Enchantment
1x Retribution of the Ancients
1x Sadistic Glee
1x Gate to Phyrexia
1x Underhanded Designs
1x Phyrexian Scriptures
Black Enchantment Artifact
1x Whip of Erebos
Red Creature
1x Goblin Gaveleer
1x Goblin Welder
1x Goblin Welder
1x Goblin Welder
1x Slag Fiend
1x Atog
1x Goblin Cratermaker
1x Ravenous Intruder
1x Reckless Fireweaver
1x Slobad, Goblin Tinkerer
1x Torch Fiend
1x Feldon of the Third Path
1x Nettle Drone
1x Pia Nalaar
1x Vile Aggregate
1x Kurkesh, Onakke Ancient
1x Oxidda Scrapmelter
1x Pia and Kiran Nalaar
1x Barrage Tyrant
1x Wild Celebrants
1x Daretti, Scrap Savant
Red Artifact Creature
1x Moltensteel Dragon
1x Bosh, Iron Golem
Red Artifact
1x Pyrite Spellbomb
1x Shrine of Burning Rage
1x Mizzium Tank
Red Instant
1x Electrostatic Bolt
1x Galvanic Blast
1x Smelt
1x Harnessed Lightning
1x Shrapnel Blast
1x Smash to Smithereens
1x Volt Charge
Red Sorcery
1x Kuldotha Rebirth
1x Vandalblast
1x Echoing Ruin
1x Dismantle
1x Shatterstorm
1x Scrap Mastery
Red Enchantment
1x Goblin Bombardment
1x Ghirapur Aether Grid
1x Ion Storm
1x Molten Nursery
1x Pia's Revolution
Green Creature
1x Boreal Druid
1x Boreal Druid
1x Boreal Druid
1x Brown Ouphe
1x Bramblewood Paragon
1x Caustic Wasps
1x Evolution Sage
1x Gaea's Avenger
1x Manglehorn
1x Ravenous Slime
1x Renegade Krasis
1x Rishkar, Peema Renegade
1x Tireless Tracker
1x Bristling Hydra
1x Ezuri's Brigade
1x Forgotten Ancient
1x Wickerbough Elder
1x Molder Beast
1x Molder Slug
1x Bane of Progress
1x Fangren Marauder
1x Aetherwind Basker
1x Maul Splicer
Green Planeswalker
1x Jiang Yanggu, Wildcrafter
Green Artifact Creature
1x Verdurous Gearhulk
Green Artifact
1x Vivien's Arkbow
1x Lifecrafter's Bestiary
Green Instant
1x Mirran Mettle
1x Oxidize
1x Echoing Courage
1x Return to Nature
1x Tel-Jilad Justice
1x Second Harvest
Green Sorcery
1x Ancient Stirrings
1x Broken Bond
1x Creeping Corrosion
1x Thrive
Green Enchantment
1x Hardened Scales
1x Hidden Guerrillas
1x Awakening Zone
1x Viridian Revel
1x From Beyond
1x Hum of the Radix
Green Enchantment Artifact
1x Bow of Nylea
Green Land
1x Oran-Rief, the Vastwood
Azorius
1x Raff Capashen, Ship's Mage
1x Glassdust Hulk
1x Azorius Signet
1x Depose // Deploy
1x Detention Sphere
1x Seachrome Coast
1x Tundra
Dimir
1x Contraband Kingpin
1x Deadeye Plunderers
1x Tezzeret, Agent of Bolas
1x Baleful Strix
1x Dimir Signet
1x Darkslick Shores
1x Underground Sea
Rakdosf
1x Flayer Drone
1x Sarcatog
1x Daretti, Ingenious Iconoclast
1x Demonspine Whip
1x Rakdos Signet
1x Badlands
1x Blackcleave Cliffs
Gruul
1x Gruul Signet
1x Mage Slayer
1x Artifact Mutation
1x Hull Breach
1x Rhythm of the Wild
1x Copperline Gorge
1x Taiga
Selesnya
1x Selesnya Signet
1x Pledge of Unity
1x Aura Shards
1x Ajani, the Greathearted
1x Glare of Subdual
1x Razorverge Thicket
1x Savannah
Orzhov
1x Restoration Gearsmith
1x Darklit Gargoyle
1x Tidehollow Sculler
1x Orzhov Signet
1x Hidden Stockpile
1x Concealed Courtyard
1x Scrubland
Golgari
1x Winding Constrictor
1x Catacomb Sifter
1x Glissa, the Traitor
1x Golgari Signet
1x Maelstrom Pulse
1x Bayou
1x Blooming Marsh
Simic
1x Merfolk Skydiver
1x Gilder Bairn
1x Trygon Predator
1x Master Biomancer
1x Roalesk, Apex Hybrid
1x Botanical Sanctum
1x Tropical Island
Izzet
1x Herald of Kozilek
1x Whirler Virtuoso
1x Dack Fayden
1x Saheeli, Sublime Artificer
1x Saheeli, the Gifted
1x Spirebluff Canal
1x Volcanic Island
Boros
1x Akiri, Line-Slinger
1x Flamewright
1x Depala, Pilot Exemplar
1x Jor Kadeen, the Prevailer
1x Boros Signet
1x Inspiring Vantage
1x Plateau
Bant
1x Bant Charm
Esper
1x Sydri, Galvanic Genius
Grixis
1x Crosis's Charm
Yore Tiller
1x Breya, Etherium Shaper
Witch Maw
1x Atraxa, Praetors' Voice
Colourless Creature
1x Eldrazi Mimic
1x Endless One
1x Endbringer
Colourless Planeswalker
1x Karn, the Great Creator
1x Ugin, the Ineffable
1x Hope of Ghirapur
1x Signal Pest
1x Arcbound Ravager
1x Arcbound Stinger
1x Jhoira's Toolbox
1x Metallic Mimic
1x Myr Retriever
1x Perilous Myr
1x Steel Overseer
1x Alloy Myr
1x Etched Champion
1x Foundry Inspector
1x Junk Diver
1x Metalworker
1x Palladium Myr
1x Pilgrim's Eye
1x Scarecrone
1x Scrap Trawler
1x Arcbound Crusher
1x Arcbound Reclaimer
1x Crystalline Crawler
1x Extruder
1x Lodestone Golem
1x Lodestone Myr
1x Mindless Automaton
1x Snare Thopter
1x Su-Chi
1x Traxos, Scourge of Kroog
1x Darksteel Juggernaut
1x Dross Golem
1x Golem Artisan
1x Karn, Silver Golem
1x Kuldotha Forgemaster
1x Precursor Golem
1x Oxidda Golem
1x Razor Golem
1x Scuttling Doom Engine
1x Spire Golem
1x Steel Hellkite
1x Thopter Assembly
1x Wurmcoil Engine
1x Clockwork Dragon
1x Myr Battlesphere
1x Myr Enforcer
1x Pentavus
1x Platinum Angel
1x Tangle Golem
1x Suncrusher
1x Ancient Stone Idol
1x Hangarback Walker
1x Walking Ballista
1x Metalwork Colossus
1x Mycosynth Golem
Colourless Artifact
1x Everflowing Chalice
1x Lotus Petal
1x Mox Diamond
1x Mox Opal
1x Tormod's Crypt
1x Animation Module
1x Basilisk Collar
1x Blade of the Bloodchief
1x Bloodforged Battle-Axe
1x Bonesplitter
1x Ghostfire Blade
1x Mana Vault
1x Masterwork of Ingenuity
1x Pacification Array
1x Relic of Progenitus
1x Retrofitter Foundry
1x Skullclamp
1x Sol Ring
1x Voltaic Key
1x Contagion Clasp
1x Decoction Module
1x Energy Chamber
1x Energy Chamber
1x Energy Chamber
1x Genesis Chamber
1x Grim Monolith
1x Grindclock
1x Grinding Station
1x Heart of Kiran
1x Ichor Wellspring
1x Inquisitor's Flail
1x Lightning Greaves
1x Liquimetal Coating
1x Manriki-Gusari
1x Ratchet Bomb
1x Smuggler's Copter
1x Throne of Geth
1x Throne of the God-Pharaoh
1x Treasure Map
1x Umezawa's Jitte
1x Aethersphere Harvester
1x Blasting Station
1x Coalition Relic
1x Cultivator's Caravan
1x Golem Foundry
1x Grafted Wargear
1x Inspiring Statuary
1x Loxodon Warhammer
1x Sculpting Steel
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Sword of Vengeance
1x Sword of War and Peace
1x Tumble Magnet
1x Aetherworks Marvel
1x Bonehoard
1x Clock of Omens
1x Fleetwheel Cruiser
1x Infused Arrows
1x Lux Cannon
1x Batterskull
1x Everythingamajig
1x Gilded Lotus
1x Skysovereign, Consul Flagship
1x Argentum Armor
1x Contagion Engine
1x God-Pharaoh's Statue
1x Astral Cornucopia
Colourless Instant
1x Warping Wail
Colourless Sorcery
1x All Is Dust
Artifact Land
1x Ancient Den
1x Great Furnace
1x Seat of the Synod
1x Tree of Tales
1x Vault of Whispers
Colorless Land
1x Ancient Tomb
1x Blast Zone
1x Blinkmoth Nexus
1x Gemstone Mine
1x Inkmoth Nexus
1x Karn's Bastion
1x Mishra's Factory
1x Mishra's Workshop
1x Vivid Crag
1x Vivid Creek
1x Vivid Grove
1x Vivid Marsh
1x Vivid Meadow
1x Wasteland
Yes, there's 3x 'enablers' in each color. (3x Toolcraft Exemplar, Riddlesmith, Disciple of the Vault, Goblin Welder & Boreal Druid, modified irl to produce CC to push them to an appropriate level with the others and help smooth things out overall. I want to try this out. QUESTION: I also considered (instead) 3x Etherium Sculptor. Too good? While I worry about Riddlesmith's potentially lower ceiling compared to the other guys, I do like that it seems to push blue into a fun new direction: GY recursion/support. I really like that. Similar feeling on Welders. I had Reckless Fireweavers here but I think this is a lot more interesting space for red to play in. More of a controllish element--mess with other people's stuff. (Plus we play a lot of multiplayer, even in cubing.)
And 3x Energy Chamber in the colorless section to round things out.
Put a lot of thought into this and I'm stoked to try it out! Hope you guys like it and I hope my guys enjoy drafting it. If anyone wants to try any test draft, that would be pretty keen.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
Here's the list: http://www.cubetutor.com/viewcube/106695
It looks like we share a lot in common, however I'll highlight some of the differences:
- My philosophy is for the cube to be as powerful as possible, while still supporting artifact synergies. For this reason I sometimes include "off theme" cards like Isumaru, Goblin Guide, Lightning Bolt, and Cryptic Command to help round out decks. Yours looks like it might be okay with being a bit slower to allow for the viability of some more expensive less powerful cards. The density of 1 drops in your cubed is pretty low.
- You're missing all the blue artifact tutor mages! (i.e. Trinket Mage) I've found these to be really fun to use and think they're quite powerful.
- Your creature density in Green is pretty low, and you are missing many of the great +1/+1 synergy cards. Green +1/+1 counters decks want to be running a lot of creatures, with a couple support spells and removal (maybe 75% creatures). Those decks want to curve out and beat face with proliferated creatures.
- Bane of Progress was in my cube for a long time, but we finally determined that it's just too busted. It's such a game winning card and makes artifact decks so vulnerable. I don't think Shatterstorm effects are good for the cube, they're too punishing of proactive artifact strategies (which make the cube fun). The only one I'm experimenting with right now is Rampage of the Centaurs since that card also can be used as a combo piece to give yourself a ton of centaurs.
- Along those same lines, you have way too much artifact hate in the cube. You don't want too many "destroy target artifact" type cards, since they make the artifact decks a bit too weak, and the G/x creature decks strong. I've slowly increased the amount of creature removal and cut artifact removal for this reason.
- I recently cut all the energy cards from the cube. They're just a little too awkward and there just aren't enough powerful ones. I'm sort of bummed that that removes a proliferate interaction, but I think it's for the best.
- You've classified some stuff a little differently than I would. The "Affinity for Islands/Forests/Mountains" creatures should be blue/green/red respectively. Cranial Plating should be colorless, since it's completely fine if you aren't black. I also classify Tezzeret's Gambit as colorless, since that card is most often cast as 3/pay 2 life.
Hope that's helpful. It was really awesome to check out your cube.
https://cubecobra.com/cube/overview/artifact-cube
I was reaching a similar conclusion on the Energy stuff. I felt like there's a really only a handful of cards that make it worth it. Then, trying to put at least one halfway playable Energy card in each color is like 'What are the odds this even matters?".. I think I'm right where you are, honestly. Glad to hear I'm not the only one.
I like the theory of boardwipe cards a lot more than the practice. We seem to only play MP games and wraths/wipes just make the games take SO LONG. It's a bit of a problem tbh. Duly noted. Thanks for saying something.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!