Hello everyone! This is the almost pauper cube. There are a few uncommons here and there Crow Storm and Stalking Stones for example and some conspiracy cards, mostly for fun.
I have a couple things I'm looking to change. Since this cube no longer gets drafted very often, I wanted to cut the size from 405 -> 375 (or at least get close). I mostly want to focus on making the archetypes a little more solid. I made some cuts already but its proving a little difficult. Also I would rather keep the multicolor section intact since most of those cards have proved to be fairly solid, and the fixing is pretty good.
The other goal I need some help with is trying to make a few of the archetypes a little better. Blue/Red and Green/White in particular.
In the past I tried focusing Blue/Red on storm in with Empty the Warrens. Now I'm trying to come with a Blue/Red spells matter kinda deck, so I'm trying to fit in Firebrand Archer and Kiln Fiend and maybe Delver of secrets though I have played with delver before and it proved fairly inconsistent.
Green/White was a fairly decent archetype at the beginning, but I realized I didn't like Hexproof too much as a mechanic, and eventually cut a lot of those cards, not realizing that it kills the archetype a little bit. So recently I decided to bring a few of those cards back and I'm looking to fit in a couple more like Primal Huntbeast or Rubbleback Rhino. Maybe I should abandon this current strategy and try to make it into Green/White Convoke Tokens, though that makes it pretty similar to Red/White.
Design:
For the most part, I tried to keep the cube as new player friendly as possible. I avoided adding too many one-of mechanics like Shadow, Horsemanship or Morph, since they just don't mesh very well with the rest of the cube.
There are certain mechanics that I tend to aggregate around like Flashback and Landfall which are generic, but always feel good to play. I also made a conscious decision to include several cards that just smooth out early game draws to try have better games of magic. Some of these are more obvious like Preordain, but there are many decent cyclers that were included for this reason.
Archetypes:
Most of the archetypes I had in mind when I made this are two color, but its super easy to splash a third and on occasion I have seen a monocolored deck pop up (usually mono red) and 5 color value town with Sovereign's Realm.
White-Blue Blink Times
Blue-Black Dodgy Dudes
Black-Red I'm playing Blightning (oh god he is playing blightning)
Red-Green Stompy
Green-White Dudes with auras.
White-Black Life Drain / Extort
Black-Green Graveyard Shenanigans
Green-Blue Ramp Bounce Tempo
Blue-Red Spells Matter / Storm
Red-White Token Swarm
Other considerations:
A few more enchantments in Blue White and Red seems like it would be a good idea. Cartouche of Knowledge and Cartouche of Ambition at the very least seem like they merit trying out and Undying Rage is interesting as well.
I have a couple things I'm looking to change. Since this cube no longer gets drafted very often, I wanted to cut the size from 405 -> 375 (or at least get close). I mostly want to focus on making the archetypes a little more solid. I made some cuts already but its proving a little difficult. Also I would rather keep the multicolor section intact since most of those cards have proved to be fairly solid, and the fixing is pretty good.
The other goal I need some help with is trying to make a few of the archetypes a little better. Blue/Red and Green/White in particular.
In the past I tried focusing Blue/Red on storm in with Empty the Warrens. Now I'm trying to come with a Blue/Red spells matter kinda deck, so I'm trying to fit in Firebrand Archer and Kiln Fiend and maybe Delver of secrets though I have played with delver before and it proved fairly inconsistent.
Green/White was a fairly decent archetype at the beginning, but I realized I didn't like Hexproof too much as a mechanic, and eventually cut a lot of those cards, not realizing that it kills the archetype a little bit. So recently I decided to bring a few of those cards back and I'm looking to fit in a couple more like Primal Huntbeast or Rubbleback Rhino. Maybe I should abandon this current strategy and try to make it into Green/White Convoke Tokens, though that makes it pretty similar to Red/White.
Design:
For the most part, I tried to keep the cube as new player friendly as possible. I avoided adding too many one-of mechanics like Shadow, Horsemanship or Morph, since they just don't mesh very well with the rest of the cube.
There are certain mechanics that I tend to aggregate around like Flashback and Landfall which are generic, but always feel good to play. I also made a conscious decision to include several cards that just smooth out early game draws to try have better games of magic. Some of these are more obvious like Preordain, but there are many decent cyclers that were included for this reason.
Archetypes:
Most of the archetypes I had in mind when I made this are two color, but its super easy to splash a third and on occasion I have seen a monocolored deck pop up (usually mono red) and 5 color value town with Sovereign's Realm.
White-Blue Blink Times
Blue-Black Dodgy Dudes
Black-Red I'm playing Blightning (oh god he is playing blightning)
Red-Green Stompy
Green-White Dudes with auras.
White-Black Life Drain / Extort
Black-Green Graveyard Shenanigans
Green-Blue Ramp Bounce Tempo
Blue-Red Spells Matter / Storm
Red-White Token Swarm
Here is the list:
http://www.cubetutor.com/viewcube/38098
Other considerations:
A few more enchantments in Blue White and Red seems like it would be a good idea. Cartouche of Knowledge and Cartouche of Ambition at the very least seem like they merit trying out and Undying Rage is interesting as well.
There are a handful of othercards that I have been unable to make the cut for that I'm also dying to try out like Call the Cavalry, Sergeant-at-Arms, Court Hussar, and Dinrova Horror.
Please tell me what you think.