http://www.cubetutor.com/cubeblog/79334
Never built a cube before, but some of my friends and I wanted to have one for the MTG club at our school. Me, being the only one with initiative, decided to throw together this list. I'll be honest, I'm not the most experienced drafter and I really had no idea what i was doing when I put this 180-card cube together. The most who would be drafting it is 3-4 people anyway, so that's not an issue. If you could give me any feedback, I'd appreciate it a lot! Also, above all, I'd like it to be balanced in terms of color power.
Mono-Color
White - General Human/Weenie theme with some removal.
Black - Picked up a promo Liliana from prerelease and I have no interest in standard or modern zombies, so might as well put her to use here. Zombie theme with some recursion and hand destruction effects.
Green - +1/+1 counter synergies and general ramp and mana dorks. Nothing special.
Red - Probably the weakest right now, my red collection is by far the smallest out of any color and the only thing it has going for it is some burn and aggro creatures.
Blue - Tempo theme with counterspells focused on value.
Dual-Color
Selesnya - Not much synergy, some green humans and big stuff for late game when weenies aren't enough.
Simic - General big stuff with +1/+1 counters being prevalent.
Dimir - Tempo style zombies with some evasion to keep opponents on their toes.
Boros - A more aggressive weenies list with some burn to close out games.
Golgari - Some +1/+1 counters and big buff creatures to protect zombies. Recursion.
Izzet - Big focus on Izzet tempo, might be the only competitive Red combination besides Boros.
Gruul - Big stuff. Not a whole lot of synergy.
Rakdos - Aggro with some hand destruction to get rid of their answers.
Azorius - Bounce their crap and let the weenies fly! Figuratively, of course.
Orzhov - W/B weenies with a zombie sub-theme if you can draft enough of them. More hand destruction to get rid of answers for explosive combat phases with 7+ creatures.
Some of the cards I haven't pulled the trigger on but will later today. Any feedback would be much appreciated for this noob, and please point out any mistakes you can find. I have thick skin, I can take it.
I just drafted a sweet Jeskai tempo deck from your cube.
Regarding lands: I think you should be running 10 painlands and either 10 scrylands or some number of Evolving Wilds / Terramorphic Expanse / Ash Barrens / Gemstone Mine / City of Brass / Mana Confluence. I'd probably go with the latter, and have maybe 17 lands in the cube. That seems like a good compromise to me.
The curve needs work overall. Everything seems way low overall. Where are the tools for control?
I'll make some individual card suggestions tomorrow. Fortunately for you, there are tons of great cube cards on the cheap.
I think it's awesome that you're doing this. I teach English in high school and have brought my cube to draft with kids before. Putting one together as a kid is daunting, and there's something really cool about watching a kid cast Balance for the first time, or reanimate a Griselbrand on turn 2 or whatever. Your cube looks like a little different form of fun, but it actually looks pretty good for a first pass.
Private Mod Note
():
Rollback Post to RevisionRollBack
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I just drafted a sweet Jeskai tempo deck from your cube.
Regarding lands: I think you should be running 10 painlands and either 10 scrylands or some number of Evolving Wilds / Terramorphic Expanse / Ash Barrens / Gemstone Mine / City of Brass / Mana Confluence. I'd probably go with the latter, and have maybe 17 lands in the cube. That seems like a good compromise to me.
The curve needs work overall. Everything seems way low overall. Where are the tools for control?
I'll make some individual card suggestions tomorrow. Fortunately for you, there are tons of great cube cards on the cheap.
I think it's awesome that you're doing this. I teach English in high school and have brought my cube to draft with kids before. Putting one together as a kid is daunting, and there's something really cool about watching a kid cast Balance for the first time, or reanimate a Griselbrand on turn 2 or whatever. Your cube looks like a little different form of fun, but it actually looks pretty good for a first pass.
Thank you very much! I don't have the biggest budget right now, so I'll work up to that land base. I live in Canada, so prices are a bit higher for us than anywhere else. I think I'll go with 10 pain and 10 scry for the land base, they're more straightforward than the counter/cycling lands and one of the players has only ever used welcome decks/Blessed vs. Cursed/my modern goblins list, while the others aren't very experienced either.
You're right about the control tools being missing, I guess my aggro/midrange preference is showing. If I'm honest, I really have no idea where I would start for revamping the control aspects.
Thank you for your feedback!
Private Mod Note
():
Rollback Post to RevisionRollBack
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Never built a cube before, but some of my friends and I wanted to have one for the MTG club at our school. Me, being the only one with initiative, decided to throw together this list. I'll be honest, I'm not the most experienced drafter and I really had no idea what i was doing when I put this 180-card cube together. The most who would be drafting it is 3-4 people anyway, so that's not an issue. If you could give me any feedback, I'd appreciate it a lot! Also, above all, I'd like it to be balanced in terms of color power.
Mono-Color
White - General Human/Weenie theme with some removal.
Black - Picked up a promo Liliana from prerelease and I have no interest in standard or modern zombies, so might as well put her to use here. Zombie theme with some recursion and hand destruction effects.
Green - +1/+1 counter synergies and general ramp and mana dorks. Nothing special.
Red - Probably the weakest right now, my red collection is by far the smallest out of any color and the only thing it has going for it is some burn and aggro creatures.
Blue - Tempo theme with counterspells focused on value.
Dual-Color
Selesnya - Not much synergy, some green humans and big stuff for late game when weenies aren't enough.
Simic - General big stuff with +1/+1 counters being prevalent.
Dimir - Tempo style zombies with some evasion to keep opponents on their toes.
Boros - A more aggressive weenies list with some burn to close out games.
Golgari - Some +1/+1 counters and big buff creatures to protect zombies. Recursion.
Izzet - Big focus on Izzet tempo, might be the only competitive Red combination besides Boros.
Gruul - Big stuff. Not a whole lot of synergy.
Rakdos - Aggro with some hand destruction to get rid of their answers.
Azorius - Bounce their crap and let the weenies fly! Figuratively, of course.
Orzhov - W/B weenies with a zombie sub-theme if you can draft enough of them. More hand destruction to get rid of answers for explosive combat phases with 7+ creatures.
Some of the cards I haven't pulled the trigger on but will later today. Any feedback would be much appreciated for this noob, and please point out any mistakes you can find. I have thick skin, I can take it.
Regarding lands: I think you should be running 10 painlands and either 10 scrylands or some number of Evolving Wilds / Terramorphic Expanse / Ash Barrens / Gemstone Mine / City of Brass / Mana Confluence. I'd probably go with the latter, and have maybe 17 lands in the cube. That seems like a good compromise to me.
The curve needs work overall. Everything seems way low overall. Where are the tools for control?
I'll make some individual card suggestions tomorrow. Fortunately for you, there are tons of great cube cards on the cheap.
I think it's awesome that you're doing this. I teach English in high school and have brought my cube to draft with kids before. Putting one together as a kid is daunting, and there's something really cool about watching a kid cast Balance for the first time, or reanimate a Griselbrand on turn 2 or whatever. Your cube looks like a little different form of fun, but it actually looks pretty good for a first pass.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Thank you very much! I don't have the biggest budget right now, so I'll work up to that land base. I live in Canada, so prices are a bit higher for us than anywhere else. I think I'll go with 10 pain and 10 scry for the land base, they're more straightforward than the counter/cycling lands and one of the players has only ever used welcome decks/Blessed vs. Cursed/my modern goblins list, while the others aren't very experienced either.
You're right about the control tools being missing, I guess my aggro/midrange preference is showing. If I'm honest, I really have no idea where I would start for revamping the control aspects.
Thank you for your feedback!