The cube lacks creatures with trample. It has scads of removal at the moment and I felt the speed could be touched up a bit; Mana Flare and another Two Headed Giant were added. Urza's Avenger was added as Abyss proof and versatile (says on the card).
Further edits I want are:
Candelabra of Tawnos - If I put this in I would remove the Mana Flare as it's too dangerous to have both together; which is one reason I haven't added a Reset. Serpent Generator Tetravus - a second one.
I have a few cards I would love to put in, in addition to the ones previously stated. I am curious if anyone here has any ideas regarding my cube. There are only three addendum: The card cannot have "protection from" on it (aside the one I have in the cube which is intentional), nor can it harm colours or land types specifically, and lastly the card cannot be tribal boosting or based. The cube may have duplicates in it for balance reasons and that the available card pool is smaller than normal cubes. I have to be aware of too powerful a duplicate card. Nevinyrral's Disk is fine because Enchantments and Artifacts tend to run away with the cube at times.
The lone exception to these rules is Cemetery Gate being interesting but unlikely to be included.
Example of a card that I am considering - Haunting Wind
Cheers,
Mal
P.S. Time Vault will never ever be put in this cube for power level reasons.
So I've concluded that there isn't enough life gain in this cube. Sure, I have a few cards, but it isn't noticeable. I have added a few cards for life gain, with one more to come ( El-Hajjâj ). I have also added a couple of faster threats and enchant creature spells. I did this to, hopefully, offset "movement"-less games.
An example of how I tried to move things along - I removed an Island of Wak-Wak in favour of a Diamond Valley. These two cards are examples of durability or resistance for a player. Island of Wak Wak is arguably stronger in the sense that it removes a flying threat without a downside (aside that the creature must have flying). Diamond Valley's life gain is very important to my goal of shifting the cube, for there aren't many recursion effects in the cube; life being finite. It may be subtle and contextually important, being that there are now TWO Diamond Valley cards in the cube, and I would like to see how it plays out.
Candelabra of Tawnos - If I put this in I would remove the Mana Flare as it's too dangerous to have both together; which is one reason I haven't added a Reset.
Ok, so I'm going to be a hypocrite, but these next changes go against this last statement...
No, no! Hear me out! I know I'm an elitist old card playing crotchety grandpa magic guy thingy, but I wanted to have fun like the kids playing new cards do: Mana Flare and X Effects seemed too much fun to pass up. Besides, we just had the first Channel and Fireball kill ever last night in my cube.
Elder Druid may prove too big a problem, or it may make things interesting. Lastly, The Wretched was a large threat when I first started playing magic, because you never wanted to block it. Now there isn't a problem with killing it, even in my cube, but it can be fun to put a Lure on it and stroll around the board with a Maze of Ith out, taunting people.
Regardless, I'm a rule breaking liar of an old cranky magic player, but I think my cube is in a better place, given what card pool there is available for my arbitrary restrictions.
I'm on a roll! Slightly more agro slant to this update. Drafna's provides some redundancy and COP: Artifacts helps make artifacts a little less good. Jacques hadn't been played in a long time, so I removed it. I'm looking for a BETA copy of Jayemdae Tome, if anyone wants to trade me to put in my cube.
So, uh, I traded a Timetwister for a The Tabernacle at Pendrell Vale. It was a weird trade for me, but satisfying nonetheless. So I decided to shove a Tabernacle in the cube. I think it works, and replaces an Energy Arc. I think I have to put some faster creatures in the cube. Also, I'm coming around to the idea of Repentant Blacksmith, regardless of "protection from red". There are some other changes coming once I get an order I'm waiting for in the mail.
Any suggestions? I like my cube so far, but it does suffer from stalled board state.
I've been thinking on how to bolster white creatures while staying within my needless and arbitrary rules. I think I got it this time, but may still have to change things up. I really like Wild Aesthir, but know that it isn't that great even though the pump is nice. Blinking Spirit is also another one that has a good ability, but rarely applies pressure except in control situations. I may include more low casting cost white at the expense of other choices in white, or even other colours.
I'm going to play-test this for a bit before I make any new changes. To date, I think there have been 2 '8 player drafts' as well as greater than 40 '4 player Multiplayer Sealed/Drafts'.
If anyone has any questions regarding choices in the cube, please ask.
1x Icatian Priest
1x Savannah Lions
1x Tundra Wolves
1x Mesa Pegasus
1x Order of Leitbur
1x Pikemen
1x Argivian Archaeologist
1x Combat Medic
1x Kjeldoran Skyknight
1x Preacher
1x Thunder Spirit
1x Thunder Spirit
1x Wild Aesthir
1x General Jarkeld
1x Moorish Cavalry
1x Sworn Defender
1x Wall of Swords
1x Witch Hunter
1x Ivory Gargoyle
1x Ivory Gargoyle
1x Serra Angel
1x Veteran Bodyguard
1x Hand of Justice
White Instant
1x Blaze of Glory
1x Swords to Plowshares
1x Swords to Plowshares
1x Disenchant
1x Disenchant
1x Divine Offering
1x Reprisal
1x Army of Allah
1x Exile
White Sorcery
1x Balance
1x Dust to Dust
1x Armageddon
1x Resurrection
1x Wrath of God
1x Icatian Town
White Enchantment
1x Land Tax
1x Spirit Link
1x Circle of Protection: Artifacts
1x Island Sanctuary
1x Arenson's Aura
1x Angelic Voices
1x Angelic Voices
1x Divine Transformation
1x Kismet
1x Moat
Blue Creature
1x Flying Men
1x Magus of the Unseen
1x Sage of Lat-Nam
1x Viscerid Drone
1x Zephyr Falcon
1x Old Man of the Sea
1x Prodigal Sorcerer
1x Serendib Efreet
1x Time Elemental
1x Azure Drake
1x Clone
1x Ghost Ship
1x Serendib Djinn
1x Air Elemental
1x Vesuvan Doppelganger
1x Water Elemental
1x Mahamoti Djinn
Blue Instant
1x Ancestral Recall
1x Brainstorm
1x Boomerang
1x Boomerang
1x Counterspell
1x Hurkyl's Recall
1x Lat-Nam's Legacy
1x Mana Drain
1x Memory Lapse
1x Remove Soul
1x Psionic Blast
1x Deflection
1x Ray of Command
1x Force of Will
1x Power Sink
Blue Sorcery
1x Drafna's Restoration
1x Portent
1x Merchant Scroll
1x Time Walk
1x Transmute Artifact
1x Timetwister
1x Juxtapose
1x Braingeyser
1x Recall
Blue Enchantment
1x Mystic Remora
1x Copy Artifact
1x Dance of Many
1x Power Artifact
1x Spectral Cloak
1x Stasis
1x Energy Flux
1x False Demise
1x Mana Vortex
1x Control Magic
Black Creature
1x Vampire Bats
1x Will-o'-the-Wisp
1x Brine Shaman
1x Cuombajj Witches
1x Drudge Skeletons
1x Nether Shadow
1x Hypnotic Specter
1x Junun Efreet
1x Khabal Ghoul
1x Royal Assassin
1x Sorceress Queen
1x Abyssal Specter
1x Ashen Ghoul
1x Guardian Beast
1x Hell's Caretaker
1x Juzam Djinn
1x Krovikan Horror
1x Lesser Werewolf
1x Sengir Autocrat
1x Eater of the Dead
1x Fallen Angel
1x Infernal Medusa
1x Sengir Vampire
1x The Wretched
1x Demonic Hordes
1x Lord of the Pit
1x Dark Ritual
1x Darkness
1x Simulacrum
1x Terror
1x Dark Banishing
1x Contagion
Black Sorcery
1x Demonic Tutor
1x Ashes to Ashes
1x Pox
1x All Hallow's Eve
1x Ritual of the Machine
1x Hellfire
1x Mind Twist
Black Enchantment
1x Unholy Strength
1x Unholy Strength
1x Animate Dead
1x Dance of the Dead
1x Gate to Phyrexia
1x Necropotence
1x Oubliette
1x Underworld Dreams
1x Breeding Pit
1x Greed
1x Nether Void
1x Pestilence
1x The Abyss
Red Creature
1x Gorilla Shaman
1x Gorilla Shaman
1x Kird Ape
1x Atog
1x Varchild's War-Riders
1x Ball Lightning
1x Granite Gargoyle
1x Sedge Troll
1x Uthden Troll
1x Aladdin
1x Balduvian Horde
1x Crimson Manticore
1x Dragon Whelp
1x Marton Stromgald
1x Nalathni Dragon
1x Roc of Kher Ridges
1x Rukh Egg
1x Karplusan Yeti
1x Two-Headed Giant of Foriys
1x Two-Headed Giant of Foriys
1x Firestorm Phoenix
1x Shivan Dragon
1x Rock Hydra
Red Instant
1x Lightning Bolt
1x Fork
1x Incinerate
1x Fissure
1x Fissure
1x Pyrokinesis
1x Inferno
Red Sorcery
1x Chain Lightning
1x Winds of Change
1x Primitive Justice
1x Pyroclasm
1x Pyroclasm
1x Pillage
1x Wheel of Fortune
1x Shatterstorm
1x Earthquake
1x Fireball
1x Jokulhaups
Red Enchantment
1x Immolation
1x Blood Moon
1x Gravity Sphere
1x Land's Edge
1x Mana Flare
1x Orcish Oriflamme
Green Creature
1x Birds of Paradise
1x Llanowar Elves
1x Argothian Pixies
1x Argothian Pixies
1x Emerald Dragonfly
1x Grizzly Bears
1x Wyluli Wolf
1x Wyluli Wolf
1x Killer Bees
1x Thelonite Druid
1x Tracker
1x Verduran Enchantress
1x Elder Druid
1x Erhnam Djinn
1x Giant Spider
1x Ifh-Biff Efreet
1x Ifh-Biff Efreet
1x Lhurgoyf
1x Master of the Hunt
1x Singing Tree
1x Willow Satyr
1x Yavimaya Ants
1x Cockatrice
1x Kaysa
1x Thicket Basilisk
1x Autumn Willow
1x Gaea's Liege
Green Instant
1x Berserk
1x Fog
1x Natural Selection
1x Hail Storm
1x Reincarnation
1x Storm Seeker
Green Sorcery
1x Channel
1x Regrowth
1x Tranquility
1x Eureka
1x Desert Twister
1x Hurricane
Green Enchantment
1x Concordant Crossroads
1x Drop of Honey
1x Fastbond
1x Instill Energy
1x Aspect of Wolf
1x Aspect of Wolf
1x Sylvan Library
1x Sylvan Library
1x Forbidden Lore
1x Lure
1x Cyclone
1x Living Plane
1x Primal Order
1x Titania's Song
1x Tornado
1x Rasputin Dreamweaver
Dimir
1x Lim-Dul's Vault
Rakdos
1x Boris Devilboon
Gruul
1x Sunastian Falconer
1x Livonya Silone
1x Stormbind
Selesnya
1x Kjeldoran Frostbeast
1x Altar of Bone
1x Hymn of Rebirth
1x Nature's Blessing
Jund
1x Adun Oakenshield
1x Xira Arien
1x Bartel Runeaxe
1x Misfortune
Naya
1x Hazezon Tamar
1x Palladia-Mors
Bant
1x Angus Mackenzie
1x Rubinia Soulsinger
Esper
1x Lady Evangela
1x Halfdane
1x Dakkon Blackblade
Grixis
1x Tetsuo Umezawa
1x Gwendlyn Di Corci
1x Sol'kanar the Swamp King
1x Nicol Bolas
1x Elemental Augury
Colourless Artifact Creature
1x Dragon Engine
1x Yotian Soldier
1x Dancing Scimitar
1x Juggernaut
1x Su-Chi
1x Clockwork Beast
1x Tetravus
1x Tetravus
1x Triskelion
1x Urza's Avenger
Colourless Artifact
1x Black Lotus
1x Mana Crypt
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
1x Tormod's Crypt
1x Zuran Orb
1x Black Vise
1x Candelabra of Tawnos
1x Feldon's Cane
1x Ivory Tower
1x Mana Vault
1x Meekstone
1x Sol Ring
1x Ankh of Mishra
1x Ashnod's Cylix
1x Chaos Orb
1x Howling Mine
1x Millstone
1x Soldevi Digger
1x Winter Orb
1x Basalt Monolith
1x Forcefield
1x Skull of Orm
1x Sunstone
1x Helm of Obedience
1x Icy Manipulator
1x Jayemdae Tome
1x Jester's Cap
1x Nevinyrral's Disk
1x Nevinyrral's Disk
1x Rocket Launcher
1x Skull Catapult
1x Tawnos's Coffin
1x Triassic Egg
1x The Hive
1x Sword of the Ages
1x Aladdin's Ring
Colourless Land
1x Adarkar Wastes
1x Arena
1x Badlands
1x Bayou
1x Brushland
1x City of Brass
1x Diamond Valley
1x Diamond Valley
1x Karakas
1x Karplusan Forest
1x Kjeldoran Outpost
1x Lake of the Dead
1x Library of Alexandria
1x Maze of Ith
1x Mishra's Factory
1x Mishra's Factory
1x Pendelhaven
1x Plateau
1x Savannah
1x Scrubland
1x Soldevi Excavations
1x Strip Mine
1x Sulfurous Springs
1x Taiga
1x Thawing Glaciers
1x The Tabernacle at Pendrell Vale
1x Tropical Island
1x Tundra
1x Underground River
1x Underground Sea
1x Urborg
1x Volcanic Island
1 Stangg
1 Merieke Ri Berit
1 Spectral Cloak
1 Sunastian Falconer
1 D'Avenant Archer
1 Arboria
1 Clockwork Avian
1 Yawgmoth Demon
1 Vaevictis Asmadi
1 Fiery Justice
1 Skeleton Ship
1 Lord of the Pit
1 Mana Flare
1 Two-Headed Giant of Foriys
1 Dragon Engine
1 Triassic Egg
1 Urza's Avenger
The cube lacks creatures with trample. It has scads of removal at the moment and I felt the speed could be touched up a bit; Mana Flare and another Two Headed Giant were added. Urza's Avenger was added as Abyss proof and versatile (says on the card).
Further edits I want are:
Candelabra of Tawnos - If I put this in I would remove the Mana Flare as it's too dangerous to have both together; which is one reason I haven't added a Reset.
Serpent Generator
Tetravus - a second one.
Examples of cards that aren't doing well:
1 Demonic Hordes
1 Combat Medic
1 Mirror Universe
I have a few cards I would love to put in, in addition to the ones previously stated. I am curious if anyone here has any ideas regarding my cube. There are only three addendum: The card cannot have "protection from" on it (aside the one I have in the cube which is intentional), nor can it harm colours or land types specifically, and lastly the card cannot be tribal boosting or based. The cube may have duplicates in it for balance reasons and that the available card pool is smaller than normal cubes. I have to be aware of too powerful a duplicate card. Nevinyrral's Disk is fine because Enchantments and Artifacts tend to run away with the cube at times.
The lone exception to these rules is Cemetery Gate being interesting but unlikely to be included.
Example of a card that I am considering - Haunting Wind
Cheers,
Mal
P.S. Time Vault will never ever be put in this cube for power level reasons.
1 Zur's Weirding
1 Aladdin
1 Frozen Shade
1 Combat Medic
1 Serpent Generator
1 Atog
1 Mana Flare
1 Candelabra of Tawnos
So I've concluded that there isn't enough life gain in this cube. Sure, I have a few cards, but it isn't noticeable. I have added a few cards for life gain, with one more to come ( El-Hajjâj ). I have also added a couple of faster threats and enchant creature spells. I did this to, hopefully, offset "movement"-less games.
An example of how I tried to move things along - I removed an Island of Wak-Wak in favour of a Diamond Valley. These two cards are examples of durability or resistance for a player. Island of Wak Wak is arguably stronger in the sense that it removes a flying threat without a downside (aside that the creature must have flying). Diamond Valley's life gain is very important to my goal of shifting the cube, for there aren't many recursion effects in the cube; life being finite. It may be subtle and contextually important, being that there are now TWO Diamond Valley cards in the cube, and I would like to see how it plays out.
1 Emerald Dragonfly
1 Uthden Troll
1 Spirit Link
1 Diamond Valley
1 Junún Efreet
1 Spirit Link
1 Unholy Strength
1 Earthlink
1 Island of Wak-Wak
1 Gaea's Touch
1 Angry Mob
1 Atog
1 Ragnar
1 Enduring Renewal
1 El-Hajjâj
1 Azure Drake
1 Axelrod Gunnarson
1 Crimson Manticore
1 Gate to Phyrexia
1 Balduvian Dead
1 Phantasmal Fiend
1 Tuknir Deathlock
1 Kjeldoran Dead
1 Storm World
1 Pendelhaven
1 Heart of Yavimaya
1 Word of Command
1 Mirror Universe
1 Howling Mine
1 Phelddagrif
Ok, so I'm going to be a hypocrite, but these next changes go against this last statement...
Changes - October 29, 2017
1 Johan
1 Blessing
1 Invoke Prejudice
1 Abu Ja far
1 Mana Flare
1 Rock Hydra
1 Elder Druid
1 The Wretched
No, no! Hear me out! I know I'm an elitist old card playing crotchety grandpa magic guy thingy, but I wanted to have fun like the kids playing new cards do: Mana Flare and X Effects seemed too much fun to pass up. Besides, we just had the first Channel and Fireball kill ever last night in my cube.
Elder Druid may prove too big a problem, or it may make things interesting. Lastly, The Wretched was a large threat when I first started playing magic, because you never wanted to block it. Now there isn't a problem with killing it, even in my cube, but it can be fun to put a Lure on it and stroll around the board with a Maze of Ith out, taunting people.
Regardless, I'm a rule breaking liar of an old cranky magic player, but I think my cube is in a better place, given what card pool there is available for my arbitrary restrictions.
1 Jacques Le Vert
1 Army of Allah
1 Gauntlets of Chaos
1 Fyndhorn Elves
1 Circle of Protection: Artifacts
2 Argothian Pixies
1 Drafna's Restoration
I'm on a roll! Slightly more agro slant to this update. Drafna's provides some redundancy and COP: Artifacts helps make artifacts a little less good. Jacques hadn't been played in a long time, so I removed it. I'm looking for a BETA copy of Jayemdae Tome, if anyone wants to trade me to put in my cube.
Cards I'm thinking of including are:
Angelic Voices
Mightstone
Divine Transformation
1 Serpent Generator
1 Tetravus
1 Energy Arc
1 El-Hajjâj
1 Serrated Arrows
1 Lim-Dûl's High Guard
1 The Tabernacle at Pendrell Vale
1 Infernal Medusa
1 Altar of Bone
1 Deflection
So, uh, I traded a Timetwister for a The Tabernacle at Pendrell Vale. It was a weird trade for me, but satisfying nonetheless. So I decided to shove a Tabernacle in the cube. I think it works, and replaces an Energy Arc. I think I have to put some faster creatures in the cube. Also, I'm coming around to the idea of Repentant Blacksmith, regardless of "protection from red". There are some other changes coming once I get an order I'm waiting for in the mail.
Any suggestions? I like my cube so far, but it does suffer from stalled board state.
1 Sustaining Spirit
1 Night Soil
1 Ashen Ghoul
1 Zuran Spellcaster
1 Prodigal Sorcerer
1 Divine Transformation
1 Angelic Voices
1 Amrou Kithkin
1 Word of Command
1 Hellfire
1 Hurricane
1 Raging River
Not sure why I left this one so long. I guess I wanted to get a beta Hurricane. Green needed this.
1 Icatian Priest
1 Savannah Lions
1 Order of Leitbur
1 Pikemen
1 Angelic Voices
1 Sage of Lat-Nam
1 Nalathni Dragon
1 Boris Devilboon
1 Icatian Javelineers
1 Amrou Kithkin
1 Wild Aesthir
1 Spirit Link
1 Blinking Spirit
1 Sea Sprite
1 Ball Lightning
1 Axelrod Gunnarson
I've been thinking on how to bolster white creatures while staying within my needless and arbitrary rules. I think I got it this time, but may still have to change things up. I really like Wild Aesthir, but know that it isn't that great even though the pump is nice. Blinking Spirit is also another one that has a good ability, but rarely applies pressure except in control situations. I may include more low casting cost white at the expense of other choices in white, or even other colours.
I'm going to play-test this for a bit before I make any new changes. To date, I think there have been 2 '8 player drafts' as well as greater than 40 '4 player Multiplayer Sealed/Drafts'.
If anyone has any questions regarding choices in the cube, please ask.
Cheers,
Malpheas
1 Juxtapose
1 Winter's Chill
I decided to start moving away from a snow-land basics base for the cube. Will continue to make changes for the cube.
1 Cyclone
1 Llanowar Elves
1 Gaea's Liege
1 Rabid Wombat
1 Concordant Crossroads
1 In the Eye of Chaos
1 Blood Moon
1 Martyrdom