Has a moderate tribal theme, but not too over the top. The most pushed tribe was zombies, but I don't think it got there yet
The gameplay was attempted to be modeled after original Innistrad. The new graveyard stuff in SOI helps with this
Cards don't have to be from Innistrad Sets specifically as long as they are flavorly from the plane, for instance Odric, Master Tactician could be included because his art/flavor text are clearly innistrady
It needs work. Some concerns I had are:
Some tribes are too weak, specifically zombies
Mythics being too powerful, for example players would automatically take any mythics pack 1 without any thought
Blue is the color that needs the most work. I fear there is just too many creatures and not enough self mill stuff in blue. I feel cards like Makeshift Mauler are too difficult to cast and there isn't enough support for self mill, but the problem is all the self mill seems really bad. Not sure how to proceed here.
I think the manifest sub-theme should be reinforced, in order to build on the synergies with the mill deck. Once, in a SOI draft, I built a deck recently where I had a combo with Tamiyo's journal, Ulenwald Mysteries and Erdwal Illuminator. The possibility to demonic tutor every two turn while spawning token is a hell of fun, and that's typically the kind of synergies I want my fellow cube drafters to find. And the cards are good playables. UG is definitely the funniest color pair in the Innistrad environment. Startled Awake is also a vey good card, which can be more challenging to play correctly than it first seems.
And here is what I would do to reinforce the zombie theme: baby liliana, Relentless Dead, carrion feeder, undead gladiator, instead of medium power cards you included. Ok, except Relentless Dead, it is cards out of Innistrad sets, but they are not off flavor. Crow of dark tidings (>markov pratician) and rancid rats (>typhoid rates) are also zombies, to make value off a Diregraf colossus
Prized Amalgam is quite a bad card.
Seasons past is also a nice build around card, if you want to push people to draft "something different".
The draft style is based more on Original Innistrad and not SOI, though the new stuff mechanics synergize well (delirium). While there are some clues included it isn't intended as a archetype. As for zombies they need to have the modern frame and be flavorfully from Innistrad, for example possessed skaab.
The problem that I found with those type of cubes is that it's impossible,, if you don't break the singleton rule, to bring the same experience as a real Innistrad's draft or sealed would. Even if I like both your idea and list, I think that breaking this rule may help reach your goals.
I've maid a Innistrad block cube myself, including INN and DKA, that try to recreate the draft-sealed environment that we all used to love and it has been pretty awesome so far. The pack made from my cube looks like real set booster pack (10 commons, 3 uncommons and 1 rare/mythic). You can also open the same common/uncommon multiple times from pack to pack. If you like to, I could help you create that type of cube by showing you the skeleton of mine. It takes a lot of time to handle and craft, but if you like Innistrad a lot, I think you'd definitly love it.
OK, I understand your flavor biases, even if I do not necessarily share them as a cube designer. But here I think you are going too far, to the expense of playability (I concur with Zetsu's comment).
Did you test the cube so far?
Because there are a few points that strike me:
- the number of removals and blasts is very low for a cube, which will make for very uninteractive game. Besides, the average power level of the creatures is a lot higher than in a booster draft, because rare and mythics are more proportionnaly represented, so common rarity removals will probably end up at last pick in the boosters. You will probably end up in board stalls easily, or one player will crush its opponent with a big flier before the latter can even find and answer. So you need to put 5 to 6 more removal per each color, and preferably high to medium powered one (terror-like black removals, avacyn's judgment, declaration in stone etc.)
- control strategy is not really supported. Very probably more board sweepers are needed.
- two cycles of dual lands in not sufficient. Add another cycle, or increase the numbers of evolving wilds.
1x Champion of the Parish
1x Doomed Traveler
1x Thraben Inspector
1x Town Gossipmonger
1x Avacynian Priest
1x Cloistered Youth
1x Elite Inquisitor
1x Hanweir Militia Captain
1x Loyal Cathar
1x Spectral Rider
1x Thalia's Lieutenant
1x Bygone Bishop
1x Chapel Geist
1x Dauntless Cathar
1x Elder Cathar
1x Farbog Explorer
1x Fiend Hunter
1x Mentor of the Meek
1x Midnight Guard
1x Militant Inquisitor
1x Niblis of the Mist
1x Paranoid Parish-Blade
1x Pious Evangel
1x Silverblade Paladin
1x Spectral Shepherd
1x Thraben Doomsayer
1x Village Bell-Ringer
1x Voiceless Spirit
1x Abbey Griffin
1x Angel of Jubilation
1x Avacynian Missionaries
1x Mausoleum Guard
1x Nearheath Chaplain
1x Seraph of Dawn
1x Slayer of the Wicked
1x Thraben Sentry
1x Angel of Flight Alabaster
1x Gallows Warden
1x Geist-Honored Monk
1x Herald of War
1x Mikaeus, the Lunarch
1x Angel of Glory's Rise
1x Archangel
1x Avacyn, Angel of Hope
White Instant
1x Cloudshift
1x Strength of Arms
1x Feeling of Dread
1x Moment of Heroism
1x Midnight Haunting
1x Rally the Peasants
1x Rebuke
White Sorcery
1x Gather the Townsfolk
1x Angelic Purge
1x Lingering Souls
1x Defy Death
1x Increasing Devotion
1x Terminus
White Enchantment
1x Bonds of Faith
1x Call to Serve
1x Intangible Virtue
1x Vessel of Ephemera
1x Bound by Moonsilver
Blue Creature
1x Delver of Secrets
1x Daring Sleuth
1x Deranged Assistant
1x Erdwal Illuminator
1x Invisible Stalker
1x Ludevic's Test Subject
1x Mindshrieker
1x Rattlechains
1x Screeching Skaab
1x Armored Skaab
1x Captain of the Mists
1x Civilized Scholar
1x Headless Skaab
1x Laboratory Maniac
1x Lantern Spirit
1x Latch Seeker
1x Niblis of Dusk
1x Reckless Scholar
1x Scrapskin Drake
1x Selhoff Occultist
1x Skaab Ruinator
1x Stitched Drake
1x Stitched Mangler
1x Uninvited Geist
1x Aberrant Researcher
1x Drownyard Explorers
1x Drunau Corpse Trawler
1x Forgotten Creation
1x Havengul Runebinder
1x Makeshift Mauler
1x Nephalia Seakite
1x Stitchwing Skaab
1x Undead Alchemist
1x Battleground Geist
1x Lamplighter of Selhoff
1x Lone Revenant
1x Murder of Crows
1x Soul Seizer
1x Deadeye Navigator
1x Geralf's Mindcrusher
1x Skaab Goliath
Blue Planeswalker
1x Tamiyo, the Moon Sage
Blue Instant
1x Dream Twist
1x Essence Flux
1x Fleeting Distraction
1x Thought Scour
1x Compelling Deterrence
1x Jace's Scrutiny
1x Second Guess
1x Think Twice
1x Cackling Counterpart
1x Crippling Chill
1x Dissipate
1x Ghostly Flicker
Blue Sorcery
1x Silent Departure
1x Mass Appeal
1x Pore Over the Pages
1x Increasing Confusion
1x Favorable Winds
1x Spectral Flight
1x Claustrophobia
1x Spirit Away
Black Creature
1x Diregraf Ghoul
1x Gravecrawler
1x Typhoid Rats
1x Asylum Visitor
1x Black Cat
1x Blood Artist
1x Butcher Ghoul
1x Ghoulcaller's Accomplice
1x Heir of Falkenrath
1x Highborn Ghoul
1x Olivia's Bloodsworn
1x Pale Rider of Trostad
1x Skirsdag High Priest
1x Vampire Interloper
1x Walking Corpse
1x Bloodflow Connoisseur
1x Chosen of Markov
1x Diregraf Colossus
1x Geralf's Messenger
1x Ghoulraiser
1x Kindly Stranger
1x Markov Patrician
1x Screeching Bat
1x Tooth Collector
1x Unbreathing Horde
1x Village Cannibals
1x Abattoir Ghoul
1x Accursed Witch
1x Bloodline Keeper
1x Demonlord of Ashmouth
1x Driver of the Dead
1x Elusive Tormentor
1x Stromkirk Mentor
1x Bloodgift Demon
1x Markov Dreadknight
1x Harvester of Souls
1x Maalfeld Twins
1x Griselbrand
Black Planeswalker
1x Liliana Vess
Black Instant
1x Human Frailty
1x Tragic Slip
1x Altar's Reap
1x Victim of Night
1x Necrobite
1x Death Wind
Black Sorcery
1x Ghoulcaller's Chant
1x Macabre Waltz
1x Murderous Compulsion
1x Reap the Seagraf
1x Barter in Blood
1x Gisa's Bidding
1x Moan of the Unhallowed
1x Sever the Bloodline
1x From Under the Floorboards
1x Increasing Ambition
1x Unburial Rites
1x Killing Wave
Black Enchantment
1x Dead Weight
1x Sinister Concoction
1x Skeletal Grimace
1x Endless Ranks of the Dead
1x Homicidal Seclusion
Red Creature
1x Falkenrath Gorger
1x Forge Devil
1x Somberwald Vigilante
1x Stromkirk Noble
1x Ashmouth Hound
1x Bloodcrazed Neonate
1x Ember-Eye Wolf
1x Falkenrath Exterminator
1x Kessig Forgemaster
1x Scourge Wolf
1x Torch Fiend
1x Breakneck Rider
1x Crossway Vampire
1x Erdwal Ripper
1x Fervent Cathar
1x Geier Reach Bandit
1x Hanweir Lancer
1x Hanweir Watchkeep
1x Kessig Malcontents
1x Kessig Wolf
1x Kruin Outlaw
1x Pyreheart Wolf
1x Rakish Heir
1x Riot Devils
1x Riot Ringleader
1x Ulrich's Kindred
1x Afflicted Deserter
1x Havengul Vampire
1x Hellrider
1x Instigator Gang
1x Mad Prophet
1x Mondronen Shaman
1x Tormented Pariah
1x Voldaren Duelist
1x Falkenrath Marauders
1x Gatstaf Arsonists
1x Incorrigible Youths
1x Scourge of Geier Reach
1x Zealous Conscripts
1x Charmbreaker Devils
1x Flayer of the Hatebound
1x Markov Warlord
1x Moonveil Dragon
Red Planeswalker
1x Tibalt, the Fiend-Blooded
Red Instant
1x Ancient Grudge
1x Burning Oil
1x Desperate Ravings
1x Harvest Pyre
1x Uncanny Speed
1x Brimstone Volley
1x Fires of Undeath
1x Geistblast
1x Dance with Devils
Red Sorcery
1x Faithless Looting
1x Nightbird's Clutches
1x Rolling Temblor
1x Traitorous Blood
1x Devil's Play
1x Blasphemous Act
1x Furor of the Bitten
1x Skin Invasion
1x Curse of Stalked Prey
Green Creature
1x Avacyn's Pilgrim
1x Ulvenwald Tracker
1x Wolfbitten Captive
1x Young Wolf
1x Ambush Viper
1x Darkthicket Wolf
1x Dawntreader Elk
1x Duskwatch Recruiter
1x Gatstaf Shepherd
1x Hamlet Captain
1x Lambholt Pacifist
1x Mayor of Avabruck
1x Scorned Villager
1x Somberwald Dryad
1x Strangleroot Geist
1x Veteran Cathar
1x Wandering Wolf
1x Borderland Ranger
1x Byway Courier
1x Champion of Lambholt
1x Daybreak Ranger
1x Hermit of the Natterknolls
1x Inexorable Blob
1x Silverfur Partisan
1x Somberwald Sage
1x Tireless Tracker
1x Trusted Forcemage
1x Ulvenwald Bear
1x Villagers of Estwald
1x Wolfir Avenger
1x Briarbridge Patrol
1x Briarpack Alpha
1x Druid's Familiar
1x Festerhide Boar
1x Pack Guardian
1x Solitary Hunter
1x Ulvenwald Mystics
1x Grizzled Outcasts
1x Hollowhenge Scavenger
1x Kessig Cagebreakers
1x Somberwald Spider
1x Village Survivors
1x Wolfir Silverheart
1x Essence of the Wild
1x Soul of the Harvest
1x Vorstclaw
Green Planeswalker
1x Garruk Relentless
Green Instant
1x Hunger of the Howlpack
1x Naturalize
1x Gnaw to the Bone
Green Sorcery
1x Prey Upon
1x Rabid Bite
1x Travel Preparations
1x Bramblecrush
1x Increasing Savagery
1x Spider Spawning
1x Revenge of the Hunted
Green Enchantment
1x Full Moon's Rise
1x Autumnal Gloom
1x Howlpack Resurgence
1x Ulvenwald Mysteries
1x Feed the Pack
Azorius
1x Drogskol Captain
1x Geist of Saint Traft
Dimir
1x Diregraf Captain
1x Prized Amalgam
1x Grimgrin, Corpse-Born
Rakdos
1x Olivia, Mobilized for War
1x Stromkirk Captain
Gruul
1x Immerwolf
1x Huntmaster of the Fells
Selesnya
1x Sigarda, Heron's Grace
Orzhov
1x Blood-Cursed Knight
1x Sorin, Lord of Innistrad
1x Anguished Unmaking
Golgari
1x The Gitrog Monster
Boros
1x Gisela, Blade of Goldnight
Colourless Artifact Creature
1x Haunted Guardian
1x Harvest Hand
1x One-Eyed Scarecrow
Colourless Artifact
1x Avacyn's Collar
1x Neglected Heirloom
1x Silver-Inlaid Dagger
1x Mask of Avacyn
1x Sharpened Pitchfork
1x Butcher's Cleaver
1x Slayer's Plate
1x Vessel of Endless Rest
1x Warden of the Wall
1x Moonsilver Spear
Colourless Land
1x Alchemist's Refuge
1x Choked Estuary
1x Desolate Lighthouse
1x Evolving Wilds
1x Foreboding Ruins
1x Forsaken Sanctuary
1x Fortified Village
1x Foul Orchard
1x Game Trail
1x Gavony Township
1x Grim Backwoods
1x Highland Lake
1x Kessig Wolf Run
1x Moorland Haunt
1x Nephalia Drownyard
1x Port Town
1x Seraph Sanctuary
1x Slayers' Stronghold
1x Stensia Bloodhall
1x Stone Quarry
1x Vault of the Archangel
1x Woodland Stream
Cubetutor is here.
Some information about the cube:
It needs work. Some concerns I had are:
BWModern Black/White Control
WGBOGGLES
Draft My Innistrad Cube!
BWModern Black/White Control
WGBOGGLES
Draft My Innistrad Cube!
I think the manifest sub-theme should be reinforced, in order to build on the synergies with the mill deck. Once, in a SOI draft, I built a deck recently where I had a combo with Tamiyo's journal, Ulenwald Mysteries and Erdwal Illuminator. The possibility to demonic tutor every two turn while spawning token is a hell of fun, and that's typically the kind of synergies I want my fellow cube drafters to find. And the cards are good playables. UG is definitely the funniest color pair in the Innistrad environment. Startled Awake is also a vey good card, which can be more challenging to play correctly than it first seems.
And here is what I would do to reinforce the zombie theme: baby liliana, Relentless Dead, carrion feeder, undead gladiator, instead of medium power cards you included. Ok, except Relentless Dead, it is cards out of Innistrad sets, but they are not off flavor. Crow of dark tidings (>markov pratician) and rancid rats (>typhoid rates) are also zombies, to make value off a Diregraf colossus
Prized Amalgam is quite a bad card.
Seasons past is also a nice build around card, if you want to push people to draft "something different".
BWModern Black/White Control
WGBOGGLES
Draft My Innistrad Cube!
I've maid a Innistrad block cube myself, including INN and DKA, that try to recreate the draft-sealed environment that we all used to love and it has been pretty awesome so far. The pack made from my cube looks like real set booster pack (10 commons, 3 uncommons and 1 rare/mythic). You can also open the same common/uncommon multiple times from pack to pack. If you like to, I could help you create that type of cube by showing you the skeleton of mine. It takes a lot of time to handle and craft, but if you like Innistrad a lot, I think you'd definitly love it.
Zetsu's Cube on CubeTutor.com
Zetsu's Ebay MTG Online Store
Zetsu's Poker Draft Method
- R Krenko, Mob Boss
- G Seton, Krosan Protector
- WB Teysa, Orzhov Scion
- BR Exava, Rakdos Blood Witch
- UBR Thraximundar
- WBG Karador, Ghost Chieftain
- RGW Marath, Will of the Wild
Did you test the cube so far?
Because there are a few points that strike me:
- the number of removals and blasts is very low for a cube, which will make for very uninteractive game. Besides, the average power level of the creatures is a lot higher than in a booster draft, because rare and mythics are more proportionnaly represented, so common rarity removals will probably end up at last pick in the boosters. You will probably end up in board stalls easily, or one player will crush its opponent with a big flier before the latter can even find and answer. So you need to put 5 to 6 more removal per each color, and preferably high to medium powered one (terror-like black removals, avacyn's judgment, declaration in stone etc.)
- control strategy is not really supported. Very probably more board sweepers are needed.
- two cycles of dual lands in not sufficient. Add another cycle, or increase the numbers of evolving wilds.