The only change I'm currently confirming is taking out Molten-Tail Masticore forRing of Three Wishes. While Ring might be a power house, if it the cards it searches up aren't, it might be less so (Not to mention I already own a copy).
I'm tossing around the idea of making lifegain a sub-theme within artifacts although I'm bit unsure.
Notes about Card update:
While someone did point out the cool interaction between Crown of Convergence and Chaos Harlequin, I had decided to remove this due to it feeling somewhat lackluster and possibily unplayable outside of GWx.
I like Rakdos Riteknife quite a bit. I think it's pretty sweet with an even better upside if you're running RB, however since I'm removing the other two artifacts that utilize colored mana in their abilities, this is also removed for now. Helm of the Gods is something I'd like to test to see where it'd fit within the cube, I have a feeling it'll fall flat a bit in random decks, but it'll fit in the decks that end up running 2-3 enchantments. Tower of Champions in for Celestial Sword may seem a bit odd, but I feel it curves a bit better. Dropping it for 4, then having it up on turn 8 feels better than dropping something for 6, then having 3 up and for you to sac a creature. Metrognome and The Hive are basically the same card, one with flying. I ended up keeping The Hive for now instead because of the upside being a potencial wincon in the air.
Possible Changes:
Looking at possibly adding in Prism Array and Blight Herder. I'l wait until I see how they play out first since they just dropped and I haven't been able to draft with, or seen play of them. Nuisance Engine is something I've been somewhat eyeballing instead of The Hive or Metrognome Dusk Urchins might not be the card I want in this slot, I'm also looking at Cruel Sadist. And I'd love some input about which to include.
I somehow missed Jade Leech in the leech cycle. Expect that to be added with the next update. Misc. Changes: Rakdos Riteknife added to Probation watchlist section. Molten-Tail Masticore removed from Too Strong watchlist section.
A long overdue update finally here. I was sort of waiting for BFZ to come out because I was half expecting to add a couple cards from there, but didn't find as much as I thought I would like. I'd love feedback on this update as I'm unsure on quite a couple of these changes.
Front Page and Cubetutor will be updated by the end of the night.
EDIT: With this update I guess we can consider this the cube's one year anniversary. Shame it's not even sleeved up yet, but I'll get there by November at the latest (mostly thanks to me finally getting a part time job).
Nice to see an update, most of these changes look like they'll make games run a bit more smoothly while still showcasing forgotten cards and cards that never quite found a home. Dusk Urchins is a card I really liked during Shadowmoor Standard. It's bad in an aggro deck, but it pretty much always gets some sort of card advantage.
I have a feeling Mindstorm Crown will play badly, and will just sit in players' hands or just do damage to players who try to use it more often than not. I have a feeling it will be hard to empty hands quickly enough for it to be useful. Maybe that's the effect you're going for, though.
It's nice to see a bit more mana fixing. Once you sleeve up your cube and get some drafts in, let us know how it goes!
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
You're definitely right on the Mindstorm Crown. I was wanting Blood Scrivener in colorless so it'll fit into more decks, but it'll probably end up in the sideboard rather than see play. Perhaps Fool's Tome is something to look at to help replenish decks than want to dump their hand, however for now I'm going to replace it with Blood Clock. Instead of waiting for the next update, I'll just edit 1.3 since it isn't fully implemented yet.
Notes about Card update:
Most of this update is about slimming down the gold cards. I think my percentage was still just a bit too high so I dropped 1 of each guild card, added in 5 mono color cards and then added in 5 more lands.
I ended up swapping Armodon for Jade Leech as well, completion the Leech set and allowing for Green to have more innately stompy stuff
Possible Changes:
As of this current update, this puts my Non-Basic Lands up to 14% of the total cube, which is the same as Gold right now. I'm thinking that's a bit high, so I might be dropping the Depletion Lands to add in some more mono color stuff to help smooth out deck building.
Misc. Changes:
N/A
As it stands, I'm fine with these last changes before I give in and buy these last couple bunches I need. It's about 80$ left in cards to purchase. Thanks to some good hours coming my way, I'll be able to purchase some cards for it soonish.
I was looking back through this thread and though it was funny that I keep saying "Soon it'll be done" or the like. Even though it's taken me a while to gather all the cards, I'm OK that it's taken this long since it's given me plenty of time to think over the choices for the cards. Particularly in the Artifact and Gold cards since those went through multiple large changes.
@Spike Rogue, sorry I somehow missed your post back when I last updated. At the time I might have changed but after playing a little with Avarice Dragon, without that 4/4 help being a wincon it always just felt super not fun.
Notes about Card update:
This update is pretty large, but this is something I've been mulling over for a long time. I decided to take the cube in a slightly different direction from where it was. I'm really looking towards the longevity of this cube and keeping it as something people are OK with drafting more than once. As such I ended up cutting a lot more of the less-than-useful cards and tried to refocus the colors a little bit. White has a Soldiers Tribal vibe going on now, adding what I feel was a much needed synergy among the weird mish-mash of creatures that was there. Blue ended up cutting a lot of the worse cards in favor of some more utility and interesting cards to play with, in my opinion of course. Black was refocused and ended up cutting a lot of the higher costing cards infavor of an helping out the small reanimator package already present with Champion of Stray Souls and Phyrexian Delver Red was a bit weird because I liked a lot of he cards already there but I saw a real need for cuts in favor of a smaller curve and some more red-like spells. Green was pretty easy to see that I was lacking some serious ramp that green wants. So instead of really messing with the High-End, I brought some ramp into the mix. Multicolor and Colorless was just some easy swaps out for spells I thought would see more play within a limited format. Lands were tricky because while I do want to avoid adding in fetches and duals to making fixing the best it could be, I needed some more diversified fixing, so I brought in the guildgates for color combinations I didn't have in the frostlands and brought in the wedge lands over the shard Homelands lands, since I like the Lairs a lot more. Mythic changes is something I wasn't sure of at first, but after really thinking about it, I wanted to make sure that these were playable in a higher percent of the time and didn't want to show favoritism towards certain color combinatons, so I ended up cutting the multicolor Mythics and added in an additional monocolored mythic.
Possible Changes:
I haven't really looked at any other possible changes that weren't added this time, but with Shadows of Innistrad on the horizon, who knows what that will bring.
Misc. Changes:
This updates resize the monocolored sections up by one and the multicolor sections down by one.
With this update, this throws my time table off a lot now, but I'm OK with that as I'm really pleased with this update. All I really need is a lot of playtesting to confirm my changes and then I'll make the purchase.
Past all that, I just moved into an apartment with some friends, so RIP all my extra cash for a while, but I might slowly purchase a small stack of cards each paycheck.
Looks like some pretty good changes, but it's a shame to see you cutting Moldgraf Monstrosity. That card's sweet.
Also, are you sure you want to run Just Fate instead of Kill Shot? The wording on Just Fate is unnecessarily confusing. You could also go with the strict upgrade of Immolating Glare.
Private Mod Note
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Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Moldgraf does seems pretty sweet compared to my other 7 drop slot, Chancellor of the Tangle. I only really want one dude in that 7 drop slot right now
With the Just Fate, to be honest I wanted to run Eightfold Maze but it's price tag is a bit too high. And since I'm still somewhat on plan with the mostly-rares creed, Just Fate tends to make the cut over Kill Shot
But yeah, I'm liking the way it's drafting now, too so that's good.
Oh man, I can't believe Eightfold Maze goes for almost $9. If Just Fate fits the aesthetic you're going for, then by all means keep it.
Chancellor of the Tangle does seem pretty sweet, I'm trying it out in my Radha, Heir to Keld EDH deck now. It seems like it'd be at it's best if your cube has a lot of 2-drop ramp options - like Signets, Rampant Growth type cards, Rofellos, or even double elf - that could make for a really strong 1st turn. It's actually on my radar for my own cube for that reason. Your green section doesn't offer a lot of 1-2CMC ramp options, so it'll be hard to really take advantage of that free Turn 1 G.
Not to say you should cut Chancellor for Monstrosity, though. I'd look at cutting Witherscale Wurm, Magnigoth Treefolk, or Lichenthrope instead. They're too fragile and/or unrewarding for their mana cost even in a lower powered environment, IMHO.
BTW, if you didn't already see it I just posted a deck I drafted from your cube "Draft the Above Person's Cube." I was really impressed by how much better the test drafts are going. The support for going multicolor is way better, and I didn't feel like I was stretching for playables at all which makes drafting and deckbuilding decisions way more fun. Your cube is really coming along!
Private Mod Note
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Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Thanks again! Your feedback really does mean the world to me and I'm glad you're finding it more enjoyable to draft!
I could see cutting a Lichenthrope (I think I like the Magnigoth too much right now :P) for Moldgraf Monstrosity, and I'll check into some better Green 2-drops then as well.
Also out of curiousity, do you feel Shaman of Forgotten Ways is too strong? I'm starting to second guess that.
Shaman of Forgotten Ways is definitely strong, and I consider it borderline for inclusion in my own cube. Ramping from 3-6 mana is a pretty huge jump, and a 2/3 blocker on turn 3, and sometimes on turn 1 is fantastic for preserving your life total against aggro decks and it even fixes mana. However, the payoffs for ramping into a lot of mana are a bit questionable in your cube so it might not be too busted. It's probably first pick-worthy, but your cube is such a unique environment that I'd suggest testing it out.
Your feedback really does mean the world to me and I'm glad you're finding it more enjoyable to draft!
The pleasure's all mine. It's really cool to see your unique and flavorful cube evolving. I may even try building a janky cube of my own one of these days.
So, I've been tossing around the idea of including a couple more equipment, mainly Oathkeeper, Takeno's Daisho and Stoneforge Masterwork since they double as archetype support. If you're able to pick up Sensei Golden-Tail they get insanely strong, which is partially what I' worried about.
Would Oathkeeper be too strong when paired with Sensei? Does it seem playable as an Equipment if you don't have Sensei Golden Tail?
Is Stoneforge Masterwork worth it? It'd serve well with Sensei Golden-Tail as well. There's some Birds, Goblins, Kobolds, Goats and Zombies that could benefit slightly from this as well. I'm more concerned that it doesn't get picked up except in the noted case with Sensei. Is it worth the include?
--
Thread To Do List:
Update OP to reflect cube & CubeTutor.
Oathkeeper, Takeno's Daisho looks playable enough to me in your environment even if you draft a deck that has no Samurai. +3/+1 is a pretty hefty stats upgrade, the equip cost isn't terrible, and it can make plenty of the 1/1s that you're kinda stuck playing in your cube into relevant threats. I'd especially be keeping an eye out for it if I were drafting a skies deck.
Stoneforge Masterwork might be a bit of a headache because you're running a lot of old frame cards whose creature types have been retconned. Just a few examples are Gerrard Capashen, Rishadan Brigand, The Fallen, Vizzerdrix, Sand Squid, and Stern Proctor. Some of them don't even have a new frame version, so including anything that might make their creature types relevant could be unnecessarily confusing.
Have you considered Haunted Plate Mail? I think it might fit your cube if you're looking for equipment. The equip cost is hefty, but I you're not running much of the kind of instant speed removal that makes it unplayable.
Private Mod Note
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Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Not completely dead. Been going through a lot of IRL stuff, but there will be a proper update coming soon.
Been looking through and thinking about re-balancing red a little but I wanted an opinion; do you guys think there's too much burn currently? I'm thinking there might be and I'm thinking about cutting Mana Clash and maybe one other to make way for something else. Perhaps something like Awaken the Ancient or Curse of Stalked Prey. Both cards working well to help push aggro a little and Curse has a couple decent functions outside of red aggro as well.
Past that, white non-creatures will be getting looked at a bit, green's top-end needs to be redone a bit and other minor card changes here and there.
Welp, hopefully I finish the update soon. Spent nearly week on it so far and haven't been happy yet.
Yeah, I'm kinda back. Working on this again. Gonna start "Finishing it up" since I'm finally in a better financial place and able to afford nice things like magic cards.
Notes about Card update:
Really just trying to thin through the clunkier cards that haven't been seeing play and trying to help support some archetypes.
Possible Changes:
Might be looking towards swapping out Worldfire for Glorious End. Mana cost is far lower, and I think it might help push red a little bit towards where it needs to be.
Misc. Changes:
Not really a change, just excited that Dragon Shields are finally making matte brown sleeves.
1 Leering Emblem
1 Rakdos Riteknife
1 Colfenor's Urn
1 Jar of Eyeballs
1 Mizzium Transreliquat
1 Acidic Dagger
1 Charmed Pendant
1 Living Armor
1 Metrognome
1 Vibrating Sphere
1 Chimeric Mass
1 Astral Cornucopia
1 Amber Prison
1 Celestial Sword
1 Aladdin's Ring
1 Acidic Dagger
1 Hex Parasite
1 Onulet
1 Complex Automaton
1 Molten-Tail Masticore
1 Solarion
1 Floodwater Dam
Sorted through all the Artifacts of all rarities. Here's what I'm currently looking at.
1 Angelheart Vial
1 Grim Poppet
1 Chainbreaker
1 Livewire Lash
1 Scroll of the Masters
1 Tower of Champions
1 Volatile Rig
1 Millikin
1 Guardian Idol
1 Warden of the Wall
1 Bottle Gnomes
1 Brass Secretary
1 Chalice of Life
1 Ancestral Statue
1 Helm of the Gods
1 Mage-Ring Responder
1 Antler Skulkin
1 Heartstone
1 Haunted Plate Mail
1 Grinding Station
1 Grindclock
1 Grimoire of the Dead
1 Grifter's Blade
1 Golem's Heart
1 Golden Urn
1 Ghoulcaller's Bell
1 Fountain of Youth
1 Flight Spellbomb
1 Curse Totem
1 Crystal Ball
1 Codex Shredder
1 Cobbled Wings
1 Chief of the Foundry
1 Avacyn's Collar
1 Bubbling Cauldron
1 Brass Herald
1 Bottle Cloiser
1 Blood Clock
1 Infused Arrows
1 Isolation Cell
1 Jeweled Torque
1 Jinxed Idol
1 Myr Propagator
1 Myr Turbine
1 Myr Welder
1 Necrogen Censer
1 Minstorm Crown
1 Orb of Dreams
1 Origin Spellomb
1 Nuisance Engine
1 Oathkeeper, Takeno's Daisho
1 Phyrexian Furnace
1 Pierce Strider
1 Prismatic Lens
1 Prism Ring
1 Puppet Strings
1 Scroll of Origins
1 Scroll of Avacyn
1 Scrabbling Claws
1 Sands of Delirium
1 Runechanter's Pike
1 Ronin Warclub
1 Ring of Three Wishes
1 Revelsong Horn
1 Shrine of Piercing Vision
1 Shrine of Loyal Legions
1 Shriekhorn
1 Shell of the Last Kappa
1 Serrted Biskelion
1 Shield of the Avatar
1 Sunbeam Spellbomb
1 Tablet of the Guilds
1 Synod Sanctum
1 Sylvok Lifestaff
1 Thunderstaff
1 Weaktone
1 Whetwheel
1 Well of Lost Dreams
1 Well of Knowledge
1 Wirefly Hive
1 Rhystic Cave
1 Rupture Spire
1 Transguild Promenade
1 Shimmering Grotto
1 Unknown Shores
The only change I'm currently confirming is taking out Molten-Tail Masticore forRing of Three Wishes. While Ring might be a power house, if it the cards it searches up aren't, it might be less so (Not to mention I already own a copy).
I'm tossing around the idea of making lifegain a sub-theme within artifacts although I'm bit unsure.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
Card Update:
-Crown of Convergence > + Scroll of the Masters
-Leering Emblem > + Livewire Lash
-Rakdos Riteknife > + Helm of the Gods
-Jar of Eyeballs > + Blood Clock
-Acidic Dagger > + Jinxed Idol
-Charmed Pendant > + Guardian Idol
-Metrognome > + Angelheart Vial
-Chimeric Mass > + Chainbreaker
-Astral Cornucopia > + Warden of the Wall
-Amber Prison > + Barl's Cage
-Celestial Sword > + Tower of Champions
-Hex Parasite > + Millikin
-Onulet > + Bottle Gnomes
-Complex Automaton > + Volatile Rig
-Solarion > + Mage-Ring Responder
-Mizzium Transreliquat > + Rhystic Cave
-Living Armor > + Rupture Spire
-Vibrating Sphere > + Transguild Promenade
-Aladdin's Ring > + Shimmering Grotto
-Colfenor's Urn > + Unknown Shores
-Toshiro Umezawa > + Dusk Urchins
Notes about Card update:
While someone did point out the cool interaction between Crown of Convergence and Chaos Harlequin, I had decided to remove this due to it feeling somewhat lackluster and possibily unplayable outside of GWx.
I like Rakdos Riteknife quite a bit. I think it's pretty sweet with an even better upside if you're running RB, however since I'm removing the other two artifacts that utilize colored mana in their abilities, this is also removed for now. Helm of the Gods is something I'd like to test to see where it'd fit within the cube, I have a feeling it'll fall flat a bit in random decks, but it'll fit in the decks that end up running 2-3 enchantments.
Tower of Champions in for Celestial Sword may seem a bit odd, but I feel it curves a bit better. Dropping it for 4, then having it up on turn 8 feels better than dropping something for 6, then having 3 up and for you to sac a creature.
Metrognome and The Hive are basically the same card, one with flying. I ended up keeping The Hive for now instead because of the upside being a potencial wincon in the air.
Possible Changes:
Looking at possibly adding in Prism Array and Blight Herder. I'l wait until I see how they play out first since they just dropped and I haven't been able to draft with, or seen play of them.
Nuisance Engine is something I've been somewhat eyeballing instead of The Hive or Metrognome
Dusk Urchins might not be the card I want in this slot, I'm also looking at Cruel Sadist. And I'd love some input about which to include.
I somehow missed Jade Leech in the leech cycle. Expect that to be added with the next update.
Misc. Changes:
Rakdos Riteknife added to Probation watchlist section.
Molten-Tail Masticore removed from Too Strong watchlist section.
A long overdue update finally here. I was sort of waiting for BFZ to come out because I was half expecting to add a couple cards from there, but didn't find as much as I thought I would like. I'd love feedback on this update as I'm unsure on quite a couple of these changes.
Front Page and Cubetutor will be updated by the end of the night.
EDIT: With this update I guess we can consider this the cube's one year anniversary. Shame it's not even sleeved up yet, but I'll get there by November at the latest (mostly thanks to me finally getting a part time job).
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
I have a feeling Mindstorm Crown will play badly, and will just sit in players' hands or just do damage to players who try to use it more often than not. I have a feeling it will be hard to empty hands quickly enough for it to be useful. Maybe that's the effect you're going for, though.
It's nice to see a bit more mana fixing. Once you sleeve up your cube and get some drafts in, let us know how it goes!
450 card Peasant cube thread. Draft it here.
Thanks as usual, Spiked Rogue!
EDIT: CubeTutor Updated
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
450 card Peasant cube thread. Draft it here.
Card Update:
- Fight to the Death > + Mogg Hollows
- Breathstealer's Crypt > + Rootwater Depths
- Vhati il-Dal > + Thalakos Lowlands
- Stangg > + Vec Townships
- Prophetic Bolt > + Benalish Cavalry
- Pyrrhic Revival > + Chronatog
- Mountain Titan > + Cruel Sadist
- Mystic Enforcer > + Bomber Corps
- Cytoshape > + Boreal Druid
- Crazed Armodon > + Jade Leech
Notes about Card update:
Most of this update is about slimming down the gold cards. I think my percentage was still just a bit too high so I dropped 1 of each guild card, added in 5 mono color cards and then added in 5 more lands.
I ended up swapping Armodon for Jade Leech as well, completion the Leech set and allowing for Green to have more innately stompy stuff
Possible Changes:
As of this current update, this puts my Non-Basic Lands up to 14% of the total cube, which is the same as Gold right now. I'm thinking that's a bit high, so I might be dropping the Depletion Lands to add in some more mono color stuff to help smooth out deck building.
Misc. Changes:
N/A
As it stands, I'm fine with these last changes before I give in and buy these last couple bunches I need. It's about 80$ left in cards to purchase. Thanks to some good hours coming my way, I'll be able to purchase some cards for it soonish.
I was looking back through this thread and though it was funny that I keep saying "Soon it'll be done" or the like. Even though it's taken me a while to gather all the cards, I'm OK that it's taken this long since it's given me plenty of time to think over the choices for the cards. Particularly in the Artifact and Gold cards since those went through multiple large changes.
@Spike Rogue, sorry I somehow missed your post back when I last updated. At the time I might have changed but after playing a little with Avarice Dragon, without that 4/4 help being a wincon it always just felt super not fun.
Thread will be updated in a bit.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
--
Jank Cube Update 1.5
Card Update:
- Camel > + Planar Guide
- Tethered Griffin > + Cenn's Tactician
- Benalish Cavalry > + Precinct Captain
- Dogged Hunter > + Hidden Dragonslayer
- Kjeldoran Phalanx > + Tivadar of Thorn
- Blinding Light > + Just Fate
- Reverse the Sands > + Mastery of the Unseen
- Fated Retribution > + March of Souls
- Mystic Barrier > + Island Sanctuary
- Samite Sanctuary > + Divine Transformation
- Electric Eel > + Realmwright
- Ertai's Familiar > + Riptide Mangler
- Time Elemental > + Serendib Sorcerer
- Plagiarize > + Magus of the Bazaar
- Flooded Shoreline > + Pulse of the Grid
- Conjured Currency > + Mana Short
- Breaking Wave > + Parallel Thoughts
- Fervent Denial > + Decree of Silence
- Instigator > + Hidden Horror
- Maddening Imp > + Endless Cockroaches
- Abyssal Hunter > + Magus of the Abyss
- Infernal Tribute > + Reprocess
- Gibbering Descent > + Sudden Spoiling
- Cabal Conditioning > + Foul Renewal
- Assassin's Strike > + Seize the Soul
- Imp's Mischief > + Ill-Gotten Gains
- Mogg Sentry > + Goblin Diplomats
- Obstinate Familiar > + Molten Hydra
- Shrieking Mogg > + Mannichi, the Fevered Dream
- Cosmic Larva > + Unstable Hulk
- Bloodfire Colossus > + Fire Drake
- Bearer of the Heavens > + Butcher Orgg
- Chancellor of the Forge > + Warbreak Trumpeter
- Amok > + Final Fortune
- Volley of Boulders > + Rhystic Lightning
- Stone Idol Trap > + Arcbond
- Hero of Leina Tower > + Honored Hierarch
- Moldgraf Monstrosity > + Ondu Giant
- Trailblazer > + Realms Uncharted
- Enlarge > + Savage Summoning
- Rebuking Ceremony > + Yavimaya Granger
- Root Maze > + Seed the Land
- Cycle of Life > + Ordeal of Nylea
- Last Stand > + Genju of the Realm
- Anthem of Rakos > + Pyre Zombie
- Tyrannize > + Void
- Floodwater Dam > + Ring of Gix
- Helm of the Gods > + Ogre's Cleaver
- Balduvian Trading Post > + Holdout Settlement
- Slayers' Stronghold > + Heart of Yavimaya
- Desolate Lighthouse > + Magosi, the Waterveil
- Stenstia Bloodhall > + Tomb of Urami
- Land Cap > + Izzet Guildgate
- River Delta > + Boros Guildgate
- Lava Tubes > + Orzhov Guildgate
- Timberline Ridge > + Golgari Guildgate
- Veldt > + Simic Guildgate
- An-Havva Township > + Nomad Outpost
- Aysen Abbey > + Frontier Bivouac
- Castle Sengir > + Mystic Monastery
- Koskun Keep > + Opulent Palace
- Wizards' School > + Sandsteppe Citadel
- Epic Experiment > + Quarantine Field
- Deathpact Angel > + Clever Impersonator
- Deadbridge Chant > + Empty the Pits
- Duskmantle Seer > + Prophetic Flamespeaker
- Primal Surge > + See the Unwritten
- Council of the Absolute > + Shaman of Forgotten Ways
Notes about Card update:
This update is pretty large, but this is something I've been mulling over for a long time. I decided to take the cube in a slightly different direction from where it was. I'm really looking towards the longevity of this cube and keeping it as something people are OK with drafting more than once. As such I ended up cutting a lot more of the less-than-useful cards and tried to refocus the colors a little bit.
White has a Soldiers Tribal vibe going on now, adding what I feel was a much needed synergy among the weird mish-mash of creatures that was there.
Blue ended up cutting a lot of the worse cards in favor of some more utility and interesting cards to play with, in my opinion of course.
Black was refocused and ended up cutting a lot of the higher costing cards infavor of an helping out the small reanimator package already present with Champion of Stray Souls and Phyrexian Delver
Red was a bit weird because I liked a lot of he cards already there but I saw a real need for cuts in favor of a smaller curve and some more red-like spells.
Green was pretty easy to see that I was lacking some serious ramp that green wants. So instead of really messing with the High-End, I brought some ramp into the mix.
Multicolor and Colorless was just some easy swaps out for spells I thought would see more play within a limited format.
Lands were tricky because while I do want to avoid adding in fetches and duals to making fixing the best it could be, I needed some more diversified fixing, so I brought in the guildgates for color combinations I didn't have in the frostlands and brought in the wedge lands over the shard Homelands lands, since I like the Lairs a lot more.
Mythic changes is something I wasn't sure of at first, but after really thinking about it, I wanted to make sure that these were playable in a higher percent of the time and didn't want to show favoritism towards certain color combinatons, so I ended up cutting the multicolor Mythics and added in an additional monocolored mythic.
Possible Changes:
I haven't really looked at any other possible changes that weren't added this time, but with Shadows of Innistrad on the horizon, who knows what that will bring.
Misc. Changes:
This updates resize the monocolored sections up by one and the multicolor sections down by one.
With this update, this throws my time table off a lot now, but I'm OK with that as I'm really pleased with this update. All I really need is a lot of playtesting to confirm my changes and then I'll make the purchase.
Past all that, I just moved into an apartment with some friends, so RIP all my extra cash for a while, but I might slowly purchase a small stack of cards each paycheck.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
Also, are you sure you want to run Just Fate instead of Kill Shot? The wording on Just Fate is unnecessarily confusing. You could also go with the strict upgrade of Immolating Glare.
450 card Peasant cube thread. Draft it here.
With the Just Fate, to be honest I wanted to run Eightfold Maze but it's price tag is a bit too high. And since I'm still somewhat on plan with the mostly-rares creed, Just Fate tends to make the cut over Kill Shot
But yeah, I'm liking the way it's drafting now, too so that's good.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
Chancellor of the Tangle does seem pretty sweet, I'm trying it out in my Radha, Heir to Keld EDH deck now. It seems like it'd be at it's best if your cube has a lot of 2-drop ramp options - like Signets, Rampant Growth type cards, Rofellos, or even double elf - that could make for a really strong 1st turn. It's actually on my radar for my own cube for that reason. Your green section doesn't offer a lot of 1-2CMC ramp options, so it'll be hard to really take advantage of that free Turn 1 G.
Not to say you should cut Chancellor for Monstrosity, though. I'd look at cutting Witherscale Wurm, Magnigoth Treefolk, or Lichenthrope instead. They're too fragile and/or unrewarding for their mana cost even in a lower powered environment, IMHO.
BTW, if you didn't already see it I just posted a deck I drafted from your cube "Draft the Above Person's Cube." I was really impressed by how much better the test drafts are going. The support for going multicolor is way better, and I didn't feel like I was stretching for playables at all which makes drafting and deckbuilding decisions way more fun. Your cube is really coming along!
450 card Peasant cube thread. Draft it here.
I could see cutting a Lichenthrope (I think I like the Magnigoth too much right now :P) for Moldgraf Monstrosity, and I'll check into some better Green 2-drops then as well.
Also out of curiousity, do you feel Shaman of Forgotten Ways is too strong? I'm starting to second guess that.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
The pleasure's all mine. It's really cool to see your unique and flavorful cube evolving. I may even try building a janky cube of my own one of these days.
450 card Peasant cube thread. Draft it here.
Would Oathkeeper be too strong when paired with Sensei? Does it seem playable as an Equipment if you don't have Sensei Golden Tail?
Is Stoneforge Masterwork worth it? It'd serve well with Sensei Golden-Tail as well. There's some Birds, Goblins, Kobolds, Goats and Zombies that could benefit slightly from this as well. I'm more concerned that it doesn't get picked up except in the noted case with Sensei. Is it worth the include?
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Thread To Do List:
Update OP to reflect cube & CubeTutor.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
Stoneforge Masterwork might be a bit of a headache because you're running a lot of old frame cards whose creature types have been retconned. Just a few examples are Gerrard Capashen, Rishadan Brigand, The Fallen, Vizzerdrix, Sand Squid, and Stern Proctor. Some of them don't even have a new frame version, so including anything that might make their creature types relevant could be unnecessarily confusing.
Have you considered Haunted Plate Mail? I think it might fit your cube if you're looking for equipment. The equip cost is hefty, but I you're not running much of the kind of instant speed removal that makes it unplayable.
450 card Peasant cube thread. Draft it here.
Been looking through and thinking about re-balancing red a little but I wanted an opinion; do you guys think there's too much burn currently? I'm thinking there might be and I'm thinking about cutting Mana Clash and maybe one other to make way for something else. Perhaps something like Awaken the Ancient or Curse of Stalked Prey. Both cards working well to help push aggro a little and Curse has a couple decent functions outside of red aggro as well.
Past that, white non-creatures will be getting looked at a bit, green's top-end needs to be redone a bit and other minor card changes here and there.
Welp, hopefully I finish the update soon. Spent nearly week on it so far and haven't been happy yet.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
Jank Cube Update 1.6
Card Update:
- Armistice > + Truce
- The Fallen > + Midnight Oil
- Okk > + Varchild's War-Riders
- Molten Sentry > + Thunderscape Master
- Mana Clash > + Kari Zev's Expertise
- Mindbender Spores > + Avenging Druid
- Unyaro Bees > + Killer Bees
- Lichenthrope > + Krosan Restorer
- Chainbreaker > + Oathkeeper, Takeno's Daisho
- Gemstone Caverns > + Aether Hub
Notes about Card update:
Really just trying to thin through the clunkier cards that haven't been seeing play and trying to help support some archetypes.
Possible Changes:
Might be looking towards swapping out Worldfire for Glorious End. Mana cost is far lower, and I think it might help push red a little bit towards where it needs to be.
Misc. Changes:
Not really a change, just excited that Dragon Shields are finally making matte brown sleeves.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube