This is my 600 card powered/custom cube. It's basically a 360 powered list smashed against a refined set of custom cards that you may have seen in the print this thread or in the SCG custom cube. The rarities that are "special" are custom cards and are all after the real cards in the spoiler list. I'd love any feedback. Thanks!
EDIT: I fixed up the spoiler list below, still a few cards in the wrong section.
EDIT 2: Adding white image spoiler
Vedalken Shackles 3
Artifact :mythic:
You may choose not to untap Vedalken Shackles during your untap step.
2, T: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Academy Ruins
Legendary Land :rare:
T: Add 1 to your mana pool.
1U, T: Put target artifact card from your graveyard on top of your library. Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Tolarian Academy
Legendary Land :mythic:
T: Add U to your mana pool for each artifact you control. The academy worked with time—Until time ran out.
Ancestral Recall U
Instant :mythic:
Target player draws three cards.
Ancestral Vision
:rare:
Suspend 4—U (Rather than cast this card from your hand, pay U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
Brainstorm U
Instant :common:
Draw three cards, then put two cards from your hand on top of your library in any order. “I see more than others do because I know where to look.”
—Saprazzan vizier
Consecrated Sphinx 4UU
Creature — Sphinx :mythic:
Flying
Whenever an opponent draws a card, you may draw two cards. Blessed by the hands of Jin-Gitaxias
4/6
Counterspell UU
Instant :common:
Counter target spell. The pyromancer summoned up her mightiest onslaught of fire and rage. Jace feigned interest.
Cryptic Command 1UUU
Instant :rare:
Choose two — Counter target spell; or return target permanent to its owner’s hand; or tap all creatures your opponents control; or draw a card.
Enclave Cryptologist U
Creature — Merfolk Wizard :common:
Level up 1U (1U: Put a level counter on this. Level up only as a sorcery.) (0/1)
[LEVEL 1-2]: T: Draw a card, then discard a card. (0/1)
[LEVEL 3+]: T: Draw a card. (0/1)
Fact of Fiction 3U
Instant :common:
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Force of Will 3UU
Instant :rare:
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will’s mana cost.
Counter target spell.
Frost Titan 4UU
Creature — Giant :mythic:
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.
Glen Elendra Archmage 3U
Creature — Faerie Wizard :rare:
Flying
U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
2/2
Impulse 1U
Instant :common:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. “Controlling time ensures you need never look impulsive again.”
—Teferi
Jace Beleren 1UU
Planeswalker — Jace :mythic:
Starting Loyalty: 3
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Jace, the Mind Sculptor 2UU
Planeswalker — Jace :mythic:
Starting Loyalty: 3
+2: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner’s hand.
-12: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
Looter il-Kor 1U
Creature — Kor Rogue :common:
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
Man-o’-War 2U
Creature — Jellyfish :common:
When Man-o’-War enters the battlefield, return target creature to its owner’s hand. “Beauty to the eye does not always translate to the touch.”
—Naimah, Femeref philosopher
2/2
Mana Drain UU
Instant :mythic:
Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell’s converted mana cost.
Meloku the Clouded Mirror 4U
Legendary Creature — Moonfolk Wizard :rare:
Flying
1, Return a land you control to its owner’s hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.
Memory Lapse 1U
Instant :common:
Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard. “Oh, I had a conscience once. But alas, I seem to have forgotten where I put it.”
—Chandler
Miscalculation 1U
Instant :common:
Counter target spell unless its controller pays 2.
Cycling 2 (2, Discard this card: Draw a card.)
Mulldrifter 4U
Creature — Elemental :common:
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2U (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
2/2
Mystical Tutor U
Instant :mythic:
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. The student searches the world for meaning. The master finds worlds of meaning in the search.
Opposition 2UU
Enchantment :rare:
Tap an untapped creature you control: Tap target artifact, creature, or land. “Urza says he’s sane. Perhaps, but measures of sanity among planeswalkers are hard to come by.”
—Barrin
Phantasmal Image 1U
Creature — Illusion :rare:
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it gains “When this creature becomes the target of a spell or ability, sacrifice it.”
0/0
Ponder U
Sorcery :common:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card. “We see the same sky as you, just through a different lens.”
Preordain U
Sorcery :common:
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Remand 1U
Instant :uncommon:
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
Draw a card. “Well, at least all of that arm-waving and arcane babbling you did was impressive.”
Show and Tell 2U
Sorcery :rare:
Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. At the academy, “show and tell” too often becomes “run and hide.”
Snapcaster Mage 1U
Creature — Human Wizard :rare:
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
Sower of Temptation 2UU
Creature — Faerie Wizard :rare:
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.
Tamiyo, the Moon Sage 3UU
Planeswalker — Tamiyo :mythic:
Starting Loyalty: 4
+1: Tap target permanent. It doesn’t untap during its controller’s next untap step.
-2: Draw a card for each tapped creature target player controls
-8: You get an emblem with “You have no maximum hand size” and “Whenever a card is put into your graveyard from anywhere, you may return it to your hand.”
Tezzeret the Seeker 3UU
Planeswalker — Tezzeret :mythic:
Starting Loyalty: 4
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Time Spiral 4UU
Sorcery :rare:
Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
Time Walk 1U
Sorcery :mythic:
Take an extra turn after this one.
Timetwister 2U
Sorcery :mythic:
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner’s graveyard.)
Tinker 2U
Sorcery :mythic:
As an additional cost to cast Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. “What separates us from mere beasts is the capacity for self-improvement.”
Treachery 3UU
Enchantment — Aura :rare:
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature. “The academy educates; I employ. It’s a perfect arrangement.”
—Gatha, Tolarian renegade
Trinket Mage 2U
Creature — Human Wizard :uncommon:
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
True-Name Nemesis 1UU
Creature — Merfolk Rogue :rare:
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player. (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
3/1
Upheaval 4UU
Sorcery :mythic:
Return all permanents to their owners’ hands. The calm comes after the storm.
Vendilion Clique 1UU
Legendary Creature — Faerie Wizard :mythic:
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
Venser, Shaper Savant 2UU
Legendary Creature — Human Wizard :rare:
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand. His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Æthermancer U
Creature — Human Wizard :special:
U, T, Return target creature to its owner’s hand unless its controller pays 1. Getting the dragon’s attention was the easy part. The hard part was trying to escape with her life.
1/1
Ancestral Djinn 4UUU
Creature — Djinn :special:
Flash
Flying
When Ancestral Djinn enters the battlefield, draw 3 cards. “You have my attention, planeswalker.
Don’t waste it.”
3/3
Arcane Rejection 1U
Instant :special:
Counter target spell. The controller of that spell may draw a card.
Arcane Studies 1UU
Enchantment :special:
At the beginning of your upkeep, draw a card, then discard a card.
Threshold — At the beginning of your upkeep, if you have 7 or more cards in your graveyard, you may draw a card instead.
Belittle 1U
Instant :special:
Counter target spell with converted mana cost equal or less than 4. Don’t sweat the small stuff.
Body Shaper 1U
Creature — Shapeshifter :special:
Changeling (This card is every creature type at all times.)
When Body Shaper is turned face up, turn target creature face-down. It’s a 2/2 creature.
Morph 1U (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/3
Challege Allegiance 2UU
Enchantment — Aura :special:
Enchant noncreature permanent
You control noncreature permanent. Trust nothing, not even yourself.
Disciple of Torta 2U
Creature — Turtle Monk :special:
At the beginning of your upkeep, if you control only turtle creatures draw a card.
1/4
Eminent Tortoise 2U
Creature — Turtle Wizard :special:
1: Return target land you control to its owner’s hand.
1, Discard a land card: Draw a card. Many travel great distances to hear its wise advice.
1/3
Encrypted Rebuttal 1U
Instant :special:
Return target nonland permanent or spell to its owner’s hand.
Enlightened Sphinx 5UUU
Artifact Creature — Sphinx :special:
Flying, shroud
When Enlightened Sphinx enters the battlefield, sacrifice another artifact. If you do search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
Evoke 3U (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
6/6
Frost Mage 1U
Creature — Human Wizard :special:
Flash (You may cast this spell any time you could cast an instant.)
When Frost Mage enters the battlefield, tap or untap target permanent.
2/1
Lesser Fetch 1U
Creature — Homunculus :special:
Defender, haste
T: Draw a card, discard a card. A fetch is useful if you have many thoughts to think but not enough mind to think them all yourself.
0/1
Librarian of Alexandria U
Creature — Human Citizen :special:
When Librarian of Alexandria enters the battlefield, draw a card.
When Librarian of Alexandria leaves the battlefield, draw a card.
0/1
Mirror Mirror 3U
Artifact :special:
0: Mirror Mirror becomes a copy of target creature until end of turn, except it’s still an artifact.
Press the Advantage U
Instant :special:
Counter target spell if you have more cards in hand than each opponent. “Oh sorry, were you saying something?”
Prodigious Insight 1U
Sorcery :special:
Reveal the top three cards of your library. An opponent separates them into two piles. Put one pile into your hand and the other into your graveyard.
Rehearse U
Instant :special:
The next time you cast an instant or sorcery spell this turn, put that card into your hand as it resolves.
Draw a card.
Shikari Frostbourne 3U
Creature — Spirit Wizard :special:
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Shikari Frostbourne is unblockable
Whenever Shikari Frostbourne deals damage to an opponent, you may draw a card.
1/1
Sightseer U
Enchantment — Aura :special:
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Whenever a creature you control deals combat damage to an opponent, you may return Sightseer from your graveyard to your hand.
Spark Mimic 3U
Creature — Shapeshifter :special:
You may have Spark Mimic enter the battlefield as a copy of any creature or planeswalker on the battlefield. Jace recoiled as the spectral image took on a familiar shape — his own.
0/0
Spell Crucible 5H/U
Artifact :special: (H/U can be paid with either U or 2 life.)
H/U, T, Exile an instant or sorcery spell you control: Search your library for an instant or sorcery card with converted mana cost equal to 1 plus the exiled spell’s converted mana cost and exile it. You may cast that card without paying its mana cost. Then shuffle your library.
H/UH/U: Untap Spell Crucible.
Swirling Sea Husher 1U
Creature — Merfolk Wizard :special:
Flash (You may cast this spell any time you could cast an instant.)
When Swirling Sea Husher enters the battlefield, counter target activated ability or triggered ability.
2/1
Temporal Crossroads 1U
Enchantment :special:
U, Discard a instant card: Search your library for a sorcery card, reveal that card, and put it into your hand. Then shuffle your library.
U, Discard a sorcery card: Search your library for an instant card, reveal that card, and put it into your hand. Then shuffle your library.
Vedalken Æthershackles 1UU
Enchantment — Aura :special:
Enchant creature
You control enchanted creature as long as its power is less than or equal to the number of Islands you control.
Wash Clean 2U
Sorcery :special:
Draw four cards, then discard four cards. Let patience be your greatest strength.
Volrath's Stronghold
Legendary Land :rare:
T: Add 1 to your mana pool.
1B, T: Put target creature card from your graveyard on top of your library. The seed of a world’s evil.
The Abyss 3B
World Enchantment :mythic:
At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of his or her choice. It can’t be regenerated. “An immense river of oblivion is sweeping us away into a nameless abyss.” —Ernest Renan, Souvenirs d’Enfance et de Jeunesse
Animate Dead 1B
Enchantment — Aura :uncommon:
Enchant creature card in a graveyard.
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
Bitterblossom 1B
Enchantment :rare:
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. In Lorwyn’s brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Bloodghast BB
Creature — Vampire Spirit :rare:
Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Bone Shredder 2B
Creature — Minion :uncommon:
Flying
Echo 2B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature
Braids, Cabal Minion 2BB
Legendary Creature — Human Minion :rare:
At the beginning of each player’s upkeep, that player sacrifices an artifact, creature, or land. “Home is where you can find a decent graveyard and strangers can disappear without awkward questions.”
2/2
Carrion Feeder B
Creature — Zombie :common:
Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Stinking of rot, it leaps between gravestones in search of its next meal.
1/1
Curse of Shallow Graves 2B
Enchantment — Aura Curse :uncommon:
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.
Damnation 2BB
Sorcery :rare:
Destroy all creatures. They can’t be regenerated.
Dark Confidant 1B
Creature — Human Wizard :mythic:
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Greatness, at any cost.
2/1
Dark Ritual B
Instant :common:
Add BBB to your mana pool.
Demonic Tutor 1B
Sorcery :mythic:
Search your library for a card and put that card into your hand. Then shuffle your library. Liliana learned the secrets she sought, but at a price that was etched on her fate.
Duress B
Sorcery :common:
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. “We decide who is worthy of our works.”
—Gix, Yawgmoth praetor
Entomb B
Instant :rare:
Search your library for a card and put that card into your graveyard. Then shuffle your library. A grave is the safest place to store ill-gotten treasures.
Exhume 1B
Sorcery :common:
Each player puts a creature card from his or her graveyard onto the battlefield. “Death—An outmoded concept. We sleep, and we change.”
—Sitrik, birth priest
Gnarled Scarhide B
Enchantment Creature — Minotaur :common:
Bestow 3B (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Gnarled Scarhide can’t block.
Enchanted creature gets +2/+1 and can’t block.
2/1
Grave Titan 4BB
Creature — Giant :mythic:
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. Death in form and function.
6/6
Gravecrawler B
Creature — Zombie :rare:
Gravecrawler can’t block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie. “Innistrad’s ghoulcallers are talented enough, but let me show you what someone with real power can create.”
—Liliana Vess
2/1
Griselbrand 4BBBB
Legendary Creature — Demon :mythic:
Flying, lifelink
Pay 7 life: Draw 7 cards. “Avacyn emerged from the broken Helvault, but her freedom came at a price—him.”
—Thalia, Knight-Cathar
7/7
Hero’s Downfall 1BB
Instant :rare:
Destroy target creature or planeswalker. Destiny exalts a chosen few, but even heroes break.
Hymn to Tourach BB
Sorcery :mythic:
Target player discards two cards at random. Knowing the Hymn’s power, the followers of Leitbur carefully guarded their pillaged transcriptions.
Liliana of the Veil 1BB
Planeswalker — Liliana :mythic:
Starting Loyalty: 3
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
Living Death 3BB
Sorcery :rare:
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Master of the Feast 1BB
Enchantment Creature — Demon :rare:
Flying
At the beginning of your upkeep, each opponent draws a card. Any pleasure, when taken to excess, becomes torment. It’s a formula that demons have perfected.
5/5
Mind Twist XB
Sorcery :mythic:
Target player discards X cards at random.
Necromancy 2B
Enchantment :uncommon:
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it’s on the battlefield, it becomes an Aura with “enchant creature put onto the battlefield with Necromancy.” Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature’s controller sacrifices it.
Oona's Prowler 1B
Creature — Faerie Rogue :rare:
Flying
Discard a card: Oona’s Prowler gets -2/-0 until end of turn. Any player may activate this ability. Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams.
3/1
Ophiomancer 2B
Creature — Human Shaman :rare:
At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
2/2
Pack Rat 1B
Creature — Rat :rare:
Pack Rat’s power and toughness are each equal to the number of Rats you control.
2B, Discard a card: Put a token onto the battlefield that’s a copy of Pack Rat.
*/*
Phyrexian Arena 1BB
Sorcery :rare:
At the beginning of your upkeep, you draw a card and you lose 1 life. Only the strongest survive.
Reanimate B
Sorcery :common:
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. “You will learn to earn death.”
—Volrath
Recurring Nightmare 2B
Enchantment :rare:
Sacrifice a creature, Return Recurring Nightmare to its owner’s hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. “I am confined by sleep and defined by nightmare.”
—Crovax
Shriekmaw 4B
Creature — Elemental :uncommon:
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke 1B (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/2
Skinrender 2BB
Creature — Zombie :uncommon:
When Skinrender enters the battlefield, put three -1/-1 counters on target creature. “Your creations are effective, Sheoldred, but we must unite the flesh, not merely flay it.”
—Elesh Norn, Grand Cenobite
3/3
Snuff Out 3B
Instant :common:
If you control a Swamp, you may pay 4 life rather than pay Snuff Out’s mana cost.
Destroy target nonblack creature. It can’t be regenerated. “The bigger they are, the faster they rot.”
Thoughtseize B
Sorcery :rare:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. “Knowledge is such a burden. Release it. Release all your fears to me.”
—Ashiok, Nightmare Weaver
Toxic Deluge 2B
Sorcery :rare:
As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn. “It’s a difficult task to quarantine a plague that moves with the clouds.”
—Esara, healer adept
Vampiric Tutor B
Instant :rare:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. “I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets.”
—Shauku, Endbringer
Underneath It All B
Sorcery :special:
Target creature deals damage to itself equal to its power.
Abyssal Abomination 2B
Creature — Horror :special:
Whenever Abyssal Abomination deals combat damage to a player, that player sacrifices a permanent.
Discard a card: Abyssal Abomination gains shadow until end of turn
1/1
Angel of Anguish 3B
Creature — Angel :special:
Flying, deathtouch
When Angel of Anguish enters the battlefield, target creature gets -2/-2 and gains flying and deathtouch until end of turn.
2/2
Barrenmoor Bloodwitch 1B
Creature — Human Shaman :special:
T: Target creature gets -1/-1 until end of turn.
2/1
Bubs, the Persistant 2B
Legendary Creature — Zombie :special:
At the beginning of your end step, you may return Bubs, the Persistant from your graveyard to the battlefield tapped.
1/1
Caretaker’s Vigil B
Sorcery :special:
Search your library for a creature card and put that card into your graveyard. Then shuffle your library.
Cycling 3 (3, Discard this card: Draw a card.)
Dark Intentions B
Enchantment — Aura :special:
Enchant creature
Enchanted creature gets +2/+0.
You may cast Dark Intentions from your graveyard as though it were in your hand. If you do, you lose 1 life.
Dauthi Brute BB
Creature — Dauthi Horror :special:
Shadow (This creature can block or be blocked by only creatures with shadow.) For the Dauthi, being the lowest of your change of your command means your always searching for someone to rule.
3/1
Dauthi Psychopath 2BB
Creature — Dauthi Horror :special:
Shadow (This creature can block or be blocked by only creatures with shadow.) “if you think the brutes are savage, I pray you never see, hear, or feel the claws of the psychopaths.”
—Oattat
5/2
Death Knight 1B
Creature — Human Knight :special:
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Death Knight attacks it gains first strike until end of turn.
2/1
Deathpact Demon 5BBB
Creature — Demon :special:
Flying, lifelink
When Deathpact Demon enters the battlefield, return target creature card from a graveyard to the battlefield under your control. You lose life equal to its converted mana cost.
Evoke 1BB (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
6/6
Deranged Necromancer 1BB
Creature — Human Wizard :special:
T, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Put a -1/-1 counter on Deranged Necromancer.
1/4
Diseased Splicer 1B
Creature — Human Artificer :special:
When Diseased Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control get -1/-1.
0/1
Foreign Extraction B
Sorcery :special:
Target player reveals his or her hand. Choose a nonblack, nonland card from that player’s hand. That player discards that card.
Foul Denizen 2BB
Creature — Zombie Mutant :special:
At the beginning of each player’s upkeep, that player loses 2 life.
If a player would gain life, that player loses that much life instead.
3/3
Gorish Gormandizer 5BB
Creature — Beast :special:
When Gorish Gormandizer enters the battlefield, destroy up to two target nonblack creatures. They can’t be regenerated. He’s hungry again, what a surprise...
6/6
Gravecaster Mage 1B
Creature — Human Wizard :special:
When Gravecaster Mage enters the battlefield, target creature card in your graveyard gains unearth until end of turn. The unearth cost is equal to its mana cost.
Unearth 1B (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1
Grim Caretaker B
Creature — Skeleton :special:
Grim Caretaker enters the battlefield tapped.
Whenever another creature you control dies, you may pay B. If you do, return Grim Caretaker from your graveyard to the battlefield.
2/1
Hopelessness 1B
Sorcery :special:
Target player discards two cards. “This rebellion must stop, now. Tell us what you know!”
Juzam Efreet 2B
Creature — Efreet :special:
Flying
At the beginning of your upkeep, Juzam Efreet deals 1 damage to you. His grotesque smile gives you the sinking feeling that you know who got the better end of the deal.
3/4
Lifegorger BB
Creature — Horror :special:
Sacrifice a creature or discard a creature card: Lifegorger gets +2/+2 until end of turn. “Quick, before the gorger gets it.”
2/2
Mind Maggots B
Creature — Leeches :special:
Echo—Discard a card (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2
Mourning XBB
Sorcery :special:
Each player sacrifices X creatures.
Nether Vapors 1BB
Sorcery :special:
Nether Vapors deals 2 damage to target creature and you gain 2 life.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Nethergaze Magi 3BB
Creature — Human Wizard :special:
When Nethergaze Magi enters the battlefield, destroy target creature.
1B, T: Put a -1/-1 counter on target creature.
2/2
Possessed Preacher B
Creature — Zombie Cleric :special:
Possessed Preacher can’t block.
At the beginning of your upkeep, if Possessed Preacher is in your graveyard, look at the top card of your library. If it’s a creature card, you may put it into your graveyard and return Possessed Preacher from your graveyard to the battlefield.
2/1
Premeditate Murder B
Sorcery :special:
As an additional cost to cast Premeditate Murder, discard a card.
Destroy target creature.
Pull from Æther B
Sorcery :special:
Exile target creature card in your graveyard or from exile with two time counters on it. If it doesn’t have suspend, it gains suspend.
Questing Killer 1BB
Creature — Spider :special:
When Questing Killer enters the battlefield, target player sacrifices a creature. It’s hungry and it’s not picky.
2/1
Scrapyard Abomination B
Creature — Zombie :special:
At the beginning of your upkeep, each player puts the top card of his or her library into their graveyard.
1: Exile target card from a graveyard. If it was an artifact card, put a +1/+1 counter on Scrapyard Abomination.
1/1
Sheoldred's Emmisary 3H/B
Artifact Creature — Angel Horror :special:
Flying
When Sheoldred’s Emmisary dies, you may pay H/B. If you do, search your library for a card, then shuffle your library and put that card on top of it. “Death before dishonor!” the Mirrans cried. The angel grinned and delivered both.
3/1
Sower of Resurrection 2BB
Creature — Faerie Wizard :special:
Flying
When Sower of Resurrection enters the battlefield, put target creature from your graveyard onto the battlefield under your control.
When Sower of Resurrection leaves the battlefield, sacrifice that creature.
2/2
Tomb Calling 3B
Sorcery :special:
Target player loses 2 life and draws two cards. Exile Tomb Calling with four time counters on it.
Suspend 2—BB (Rather than cast this card from your hand, you may pay BB and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Twilight Seer 1B
Creature — Human Wizard :special:
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morbid — When Twilight Seer enters the battlefield, if a creature died this turn, draw a card and lose 1 life.
2/1
Yawgmoth Lobotomist B
Creature — Wizard Horror :special:
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Yawgmoth Lobotomist deals combat damage to an opponent, look at the top card of their library, you may exile it.
1/2
Mournful Village
Land :special:
T, Pay 1 life: Add B to your mana pool.
T: Morbid — If a creature died this turn, creatures you control get +1/+0 until end of turn. Though getting banned from the village were rare, it was much better than dying in the village.
Arc Trail 1R
Sorcery :uncommon:
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. “Don’t try to hit your enemies. Concentrate on the space between them, and fill the air with doom.”
—Spear-Tribe teaching
Burning of Xinye 4RR
Sorcery :mythic:
You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
Burst Lightning R
Instant :common:
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
Char 2R
Instant :rare:
Char deals 4 damage to target creature or player and 2 damage to you. Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Earthquake XR
Sorcery :rare:
Earthquake deals X damage to each creature without flying and each player. They fell screaming into the depths of the chasm like so many pebbles tossed down a well.
Fireblast 4RR
Instant :common:
You may sacrifice two Mountains rather than pay Fireblast’s mana cost.
Fireblast deals 4 damage to target creature or player. Embermages aren’t well known for their diplomatic skills.
Firebolt R
Sorcery :common:
Firebolt deals 2 damage to target creature or player.
Flashback 4R (You may cast this card from your graveyard for its flashback cost. Then exile it.) Reach out and torch someone.
Firedrinker Satyr R
Creature — Satyr Shaman :rare:
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
1R: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. Attending a satyr revel requires a high tolerance for pain.
2/1
Forked Bolt R
Sorcery :uncommon:
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. “Play no favorites. Everybody dies.”
—Sparkmage saying
Form of the Dragon 4RRR
Enchantment :rare:
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can’t attack you.
Goblin Guide R
Creature — Goblin Scout :rare:
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it’s a land card, that player puts it into his or her hand. “I’ve been all over this world. I even remember some of those places.”
Goblin Rabblemaster 2R
Creature — Goblin Warrior :rare:
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
When Goblin Rabblemaster attacks, it gets +1/+0 for each other attacking Goblin.
2/2
Goblin Welder R
Creature — Goblin Artificer :rare:
T: Choose target artifact a player controls and target artifact card in that player’s graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. “I wrecked your metal guy, boss. But look! I made you an ashtray.”
1/1
Greater Gargadon 9R
Creature — Beast :rare:
Suspend 10—R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.
9/7
Grim Lavamancer R
Creature — Human Wizard :rare:
R, T, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. “Fools dig for water, corpses, or gold. The earth’s real treasure is far deeper.”
1/1
Imperial Recruiter 2R
Creature — Human Advisor :mythic:
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
1/1
Inferno Titan 4RR
Creature — Giant :mythic:
R: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
6/6
Kiki-Jiki, Mirror Breaker 2RRR
Legendary Creature — Goblin Shaman :mythic:
Haste
T: Put a token that’s a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
2/2
Koth of the Hammer 2RR
Planeswalker — Koth :mythic:
Starting Loyalty: 3
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It’s still a land.
-2: Add R to your mana pool for each Mountain you control.
-5: You get an emblem with “Mountains you control have ‘T: This land deals 1 damage to target creature or player.’”
Lightning Bolt R
Instant :common:
Lightning Bolt deals 3 damage to target creature or player.
Prophetic Flamespeaker 1RR
Creature — Human Shaman :mythic:
Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. Fire to destroy. Fire to create.
1/3
Purphoros, God of the Forge 3R
Legendary Enchantment Creature — God :mythic:
Indestructible
As long as your devotion to red is less than five, Purphoros isn’t a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
2R: Creatures you control get +1/+0 until end of turn.
6/5
Rolling Earthquake XR
Sorcery :mythic:
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Siege-Gang Commander 3RR
Creature — Goblin :rare:
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
2/2
Sneak Attack 3R
Enchantment :mythic:
R: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. “Nothin’ beat surprise—‘cept rock.”
Squee, Goblin Nabob 2R
Legendary Creature — Goblin :rare:
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. “General?!” Tahngarth roared. “General nuisance, maybe.”
1/1
Staggershock 2R
Instant :common:
Staggershock deals 2 damage to target creature or player.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Stromkirk Noble R
Creature — Vampire :rare:
Stromkirk Noble can’t be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. “A responsible king walks among his subjects.”
1/1
Sulfuric Vortex 1RR
Enchantment :rare:
At the beginning of each player’s upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Thundermaw Hellkite 3RR
Creature — Dragon :mythic:
Flying, haste
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5/5
Wheel of Fortune 2R
Sorcery :mythic:
Each player discards his or her hand and draws seven cards.
Wildfire 4RR
Sorcery :rare:
Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Fire is always at the top of the food chain, and it has a big appetite.
Young Pyromancer 1R
Creature — Human Shaman :uncommon:
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. Immolation is the sincerest form of flattery.
2/1
Agile Emberblade 1R
Creature — Human Warrior Wizard :special:
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Agile Emberblade.
2/1
Amplified Lightning R
Sorcery :special:
Amplified Lightning deals 2 damage to target creature or player.
Amplified Lightning deals 4 damage to that creature or player instead if you’ve cast another instant or sorcery spell this turn.
Bearded Vandal RR
Creature — Human Barbarian :special:
When Bearded Vandal enters the battlefield, destroy target artifact.
2/1
Blisterwing Phoenix 2RR
Creature — Phoenix :special:
Morph 1RRR (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Flying
When Blisterwing Phoenix dies, return it to the battlefield face down.
4/2
Blitz Dragon 5RRR
Creature — Dragon :special:
Flying, haste
When Blitz Dragon enters the battlefield, you may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Evoke 3RR (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
7/7
Brute Persuasion R
Sorcery :special:
Target creature can’t block this turn.
Draw a card.
Flashback 4R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Burning Ritual R
Instant :special:
Add RRR to your mana pool.
Chandra Malcontent 1RR
Planeswalker — Chandra :special:
Starting Loyalty: 3
+1: Discard a card. If you do draw a card.
-2: Chandra Malcontent deals 2 damage to target creature. If that creature would die this turn, exile it instead.
-6: Instant and sorcery cards in your graveyard gain flashback until end of turn. The flashback cost is equal to its mana cost.
Charcurse Mordmister 1R
Creature — Elemental Shaman :special:
Haste
As long as Charcurse Mordmister is in your graveyard and you control a Mountain, players cannot gain life or take extra turns. Preventing the future is easier than undoing it.
2/1
Combustible Rat 1R
Creature — Rat :special:
Kicker 2R (You may pay an additional 2R as you cast this spell.)
When Combustible Rat enters the battlefield, it deals 2 damage to each creature. If it was kicked, it deals 3 damage to target creature instead.
1/1
Crazed Tutor R
Instant :special:
Search your library for three cards and set them aside face down. Choose one at random, then shuffle the other two into your library. Put the chosen card on top. Then shuffle your library.
Crazed Vandal 2R
Creature — Goblin Berserker :special:
Haste
When Crazed Vandal enters the battlefield, destroy target artifact.
2/1
Discerning Lieutenant R
Creature — Human Soldier :special:
Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Discerning Lieutenant’s echo cost, you may discard a card. If you do, draw a card.
2/1
Firelord’s Mantle 1R
Enchantment :special:
Whenever you cast an instant or sorcery spell, you may put a quest counter on Firelord’s Mantle.
Whenever you cast an instant or sorcery spell, if Firelord’s Mantle has 4 or more quest counters on it, copy that spell. You may choose new targets for that copy.
Firepalm Igniter R
Creature — Goblin Wizard :special:
Level up 1R (1R: Put a level counter on this. Level up only as a sorcery.) (0/1)
[LEVEL 1-2]: T: Firepalm Igniter deals 1 damage to target creature or player and 1 damage to you. (1/2)
[LEVEL 3+]: T: Firepalm Igniter deals 2 damage to target creature or player and 2 damage to you. (2/3)
Flame Imp 2R
Creature — Imp :special:
When Flame Imp enters the battlefield, Flame Imp deals 2 damage to target creature or player. “Who are we kidding, these things aren’t even cute. They’re ugly!”
2/1
Flamebound Monk 1R
Creature — Human Warrior Wizard :special:
When Flamebound Monk enters the battlefield, search your library for an instant or sorcery card with converted mana cost 2 or less, exile it, then shuffle your library.
When Flamebound Monk dies, you may cast the exiled card without paying its mana cost.
2/1
Flamecore Genasi R
Creature — Elemental :special:
As an additional cost to cast Flamecore Genasi, reveal an instant or sorcery card from your hand or pay 3.
2/1
Forgone Fires 2R
Instant :special:
Forgone Fires deals 2 damage to target creature or player.
Cycling 1R (1R, Discard this card: Draw a card.)
Madness R (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Goblin Charge-Caller R
Creature — Goblin :special:
Goblin Charge-Caller can’t block.
At the beginning of your combat phase, you may return Goblin Charge-Caller to your hand. If you do, target creature you control gains haste until end of turn. You’re here! Attack! I’ll be right behind you!
2/1
Gridlocker RR
Creature — Human Soldier :special:
Haste
Players can’t gain life.
Damage can’t be prevented.
2/1
Izzet Labortory Assistant 1R
Creature — Human Wizard :special:
T: Discard a card, then draw a card Her curious mind spins and spins like the sequence of gears she oils each day.
1/1
Lightning Storm XRR
Enchantment :special:
Vanishing X (This permanent enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you remove a time counter from Lightning Storm, it deals 3 damage to target creature or player.
Osteomancer 2R
Creature — Human Wizard :special:
Haste (This creature can attack and T as soon as it comes under your control.)
T: Osteomancer deals 1 damage to target creature or player.
3BB: Osteomancer gains deathtouch until end of turn.
1/1
Rage R
Enchantment — Aura :special:
Enchant creature
Enchanted creature has double strike and can’t block.
R: Return Rage to the battlefield enchanting target creature.
Ragnarok 2RR
Sorcery :special:
Destroy all lands.
Rally the Horde 1R
Sorcery :special:
Put a 1/1 red Goblin creature token onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Return to Poverty 1RR
Sorcery :special:
Each player sacrifices two lands. Though the queen’s hair grows long, without the proper grooming each day. She wants her hair cut off since the fall, the people want her head cut off.
Rift Mage 1R
Creature — Human Wizard :special:
Flash
When Rift Mage enters the battlefield, copy target instant or sorcery spell you control with converted mana cost 2 or less. You may choose new targets for that copy.
2/1
Seismic Brawler 1RR
Creature — Golem :special:
R, Discard a land card: Seismic Brawler Deals 2 damage to target creature or player.
3/2
Shifting Memories 1R
Sorcery :special:
Return an instant or sorcery card from your graveyard to your hand at random.
Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Skirk Trailblazer 2R
Creature — Goblin :special:
As an additional cost to cast Skirk Trailblazer, sacrifice a land.
When Skirk Trailblazer enters the battlefield, target player sacrifices a land. What they lack in brains, they make up for with reckless abandon.
2/1
Spitfire Elemental 2RR
Creature — Elemental :special:
When Spitfire Elemental leaves the battlefield, it deals 3 damage to target creature or player.
Evoke R (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/3
Split Flame 1R
Instant :special:
Split Flame deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Split Flame costs 1 to cast for each target beyond the first.
Tamed Beast R
Creature — Beast :special:
Tamed Beast attacks each turn if able.
1: Tamed Beast can’t attack this turn.
2/1
Threatmasher 3R
Creature — Beast :special:
Flying, haste
When Threatmasher enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
2/1
Trusted Blademaster R
Creature — Human Soldier :special:
Level up R (R: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-7]: Double strike (1/1)
[LEVEL 8+]: Creatures you control have double strike. (4/4)
Twinning Pod 5H/RH/R
Artifact :special: (H/R can be paid with either R or 2 life.)
T: Put a token that’s a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
Unstable Shapestealer 2RR
Creature — Shapeshifter :special:
Haste
You may have Unstable Shapestealer enter the battlefield as a copy of any creature on the battlefield, except it gains “At the beginning of the end step, return this creature to its owner’s hand”
0/0
Wildfire Hellkite 5RR
Creature — Dragon :special:
Flying
When Wildfire Hellkite enters the battlefield, each player sacrifices three lands and Wildfire Hellkite deals 3 damage to each other creature.
5/5
World in Flames 3RR
Sorcery :special:
World in Flames deals 6 damage divided as you choose among any number of target creatures and/or players.
Wormwood Studies 1R
Enchantment :special:
At the beginning of your upkeep, you may discard a card, if you do draw a card. “Careful you imps! You’ll burn the books!”
Gaea’s Cradle
Legendary Land :mythic:
T, Add G to your mana pool for each creature you control. “Here sprouted the first seedling of Argoth. Here the last tree will fall.”
—Gamelen, Citanul elder
Treetop Village
Land :uncommon:
Treetop Village enters the battlefield tapped.
T: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Acidic Slime 3GG
Creature — Ooze :uncommon:
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Awakening Zone 2G
Enchantment :rare:
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add 1 to your mana pool.” The ground erupted in time with the hedron’s thrum, a dirge of the last days.
Birds of Paradise G
Creature — Bird :rare:
Flying
T: Add one mana of any color to your mana pool. “The gods used their feathers to paint all the colors of the world.”
—Yare-Tiva, warden of Gramurforest
0/1
Birthing Pod 3H/G
Artifact :rare: (H/G can be paid with either G or 2 life.)
1H/G, T, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature’s converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Channel GG
Sorcery :mythic:
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add 1 to your mana pool. To some mages, the meaning of life is less important than how much is left.
Courser of Kruphix 1GG
Enchantment Creature — Centaur :rare:
Play with the top card of your library revealed.
You may play the top card of your library if it’s a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
2/4
Cultivate 2G
Sorcery :common:
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. All seeds share a common bond, calling to each other across infinity.
Curse of Predation 2G
Enchantment — Aura Curse :uncommon:
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it. “Hunters feed on the fear of their prey.”—Garruk Wildspeaker
Deranged Hermit 3GG
Creature — Elf :rare:
Echo 3GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.
Squirrel creatures get +1/+1.
1/1
Eternal Witness 1GG
Creature — Human Shaman :uncommon:
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. She remembers every word spoken, from the hero’s oath to the baby’s cry.
2/1
Eureka 2GG
Sorcery :mythic:
Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Exploration G
Enchantment :rare:
You may play an additional land on each of your turns. The first explorers found Argoth a storehouse of natural wealth—Towering forests grown over rich veins of ore.
Fauna Shaman 1G
Creature — Elf Shman :rare:
G, T, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. She wears the talismans of every creature she can evoke.
Garruk Wildspeaker 2GG
Planeswalker — Garruk :mythic:
Starting Loyalty: 3
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Genesis 4G
Creature — Incarnation :rare:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand. “First through the Riftstone was Genesis—And the world was lifeless no more.”
—Scroll of Beginninga
4/4
Green Sun's Zenith XG
Sorcery :mythic:
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun’s Zenith into its owner’s library. As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.
Joraga Treespeaker G
Creature — Elf Druid :uncommon:
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-4]: T: Add GG to your mana pool. (1/2)
[LEVEL 5+]: Elves you control have “T: Add GG to your mana pool.” (1/4)
Life from the Loam 1G
Sorcery :rare:
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Llanowar Elves G
Creature — Elf Druid :common:
T: Add G to your mana pool One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
Lotus Cobra 1G
Creature — Snake :mythic:
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Its scales contain the essence of thousands of lotus blooms.
2/1
Master of the Wild Hunt 2GG
Creature — Human Shaman :mythic:
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Natural Order 2GG
Sorcery :rare:
As an additional cost to cast Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. ...but the price of Mangaras’s freedom was Asmira’s life.
Nissa, Worldwaker 3GG
Planeswalker — Nissa :mythic:
Starting Loyalty: 3
+1: Target land you control becomes a 4/4 Elemental creature with trample. It’s still a land.
+1: Untap up to four target Forests.
-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They’re still lands.
Noble Hierarch G
Creature — Human Druid :rare:
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Add G, W, or U to your mana pool.
0/1
Plow Under 3GG
Sorcery :rare:
Put two target lands on top of their owners’ libraries. To renew the land, plow the land.
To destroy the land, do nothing.
—Druids’ saying
Polukranos, World Eater 2GG
Legendary Creature — Hydra :mythic:
XXG: Monstrosity X (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
5/5
Primeval Titan 4GG
Creature — Giant :mythic:
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. When nature calls, run.
6/6
Rancor G
Enchantment — Aura :uncommon:
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
Reclamation Sage 2G
Creature — Elf Shaman :uncommon:
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. “What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth.”
2/1
Regrowth 1G
Sorcery :rare:
Return target card from your graveyard to your hand.
Rofellos, Llanowar Emissary GG
Legendary Creature — Elf Druid :rare:
T: Add G to your mana pool for each forest you control.
2/1
Sakura-Tribe Elder 1G
Creature — Snake Shaman :common:
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Scavenging Ooze 1G
Creature — Ooze :rare:
G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. In nature, not a single bone or scrap of flesh goes to waste.
2/2
Survival of the Fittest 1G
Enchantment :mythic:
G, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Sylvan Library 1G
Enchantment :mythic:
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Tarmogoyf 1G
Creature — Lhurgoyf :mythic:
Tarmogoyf’s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. What doesn’t grow, dies. And what dies grows the tarmogoyf.
*/1+*
Thragtusk 4G
Creature — Beast :rare:
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield. “Always carry two spears.”
—Mokgar, Kalonian hunter
5/3
Tooth and Nail 6GG
Sorcery :rare:
Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
Entwine 2 (Choose both if you pay the entwine cost.)
Uktabi Orangutan 2G
Creature — Ape :uncommon:
When Uktabi Orangutan enters the battlefield, destroy target artifact. “Is it true that the apes wear furs of gold when they marry?” -Rana, Suq’Ata market fool
2/2
Wall of Blossoms 1G
Creature — Plant Wall :uncommon:
Defender
When Wall of Blossoms enters the battlefield, draw a card. Each flower identical, every leaf and petal disturbingly exact.
0/4
Wickerbough Elder 3G
Creature — Treefolk Shaman :common:
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. “Living scarecrows make a mockery of the natural order. Dead ones make fine hats.”
Worldly Tutor G
Instant :uncommon:
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. “Aselbo soon had the rhino eating from his palm and the snake waiting at his heels.”
—Afari, Tales
Beast Master 2GG
Creature — Elf Shaman :special:
When Beast Master enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
Tap an untapped creature you control: Add G to your mana pool.
2/2
Benzir’s Vezzel G
Creature — Druid Horror :special:
Haste
T: Add G to your mana pool. “It was aware once. Now it has adapted to a single purpose, and it is little more than a tool to me.”
0/1
Bramble Mender 1GGG
Creature — Elemental Rhino :special:
When Bramble Mender enters the battlefield, destroy target noncreature permanent.
2/1
Call of the Dryad 1G
Sorcery :special:
Put a 0/1 green Dryad creature token onto the battlefield. It’s a Forest land in addition to its other types.
Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deepwood Studies 1G
Enchantment :special:
At the beginning of your upkeep, Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Deft Sprint G
Instant :special:
Target creature gets +2/+1 and gains hexproof until end of turn.
Flashback 2G (You may cast this card from your graveyard for its flashback cost. Then exile it.).
Elvish Naturalizer GG
Creature — Elf Shaman :special:
When Elvish Naturalizer enters the battlefield, destroy target artifact.
2/1
Essence of the Herd 1GG
Creature — Elephant Spirit :special:
You may cast Essence of the Herd from the graveyard. He returns to guide his brethren onto the next world.
3/3
Farmhand Servant G
Creature — Human :special:
T, Sacrifice a land: Search your library for a basic land and put it onto the battlefield. Then shuffle your library. “The day those stupid, little pests came was the day this old farm crapped out.”
1/1
Forsaken Wanderer G
Creature — Elf Rogue :special:
T: Put a land card from your hand onto the battlefield.
Forestcycling 2 (Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Madness 0 (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
1/1
Grand Awakener 4GG
Creature — Elemental :special:
Reach
Whenever Grand Awakener enters the battlefield, target noncreature permanent becomes a 1/1 green Saproling creature with no abilities. (This effect lasts indefinitely.)
7/7
Gravenroot Dryad 1G
Creature — Dyrad :special:
At the beginning of your upkeep, if Gravenroot Dryad is in your graveyard, you may discard a card from your hand. If you do, return Gravenroot Dryad to your hand.
3/1
Grocc Aggressor 2GG
Creature — Aligator Scorpion :special:
When Grocc Aggressor enters the battlefield, it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) “Watch out for his teeth... and his claws... and everything else!”
4/3
Hornclaw Beast 3GG
Creature — Beast :special:
Shroud (This permanent can’t be the target of spells or abilities.)
5/5
Inevia, Dryad’s Progenitor 1GG
Planeswalker — Inevia :special:
Starting Loyalty: 3
0: Put a loyalty counter on Inevia, Dryad’s Progenitor for each Forest you control.
-1: Put a 0/1 green Dryad creature token onto the battlefield. It’s a Forest land in addition to its other types.
-15: Forests you control become 2/2 creatures until end of turn.
Inevitable Decay 3G
Enchantment :special:
At the beginning of each player’s upkeep, that player sacrifices a noncreature permanent. With enough time, nature will reclaim every scrap of artifice.
Lore Guardian 3G
Creature — Spider :special:
Reach
When Lore Guardian enters the battlefield, choose one — Draw a card; or search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
2/4
Mirage Made Real GG
Sorcery :special:
Search target opponent’s library for a land card and put it onto the battlefield tapped.
Mirari’s Presence 3GG
Enchantment :special:
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Mul Daya Reclaimer 2G
Creature — Elf Scout :special:
Each player may play an additional land on each of his or her turns.
Whenever a land enters the battlefield under an opponent’s control, if it isn’t the first land to enter the battlefield under his or her control this turn, you may draw a card.
2/3
Natural Decay 1G
Sorcery :special:
Destroy target artifact or enchantment.
Flashback 3GG (You may cast this card from your graveyard for its flashback cost. Then exile it.)
One with Mana G
Creature — Elf Druid :special:
T: Add W, U, B, or R to your mana pool. “Harmony in mana is the first step to peace.”
1/1
Pinnacle Hydra 5GGG
Creature — Hydra :special:
Trample, indestructible
When Pinnacle Hydra enters the battlefield, sacrifice another creature. If you do, search your library for a green creature and put it onto the battlefield, then shuffle your library.
Evoke 3GG (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
8/8
Protect Nature 1G
Sorcery :special:
Destroy target noncreature, nonland permanent. “Nurture life. Tend the earth. Tolerate nothing else.”
—Creed of the Cult of Samara
Take Root 2G
Enchantment — Aura :special:
Enchant permanent
Enchanted permanent is a Forest land. (It loses all other types and abilities and is a land with “T: Add G to your mana pool.”) A circle of seeds and a word of captivity.
Titan Stalker 4GGG
Creature — Beast :special:
Trample
When Titan Stalker enters the battlefield, it fights target creature an opponent controls. “Never does the titan stalker hesitate at hunting and killing his prey, even if it’s at the cost of his own life.”
6/7
Tree of Remembrance 2GGG
Creature — Plant Wall :special:
Defender
When Tree of Remembrance enters the battlefield, return two target cards from the graveyard to your hand.
0/3
Verdispore 4G
Creature — Elemental :special:
When Verdispore enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Evoke 1G (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/3
Vorinclex’s Abomination 7H/GH/G
Artifact Creature — Horror :special: (H/G can be paid with either G or 2 life.)
Vorinclex’s Abomination can’t be countered.
Hexproof, reach, trample vigilance
3H/G: Regenerate Vorinclex’s Abomination.
7/7
Wanderlust Elder 1GG
Creature — Giant Monk :special:
When Wanderlust Elder enters the battlefield, destroy target artifact or enchantment.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
3/2
Woodland Vanguard 1G
Creature — Goblin Shaman :special:
When Woodland Vanguard enters the battlefield, you may search your library for a creature with converted mana cost 2 or less, reveal that card, and put it into your hand. If you do, shuffle your library. Be on your guard. When there is one, others will follow.
2/2
Godless Shrine
Land — Plains Swamp :rare: (T: Add W or B to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don’t, Godless Shrine enters the battlefield tapped.
Hallowed Fountain
Land — Plains Island :rare: (T: Add W or U to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don’t, Hallowed Fountain enters the battlefield tapped.
Horizon Canopy
Land :rare:
T, Pay 1 life: Add G or W to your mana pool.
1, T, Sacrifice Horizon Canopy: Draw a card. The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.
Lavaclaw Reaches
Land :rare:
Lavaclaw Reaches enters the battlefield tapped.
T: Add B or R to your mana pool.
1BR: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “X: This creature gets +X/+0 until end of turn.” It’s still a land.
Marsh Flats
Land :rare:
T, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Overgrown Tomb
Land — Swamp Forest :rare: (T: Add B or G to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don’t, Overgrown Tomb enters the battlefield tapped.
Plateau
Land — Mountain Plains :mythic:
Polluted Delta
Land :rare:
T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Raging Ravine
Land :rare:
Raging Ravine enters the battlefield tapped.
T: Add R or G to your mana pool.
2RG: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.
Arid Mesa
Land :rare:
T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Badlands
:mythic:
Bayou
Land — Swamp Forest :mythic:
Blood Crypt
Land — Swamp Mountain :rare: (T: Add B or R to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, Blood Crypt enters the battlefield tapped. Where the dead serve as diversion, decor, and dessert.
Bloodstained Mire
Land :rare:
T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Breeding Pool
Land — Forest Island :rare: (T: Add G or U to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, Breeding Pool enters the battlefield tapped.
Celestial Colonnade
Land :rare:
Celestial Colonnade enters the battlefield tapped.
T: Add W or U to your mana pool.
3WU: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
Creeping Tar Pit
Land :rare:
Creeping Tar Pit enters the battlefield tapped.
T: Add U or B to your mana pool.
1UB: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.
Flooded Strand
Land :rare:
T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Sacred Foundry
Land — Mountain Plains :rare: (T: Add R or W to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don’t, Sacred Foundry enters the battlefield tapped.
Savannah
Land — Forest Plains :mythic:
Scalding Tarn
Land :rare:
T, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Scrubland
Land — Plains Swamp :mythic:
Shelldock Isle
Land :rare:
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
T: Add U to your mana pool.
U, T: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Steam Vents
Land — Island Mountain :rare: (T: Add U or R to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don’t, Steam Vents enters the battlefield tapped. Crafted with genius, energized with madness.
Stomping Ground
Land — Mountain Forest :rare: (T: Add R or G to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don’t, Stomping Ground enters the battlefield tapped.
Taiga
Land — Forest Mountain :mythic:
Temple Garden
Land — Forest Plains :rare: (T: Add G or W to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don’t, Temple Garden enters the battlefield tapped.
Tropical Island
Land — Forest Island :mythic:
Tundra
Land — Plains Island :mythic:
Underground Sea
Land — Island Swamp :mythic:
Verdant Catacombs
Land :rare:
T, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Volcanic Island
Land — Island Mountain :mythic:
Watery Grave
Land — Island Swamp :rare: (T: Add U or B to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, Watery Grave enters the battlefield tapped.
Windswept Heath
Land :rare:
T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Wooded Foothills
Land :rare:
T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Detention Sphere 1WU
Enchantment :rare:
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.
Geist of Saint Traft 1WU
Legendary Creature — Spirit Cleric :mythic:
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
2/2
Baleful Strix UB
Artifact Creature — Bird :rare:
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card. Its beak rends flesh and bone, exposing the tender marrow of dream.
1/1
Shadowmage Infiltrator 1UB
Creature — Human Wizard :rare:
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
Tezzeret, Agent of Bolas 2UB
Planeswalker — Tezzeret :mythic:
Starting Loyalty: 3
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-1: Target artifact becomes a 5/5 artifact creature.
-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
Dreadbore BR
Sorcery :rare:
Destroy target creature or planeswalker. In Rakdos-controlled neighborhoods, everyone is part of the show.
Bloodbraid Elf 2RG
Creature — Elf Berserker :uncommon:
Haste
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
3/2
Mirari’s Wake 3GW
Enchantment :rare:
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. The land drank power from the Mirari as though it had thirsted forever.
Vindicate 1WB
Sorcery :rare:
Destroy target permanent. “Don’t mourn for me. This is my destiny.”
—Gerrard
Dack Fayden 1UR
Planeswalker — Dack :mythic:
Starting Loyalty: 3
+1: Target player draws two cards, then discards two cards.
-2: Gain control of target artifact.
-6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”
Dack’s Duplicate 2UR
Creature — Shapeshifter :rare:
You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
0/0
Electrolyze 1UR
Instant :uncommon:
Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card. The Izzet learn something from every lesson they teach.
Ral Zarek 2UR
Planeswalker — Ral :mythic:
Starting Loyalty: 4
+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Maelstrom Pulse 1BG
Sorcery :rare:
Destroy target nonland permanent and all other permanents with the same name as that permanent. During the collision of the shards, entire ways of life disappeared without a trace.
Pernicious Deed 1BG
Enchantment :mythic:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. Yawgmoth,” Freyalise whispered as she set the bomb, “now you will pay for your treachery.”
Putrefy 1BG
Instant :uncommon:
Destroy target artifact or creature. It can’t be regenerated. “We are all decaying, always in a state of near-death. One moment without breath and we begin to break down.”
—Cevraya, Golgari shaman
Ajani Vengeant 2RW
Planeswalker — Ajani :mythic:
Starting Loyalty: 3
+1: Target permanent doesn’t untap during its controller’s next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
Lightning Helix RW
Instant :uncommon:
Lightning Helix deals 3 damage to target creature or player and you gain 3 life. Though less well-known than its army of soldiers, the Boros Legion’s mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.
Edric, Spymaster of Trest 1GU
Legendary Creature — Elf Rogue :rare:
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. “I am not at liberty to reveal my sources, but I can assure you, the price on your head is high.”
2/2
Murderous Redcap 2B/RB/R
Creature — Goblin Assassin :uncommon:
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
2/2
Rakdos Cackler B/R
Creature — Devil :uncommon:
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)(You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
1/1
Tattermunge Maniac R/G
Creature — Goblin Warrior :uncommon:
Tattermunge Maniac attacks each turn if able. It shows up at one meal wearing the carcass of the last.
2/1
Dryad Militant G/W
Creature — Dryad Soldier :uncommon:
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. “We will defend the Worldsoul from Izzet ‘progress’ at any cost.”
2/1
Kitchen Finks 1G/WG/W
Creature — Ouphe :uncommon:
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) Accept one favor from an ouphe, and you’re doomed to accept another.
3/2
Figure of Destiny R/W
Creature — Kithkin :rare:
R/W: Figure of Destiny becomes a 2/2 Kithkin Spirit.
R/WR/WR/W: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
R/WR/WR/WR/WR/WR/W: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
1/1
Remember the Forgotten 3U
Sorcery :special:
Return target instant and target sorcery card from your graveyard to your hand.
Flashback 1R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Zombear 1G
Creature — Zombie Bear :special:
1B/G: Return Zombear from your graveyard to the battlefield tapped.
2/2
Enlist 2WU
Instant :special:
Remove target creature that’s attacking you from combat and gain control of that creature.
Future Visions UB
Instant :special:
Scry 4 (To scry 4, look at the top four cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Draw a card.
Lingering Metamorph 2UB
Artifact Creature — Spirit :special:
You may have Lingering Metamorph enter the battlefield as a copy of any artifact or creature card in a graveyard, except it’s an artifact in addition to its other types.
0/0
Explosive Strength XRG
Instant :special:
Target creature gets +X/+X and gains trample until end of turn. Explosive Strength deals 2 damage to each creature and player.
Primative Instinct RG
Enchantment :special:
Creatures you control have haste.
Sacrifice Primative Instinct: Target creature gets +2/+0 until end of turn.
Demon’s Decree WB
Sorcery :special:
Kicker 3 (You may pay an additional 3 as you cast this spell.)
Destroy target creature. If Demon’s Decree was kicked, destroy all creatures instead.
Circle of Forsaking XXBG
Enchantment :special:
Circle of Forsaking enters the battlefield with X hunger counters on it.
At the beginning of each player’s upkeep, that player sacrifices a permanent for each hunger counter on Circle of Forsaking.
Enraged Monk RW
Creature — Human Monk Berserker :special:
Haste, lifelink Monks prefer to lead calm, peaceful lives. Well, most monks.
3/2
Epiphany 3GU
Instant :special:
You may put a permanent card from your hand onto the battlefield.
Flourishing Thoughts GUU
Instant :special:
Counter target spell. At the beginning of your next main phase, add mana equal to that spell’s mana cost to your mana pool.
Lotus Dust 3GU
Sorcery :special:
Draw three cards, then add three mana of any one color to your mana pool.
Neverending Growth 2GUU
Sorcery :special:
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Take an extra turn after this one.
Another Chance W/UW/U
Instant :special:
Put target spell on top of its owner’s library. “I’ll let you take that one back.”
Screaming Return 1B/RB/R
Sorcery :special:
Put target creature card in a graveyard onto the battlefield under your control. It gains haste and trample. Exile it at the beginning of the end step.
Heroes’ Anthem 2G/W
Enchantment :special:
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Sacrifice an enchantment: Put a +1/+1 counter on up to two target creatures.
Naturize 1G/W
Instant :special:
Destroy target artifact or enchantment.
Converting Jerk W/B
Creature — Human Rogue :special:
W/B: Add W or B to your mana pool. You lose 1 life. Shady business is the only business I offer.
2/1
Nether Angel 3W/B
Creature — Angel :special:
Flying
Whenever a player casts a spell, counter it unless that player pays 3.
2/1
Krallian Warband 1R/WR/W
Creature — Human Nomad :special:
When Krallian Warband enters the battlefield, put two 1/1 red and white Human Soldier creature tokens onto the battlefield. Even the largest of armies can start from a small band.
2/1
Blithesome Mire
Land :special:
T, Pay 1 life: Add B or G to your mana pool.
1, T, Sacrifice Blithesome Mire: Draw a card.
Bloody Warground
Land :special:
Bloody Warground enters the battlefield tapped.
T: Add R or W to your mana pool.
1RW: Until end of turn, Bloody Warground becomes a red and white 3/2 Soldier creature with first strike. It’s still a land.
Contaminated Wetland
Land :special:
Contaminated Wetland enters the battlefield tapped.
T: Add B or G to your mana pool.
2BG: Until end of turn, Contaminated Wetland becomes a 3/4 black and green Plant Horror creature with deathtouch. It’s still a land.
Desecrated Chapel
Land :special:
Desecrated Chapel enters the battlefield tapped.
T: Add W or B to your mana pool.
2WB: Until end of turn, Desecrated Chapel becomes a 2/2 white and black Angel Horror creature with lifelink, deathtouch, and flying. It’s still a a land.
Despondent Crater
Land :special:
Despondent Crater enters the battlefield tapped.
T: Add B or R to your mana pool.
3BR, T, Sacrifice Despondent Crater: Despondent Crater deals 3 damage to target player. That player discards 3 cards.
Drowning Pool
Land :special:
Drowning Pool enters the battlefield tapped.
T: Add U or B to your mana pool.
1UB, T, Sacrifice Drowning Pool: Target creature gets -3/-3 until end of turn.
Elders’ Castle
Land :special:
T, Pay 1 life: Add R or W to your mana pool.
1, T, Sacrifice Elders’ Castle: Draw a card.
Floating Palace
Land :special:
Floating Palace enters the battlefield tapped.
T: Add W or U to your mana pool.
3WU, T, Sacrifice Floating Palace: Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Haunted Cathedral
Land :special:
Haunted Cathedral enters the battlefield tapped.
T: Add W or B to your mana pool.
4WB, T, Sacrifice Haunted Cathedral: Destroy target permanent.
Haven Mist
Land :special:
T, Pay 1 life: Add U or B to your mana pool.
1, T, Sacrifice Haven Mist: Draw a card.
Island Crater
Land :special:
Island Crater enters the battlefield tapped.
T: Add R or U to your mana pool.
3UR, T, Sacrifice Island Crater: Return target instant or sorcery card from your graveyard to your hand.
Jungle Graveyard
Land :special:
Jungle Graveyard enters the battlefield tapped.
T: Add G or B to your mana pool.
4BG, T, Sacrifice Jungle Graveyard: Return target creature card from your graveyard to the battlefield.
Jungle of Evolution
Land :special:
Jungle of Evolution enters the battlefield tapped.
T: Add G or U to your mana pool.
3GU: Until end of turn, Celestial Colonnade becomes a 4/4 green and blue Elemental creature with hexproof and trample. It’s still a land.
Knowledge Glades
Land :special:
Knowledge Glades enters the battlefield tapped.
T: Add G or U to your mana pool.
4GU, T, Sacrifice Knowledge Glades: Draw X cards where X is half the number of lands you control rounded down.
Lion Pass
Land :special:
T, Pay 1 life: Add R or G to your mana pool.
1, T, Sacrifice Lion Pass: Draw a card.
Overgrown Valley
Land :special:
Overgrown Valley enters the battlefield tapped.
T: Add R or G to your mana pool.
1RG: Until end of turn, Overgrown Valley becomes a 4/3 red and green Beast creature with trample. It’s still a land.
Primal Ruins
Land :special:
Primal Ruins enters the battlefield tapped.
T: Add R or G to your mana pool.
4RG, T, Sacrifice Primal Ruins: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn and fights another target creature.
Secluded Courtyard
Land :special:
T, Pay 1 life: Add W or U to your mana pool.
1, T, Sacrifice Secluded Courtyard: Draw a card.
Selesnya Retreat
Land :special:
Selesnya Retreat enters the battlefield tapped.
T: Add G or W to your mana pool.
GW, T, Sacrifice Selesnya Retreat: Destroy target artifact or enchantment.
Stagnant Prairie
Land :special:
T, Pay 1 life: Add W or B to your mana pool.
1, T, Sacrifice Stagnant Prairie: Draw a card.
Steam Factory
Land :special:
T, Pay 1 life: Add U or R to your mana pool.
1, T, Sacrifice Steam Factory: Draw a card.
Submerged Volcano
Land :special:
Submerged Volcano enters the battlefield tapped.
T: Add U or R to your mana pool.
2UR: Until end of turn, Submerged Volcano becomes an X/X blue and red Dragon creature with flying where X is equal to the number of instant and sorcery cards in your graveyard. It’s still a land.
Sunlit Volcano
Land :special:
Sunlit Volcano enters the battlefield tapped.
T: Add R or W to your mana pool.
2RW, T, Sacrifice Sunlit Volcano: Sunlit Volcano deals 3 damage to target creature or player and you gain 3 life.
Uncharted Paradise
Land :special:
T, Pay 1 life: Add G or U to your mana pool.
1, T, Sacrifice Uncharted Paradise: Draw a card.
Vast Perennial
Land :special:
Vast Perennial enters the battlefield tapped.
T: Add G or W to your mana pool.
2GW: Until end of turn, Vast Perennial becomes a 5/5 green and white Treefolk creature. It’s still a land.
Wartorn Monument
Land :special:
T, Pay 1 life: Add B or R to your mana pool.
1, T, Sacrifice Wartorn Monument: Draw a card.
Ankh of Mishra 2
Artifact :rare:
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land’s controller. Tawnos finally cracked the puzzle: The strange structures did not house Mishra’s malevolent creations but were themselves among his creations.
Basalt Monolith 3
Artifact :uncommon:
Basalt Monolith doesn’t untap during your untap step.
T: Add 3 to your mana pool.
3: Untap Basalt Monolith.
Batterskull 5
Artifact — Equipment :rare:
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
3: Return Batterskull to its owner’s hand.
Equip 5
Black Lotus 0
Artifact :mythic:
T, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Bonesplitter 1
Artifact :common:
Equipped creature gets +2/+0.
Equip 1 “It puts an end to what ails you.”
—Jeorg, Valla battlemaster
Chrome Mox 0
Artifact :rare:
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
T: Add one mana of any of the exiled card’s colors to your mana pool.
Coalition Relic 3
Artifact :rare:
T: Add one mana of any color to your mana pool.
T: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.
Crucible of Worlds 3
Artifact :rare:
You may play land cards from your graveyard. Amidst the darkest ashes grow the strongest seeds.
Cursed Scroll 1
Artifact :rare:
3, T: Name a card. Reveal a card at random from your hand. If it’s the named card, Cursed Scroll deals 2 damage to target creature or player.
Engineered Explosives X
Artifact :rare:
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Gilded Lotus 5
Artifact :rare:
T, Add three mana of any one color to your mana pool. Over such beauty, wars are fought. With such power, wars are won.
Grafted Wargear 3
Artifact — Equipment :uncommon:
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)
Grim Monolith 2
Artifact :rare:
Grim Monolith doesn’t untap during your untap step.
T: Add 3 to your mana pool.
4: Untap Grim Monolith. Part prison, part home.
Mana Crypt 0
Artifact :rare:
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
T: Add 2 to your mana pool.
Mana Vault 1
Artifact :rare:
Mana Vault doesn’t untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
T: Add 3 to your mana pool.
Metal Worker 3
Artifact Creature — Construct :rare:
T: Reveal any number of artifact cards in your hand. Add 2 to your mana pool for each card revealed this way. “At this rate I fully expect to be replaced by a clockwork golem by year’s end.”
—Barrin
1/2
Mimic Vat 3
Artifact :rare:
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.
3, T: Put a token onto the battlefield that’s a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
Mind Stone 2
Artifact :uncommon:
T: Add 1 to your mana pool.
1, T, Sacrifice Mind Stone: Draw a card. “What is mana but possibility, an idea not yet given form?”
—Jhoira, master artificer
Mox Diamond 0
Artifact :mythic:
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don’t, put it into its owner’s graveyard.
T: Add one mana of any color to your mana pool.
Mox Emerald 0
Artifact :mythic:
T: Add G to your mana pool.
Mox Jet 0
Artifact :mythic:
T: Add B to your mana pool.
Mox Pearl 0
Artifact :mythic:
T: Add W to your mana pool.
Mox Ruby 0
Artifact :mythic:
T: Add R to your mana pool.
Mox Sapphire 0
Artifact :mythic:
T: Add U to your mana pool.
Myr Battlesphere 7
Artifact Creature — Myr Construct :rare:
When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
4/7
Phyrexian Revoker 2
Artifact — Horror :rare:
As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can’t be activated. Basic senses like sight and taste are reserved for those in power.
Pithing Needle 1
Artifact :rare:
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.
Scroll Rack 2
Artifact :rare:
1, T: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Sensei’s Divining Top 1
Artifact :mythic:
1: Look at the top three cards of your library, then put them back in any order.
T: Draw a card, then put Sensei’s Divining Top on top of its owner’s library.
Shrine of Burning Rage 2
Artifact :uncommon:
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
3, T, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.
Smokestack 4
Artifact :rare:
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player’s upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Sol Ring 1
Artifact :mythic:
T: Add 2 to your mana pool. Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.
Spellskite 2
Artifact :rare:
H/U: Change a target of target spell or ability to Spellskite. (H/U can be paid with either U or 2 life.) “Let’s show Vorinclex that progress doesn’t always need teeth or claws.”
—Malcator, Executor of Synthesis
Sundering Titan 8
Artifact Creature — Golem :mythic:
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7/10
Sword of Body and Mind 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
Equip 2
Sword of Feast and Famine 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 2
Sword of Fire and Ice 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip 2
Sword of Light and Shadow 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip 2
Sword of War and Peace 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip 2
Tangle Wire 3
Artifact :mythic:
Fading 4 (This permanent enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)
At the beginning of each player’s upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Umezawa's Jitte 2
Legendary Artifact — Equipment :mythic:
Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip 2
Winter Orb 2
Artifact :mythic:
Players can’t untap more than one land during their untap steps. “When once winter has ahold, not willingly does she withdraw her icy touch, wistfully caressing—The deepened air sleeps its cold.”
—Aline Corralurn, “Late Thaw”
Wurmcoil Engine 6
Artifact Creature — Wurm :mythic:
Deathtouch, lifelink
When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
6/6
City of Brass
Land :rare:
Whenever City of Brass becomes tapped, it deals 1 damage to you.
T: Add one mana of any color to your mana pool. “There is much to learn here, but few can endure the ringing of the spires.”
—Nulakam the Archivist
Evolving Wilds
Land :common:
T, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Without the interfering hands of civilization, nature will always shape itself to its own needs.
Gemstone Mine
Land :uncommon:
Gemstone Mine enters the battlefield with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
Grand Coliseum
Land :rare:
Grand Coliseum enters the battlefield tapped.
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
Karakas
Legendary Land :mythic:
T: Add W to your mana pool.
T: Return target legendary creature to its owner’s hand.
Library of Alexandria
Land :mythic:
T, Add 1 to your mana pool.
T: Draw a card. Activate this ability only if you have exactly seven cards in hand.
Mana Confluence
Land :rare:
T, Pay 1 life: Add one mana of any color to your mana pool. Five rivers encircle Theros, flowing with waters more ancient than the world itself.
Maze of Ith
Land :mythic:
T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn
Mishra's Factory
Land :uncommon:
T: Add 1 to your mana pool.
1: Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land.
T: Target Assembly-Worker creature gets +1/+1 until end of turn.
Mishra's Workshop
Land :mythic:
T: Add 3 to your mana pool. Spend this mana only to cast artifact spells. Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.
Misty Rainforest
Land :rare:
T, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Mutavault
Land :rare:
T: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land. Some worlds possess a hidden core where life’s essence constantly surges.
Reflecting Pool
Land :rare:
T: Add to your mana pool one mana of any type that a land you control could produce. “The reflection of land interests me far more than its reality.”
—Volrath
Rishadan Port
Land :rare:
T: Add 1 to your mana pool.
1, T: Tap target land. Rishada is the gateway to free trade—But the key will cost you.
Strip Mine
Land :mythic:
T: Add 1 to your mana pool.
T, Sacrifice Strip Mine: Destroy target land. Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
Terramorphic Expanse
Land :common:
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Vivid Crag
Land :uncommon:
Vivid Crag enters the battlefield tapped with two charge counters on it.
T: Add R to your mana pool.
T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
Vivid Creek
Land :uncommon:
Vivid Creek enters the battlefield tapped with two charge counters on it.
T: Add U to your mana pool.
T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
Vivid Grove
Land :uncommon:
Vivid Grove enters the battlefield tapped with two charge counters on it.
T: Add G to your mana pool.
T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
Vivid Marsh
Land :uncommon:
Vivid Marsh enters the battlefield tapped with two charge counters on it.
T: Add B to your mana pool.
T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
Vivid Meadow
Land :uncommon:
Vivid Meadow enters the battlefield tapped with two charge counters on it.
T: Add W to your mana pool.
T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
Wasteland
Land :rare:
T: Add 1 to your mana pool.
T, Sacrifice Wasteland: Destroy target nonbasic land. “I will show you fear in a handful of dust.” - T. S. Eliot, “The Waste Land”
Dismember 1H/BH/B
Instant :uncommon: (H/B can be paid with either B or 2 life.)
Target creature gets -5/-5 until end of turn. “You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere.”
—Azax-Azog, the Demon Thane
Phyrexian Metamorph 3H/U
Artifact Creature — Shapeshifter :rare: (H/U can be paid with either U or 2 life.)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it’s an artifact in addition to its other types.
0/0
Porcelain Legionnaire 2H/W
Artifact Creature — Soldier :common: (H/W can be paid with either W or 2 life.)
First strike “My new design has lightweight plating specially cultivated from heretics’ spare tissues.”
—Izathel, priest of the Annex
3/1
Karn Liberated
7
Planeswalker — Karn :mythic:
Starting Loyalty: 6
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Kozilek, Butcher of Truth 10
Legendary Creature — Eldrazi :mythic:
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
12/12
Ulamog, the Infinite Gyre 11
Legendary Creature — Eldrazi :mythic:
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
10/10
Manic Visions
Conspiracy :special: (Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, puts the top four cards of your library into your graveyard.
Prismatic Tutor 2
Sorcery :special:
Prismatic Tutor is each color of mana spent to cast it.
Search your library for a card that shares each of its colors with Prismatic Tutor, reveal that card, and put it into your hand. Then shuffle your library.
Expurgate 1H/WH/W
Instant :special: (H/W can be paid with either W or 2 life.)
Put target artifact or enchantment on the bottom of its owner’s library.
Phyrexian Sanctifiers 3H/W
Artifact Creature — Cleric Construct :special: (H/W can be paid with either W or 2 life.)
Kicker 1 (You may pay an additional 1 as you cast this spell.)
When Phyrexian Sanctifiers enters the battlefield, if it was kicked, destroy another target artifact or enchantment.
2/3
Gitaxian Insight H/U
Instant :special: (H/U can be paid with either U or 2 life.)
Tap or untap target artifact, creature, or land. Traveling through the endless well isn’t something you’d do everyday, in fact it’ll take what feels like months.
Phyrexian Well H/B
Artifact :special: (H/B can be paid with either B or 2 life.)
T, Sacrifice a creature: Draw a card.
Wreck 1H/R
Instant :special: (H/R can be paid with either R or 2 life.)
Destroy target artifact.
Phyrexian Stomphowler 5H/G
Artifact Creature — Beast Construct :special: (H/G can be paid with either G or 2 life.)
When Phyrexian Stomphowler enters the battlefield, destroy another target artifact or enchantment. As ugly as it is, you’d be one happy fellow if it was on your side.
4/4
Phyrexian Vigilante 3H/G
Artifact Creature — Insect Construct :special: (H/G can be paid with either G or 2 life.)
Morph 2H/G (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Phyrexian Vigilante is turned face up, destroy another target artifact or enchantment.
3/2
Varnish 2H/G
Instant :special: (H/G can be paid with either G or 2 life.)
Shuffle target artifact or enchantment into its owner’s library.
Ancient Ritual Altar 4
Artifact :special:
1, T: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Archivist's Quill 1
Artifact — Equipment :special:
Equipped creature has “T: Draw a card.”
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Barbed Parasite 1
Artifact Creature — Insect :special:
During your upkeep Barbed Parasite deals damage equal to its power to each player. It is stirred by the slightest of movements, and it hates being stirred.
1/1
Dryad’s Heirloom 1
Artifact :special:
T: Choose a basic land type. Target creature you control becomes a land of the chosen type until end of turn. (It loses all other supertypes and subtypes.)
Etheral Grasp 3
Artifact :special:
1, T: Exile target creature you control, then return it to the battlefield under your control. Out of sight, out of mind, out of time, out of line.
Fire-Powered Golem 1
Artifact Creature — Golem :special:
When Fire-Powered Golem enters the battlefield, it deals 2 damage to you unless you pay 1.
2/1
Ironcrafted Warbot 2
Artifact Creature — Golem :special:
Ironcrafted Warbot can’t block.
Whenever Ironcrafted Warbot attacks, it gains indestructible until end of turn.
2/1
Manipulative Machinery 4
Artifact :special:
Echo 2 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1, T: Tap target artifact creature or land.
6, T, Sacrifice Manipulative Machinery: Destroy all nonland permanents.
Masochist’s Hammer 1
Artifact — Equipment :special:
Equipped creature gets +2/+0.
Whenever equipped creature dies you lose 1 life.
Equip—Pay 2 life
Microtike 2
Artifact Creature — Construct :special:
Microtike enters the battlefield with a +1/+1 counters on it.
Remove a +1/+1 counter from Microtike: Microtike deals 1 damage to target creature or player. Waroll quickly learned how to control the mechanical caretakers that stalked the temporal dungeon.
1/0
Nulling Runestones 2
Artifact :special:
As Nulling Runestones enters the battlefield, name a nonland card. Activated abilities of sources with the chosen name can’t be activated.
T: Add 1 to your mana pool.
Oracle Orb 1
Artifact :special:
At the beginning of your upkeep, you may look at the top three cards of your library and put them back in any order.
T, Sacrifice Oracle Orb: You may shuffle your library. Draw a card.
Phrexian Spawn 3
Artifact Creature — Construct :special:
Sacrifice an artifact: Draw a card. Activate this ability only once per turn.
2/2
Rampaging Mannequin 2
Artifact Creature — Construct :special:
If Rampaging Mannequin is the target of a spell or ability, sacrifice it. “Go for its face. They really don’t build these things like they used to.”
3/1
Rockwood Monolith 3
Artifact :special:
Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)
T: Untap target land.
Rust Legionnare 2
Artifact Creature — Soldier :special:
When Rust Legionnare enters the battlefield, each player sacrifices an equipment. Then, if no equipment cards were sacrificed this way, you lose 2 life.
3/1
Rusted Powerstone 2
Artifact :special:
T: Add 1 to your mana pool.
Discard a card: Untap Rusted Powerstone. Activated this ability only once each turn.
Silent Golem 2
Artifact Creature — Golem :special:
Activated abilities of artifacts
can’t be activated.
2/2
Skull Bombardment 2
Artifact :special:
Sacrifice a creature: Skull Bombardment deals 1 damage to target creature or player.
Steamwelder 1
Artifact Creature — Construct :special:
Steamwelder does not untap during your untap step.
Pay 2 life: Untap artifact target creature you control.
2/1
Stonewall Gargoyle 3
Artifact :special:
At the beginning of your upkeep, Stonewall Gargoyle becomes a 3/4 black Gargoyle artifact creature with flying until end of turn.
Supply Pack 1
Artifact — Equipment :special:
At the beginning of your end step, put a +1/+1 counter on equipped creature and untap it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Sword of Fate and Fortune 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, you look at the top card of that player’s library and put it on top or bottom of that player’s library and you may return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
Equip 2
Sword of Freedom and Prosperity 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, destroy another target artifact and put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact’s converted mana cost.
Equip 2
Sword of Heaven and Earth 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, you put a 1/1 white Spirit creature token with flying onto the battlefield and you may search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Equip 2
Sword of Pain and Suffering 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 1 life for each creature he or she controls and sacrifices a permanent.
Equip 2
Sword of Sound and Silence 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, you may return target creature to its owner’s hand and you name a card. Until your next turn, the named card can’t be played.
Equip 2
Urza’s Workshop 2
Artifact :special:
T: Add 1 to your mana pool.
T: Add 2 to your mana pool. Spend this mana only to cast artifact spells or activate artifact abilities.
Voidshard 4
Artifact :special:
During each player’s upkeep that player sacrifices three nonland permanents. The voidshard eats everything in sight and when it’s done, it eats itself.
Wilting Lotus 1
Artifact :special:
Wilting Lotus enters the battlefield with three petal counters.
T, Remove a petal counter from Wilting Lotus: Add one mana of any color to your mana pool.
Zuran Crucible 4
Artifact :special:
Sacrifice a land: You gain 2 life.
You may play land cards from your graveyard.
Mana Glade
Land :special:
As Mana Glade enters the battlefield, choose a color.
T: Add one mana of the chosen color to your mana pool. Its simple beauty is what makes it alluring.
Ninavel, City of Merchants
Legendary Land :special:
Level up—Return a land you cotnrol to it’s owner’s hand.)
[LEVEL 1-4]: T: Add one mana of any color to your mana pool.)
[LEVEL 5+]: T: Add WUBRG to your mana pool.)
The Pillar of the World
Land — Plains Island Black Mountain Swamp :special: (T: Add one mana of any color to your mana pool.)
The Pillar of the World enters the battlefield tapped. Although centuries of brave adventurers have beheld the Pillar, none have seent he same thing twice.
Where the Wild Things Are
Land :special:
T, Add 1 mana to your mana pool.
T, Sacrifice Where the Wild Things Are: Search your library for a land, reveal it then put it in your hand. Then shuffle your library.
World’s Edge
Land :special:
T: Add 1 to your mana pool.
2, T: Each player sacrifices a nonbasic land.
Omg lol.. well i was almost done with white when i pressed a F key and somehow backed out of the page... If you'd like to chat about it, we could skype or IM or something.
Ferrick's still way too strong man Pianna is a fine card, playable in maybe 540+ already. Adding an easier mana cost, giving her persist and everything that attacks persist is very difficult for the opponent to come back from after blocking. You could probably make it either WWW and a 3/2, 1WW and remove her persist granting ability, or 1WW and remove her persist ability, or 2WW and make her a 3/2. I'd be more ok with any of those fixes, though still think the middle two are the best ones.
Ferrick's still way too strong man Pianna is a fine card, playable in maybe 540+ already. Adding an easier mana cost, giving her persist and everything that attacks persist is very difficult for the opponent to come back from after blocking. You could probably make it either WWW and a 3/2, 1WW and remove her persist granting ability, or 1WW and remove her persist ability, or 2WW and make her a 3/2. I'd be more ok with any of those fixes, though still think the middle two are the best ones.
I think you're completely right, and appreciate you pointing that out again. I made him 1WW and replaced persist with undying and made other creatures only get +1/+1 until eot. I know, it's still very powerful but it helps white and token strategies which is really great as this list is a full powered cube.
I'll be posting blue soon here, just would like to take the time to create a set icon first. Stay tuned and hopefully I'll get some more feedback soon!
For your sanity, I'm glad It's not all custom. Designing 600 cards would be insane.
I doubt it would turn out well even if I did make a 600 list! Thanks I was hoping the list was large and almost overwhelmingly so. LMK if you give it a look!
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EDIT: I fixed up the spoiler list below, still a few cards in the wrong section.
EDIT 2: Adding white image spoiler
http://imgur.com/a/OHxMe#0
Vedalken Shackles 3
Artifact :mythic:
You may choose not to untap Vedalken Shackles during your untap step.
2, T: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Academy Ruins
Legendary Land :rare:
T: Add 1 to your mana pool.
1U, T: Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Tolarian Academy
Legendary Land :mythic:
T: Add U to your mana pool for each artifact you control.
The academy worked with time—Until time ran out.
Ancestral Recall U
Instant :mythic:
Target player draws three cards.
Ancestral Vision
:rare:
Suspend 4—U (Rather than cast this card from your hand, pay U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
Brainstorm U
Instant :common:
Draw three cards, then put two cards from your hand on top of your library in any order.
“I see more than others do because I know where to look.”
—Saprazzan vizier
Consecrated Sphinx 4UU
Creature — Sphinx :mythic:
Flying
Whenever an opponent draws a card, you may draw two cards.
Blessed by the hands of Jin-Gitaxias
4/6
Counterspell UU
Instant :common:
Counter target spell.
The pyromancer summoned up her mightiest onslaught of fire and rage. Jace feigned interest.
Cryptic Command 1UUU
Instant :rare:
Choose two — Counter target spell; or return target permanent to its owner’s hand; or tap all creatures your opponents control; or draw a card.
Enclave Cryptologist U
Creature — Merfolk Wizard :common:
Level up 1U (1U: Put a level counter on this. Level up only as a sorcery.) (0/1)
[LEVEL 1-2]: T: Draw a card, then discard a card. (0/1)
[LEVEL 3+]: T: Draw a card. (0/1)
Fact of Fiction 3U
Instant :common:
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Force of Will 3UU
Instant :rare:
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will’s mana cost.
Counter target spell.
Frost Titan 4UU
Creature — Giant :mythic:
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.
Glen Elendra Archmage 3U
Creature — Faerie Wizard :rare:
Flying
U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
2/2
Impulse 1U
Instant :common:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
“Controlling time ensures you need never look impulsive again.”
—Teferi
Jace Beleren 1UU
Planeswalker — Jace :mythic:
Starting Loyalty: 3
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Jace, the Mind Sculptor 2UU
Planeswalker — Jace :mythic:
Starting Loyalty: 3
+2: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner’s hand.
-12: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
Looter il-Kor 1U
Creature — Kor Rogue :common:
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
Man-o’-War 2U
Creature — Jellyfish :common:
When Man-o’-War enters the battlefield, return target creature to its owner’s hand.
“Beauty to the eye does not always translate to the touch.”
—Naimah, Femeref philosopher
2/2
Mana Drain UU
Instant :mythic:
Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell’s converted mana cost.
Meloku the Clouded Mirror 4U
Legendary Creature — Moonfolk Wizard :rare:
Flying
1, Return a land you control to its owner’s hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.
Memory Lapse 1U
Instant :common:
Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard.
“Oh, I had a conscience once. But alas, I seem to have forgotten where I put it.”
—Chandler
Miscalculation 1U
Instant :common:
Counter target spell unless its controller pays 2.
Cycling 2 (2, Discard this card: Draw a card.)
Mulldrifter 4U
Creature — Elemental :common:
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2U (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
2/2
Mystical Tutor U
Instant :mythic:
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
The student searches the world for meaning. The master finds worlds of meaning in the search.
Opposition 2UU
Enchantment :rare:
Tap an untapped creature you control: Tap target artifact, creature, or land.
“Urza says he’s sane. Perhaps, but measures of sanity among planeswalkers are hard to come by.”
—Barrin
Phantasmal Image 1U
Creature — Illusion :rare:
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it gains “When this creature becomes the target of a spell or ability, sacrifice it.”
0/0
Ponder U
Sorcery :common:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
“We see the same sky as you, just through a different lens.”
Preordain U
Sorcery :common:
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Remand 1U
Instant :uncommon:
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
Draw a card.
“Well, at least all of that arm-waving and arcane babbling you did was impressive.”
Show and Tell 2U
Sorcery :rare:
Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
At the academy, “show and tell” too often becomes “run and hide.”
Snapcaster Mage 1U
Creature — Human Wizard :rare:
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
Sower of Temptation 2UU
Creature — Faerie Wizard :rare:
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.
Tamiyo, the Moon Sage 3UU
Planeswalker — Tamiyo :mythic:
Starting Loyalty: 4
+1: Tap target permanent. It doesn’t untap during its controller’s next untap step.
-2: Draw a card for each tapped creature target player controls
-8: You get an emblem with “You have no maximum hand size” and “Whenever a card is put into your graveyard from anywhere, you may return it to your hand.”
Tezzeret the Seeker 3UU
Planeswalker — Tezzeret :mythic:
Starting Loyalty: 4
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Time Spiral 4UU
Sorcery :rare:
Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
Time Walk 1U
Sorcery :mythic:
Take an extra turn after this one.
Timetwister 2U
Sorcery :mythic:
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner’s graveyard.)
Tinker 2U
Sorcery :mythic:
As an additional cost to cast Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
“What separates us from mere beasts is the capacity for self-improvement.”
Treachery 3UU
Enchantment — Aura :rare:
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
“The academy educates; I employ. It’s a perfect arrangement.”
—Gatha, Tolarian renegade
Trinket Mage 2U
Creature — Human Wizard :uncommon:
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
True-Name Nemesis 1UU
Creature — Merfolk Rogue :rare:
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player. (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
3/1
Upheaval 4UU
Sorcery :mythic:
Return all permanents to their owners’ hands.
The calm comes after the storm.
Vendilion Clique 1UU
Legendary Creature — Faerie Wizard :mythic:
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
Venser, Shaper Savant 2UU
Legendary Creature — Human Wizard :rare:
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Æthermancer U
Creature — Human Wizard :special:
U, T, Return target creature to its owner’s hand unless its controller pays 1.
Getting the dragon’s attention was the easy part. The hard part was trying to escape with her life.
1/1
Ancestral Djinn 4UUU
Creature — Djinn :special:
Flash
Flying
When Ancestral Djinn enters the battlefield, draw 3 cards.
“You have my attention, planeswalker.
Don’t waste it.”
3/3
Arcane Rejection 1U
Instant :special:
Counter target spell. The controller of that spell may draw a card.
Arcane Studies 1UU
Enchantment :special:
At the beginning of your upkeep, draw a card, then discard a card.
Threshold — At the beginning of your upkeep, if you have 7 or more cards in your graveyard, you may draw a card instead.
Belittle 1U
Instant :special:
Counter target spell with converted mana cost equal or less than 4.
Don’t sweat the small stuff.
Body Shaper 1U
Creature — Shapeshifter :special:
Changeling (This card is every creature type at all times.)
When Body Shaper is turned face up, turn target creature face-down. It’s a 2/2 creature.
Morph 1U (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
1/3
Challege Allegiance 2UU
Enchantment — Aura :special:
Enchant noncreature permanent
You control noncreature permanent.
Trust nothing, not even yourself.
Disciple of Torta 2U
Creature — Turtle Monk :special:
At the beginning of your upkeep, if you control only turtle creatures draw a card.
1/4
Eminent Tortoise 2U
Creature — Turtle Wizard :special:
1: Return target land you control to its owner’s hand.
1, Discard a land card: Draw a card.
Many travel great distances to hear its wise advice.
1/3
Encrypted Rebuttal 1U
Instant :special:
Return target nonland permanent or spell to its owner’s hand.
Enlightened Sphinx 5UUU
Artifact Creature — Sphinx :special:
Flying, shroud
When Enlightened Sphinx enters the battlefield, sacrifice another artifact. If you do search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
Evoke 3U (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
6/6
Frost Mage 1U
Creature — Human Wizard :special:
Flash (You may cast this spell any time you could cast an instant.)
When Frost Mage enters the battlefield, tap or untap target permanent.
2/1
Lesser Fetch 1U
Creature — Homunculus :special:
Defender, haste
T: Draw a card, discard a card.
A fetch is useful if you have many thoughts to think but not enough mind to think them all yourself.
0/1
Librarian of Alexandria U
Creature — Human Citizen :special:
When Librarian of Alexandria enters the battlefield, draw a card.
When Librarian of Alexandria leaves the battlefield, draw a card.
0/1
Mirror Mirror 3U
Artifact :special:
0: Mirror Mirror becomes a copy of target creature until end of turn, except it’s still an artifact.
Press the Advantage U
Instant :special:
Counter target spell if you have more cards in hand than each opponent.
“Oh sorry, were you saying something?”
Prodigious Insight 1U
Sorcery :special:
Reveal the top three cards of your library. An opponent separates them into two piles. Put one pile into your hand and the other into your graveyard.
Rehearse U
Instant :special:
The next time you cast an instant or sorcery spell this turn, put that card into your hand as it resolves.
Draw a card.
Shikari Frostbourne 3U
Creature — Spirit Wizard :special:
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Shikari Frostbourne is unblockable
Whenever Shikari Frostbourne deals damage to an opponent, you may draw a card.
1/1
Sightseer U
Enchantment — Aura :special:
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Whenever a creature you control deals combat damage to an opponent, you may return Sightseer from your graveyard to your hand.
Spark Mimic 3U
Creature — Shapeshifter :special:
You may have Spark Mimic enter the battlefield as a copy of any creature or planeswalker on the battlefield.
Jace recoiled as the spectral image took on a familiar shape — his own.
0/0
Spell Crucible 5H/U
Artifact :special:
(H/U can be paid with either U or 2 life.)
H/U, T, Exile an instant or sorcery spell you control: Search your library for an instant or sorcery card with converted mana cost equal to 1 plus the exiled spell’s converted mana cost and exile it. You may cast that card without paying its mana cost. Then shuffle your library.
H/UH/U: Untap Spell Crucible.
Swirling Sea Husher 1U
Creature — Merfolk Wizard :special:
Flash (You may cast this spell any time you could cast an instant.)
When Swirling Sea Husher enters the battlefield, counter target activated ability or triggered ability.
2/1
Temporal Crossroads 1U
Enchantment :special:
U, Discard a instant card: Search your library for a sorcery card, reveal that card, and put it into your hand. Then shuffle your library.
U, Discard a sorcery card: Search your library for an instant card, reveal that card, and put it into your hand. Then shuffle your library.
Vedalken Æthershackles 1UU
Enchantment — Aura :special:
Enchant creature
You control enchanted creature as long as its power is less than or equal to the number of Islands you control.
Wash Clean 2U
Sorcery :special:
Draw four cards, then discard four cards.
Let patience be your greatest strength.
Volrath's Stronghold
Legendary Land :rare:
T: Add 1 to your mana pool.
1B, T: Put target creature card from your graveyard on top of your library.
The seed of a world’s evil.
The Abyss 3B
World Enchantment :mythic:
At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of his or her choice. It can’t be regenerated.
“An immense river of oblivion is sweeping us away into a nameless abyss.” —Ernest Renan, Souvenirs d’Enfance et de Jeunesse
Animate Dead 1B
Enchantment — Aura :uncommon:
Enchant creature card in a graveyard.
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
Bitterblossom 1B
Enchantment :rare:
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
In Lorwyn’s brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Bloodghast BB
Creature — Vampire Spirit :rare:
Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Bone Shredder 2B
Creature — Minion :uncommon:
Flying
Echo 2B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature
Braids, Cabal Minion 2BB
Legendary Creature — Human Minion :rare:
At the beginning of each player’s upkeep, that player sacrifices an artifact, creature, or land.
“Home is where you can find a decent graveyard and strangers can disappear without awkward questions.”
2/2
Carrion Feeder B
Creature — Zombie :common:
Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Stinking of rot, it leaps between gravestones in search of its next meal.
1/1
Curse of Shallow Graves 2B
Enchantment — Aura Curse :uncommon:
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.
Damnation 2BB
Sorcery :rare:
Destroy all creatures. They can’t be regenerated.
Dark Confidant 1B
Creature — Human Wizard :mythic:
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Greatness, at any cost.
2/1
Dark Ritual B
Instant :common:
Add BBB to your mana pool.
Demonic Tutor 1B
Sorcery :mythic:
Search your library for a card and put that card into your hand. Then shuffle your library.
Liliana learned the secrets she sought, but at a price that was etched on her fate.
Duress B
Sorcery :common:
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
“We decide who is worthy of our works.”
—Gix, Yawgmoth praetor
Entomb B
Instant :rare:
Search your library for a card and put that card into your graveyard. Then shuffle your library.
A grave is the safest place to store ill-gotten treasures.
Exhume 1B
Sorcery :common:
Each player puts a creature card from his or her graveyard onto the battlefield.
“Death—An outmoded concept. We sleep, and we change.”
—Sitrik, birth priest
Gnarled Scarhide B
Enchantment Creature — Minotaur :common:
Bestow 3B (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Gnarled Scarhide can’t block.
Enchanted creature gets +2/+1 and can’t block.
2/1
Grave Titan 4BB
Creature — Giant :mythic:
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
Death in form and function.
6/6
Gravecrawler B
Creature — Zombie :rare:
Gravecrawler can’t block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
“Innistrad’s ghoulcallers are talented enough, but let me show you what someone with real power can create.”
—Liliana Vess
2/1
Griselbrand 4BBBB
Legendary Creature — Demon :mythic:
Flying, lifelink
Pay 7 life: Draw 7 cards.
“Avacyn emerged from the broken Helvault, but her freedom came at a price—him.”
—Thalia, Knight-Cathar
7/7
Hero’s Downfall 1BB
Instant :rare:
Destroy target creature or planeswalker.
Destiny exalts a chosen few, but even heroes break.
Hymn to Tourach BB
Sorcery :mythic:
Target player discards two cards at random.
Knowing the Hymn’s power, the followers of Leitbur carefully guarded their pillaged transcriptions.
Liliana of the Veil 1BB
Planeswalker — Liliana :mythic:
Starting Loyalty: 3
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
Living Death 3BB
Sorcery :rare:
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Master of the Feast 1BB
Enchantment Creature — Demon :rare:
Flying
At the beginning of your upkeep, each opponent draws a card.
Any pleasure, when taken to excess, becomes torment. It’s a formula that demons have perfected.
5/5
Mind Twist XB
Sorcery :mythic:
Target player discards X cards at random.
Necromancy 2B
Enchantment :uncommon:
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it’s on the battlefield, it becomes an Aura with “enchant creature put onto the battlefield with Necromancy.” Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature’s controller sacrifices it.
Oona's Prowler 1B
Creature — Faerie Rogue :rare:
Flying
Discard a card: Oona’s Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Deep in Glen Elendra blossoms Oona, queen of the faeries, nourished by secrets and pollinated by stolen dreams.
3/1
Ophiomancer 2B
Creature — Human Shaman :rare:
At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
2/2
Pack Rat 1B
Creature — Rat :rare:
Pack Rat’s power and toughness are each equal to the number of Rats you control.
2B, Discard a card: Put a token onto the battlefield that’s a copy of Pack Rat.
*/*
Phyrexian Arena 1BB
Sorcery :rare:
At the beginning of your upkeep, you draw a card and you lose 1 life.
Only the strongest survive.
Reanimate B
Sorcery :common:
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
“You will learn to earn death.”
—Volrath
Recurring Nightmare 2B
Enchantment :rare:
Sacrifice a creature, Return Recurring Nightmare to its owner’s hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
“I am confined by sleep and defined by nightmare.”
—Crovax
Shriekmaw 4B
Creature — Elemental :uncommon:
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke 1B (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/2
Skinrender 2BB
Creature — Zombie :uncommon:
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
“Your creations are effective, Sheoldred, but we must unite the flesh, not merely flay it.”
—Elesh Norn, Grand Cenobite
3/3
Snuff Out 3B
Instant :common:
If you control a Swamp, you may pay 4 life rather than pay Snuff Out’s mana cost.
Destroy target nonblack creature. It can’t be regenerated.
“The bigger they are, the faster they rot.”
Thoughtseize B
Sorcery :rare:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
“Knowledge is such a burden. Release it. Release all your fears to me.”
—Ashiok, Nightmare Weaver
Toxic Deluge 2B
Sorcery :rare:
As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
“It’s a difficult task to quarantine a plague that moves with the clouds.”
—Esara, healer adept
Vampiric Tutor B
Instant :rare:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
“I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets.”
—Shauku, Endbringer
Underneath It All B
Sorcery :special:
Target creature deals damage to itself equal to its power.
Abyssal Abomination 2B
Creature — Horror :special:
Whenever Abyssal Abomination deals combat damage to a player, that player sacrifices a permanent.
Discard a card: Abyssal Abomination gains shadow until end of turn
1/1
Angel of Anguish 3B
Creature — Angel :special:
Flying, deathtouch
When Angel of Anguish enters the battlefield, target creature gets -2/-2 and gains flying and deathtouch until end of turn.
2/2
Barrenmoor Bloodwitch 1B
Creature — Human Shaman :special:
T: Target creature gets -1/-1 until end of turn.
2/1
Bubs, the Persistant 2B
Legendary Creature — Zombie :special:
At the beginning of your end step, you may return Bubs, the Persistant from your graveyard to the battlefield tapped.
1/1
Caretaker’s Vigil B
Sorcery :special:
Search your library for a creature card and put that card into your graveyard. Then shuffle your library.
Cycling 3 (3, Discard this card: Draw a card.)
Dark Intentions B
Enchantment — Aura :special:
Enchant creature
Enchanted creature gets +2/+0.
You may cast Dark Intentions from your graveyard as though it were in your hand. If you do, you lose 1 life.
Dauthi Brute BB
Creature — Dauthi Horror :special:
Shadow (This creature can block or be blocked by only creatures with shadow.)
For the Dauthi, being the lowest of your change of your command means your always searching for someone to rule.
3/1
Dauthi Psychopath 2BB
Creature — Dauthi Horror :special:
Shadow (This creature can block or be blocked by only creatures with shadow.)
“if you think the brutes are savage, I pray you never see, hear, or feel the claws of the psychopaths.”
—Oattat
5/2
Death Knight 1B
Creature — Human Knight :special:
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Death Knight attacks it gains first strike until end of turn.
2/1
Deathpact Demon 5BBB
Creature — Demon :special:
Flying, lifelink
When Deathpact Demon enters the battlefield, return target creature card from a graveyard to the battlefield under your control. You lose life equal to its converted mana cost.
Evoke 1BB (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
6/6
Deranged Necromancer 1BB
Creature — Human Wizard :special:
T, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Put a -1/-1 counter on Deranged Necromancer.
1/4
Diseased Splicer 1B
Creature — Human Artificer :special:
When Diseased Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control get -1/-1.
0/1
Foreign Extraction B
Sorcery :special:
Target player reveals his or her hand. Choose a nonblack, nonland card from that player’s hand. That player discards that card.
Foul Denizen 2BB
Creature — Zombie Mutant :special:
At the beginning of each player’s upkeep, that player loses 2 life.
If a player would gain life, that player loses that much life instead.
3/3
Gorish Gormandizer 5BB
Creature — Beast :special:
When Gorish Gormandizer enters the battlefield, destroy up to two target nonblack creatures. They can’t be regenerated.
He’s hungry again, what a surprise...
6/6
Gravecaster Mage 1B
Creature — Human Wizard :special:
When Gravecaster Mage enters the battlefield, target creature card in your graveyard gains unearth until end of turn. The unearth cost is equal to its mana cost.
Unearth 1B (1B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1
Grim Caretaker B
Creature — Skeleton :special:
Grim Caretaker enters the battlefield tapped.
Whenever another creature you control dies, you may pay B. If you do, return Grim Caretaker from your graveyard to the battlefield.
2/1
Hopelessness 1B
Sorcery :special:
Target player discards two cards.
“This rebellion must stop, now. Tell us what you know!”
Juzam Efreet 2B
Creature — Efreet :special:
Flying
At the beginning of your upkeep, Juzam Efreet deals 1 damage to you.
His grotesque smile gives you the sinking feeling that you know who got the better end of the deal.
3/4
Lifegorger BB
Creature — Horror :special:
Sacrifice a creature or discard a creature card: Lifegorger gets +2/+2 until end of turn.
“Quick, before the gorger gets it.”
2/2
Mind Maggots B
Creature — Leeches :special:
Echo—Discard a card (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2
Mourning XBB
Sorcery :special:
Each player sacrifices X creatures.
Nether Vapors 1BB
Sorcery :special:
Nether Vapors deals 2 damage to target creature and you gain 2 life.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Nethergaze Magi 3BB
Creature — Human Wizard :special:
When Nethergaze Magi enters the battlefield, destroy target creature.
1B, T: Put a -1/-1 counter on target creature.
2/2
Possessed Preacher B
Creature — Zombie Cleric :special:
Possessed Preacher can’t block.
At the beginning of your upkeep, if Possessed Preacher is in your graveyard, look at the top card of your library. If it’s a creature card, you may put it into your graveyard and return Possessed Preacher from your graveyard to the battlefield.
2/1
Premeditate Murder B
Sorcery :special:
As an additional cost to cast Premeditate Murder, discard a card.
Destroy target creature.
Pull from Æther B
Sorcery :special:
Exile target creature card in your graveyard or from exile with two time counters on it. If it doesn’t have suspend, it gains suspend.
Questing Killer 1BB
Creature — Spider :special:
When Questing Killer enters the battlefield, target player sacrifices a creature.
It’s hungry and it’s not picky.
2/1
Scrapyard Abomination B
Creature — Zombie :special:
At the beginning of your upkeep, each player puts the top card of his or her library into their graveyard.
1: Exile target card from a graveyard. If it was an artifact card, put a +1/+1 counter on Scrapyard Abomination.
1/1
Sheoldred's Emmisary 3H/B
Artifact Creature — Angel Horror :special:
Flying
When Sheoldred’s Emmisary dies, you may pay H/B. If you do, search your library for a card, then shuffle your library and put that card on top of it.
“Death before dishonor!” the Mirrans cried. The angel grinned and delivered both.
3/1
Sower of Resurrection 2BB
Creature — Faerie Wizard :special:
Flying
When Sower of Resurrection enters the battlefield, put target creature from your graveyard onto the battlefield under your control.
When Sower of Resurrection leaves the battlefield, sacrifice that creature.
2/2
Tomb Calling 3B
Sorcery :special:
Target player loses 2 life and draws two cards. Exile Tomb Calling with four time counters on it.
Suspend 2—BB (Rather than cast this card from your hand, you may pay BB and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Twilight Seer 1B
Creature — Human Wizard :special:
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morbid — When Twilight Seer enters the battlefield, if a creature died this turn, draw a card and lose 1 life.
2/1
Yawgmoth Lobotomist B
Creature — Wizard Horror :special:
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Yawgmoth Lobotomist deals combat damage to an opponent, look at the top card of their library, you may exile it.
1/2
Mournful Village
Land :special:
T, Pay 1 life: Add B to your mana pool.
T: Morbid — If a creature died this turn, creatures you control get +1/+0 until end of turn.
Though getting banned from the village were rare, it was much better than dying in the village.
Arc Trail 1R
Sorcery :uncommon:
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
“Don’t try to hit your enemies. Concentrate on the space between them, and fill the air with doom.”
—Spear-Tribe teaching
Burning of Xinye 4RR
Sorcery :mythic:
You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
Burst Lightning R
Instant :common:
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
Char 2R
Instant :rare:
Char deals 4 damage to target creature or player and 2 damage to you.
Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Earthquake XR
Sorcery :rare:
Earthquake deals X damage to each creature without flying and each player.
They fell screaming into the depths of the chasm like so many pebbles tossed down a well.
Fireblast 4RR
Instant :common:
You may sacrifice two Mountains rather than pay Fireblast’s mana cost.
Fireblast deals 4 damage to target creature or player.
Embermages aren’t well known for their diplomatic skills.
Firebolt R
Sorcery :common:
Firebolt deals 2 damage to target creature or player.
Flashback 4R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach out and torch someone.
Firedrinker Satyr R
Creature — Satyr Shaman :rare:
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
1R: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
Attending a satyr revel requires a high tolerance for pain.
2/1
Forked Bolt R
Sorcery :uncommon:
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
“Play no favorites. Everybody dies.”
—Sparkmage saying
Form of the Dragon 4RRR
Enchantment :rare:
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can’t attack you.
Goblin Guide R
Creature — Goblin Scout :rare:
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it’s a land card, that player puts it into his or her hand.
“I’ve been all over this world. I even remember some of those places.”
Goblin Rabblemaster 2R
Creature — Goblin Warrior :rare:
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
When Goblin Rabblemaster attacks, it gets +1/+0 for each other attacking Goblin.
2/2
Goblin Welder R
Creature — Goblin Artificer :rare:
T: Choose target artifact a player controls and target artifact card in that player’s graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
“I wrecked your metal guy, boss. But look! I made you an ashtray.”
1/1
Greater Gargadon 9R
Creature — Beast :rare:
Suspend 10—R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.
9/7
Grim Lavamancer R
Creature — Human Wizard :rare:
R, T, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
“Fools dig for water, corpses, or gold. The earth’s real treasure is far deeper.”
1/1
Imperial Recruiter 2R
Creature — Human Advisor :mythic:
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
1/1
Inferno Titan 4RR
Creature — Giant :mythic:
R: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
6/6
Kiki-Jiki, Mirror Breaker 2RRR
Legendary Creature — Goblin Shaman :mythic:
Haste
T: Put a token that’s a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
2/2
Koth of the Hammer 2RR
Planeswalker — Koth :mythic:
Starting Loyalty: 3
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It’s still a land.
-2: Add R to your mana pool for each Mountain you control.
-5: You get an emblem with “Mountains you control have ‘T: This land deals 1 damage to target creature or player.’”
Lightning Bolt R
Instant :common:
Lightning Bolt deals 3 damage to target creature or player.
Prophetic Flamespeaker 1RR
Creature — Human Shaman :mythic:
Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
Fire to destroy. Fire to create.
1/3
Purphoros, God of the Forge 3R
Legendary Enchantment Creature — God :mythic:
Indestructible
As long as your devotion to red is less than five, Purphoros isn’t a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
2R: Creatures you control get +1/+0 until end of turn.
6/5
Rolling Earthquake XR
Sorcery :mythic:
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Siege-Gang Commander 3RR
Creature — Goblin :rare:
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
2/2
Sneak Attack 3R
Enchantment :mythic:
R: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
“Nothin’ beat surprise—‘cept rock.”
Squee, Goblin Nabob 2R
Legendary Creature — Goblin :rare:
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
“General?!” Tahngarth roared. “General nuisance, maybe.”
1/1
Staggershock 2R
Instant :common:
Staggershock deals 2 damage to target creature or player.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Stromkirk Noble R
Creature — Vampire :rare:
Stromkirk Noble can’t be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
“A responsible king walks among his subjects.”
1/1
Sulfuric Vortex 1RR
Enchantment :rare:
At the beginning of each player’s upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Thundermaw Hellkite 3RR
Creature — Dragon :mythic:
Flying, haste
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5/5
Wheel of Fortune 2R
Sorcery :mythic:
Each player discards his or her hand and draws seven cards.
Wildfire 4RR
Sorcery :rare:
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Young Pyromancer 1R
Creature — Human Shaman :uncommon:
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
Immolation is the sincerest form of flattery.
2/1
Agile Emberblade 1R
Creature — Human Warrior Wizard :special:
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Agile Emberblade.
2/1
Amplified Lightning R
Sorcery :special:
Amplified Lightning deals 2 damage to target creature or player.
Amplified Lightning deals 4 damage to that creature or player instead if you’ve cast another instant or sorcery spell this turn.
Bearded Vandal RR
Creature — Human Barbarian :special:
When Bearded Vandal enters the battlefield, destroy target artifact.
2/1
Blisterwing Phoenix 2RR
Creature — Phoenix :special:
Morph 1RRR (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Flying
When Blisterwing Phoenix dies, return it to the battlefield face down.
4/2
Blitz Dragon 5RRR
Creature — Dragon :special:
Flying, haste
When Blitz Dragon enters the battlefield, you may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Evoke 3RR (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
7/7
Brute Persuasion R
Sorcery :special:
Target creature can’t block this turn.
Draw a card.
Flashback 4R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Burning Ritual R
Instant :special:
Add RRR to your mana pool.
Chandra Malcontent 1RR
Planeswalker — Chandra :special:
Starting Loyalty: 3
+1: Discard a card. If you do draw a card.
-2: Chandra Malcontent deals 2 damage to target creature. If that creature would die this turn, exile it instead.
-6: Instant and sorcery cards in your graveyard gain flashback until end of turn. The flashback cost is equal to its mana cost.
Charcurse Mordmister 1R
Creature — Elemental Shaman :special:
Haste
As long as Charcurse Mordmister is in your graveyard and you control a Mountain, players cannot gain life or take extra turns.
Preventing the future is easier than undoing it.
2/1
Combustible Rat 1R
Creature — Rat :special:
Kicker 2R (You may pay an additional 2R as you cast this spell.)
When Combustible Rat enters the battlefield, it deals 2 damage to each creature. If it was kicked, it deals 3 damage to target creature instead.
1/1
Crazed Tutor R
Instant :special:
Search your library for three cards and set them aside face down. Choose one at random, then shuffle the other two into your library. Put the chosen card on top. Then shuffle your library.
Crazed Vandal 2R
Creature — Goblin Berserker :special:
Haste
When Crazed Vandal enters the battlefield, destroy target artifact.
2/1
Discerning Lieutenant R
Creature — Human Soldier :special:
Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Discerning Lieutenant’s echo cost, you may discard a card. If you do, draw a card.
2/1
Firelord’s Mantle 1R
Enchantment :special:
Whenever you cast an instant or sorcery spell, you may put a quest counter on Firelord’s Mantle.
Whenever you cast an instant or sorcery spell, if Firelord’s Mantle has 4 or more quest counters on it, copy that spell. You may choose new targets for that copy.
Firepalm Igniter R
Creature — Goblin Wizard :special:
Level up 1R (1R: Put a level counter on this. Level up only as a sorcery.) (0/1)
[LEVEL 1-2]: T: Firepalm Igniter deals 1 damage to target creature or player and 1 damage to you. (1/2)
[LEVEL 3+]: T: Firepalm Igniter deals 2 damage to target creature or player and 2 damage to you. (2/3)
Flame Imp 2R
Creature — Imp :special:
When Flame Imp enters the battlefield, Flame Imp deals 2 damage to target creature or player.
“Who are we kidding, these things aren’t even cute. They’re ugly!”
2/1
Flamebound Monk 1R
Creature — Human Warrior Wizard :special:
When Flamebound Monk enters the battlefield, search your library for an instant or sorcery card with converted mana cost 2 or less, exile it, then shuffle your library.
When Flamebound Monk dies, you may cast the exiled card without paying its mana cost.
2/1
Flamecore Genasi R
Creature — Elemental :special:
As an additional cost to cast Flamecore Genasi, reveal an instant or sorcery card from your hand or pay 3.
2/1
Forgone Fires 2R
Instant :special:
Forgone Fires deals 2 damage to target creature or player.
Cycling 1R (1R, Discard this card: Draw a card.)
Madness R (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Goblin Charge-Caller R
Creature — Goblin :special:
Goblin Charge-Caller can’t block.
At the beginning of your combat phase, you may return Goblin Charge-Caller to your hand. If you do, target creature you control gains haste until end of turn.
You’re here! Attack! I’ll be right behind you!
2/1
Gridlocker RR
Creature — Human Soldier :special:
Haste
Players can’t gain life.
Damage can’t be prevented.
2/1
Izzet Labortory Assistant 1R
Creature — Human Wizard :special:
T: Discard a card, then draw a card
Her curious mind spins and spins like the sequence of gears she oils each day.
1/1
Lightning Storm XRR
Enchantment :special:
Vanishing X (This permanent enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever you remove a time counter from Lightning Storm, it deals 3 damage to target creature or player.
Osteomancer 2R
Creature — Human Wizard :special:
Haste (This creature can attack and T as soon as it comes under your control.)
T: Osteomancer deals 1 damage to target creature or player.
3BB: Osteomancer gains deathtouch until end of turn.
1/1
Rage R
Enchantment — Aura :special:
Enchant creature
Enchanted creature has double strike and can’t block.
R: Return Rage to the battlefield enchanting target creature.
Ragnarok 2RR
Sorcery :special:
Destroy all lands.
Rally the Horde 1R
Sorcery :special:
Put a 1/1 red Goblin creature token onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Return to Poverty 1RR
Sorcery :special:
Each player sacrifices two lands.
Though the queen’s hair grows long, without the proper grooming each day. She wants her hair cut off since the fall, the people want her head cut off.
Rift Mage 1R
Creature — Human Wizard :special:
Flash
When Rift Mage enters the battlefield, copy target instant or sorcery spell you control with converted mana cost 2 or less. You may choose new targets for that copy.
2/1
Seismic Brawler 1RR
Creature — Golem :special:
R, Discard a land card: Seismic Brawler Deals 2 damage to target creature or player.
3/2
Shifting Memories 1R
Sorcery :special:
Return an instant or sorcery card from your graveyard to your hand at random.
Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Skirk Trailblazer 2R
Creature — Goblin :special:
As an additional cost to cast Skirk Trailblazer, sacrifice a land.
When Skirk Trailblazer enters the battlefield, target player sacrifices a land.
What they lack in brains, they make up for with reckless abandon.
2/1
Spitfire Elemental 2RR
Creature — Elemental :special:
When Spitfire Elemental leaves the battlefield, it deals 3 damage to target creature or player.
Evoke R (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/3
Split Flame 1R
Instant :special:
Split Flame deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Split Flame costs 1 to cast for each target beyond the first.
Tamed Beast R
Creature — Beast :special:
Tamed Beast attacks each turn if able.
1: Tamed Beast can’t attack this turn.
2/1
Threatmasher 3R
Creature — Beast :special:
Flying, haste
When Threatmasher enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
2/1
Trusted Blademaster R
Creature — Human Soldier :special:
Level up R (R: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-7]: Double strike (1/1)
[LEVEL 8+]: Creatures you control have double strike. (4/4)
Twinning Pod 5H/RH/R
Artifact :special:
(H/R can be paid with either R or 2 life.)
T: Put a token that’s a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
Unstable Shapestealer 2RR
Creature — Shapeshifter :special:
Haste
You may have Unstable Shapestealer enter the battlefield as a copy of any creature on the battlefield, except it gains “At the beginning of the end step, return this creature to its owner’s hand”
0/0
Wildfire Hellkite 5RR
Creature — Dragon :special:
Flying
When Wildfire Hellkite enters the battlefield, each player sacrifices three lands and Wildfire Hellkite deals 3 damage to each other creature.
5/5
World in Flames 3RR
Sorcery :special:
World in Flames deals 6 damage divided as you choose among any number of target creatures and/or players.
Wormwood Studies 1R
Enchantment :special:
At the beginning of your upkeep, you may discard a card, if you do draw a card.
“Careful you imps! You’ll burn the books!”
Gaea’s Cradle
Legendary Land :mythic:
T, Add G to your mana pool for each creature you control.
“Here sprouted the first seedling of Argoth. Here the last tree will fall.”
—Gamelen, Citanul elder
Treetop Village
Land :uncommon:
Treetop Village enters the battlefield tapped.
T: Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Acidic Slime 3GG
Creature — Ooze :uncommon:
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Awakening Zone 2G
Enchantment :rare:
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add 1 to your mana pool.”
The ground erupted in time with the hedron’s thrum, a dirge of the last days.
Birds of Paradise G
Creature — Bird :rare:
Flying
T: Add one mana of any color to your mana pool.
“The gods used their feathers to paint all the colors of the world.”
—Yare-Tiva, warden of Gramurforest
0/1
Birthing Pod 3H/G
Artifact :rare:
(H/G can be paid with either G or 2 life.)
1H/G, T, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature’s converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Channel GG
Sorcery :mythic:
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add 1 to your mana pool.
To some mages, the meaning of life is less important than how much is left.
Courser of Kruphix 1GG
Enchantment Creature — Centaur :rare:
Play with the top card of your library revealed.
You may play the top card of your library if it’s a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
2/4
Cultivate 2G
Sorcery :common:
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.
Curse of Predation 2G
Enchantment — Aura Curse :uncommon:
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
“Hunters feed on the fear of their prey.”—Garruk Wildspeaker
Deranged Hermit 3GG
Creature — Elf :rare:
Echo 3GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.
Squirrel creatures get +1/+1.
1/1
Eternal Witness 1GG
Creature — Human Shaman :uncommon:
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero’s oath to the baby’s cry.
2/1
Eureka 2GG
Sorcery :mythic:
Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Exploration G
Enchantment :rare:
You may play an additional land on each of your turns.
The first explorers found Argoth a storehouse of natural wealth—Towering forests grown over rich veins of ore.
Fauna Shaman 1G
Creature — Elf Shman :rare:
G, T, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
She wears the talismans of every creature she can evoke.
Garruk Wildspeaker 2GG
Planeswalker — Garruk :mythic:
Starting Loyalty: 3
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Genesis 4G
Creature — Incarnation :rare:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
“First through the Riftstone was Genesis—And the world was lifeless no more.”
—Scroll of Beginninga
4/4
Green Sun's Zenith XG
Sorcery :mythic:
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun’s Zenith into its owner’s library.
As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.
Joraga Treespeaker G
Creature — Elf Druid :uncommon:
Level up 1G (1G: Put a level counter on this. Level up only as a sorcery.) (1/1)
[LEVEL 1-4]: T: Add GG to your mana pool. (1/2)
[LEVEL 5+]: Elves you control have “T: Add GG to your mana pool.” (1/4)
Life from the Loam 1G
Sorcery :rare:
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Llanowar Elves G
Creature — Elf Druid :common:
T: Add G to your mana pool
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
Lotus Cobra 1G
Creature — Snake :mythic:
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
Its scales contain the essence of thousands of lotus blooms.
2/1
Master of the Wild Hunt 2GG
Creature — Human Shaman :mythic:
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Natural Order 2GG
Sorcery :rare:
As an additional cost to cast Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
...but the price of Mangaras’s freedom was Asmira’s life.
Nissa, Worldwaker 3GG
Planeswalker — Nissa :mythic:
Starting Loyalty: 3
+1: Target land you control becomes a 4/4 Elemental creature with trample. It’s still a land.
+1: Untap up to four target Forests.
-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They’re still lands.
Noble Hierarch G
Creature — Human Druid :rare:
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Add G, W, or U to your mana pool.
0/1
Plow Under 3GG
Sorcery :rare:
Put two target lands on top of their owners’ libraries.
To renew the land, plow the land.
To destroy the land, do nothing.
—Druids’ saying
Polukranos, World Eater 2GG
Legendary Creature — Hydra :mythic:
XXG: Monstrosity X (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
5/5
Primeval Titan 4GG
Creature — Giant :mythic:
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
When nature calls, run.
6/6
Rancor G
Enchantment — Aura :uncommon:
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.
Reclamation Sage 2G
Creature — Elf Shaman :uncommon:
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
“What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth.”
2/1
Regrowth 1G
Sorcery :rare:
Return target card from your graveyard to your hand.
Rofellos, Llanowar Emissary GG
Legendary Creature — Elf Druid :rare:
T: Add G to your mana pool for each forest you control.
2/1
Sakura-Tribe Elder 1G
Creature — Snake Shaman :common:
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Scavenging Ooze 1G
Creature — Ooze :rare:
G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Survival of the Fittest 1G
Enchantment :mythic:
G, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Sylvan Library 1G
Enchantment :mythic:
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Tarmogoyf 1G
Creature — Lhurgoyf :mythic:
Tarmogoyf’s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
What doesn’t grow, dies. And what dies grows the tarmogoyf.
*/1+*
Thragtusk 4G
Creature — Beast :rare:
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
“Always carry two spears.”
—Mokgar, Kalonian hunter
5/3
Tooth and Nail 6GG
Sorcery :rare:
Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
Entwine 2 (Choose both if you pay the entwine cost.)
Uktabi Orangutan 2G
Creature — Ape :uncommon:
When Uktabi Orangutan enters the battlefield, destroy target artifact.
“Is it true that the apes wear furs of gold when they marry?” -Rana, Suq’Ata market fool
2/2
Wall of Blossoms 1G
Creature — Plant Wall :uncommon:
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Wickerbough Elder 3G
Creature — Treefolk Shaman :common:
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
“Living scarecrows make a mockery of the natural order. Dead ones make fine hats.”
Worldly Tutor G
Instant :uncommon:
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
“Aselbo soon had the rhino eating from his palm and the snake waiting at his heels.”
—Afari, Tales
Beast Master 2GG
Creature — Elf Shaman :special:
When Beast Master enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
Tap an untapped creature you control: Add G to your mana pool.
2/2
Benzir’s Vezzel G
Creature — Druid Horror :special:
Haste
T: Add G to your mana pool.
“It was aware once. Now it has adapted to a single purpose, and it is little more than a tool to me.”
0/1
Bramble Mender 1GGG
Creature — Elemental Rhino :special:
When Bramble Mender enters the battlefield, destroy target noncreature permanent.
2/1
Call of the Dryad 1G
Sorcery :special:
Put a 0/1 green Dryad creature token onto the battlefield. It’s a Forest land in addition to its other types.
Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deepwood Studies 1G
Enchantment :special:
At the beginning of your upkeep, Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Deft Sprint G
Instant :special:
Target creature gets +2/+1 and gains hexproof until end of turn.
Flashback 2G (You may cast this card from your graveyard for its flashback cost. Then exile it.).
Elvish Naturalizer GG
Creature — Elf Shaman :special:
When Elvish Naturalizer enters the battlefield, destroy target artifact.
2/1
Essence of the Herd 1GG
Creature — Elephant Spirit :special:
You may cast Essence of the Herd from the graveyard.
He returns to guide his brethren onto the next world.
3/3
Farmhand Servant G
Creature — Human :special:
T, Sacrifice a land: Search your library for a basic land and put it onto the battlefield. Then shuffle your library.
“The day those stupid, little pests came was the day this old farm crapped out.”
1/1
Forsaken Wanderer G
Creature — Elf Rogue :special:
T: Put a land card from your hand onto the battlefield.
Forestcycling 2 (Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Madness 0 (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
1/1
Grand Awakener 4GG
Creature — Elemental :special:
Reach
Whenever Grand Awakener enters the battlefield, target noncreature permanent becomes a 1/1 green Saproling creature with no abilities. (This effect lasts indefinitely.)
7/7
Gravenroot Dryad 1G
Creature — Dyrad :special:
At the beginning of your upkeep, if Gravenroot Dryad is in your graveyard, you may discard a card from your hand. If you do, return Gravenroot Dryad to your hand.
3/1
Grocc Aggressor 2GG
Creature — Aligator Scorpion :special:
When Grocc Aggressor enters the battlefield, it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
“Watch out for his teeth... and his claws... and everything else!”
4/3
Hornclaw Beast 3GG
Creature — Beast :special:
Shroud (This permanent can’t be the target of spells or abilities.)
5/5
Inevia, Dryad’s Progenitor 1GG
Planeswalker — Inevia :special:
Starting Loyalty: 3
0: Put a loyalty counter on Inevia, Dryad’s Progenitor for each Forest you control.
-1: Put a 0/1 green Dryad creature token onto the battlefield. It’s a Forest land in addition to its other types.
-15: Forests you control become 2/2 creatures until end of turn.
Inevitable Decay 3G
Enchantment :special:
At the beginning of each player’s upkeep, that player sacrifices a noncreature permanent.
With enough time, nature will reclaim every scrap of artifice.
Lore Guardian 3G
Creature — Spider :special:
Reach
When Lore Guardian enters the battlefield, choose one — Draw a card; or search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
2/4
Mirage Made Real GG
Sorcery :special:
Search target opponent’s library for a land card and put it onto the battlefield tapped.
Mirari’s Presence 3GG
Enchantment :special:
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Mul Daya Reclaimer 2G
Creature — Elf Scout :special:
Each player may play an additional land on each of his or her turns.
Whenever a land enters the battlefield under an opponent’s control, if it isn’t the first land to enter the battlefield under his or her control this turn, you may draw a card.
2/3
Natural Decay 1G
Sorcery :special:
Destroy target artifact or enchantment.
Flashback 3GG (You may cast this card from your graveyard for its flashback cost. Then exile it.)
One with Mana G
Creature — Elf Druid :special:
T: Add W, U, B, or R to your mana pool.
“Harmony in mana is the first step to peace.”
1/1
Pinnacle Hydra 5GGG
Creature — Hydra :special:
Trample, indestructible
When Pinnacle Hydra enters the battlefield, sacrifice another creature. If you do, search your library for a green creature and put it onto the battlefield, then shuffle your library.
Evoke 3GG (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
8/8
Protect Nature 1G
Sorcery :special:
Destroy target noncreature, nonland permanent.
“Nurture life. Tend the earth. Tolerate nothing else.”
—Creed of the Cult of Samara
Take Root 2G
Enchantment — Aura :special:
Enchant permanent
Enchanted permanent is a Forest land. (It loses all other types and abilities and is a land with “T: Add G to your mana pool.”)
A circle of seeds and a word of captivity.
Titan Stalker 4GGG
Creature — Beast :special:
Trample
When Titan Stalker enters the battlefield, it fights target creature an opponent controls.
“Never does the titan stalker hesitate at hunting and killing his prey, even if it’s at the cost of his own life.”
6/7
Tree of Remembrance 2GGG
Creature — Plant Wall :special:
Defender
When Tree of Remembrance enters the battlefield, return two target cards from the graveyard to your hand.
0/3
Verdispore 4G
Creature — Elemental :special:
When Verdispore enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Evoke 1G (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
3/3
Vorinclex’s Abomination 7H/GH/G
Artifact Creature — Horror :special:
(H/G can be paid with either G or 2 life.)
Vorinclex’s Abomination can’t be countered.
Hexproof, reach, trample vigilance
3H/G: Regenerate Vorinclex’s Abomination.
7/7
Wanderlust Elder 1GG
Creature — Giant Monk :special:
When Wanderlust Elder enters the battlefield, destroy target artifact or enchantment.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
3/2
Woodland Vanguard 1G
Creature — Goblin Shaman :special:
When Woodland Vanguard enters the battlefield, you may search your library for a creature with converted mana cost 2 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
Be on your guard. When there is one, others will follow.
2/2
Godless Shrine
Land — Plains Swamp :rare:
(T: Add W or B to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don’t, Godless Shrine enters the battlefield tapped.
Hallowed Fountain
Land — Plains Island :rare:
(T: Add W or U to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don’t, Hallowed Fountain enters the battlefield tapped.
Horizon Canopy
Land :rare:
T, Pay 1 life: Add G or W to your mana pool.
1, T, Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.
Lavaclaw Reaches
Land :rare:
Lavaclaw Reaches enters the battlefield tapped.
T: Add B or R to your mana pool.
1BR: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “X: This creature gets +X/+0 until end of turn.” It’s still a land.
Marsh Flats
Land :rare:
T, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Overgrown Tomb
Land — Swamp Forest :rare:
(T: Add B or G to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don’t, Overgrown Tomb enters the battlefield tapped.
Plateau
Land — Mountain Plains :mythic:
Polluted Delta
Land :rare:
T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Raging Ravine
Land :rare:
Raging Ravine enters the battlefield tapped.
T: Add R or G to your mana pool.
2RG: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.
Arid Mesa
Land :rare:
T, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Badlands
:mythic:
Bayou
Land — Swamp Forest :mythic:
Blood Crypt
Land — Swamp Mountain :rare:
(T: Add B or R to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, Blood Crypt enters the battlefield tapped.
Where the dead serve as diversion, decor, and dessert.
Bloodstained Mire
Land :rare:
T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Breeding Pool
Land — Forest Island :rare:
(T: Add G or U to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, Breeding Pool enters the battlefield tapped.
Celestial Colonnade
Land :rare:
Celestial Colonnade enters the battlefield tapped.
T: Add W or U to your mana pool.
3WU: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
Creeping Tar Pit
Land :rare:
Creeping Tar Pit enters the battlefield tapped.
T: Add U or B to your mana pool.
1UB: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.
Flooded Strand
Land :rare:
T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Sacred Foundry
Land — Mountain Plains :rare:
(T: Add R or W to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don’t, Sacred Foundry enters the battlefield tapped.
Savannah
Land — Forest Plains :mythic:
Scalding Tarn
Land :rare:
T, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Scrubland
Land — Plains Swamp :mythic:
Shelldock Isle
Land :rare:
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
T: Add U to your mana pool.
U, T: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Steam Vents
Land — Island Mountain :rare:
(T: Add U or R to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don’t, Steam Vents enters the battlefield tapped.
Crafted with genius, energized with madness.
Stomping Ground
Land — Mountain Forest :rare:
(T: Add R or G to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don’t, Stomping Ground enters the battlefield tapped.
Taiga
Land — Forest Mountain :mythic:
Temple Garden
Land — Forest Plains :rare:
(T: Add G or W to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don’t, Temple Garden enters the battlefield tapped.
Tropical Island
Land — Forest Island :mythic:
Tundra
Land — Plains Island :mythic:
Underground Sea
Land — Island Swamp :mythic:
Verdant Catacombs
Land :rare:
T, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Volcanic Island
Land — Island Mountain :mythic:
Watery Grave
Land — Island Swamp :rare:
(T: Add U or B to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, Watery Grave enters the battlefield tapped.
Windswept Heath
Land :rare:
T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Wooded Foothills
Land :rare:
T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Detention Sphere 1WU
Enchantment :rare:
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner’s control.
Geist of Saint Traft 1WU
Legendary Creature — Spirit Cleric :mythic:
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
2/2
Baleful Strix UB
Artifact Creature — Bird :rare:
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
1/1
Shadowmage Infiltrator 1UB
Creature — Human Wizard :rare:
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1/3
Tezzeret, Agent of Bolas 2UB
Planeswalker — Tezzeret :mythic:
Starting Loyalty: 3
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-1: Target artifact becomes a 5/5 artifact creature.
-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
Dreadbore BR
Sorcery :rare:
Destroy target creature or planeswalker.
In Rakdos-controlled neighborhoods, everyone is part of the show.
Bloodbraid Elf 2RG
Creature — Elf Berserker :uncommon:
Haste
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
3/2
Mirari’s Wake 3GW
Enchantment :rare:
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
The land drank power from the Mirari as though it had thirsted forever.
Vindicate 1WB
Sorcery :rare:
Destroy target permanent.
“Don’t mourn for me. This is my destiny.”
—Gerrard
Dack Fayden 1UR
Planeswalker — Dack :mythic:
Starting Loyalty: 3
+1: Target player draws two cards, then discards two cards.
-2: Gain control of target artifact.
-6: You get an emblem with “Whenever you cast a spell that targets one or more permanents, gain control of those permanents.”
Dack’s Duplicate 2UR
Creature — Shapeshifter :rare:
You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
0/0
Electrolyze 1UR
Instant :uncommon:
Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
The Izzet learn something from every lesson they teach.
Ral Zarek 2UR
Planeswalker — Ral :mythic:
Starting Loyalty: 4
+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Maelstrom Pulse 1BG
Sorcery :rare:
Destroy target nonland permanent and all other permanents with the same name as that permanent.
During the collision of the shards, entire ways of life disappeared without a trace.
Pernicious Deed 1BG
Enchantment :mythic:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Yawgmoth,” Freyalise whispered as she set the bomb, “now you will pay for your treachery.”
Putrefy 1BG
Instant :uncommon:
Destroy target artifact or creature. It can’t be regenerated.
“We are all decaying, always in a state of near-death. One moment without breath and we begin to break down.”
—Cevraya, Golgari shaman
Ajani Vengeant 2RW
Planeswalker — Ajani :mythic:
Starting Loyalty: 3
+1: Target permanent doesn’t untap during its controller’s next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
Lightning Helix RW
Instant :uncommon:
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
Though less well-known than its army of soldiers, the Boros Legion’s mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.
Edric, Spymaster of Trest 1GU
Legendary Creature — Elf Rogue :rare:
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
“I am not at liberty to reveal my sources, but I can assure you, the price on your head is high.”
2/2
Nicol Bolas, Planeswalker 4UBBR
Planeswalker — Bolas :mythic:
Murderous Redcap 2B/RB/R
Creature — Goblin Assassin :uncommon:
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
2/2
Rakdos Cackler B/R
Creature — Devil :uncommon:
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.) (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
1/1
Tattermunge Maniac R/G
Creature — Goblin Warrior :uncommon:
Tattermunge Maniac attacks each turn if able.
It shows up at one meal wearing the carcass of the last.
2/1
Dryad Militant G/W
Creature — Dryad Soldier :uncommon:
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
“We will defend the Worldsoul from Izzet ‘progress’ at any cost.”
2/1
Kitchen Finks 1G/WG/W
Creature — Ouphe :uncommon:
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Accept one favor from an ouphe, and you’re doomed to accept another.
3/2
Figure of Destiny R/W
Creature — Kithkin :rare:
R/W: Figure of Destiny becomes a 2/2 Kithkin Spirit.
R/WR/WR/W: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
R/WR/WR/WR/WR/WR/W: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
1/1
Remember the Forgotten 3U
Sorcery :special:
Return target instant and target sorcery card from your graveyard to your hand.
Flashback 1R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Zombear 1G
Creature — Zombie Bear :special:
1B/G: Return Zombear from your graveyard to the battlefield tapped.
2/2
Enlist 2WU
Instant :special:
Remove target creature that’s attacking you from combat and gain control of that creature.
Future Visions UB
Instant :special:
Scry 4 (To scry 4, look at the top four cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.)
Draw a card.
Lingering Metamorph 2UB
Artifact Creature — Spirit :special:
You may have Lingering Metamorph enter the battlefield as a copy of any artifact or creature card in a graveyard, except it’s an artifact in addition to its other types.
0/0
Blast Asunder 1BR
Sorcery :special:
Destroy target nonenchantment permanent.
Explosive Strength XRG
Instant :special:
Target creature gets +X/+X and gains trample until end of turn. Explosive Strength deals 2 damage to each creature and player.
Primative Instinct RG
Enchantment :special:
Creatures you control have haste.
Sacrifice Primative Instinct: Target creature gets +2/+0 until end of turn.
Demon’s Decree WB
Sorcery :special:
Kicker 3 (You may pay an additional 3 as you cast this spell.)
Destroy target creature. If Demon’s Decree was kicked, destroy all creatures instead.
Circle of Forsaking XXBG
Enchantment :special:
Circle of Forsaking enters the battlefield with X hunger counters on it.
At the beginning of each player’s upkeep, that player sacrifices a permanent for each hunger counter on Circle of Forsaking.
Enraged Monk RW
Creature — Human Monk Berserker :special:
Haste, lifelink
Monks prefer to lead calm, peaceful lives. Well, most monks.
3/2
Epiphany 3GU
Instant :special:
You may put a permanent card from your hand onto the battlefield.
Flourishing Thoughts GUU
Instant :special:
Counter target spell. At the beginning of your next main phase, add mana equal to that spell’s mana cost to your mana pool.
Lotus Dust 3GU
Sorcery :special:
Draw three cards, then add three mana of any one color to your mana pool.
Neverending Growth 2GUU
Sorcery :special:
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Take an extra turn after this one.
Another Chance W/UW/U
Instant :special:
Put target spell on top of its owner’s library.
“I’ll let you take that one back.”
Screaming Return 1B/RB/R
Sorcery :special:
Put target creature card in a graveyard onto the battlefield under your control. It gains haste and trample. Exile it at the beginning of the end step.
Break R/G
Instant :special:
Destroy target noncreature artifact.
Heroes’ Anthem 2G/W
Enchantment :special:
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Sacrifice an enchantment: Put a +1/+1 counter on up to two target creatures.
Naturize 1G/W
Instant :special:
Destroy target artifact or enchantment.
Converting Jerk W/B
Creature — Human Rogue :special:
W/B: Add W or B to your mana pool. You lose 1 life.
Shady business is the only business I offer.
2/1
Nether Angel 3W/B
Creature — Angel :special:
Flying
Whenever a player casts a spell, counter it unless that player pays 3.
2/1
Krallian Warband 1R/WR/W
Creature — Human Nomad :special:
When Krallian Warband enters the battlefield, put two 1/1 red and white Human Soldier creature tokens onto the battlefield.
Even the largest of armies can start from a small band.
2/1
Blithesome Mire
Land :special:
T, Pay 1 life: Add B or G to your mana pool.
1, T, Sacrifice Blithesome Mire: Draw a card.
Bloody Warground
Land :special:
Bloody Warground enters the battlefield tapped.
T: Add R or W to your mana pool.
1RW: Until end of turn, Bloody Warground becomes a red and white 3/2 Soldier creature with first strike. It’s still a land.
Contaminated Wetland
Land :special:
Contaminated Wetland enters the battlefield tapped.
T: Add B or G to your mana pool.
2BG: Until end of turn, Contaminated Wetland becomes a 3/4 black and green Plant Horror creature with deathtouch. It’s still a land.
Desecrated Chapel
Land :special:
Desecrated Chapel enters the battlefield tapped.
T: Add W or B to your mana pool.
2WB: Until end of turn, Desecrated Chapel becomes a 2/2 white and black Angel Horror creature with lifelink, deathtouch, and flying. It’s still a a land.
Despondent Crater
Land :special:
Despondent Crater enters the battlefield tapped.
T: Add B or R to your mana pool.
3BR, T, Sacrifice Despondent Crater: Despondent Crater deals 3 damage to target player. That player discards 3 cards.
Drowning Pool
Land :special:
Drowning Pool enters the battlefield tapped.
T: Add U or B to your mana pool.
1UB, T, Sacrifice Drowning Pool: Target creature gets -3/-3 until end of turn.
Elders’ Castle
Land :special:
T, Pay 1 life: Add R or W to your mana pool.
1, T, Sacrifice Elders’ Castle: Draw a card.
Floating Palace
Land :special:
Floating Palace enters the battlefield tapped.
T: Add W or U to your mana pool.
3WU, T, Sacrifice Floating Palace: Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Haunted Cathedral
Land :special:
Haunted Cathedral enters the battlefield tapped.
T: Add W or B to your mana pool.
4WB, T, Sacrifice Haunted Cathedral: Destroy target permanent.
Haven Mist
Land :special:
T, Pay 1 life: Add U or B to your mana pool.
1, T, Sacrifice Haven Mist: Draw a card.
Island Crater
Land :special:
Island Crater enters the battlefield tapped.
T: Add R or U to your mana pool.
3UR, T, Sacrifice Island Crater: Return target instant or sorcery card from your graveyard to your hand.
Jungle Graveyard
Land :special:
Jungle Graveyard enters the battlefield tapped.
T: Add G or B to your mana pool.
4BG, T, Sacrifice Jungle Graveyard: Return target creature card from your graveyard to the battlefield.
Jungle of Evolution
Land :special:
Jungle of Evolution enters the battlefield tapped.
T: Add G or U to your mana pool.
3GU: Until end of turn, Celestial Colonnade becomes a 4/4 green and blue Elemental creature with hexproof and trample. It’s still a land.
Knowledge Glades
Land :special:
Knowledge Glades enters the battlefield tapped.
T: Add G or U to your mana pool.
4GU, T, Sacrifice Knowledge Glades: Draw X cards where X is half the number of lands you control rounded down.
Lion Pass
Land :special:
T, Pay 1 life: Add R or G to your mana pool.
1, T, Sacrifice Lion Pass: Draw a card.
Overgrown Valley
Land :special:
Overgrown Valley enters the battlefield tapped.
T: Add R or G to your mana pool.
1RG: Until end of turn, Overgrown Valley becomes a 4/3 red and green Beast creature with trample. It’s still a land.
Primal Ruins
Land :special:
Primal Ruins enters the battlefield tapped.
T: Add R or G to your mana pool.
4RG, T, Sacrifice Primal Ruins: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn and fights another target creature.
Secluded Courtyard
Land :special:
T, Pay 1 life: Add W or U to your mana pool.
1, T, Sacrifice Secluded Courtyard: Draw a card.
Selesnya Retreat
Land :special:
Selesnya Retreat enters the battlefield tapped.
T: Add G or W to your mana pool.
GW, T, Sacrifice Selesnya Retreat: Destroy target artifact or enchantment.
Stagnant Prairie
Land :special:
T, Pay 1 life: Add W or B to your mana pool.
1, T, Sacrifice Stagnant Prairie: Draw a card.
Steam Factory
Land :special:
T, Pay 1 life: Add U or R to your mana pool.
1, T, Sacrifice Steam Factory: Draw a card.
Submerged Volcano
Land :special:
Submerged Volcano enters the battlefield tapped.
T: Add U or R to your mana pool.
2UR: Until end of turn, Submerged Volcano becomes an X/X blue and red Dragon creature with flying where X is equal to the number of instant and sorcery cards in your graveyard. It’s still a land.
Sunlit Volcano
Land :special:
Sunlit Volcano enters the battlefield tapped.
T: Add R or W to your mana pool.
2RW, T, Sacrifice Sunlit Volcano: Sunlit Volcano deals 3 damage to target creature or player and you gain 3 life.
Uncharted Paradise
Land :special:
T, Pay 1 life: Add G or U to your mana pool.
1, T, Sacrifice Uncharted Paradise: Draw a card.
Vast Perennial
Land :special:
Vast Perennial enters the battlefield tapped.
T: Add G or W to your mana pool.
2GW: Until end of turn, Vast Perennial becomes a 5/5 green and white Treefolk creature. It’s still a land.
Wartorn Monument
Land :special:
T, Pay 1 life: Add B or R to your mana pool.
1, T, Sacrifice Wartorn Monument: Draw a card.
Ankh of Mishra 2
Artifact :rare:
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land’s controller.
Tawnos finally cracked the puzzle: The strange structures did not house Mishra’s malevolent creations but were themselves among his creations.
Basalt Monolith 3
Artifact :uncommon:
Basalt Monolith doesn’t untap during your untap step.
T: Add 3 to your mana pool.
3: Untap Basalt Monolith.
Batterskull 5
Artifact — Equipment :rare:
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
3: Return Batterskull to its owner’s hand.
Equip 5
Black Lotus 0
Artifact :mythic:
T, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Bonesplitter 1
Artifact :common:
Equipped creature gets +2/+0.
Equip 1
“It puts an end to what ails you.”
—Jeorg, Valla battlemaster
Chrome Mox 0
Artifact :rare:
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
T: Add one mana of any of the exiled card’s colors to your mana pool.
Coalition Relic 3
Artifact :rare:
T: Add one mana of any color to your mana pool.
T: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.
Crucible of Worlds 3
Artifact :rare:
You may play land cards from your graveyard.
Amidst the darkest ashes grow the strongest seeds.
Cursed Scroll 1
Artifact :rare:
3, T: Name a card. Reveal a card at random from your hand. If it’s the named card, Cursed Scroll deals 2 damage to target creature or player.
Engineered Explosives X
Artifact :rare:
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Gilded Lotus 5
Artifact :rare:
T, Add three mana of any one color to your mana pool.
Over such beauty, wars are fought. With such power, wars are won.
Grafted Wargear 3
Artifact — Equipment :uncommon:
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)
Grim Monolith 2
Artifact :rare:
Grim Monolith doesn’t untap during your untap step.
T: Add 3 to your mana pool.
4: Untap Grim Monolith.
Part prison, part home.
Mana Crypt 0
Artifact :rare:
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
T: Add 2 to your mana pool.
Mana Vault 1
Artifact :rare:
Mana Vault doesn’t untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
T: Add 3 to your mana pool.
Metal Worker 3
Artifact Creature — Construct :rare:
T: Reveal any number of artifact cards in your hand. Add 2 to your mana pool for each card revealed this way.
“At this rate I fully expect to be replaced by a clockwork golem by year’s end.”
—Barrin
1/2
Mimic Vat 3
Artifact :rare:
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.
3, T: Put a token onto the battlefield that’s a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
Mind Stone 2
Artifact :uncommon:
T: Add 1 to your mana pool.
1, T, Sacrifice Mind Stone: Draw a card.
“What is mana but possibility, an idea not yet given form?”
—Jhoira, master artificer
Mox Diamond 0
Artifact :mythic:
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don’t, put it into its owner’s graveyard.
T: Add one mana of any color to your mana pool.
Mox Emerald 0
Artifact :mythic:
T: Add G to your mana pool.
Mox Jet 0
Artifact :mythic:
T: Add B to your mana pool.
Mox Pearl 0
Artifact :mythic:
T: Add W to your mana pool.
Mox Ruby 0
Artifact :mythic:
T: Add R to your mana pool.
Mox Sapphire 0
Artifact :mythic:
T: Add U to your mana pool.
Myr Battlesphere 7
Artifact Creature — Myr Construct :rare:
When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
4/7
Phyrexian Revoker 2
Artifact — Horror :rare:
As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can’t be activated.
Basic senses like sight and taste are reserved for those in power.
Pithing Needle 1
Artifact :rare:
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.
Scroll Rack 2
Artifact :rare:
1, T: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Sensei’s Divining Top 1
Artifact :mythic:
1: Look at the top three cards of your library, then put them back in any order.
T: Draw a card, then put Sensei’s Divining Top on top of its owner’s library.
Shrine of Burning Rage 2
Artifact :uncommon:
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
3, T, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.
Skullclamp 1
Artifact — Equipment :mythic:
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip 1
Smokestack 4
Artifact :rare:
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player’s upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Sol Ring 1
Artifact :mythic:
T: Add 2 to your mana pool.
Lost to time is the artificer’s art of trapping light from a distant star in a ring of purest gold.
Spellskite 2
Artifact :rare:
H/U: Change a target of target spell or ability to Spellskite. (H/U can be paid with either U or 2 life.)
“Let’s show Vorinclex that progress doesn’t always need teeth or claws.”
—Malcator, Executor of Synthesis
Sundering Titan 8
Artifact Creature — Golem :mythic:
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7/10
Sword of Body and Mind 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
Equip 2
Sword of Feast and Famine 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip 2
Sword of Fire and Ice 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip 2
Sword of Light and Shadow 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip 2
Sword of War and Peace 3
Artifact — Equipment :mythic:
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip 2
Tangle Wire 3
Artifact :mythic:
Fading 4 (This permanent enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)
At the beginning of each player’s upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Umezawa's Jitte 2
Legendary Artifact — Equipment :mythic:
Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip 2
Winter Orb 2
Artifact :mythic:
Players can’t untap more than one land during their untap steps.
“When once winter has ahold, not willingly does she withdraw her icy touch, wistfully caressing—The deepened air sleeps its cold.”
—Aline Corralurn, “Late Thaw”
Wurmcoil Engine 6
Artifact Creature — Wurm :mythic:
Deathtouch, lifelink
When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
6/6
City of Brass
Land :rare:
Whenever City of Brass becomes tapped, it deals 1 damage to you.
T: Add one mana of any color to your mana pool.
“There is much to learn here, but few can endure the ringing of the spires.”
—Nulakam the Archivist
Evolving Wilds
Land :common:
T, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Gemstone Mine
Land :uncommon:
Gemstone Mine enters the battlefield with three mining counters on it.
T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
Grand Coliseum
Land :rare:
Grand Coliseum enters the battlefield tapped.
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
Karakas
Legendary Land :mythic:
T: Add W to your mana pool.
T: Return target legendary creature to its owner’s hand.
Library of Alexandria
Land :mythic:
T, Add 1 to your mana pool.
T: Draw a card. Activate this ability only if you have exactly seven cards in hand.
Mana Confluence
Land :rare:
T, Pay 1 life: Add one mana of any color to your mana pool.
Five rivers encircle Theros, flowing with waters more ancient than the world itself.
Maze of Ith
Land :mythic:
T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn
Mishra's Factory
Land :uncommon:
T: Add 1 to your mana pool.
1: Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land.
T: Target Assembly-Worker creature gets +1/+1 until end of turn.
Mishra's Workshop
Land :mythic:
T: Add 3 to your mana pool. Spend this mana only to cast artifact spells.
Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal.
Misty Rainforest
Land :rare:
T, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Mutavault
Land :rare:
T: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It’s still a land.
Some worlds possess a hidden core where life’s essence constantly surges.
Reflecting Pool
Land :rare:
T: Add to your mana pool one mana of any type that a land you control could produce.
“The reflection of land interests me far more than its reality.”
—Volrath
Rishadan Port
Land :rare:
T: Add 1 to your mana pool.
1, T: Tap target land.
Rishada is the gateway to free trade—But the key will cost you.
Strip Mine
Land :mythic:
T: Add 1 to your mana pool.
T, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
Terramorphic Expanse
Land :common:
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Vivid Crag
Land :uncommon:
Vivid Crag enters the battlefield tapped with two charge counters on it.
T: Add R to your mana pool.
T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
Vivid Creek
Land :uncommon:
Vivid Creek enters the battlefield tapped with two charge counters on it.
T: Add U to your mana pool.
T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
Vivid Grove
Land :uncommon:
Vivid Grove enters the battlefield tapped with two charge counters on it.
T: Add G to your mana pool.
T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
Vivid Marsh
Land :uncommon:
Vivid Marsh enters the battlefield tapped with two charge counters on it.
T: Add B to your mana pool.
T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
Vivid Meadow
Land :uncommon:
Vivid Meadow enters the battlefield tapped with two charge counters on it.
T: Add W to your mana pool.
T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
Wasteland
Land :rare:
T: Add 1 to your mana pool.
T, Sacrifice Wasteland: Destroy target nonbasic land.
“I will show you fear in a handful of dust.” - T. S. Eliot, “The Waste Land”
Dismember 1H/BH/B
Instant :uncommon:
(H/B can be paid with either B or 2 life.)
Target creature gets -5/-5 until end of turn.
“You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere.”
—Azax-Azog, the Demon Thane
Phyrexian Metamorph 3H/U
Artifact Creature — Shapeshifter :rare:
(H/U can be paid with either U or 2 life.)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it’s an artifact in addition to its other types.
0/0
Porcelain Legionnaire 2H/W
Artifact Creature — Soldier :common:
(H/W can be paid with either W or 2 life.)
First strike
“My new design has lightweight plating specially cultivated from heretics’ spare tissues.”
—Izathel, priest of the Annex
3/1
Karn Liberated
7
Planeswalker — Karn :mythic:
Starting Loyalty: 6
+4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Kozilek, Butcher of Truth 10
Legendary Creature — Eldrazi :mythic:
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
12/12
Ulamog, the Infinite Gyre 11
Legendary Creature — Eldrazi :mythic:
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
10/10
Manic Visions
Conspiracy :special:
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, puts the top four cards of your library into your graveyard.
Prismatic Tutor 2
Sorcery :special:
Prismatic Tutor is each color of mana spent to cast it.
Search your library for a card that shares each of its colors with Prismatic Tutor, reveal that card, and put it into your hand. Then shuffle your library.
Expurgate 1H/WH/W
Instant :special:
(H/W can be paid with either W or 2 life.)
Put target artifact or enchantment on the bottom of its owner’s library.
Phyrexian Sanctifiers 3H/W
Artifact Creature — Cleric Construct :special:
(H/W can be paid with either W or 2 life.)
Kicker 1 (You may pay an additional 1 as you cast this spell.)
When Phyrexian Sanctifiers enters the battlefield, if it was kicked, destroy another target artifact or enchantment.
2/3
Gitaxian Insight H/U
Instant :special:
(H/U can be paid with either U or 2 life.)
Tap or untap target artifact, creature, or land.
Traveling through the endless well isn’t something you’d do everyday, in fact it’ll take what feels like months.
Phyrexian Well H/B
Artifact :special:
(H/B can be paid with either B or 2 life.)
T, Sacrifice a creature: Draw a card.
Wreck 1H/R
Instant :special:
(H/R can be paid with either R or 2 life.)
Destroy target artifact.
Phyrexian Stomphowler 5H/G
Artifact Creature — Beast Construct :special:
(H/G can be paid with either G or 2 life.)
When Phyrexian Stomphowler enters the battlefield, destroy another target artifact or enchantment.
As ugly as it is, you’d be one happy fellow if it was on your side.
4/4
Phyrexian Vigilante 3H/G
Artifact Creature — Insect Construct :special:
(H/G can be paid with either G or 2 life.)
Morph 2H/G (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Phyrexian Vigilante is turned face up, destroy another target artifact or enchantment.
3/2
Varnish 2H/G
Instant :special:
(H/G can be paid with either G or 2 life.)
Shuffle target artifact or enchantment into its owner’s library.
Ancient Ritual Altar 4
Artifact :special:
1, T: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Archivist's Quill 1
Artifact — Equipment :special:
Equipped creature has “T: Draw a card.”
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Barbed Parasite 1
Artifact Creature — Insect :special:
During your upkeep Barbed Parasite deals damage equal to its power to each player.
It is stirred by the slightest of movements, and it hates being stirred.
1/1
Dryad’s Heirloom 1
Artifact :special:
T: Choose a basic land type. Target creature you control becomes a land of the chosen type until end of turn. (It loses all other supertypes and subtypes.)
Etheral Grasp 3
Artifact :special:
1, T: Exile target creature you control, then return it to the battlefield under your control.
Out of sight, out of mind, out of time, out of line.
Fire-Powered Golem 1
Artifact Creature — Golem :special:
When Fire-Powered Golem enters the battlefield, it deals 2 damage to you unless you pay 1.
2/1
Ironcrafted Warbot 2
Artifact Creature — Golem :special:
Ironcrafted Warbot can’t block.
Whenever Ironcrafted Warbot attacks, it gains indestructible until end of turn.
2/1
Limitless Conduit 6
Artifact :special:
T, Pay 2 life: Counter target spell.
Manipulative Machinery 4
Artifact :special:
Echo 2 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1, T: Tap target artifact creature or land.
6, T, Sacrifice Manipulative Machinery: Destroy all nonland permanents.
Masochist’s Hammer 1
Artifact — Equipment :special:
Equipped creature gets +2/+0.
Whenever equipped creature dies you lose 1 life.
Equip—Pay 2 life
Microtike 2
Artifact Creature — Construct :special:
Microtike enters the battlefield with a +1/+1 counters on it.
Remove a +1/+1 counter from Microtike: Microtike deals 1 damage to target creature or player.
Waroll quickly learned how to control the mechanical caretakers that stalked the temporal dungeon.
1/0
Nulling Runestones 2
Artifact :special:
As Nulling Runestones enters the battlefield, name a nonland card. Activated abilities of sources with the chosen name can’t be activated.
T: Add 1 to your mana pool.
Oracle Orb 1
Artifact :special:
At the beginning of your upkeep, you may look at the top three cards of your library and put them back in any order.
T, Sacrifice Oracle Orb: You may shuffle your library. Draw a card.
Phrexian Spawn 3
Artifact Creature — Construct :special:
Sacrifice an artifact: Draw a card. Activate this ability only once per turn.
2/2
Rampaging Mannequin 2
Artifact Creature — Construct :special:
If Rampaging Mannequin is the target of a spell or ability, sacrifice it.
“Go for its face. They really don’t build these things like they used to.”
3/1
Rockwood Monolith 3
Artifact :special:
Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)
T: Untap target land.
Rust Legionnare 2
Artifact Creature — Soldier :special:
When Rust Legionnare enters the battlefield, each player sacrifices an equipment. Then, if no equipment cards were sacrificed this way, you lose 2 life.
3/1
Rusted Powerstone 2
Artifact :special:
T: Add 1 to your mana pool.
Discard a card: Untap Rusted Powerstone. Activated this ability only once each turn.
Silent Golem 2
Artifact Creature — Golem :special:
Activated abilities of artifacts
can’t be activated.
2/2
Skull Bombardment 2
Artifact :special:
Sacrifice a creature: Skull Bombardment deals 1 damage to target creature or player.
Steamwelder 1
Artifact Creature — Construct :special:
Steamwelder does not untap during your untap step.
Pay 2 life: Untap artifact target creature you control.
2/1
Stonewall Gargoyle 3
Artifact :special:
At the beginning of your upkeep, Stonewall Gargoyle becomes a 3/4 black Gargoyle artifact creature with flying until end of turn.
Supply Pack 1
Artifact — Equipment :special:
At the beginning of your end step, put a +1/+1 counter on equipped creature and untap it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Sword of Fate and Fortune 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, you look at the top card of that player’s library and put it on top or bottom of that player’s library and you may return target creature with converted mana cost 3 or less from your graveyard to the battlefield.
Equip 2
Sword of Freedom and Prosperity 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, destroy another target artifact and put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact’s converted mana cost.
Equip 2
Sword of Heaven and Earth 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, you put a 1/1 white Spirit creature token with flying onto the battlefield and you may search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Equip 2
Sword of Pain and Suffering 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 1 life for each creature he or she controls and sacrifices a permanent.
Equip 2
Sword of Sound and Silence 3
Artifact — Equipment :special:
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, you may return target creature to its owner’s hand and you name a card. Until your next turn, the named card can’t be played.
Equip 2
Urza’s Workshop 2
Artifact :special:
T: Add 1 to your mana pool.
T: Add 2 to your mana pool. Spend this mana only to cast artifact spells or activate artifact abilities.
Voidshard 4
Artifact :special:
During each player’s upkeep that player sacrifices three nonland permanents.
The voidshard eats everything in sight and when it’s done, it eats itself.
Wilting Lotus 1
Artifact :special:
Wilting Lotus enters the battlefield with three petal counters.
T, Remove a petal counter from Wilting Lotus: Add one mana of any color to your mana pool.
Zuran Crucible 4
Artifact :special:
Sacrifice a land: You gain 2 life.
You may play land cards from your graveyard.
Mana Glade
Land :special:
As Mana Glade enters the battlefield, choose a color.
T: Add one mana of the chosen color to your mana pool.
Its simple beauty is what makes it alluring.
Ninavel, City of Merchants
Legendary Land :special:
Level up—Return a land you cotnrol to it’s owner’s hand.)
[LEVEL 1-4]: T: Add one mana of any color to your mana pool.)
[LEVEL 5+]: T: Add WUBRG to your mana pool.)
The Pillar of the World
Land — Plains Island Black Mountain Swamp :special:
(T: Add one mana of any color to your mana pool.)
The Pillar of the World enters the battlefield tapped.
Although centuries of brave adventurers have beheld the Pillar, none have seent he same thing twice.
Where the Wild Things Are
Land :special:
T, Add 1 mana to your mana pool.
T, Sacrifice Where the Wild Things Are: Search your library for a land, reveal it then put it in your hand. Then shuffle your library.
World’s Edge
Land :special:
T: Add 1 to your mana pool.
2, T: Each player sacrifices a nonbasic land.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
I think you're completely right, and appreciate you pointing that out again. I made him 1WW and replaced persist with undying and made other creatures only get +1/+1 until eot. I know, it's still very powerful but it helps white and token strategies which is really great as this list is a full powered cube.
I'll be posting blue soon here, just would like to take the time to create a set icon first. Stay tuned and hopefully I'll get some more feedback soon!