SCDL's Slapdashed Commander Cube
A terrible cube for filthy casuals
I am a student on a small college campus, and I've recently realized that a number of my friends on said campus who play magic have been fairly limited by the size of their collections. Many of my friends are limited to only a couple EDH decks that are only really half complete, and a couple even rely completely on loaner decks. With the release of Conspiracy, I realized that a cube designed specifically for the local format of choice would be a perfect solution. So I've spent the last week or so cannibalizing my eight commander decks so I could build this cube:
This baby, held together purely by ductape, dreams, and six-drops, is the result of my efforts. This cube is designed to be a very casual friendly commander cube; specifically the cube is meant to evoke the "Battlecruiser" style of the Rise of the Eldrazi limited environment. Keep in mind that this cube is built near entirely out of my preexisting collection. While I do have some acquisitions in mind, there aren't many and they're almost all budget-friendly. I'll listen to any recommendation, but I'm going to try to keep future investments in the cube low.
Basic Information Cube Size: 500 Cards in the core cube with an additional 50 generals. Breakdown: 60 of each monocolor, 7 of each two color combo, 1 of each shard, 65 colorless nonlands, and 60 nonbasic lands General Breakdown: 1 of each monocolor, 3 of each two color combo, 2 of each shard, and 1 of each wedge Standard or Theme: Multiplayer Commander. It's also a bit of a slow cube. Snow Lands: Nope. Average Number of Players: 4-8 How Often Drafted: Newly minted
Card Selection Proxies: Yes. Mostly generals I'm working on getting. Powered: No. Portal: Yes, but only reprinted cards "Un" Cards: Booster Tutor Banned Cards for Power-Level: Sol Ring, Omniscience Banned Cards for "fun" factor: Jokulhaups and it's ilk
Cube Design Standard or Multiplayer: Multiplayer Sideboards?: No. Color Balance: Yes. Gold Balance: Yes. Hybrid/Split/Kicker as Gold: Yes. Color Triggers as Gold: No. Perfectly Balanced CMC: That sounds like waaaay too much effort.
Drafting the commander cube is fairly straightforward, but naturally it has some special considerations. Cube drafts begin by drafting from the separate pile of Generals which come in a different type of sleeve. Generals are separated into packs of 6 and are drafted for one round. Monocolored generals are 'use at your own risk' and are always going to have difficulty amassing playables. It's recommended that if you intend to draft a monocolored deck that you take at least one multicolored general containing that color as a precautionary measure.
Once generals have been drafted the main cube is drafted. The main cube is drafted just as you would draft any other cube, except there are four rounds of drafting instead of the traditional three. Once the draft is complete, each player picks a general and constructs a 60 card deck around that general.
Special Rules:
- Generals you have drafted but are not using as your general may be switched into regular sleeves and included in your deck.
- Conversely, legendary creatures drafted from the main cube may be switched into general sleeves in lieu of using one of the generals you drafted.
- Decks include 61 cards. 60 Cards in your main deck, and your general which does not count towards that 60.
- Normal EDH color identity rules apply; you cannot use cards outside your chosen general's color identity, with one exception:
- Hybrid cards where one exactly of their colors violates your general's color identity may still be used. This does not apply to Phyrexian mana, and this does not apply to Selesnya Guildmage. (For obvious reasons)
- All extra packs (For Booster Tutor/Lore Seeker) are to be packs of 15 undrafted cards from the cube and removed from the cube afterward. If there aren't 15 cards left, no extra pack can be used.
- Starting life is 40, and commander damage rules apply. (If any one general has dealt a given player 21 points of combat damage, that player loses.)
SCDL's Slapdashed Commander Cube
A terrible cube for filthy casuals
This baby, held together purely by ductape, dreams, and six-drops, is the result of my efforts. This cube is designed to be a very casual friendly commander cube; specifically the cube is meant to evoke the "Battlecruiser" style of the Rise of the Eldrazi limited environment. Keep in mind that this cube is built near entirely out of my preexisting collection. While I do have some acquisitions in mind, there aren't many and they're almost all budget-friendly. I'll listen to any recommendation, but I'm going to try to keep future investments in the cube low.
Main Cube
Basic Information
Cube Size: 500 Cards in the core cube with an additional 50 generals.
Breakdown: 60 of each monocolor, 7 of each two color combo, 1 of each shard, 65 colorless nonlands, and 60 nonbasic lands
General Breakdown: 1 of each monocolor, 3 of each two color combo, 2 of each shard, and 1 of each wedge
Standard or Theme: Multiplayer Commander. It's also a bit of a slow cube.
Snow Lands: Nope.
Average Number of Players: 4-8
How Often Drafted: Newly minted
Card Selection
Proxies: Yes. Mostly generals I'm working on getting.
Powered: No.
Portal: Yes, but only reprinted cards
"Un" Cards: Booster Tutor
Banned Cards for Power-Level: Sol Ring, Omniscience
Banned Cards for "fun" factor: Jokulhaups and it's ilk
Cube Design
Standard or Multiplayer: Multiplayer
Sideboards?: No.
Color Balance: Yes.
Gold Balance: Yes.
Hybrid/Split/Kicker as Gold: Yes.
Color Triggers as Gold: No.
Perfectly Balanced CMC: That sounds like waaaay too much effort.
Drafting the commander cube is fairly straightforward, but naturally it has some special considerations. Cube drafts begin by drafting from the separate pile of Generals which come in a different type of sleeve. Generals are separated into packs of 6 and are drafted for one round. Monocolored generals are 'use at your own risk' and are always going to have difficulty amassing playables. It's recommended that if you intend to draft a monocolored deck that you take at least one multicolored general containing that color as a precautionary measure.
Once generals have been drafted the main cube is drafted. The main cube is drafted just as you would draft any other cube, except there are four rounds of drafting instead of the traditional three. Once the draft is complete, each player picks a general and constructs a 60 card deck around that general.
Special Rules:
- Generals you have drafted but are not using as your general may be switched into regular sleeves and included in your deck.
- Conversely, legendary creatures drafted from the main cube may be switched into general sleeves in lieu of using one of the generals you drafted.
- Decks include 61 cards. 60 Cards in your main deck, and your general which does not count towards that 60.
- Normal EDH color identity rules apply; you cannot use cards outside your chosen general's color identity, with one exception:
- Hybrid cards where one exactly of their colors violates your general's color identity may still be used. This does not apply to Phyrexian mana, and this does not apply to Selesnya Guildmage. (For obvious reasons)
- All extra packs (For Booster Tutor/Lore Seeker) are to be packs of 15 undrafted cards from the cube and removed from the cube afterward. If there aren't 15 cards left, no extra pack can be used.
- Starting life is 40, and commander damage rules apply. (If any one general has dealt a given player 21 points of combat damage, that player loses.)
1x Soul Warden
1x Soul's Attendant
1x Weathered Wayfarer
1x Suture Priest
1x Fiend Hunter
1x Flickerwisp
1x Frontline Medic
1x Kemba, Kha Regent
1x Mentor of the Meek
1x Mesa Enchantress
1x Mirran Crusader
1x Mirror Entity
1x Stonecloaker
1x Ajani's Chosen
1x Angel of Finality
1x Emeria Angel
1x Hero of Bladehold
1x Angelic Overseer
1x Archon of Justice
1x Karmic Guide
1x Reveillark
1x Shattered Angel
1x Angelic Skirmisher
1x Patron of the Kitsune
1x Requiem Angel
1x Victory's Herald
1x Angel of Serenity
1x Avacyn, Angel of Hope
1x Ajani Goldmane
1x Elspeth, Knight-Errant
1x Gideon Jura
White Artifact Creature
1x Sanctum Gargoyle
White Artifact
1x Dispeller's Capsule
White Instant
1x Enlightened Tutor
1x Path to Exile
1x Swords to Plowshares
1x Oblation
1x Unexpectedly Absent
1x White Sun's Zenith
White Sorcery
1x Remember the Fallen
1x Day of Judgment
1x Austere Command
1x Kirtar's Wrath
1x Phyrexian Rebirth
1x Planar Cleansing
White Enchantment
1x Ethereal Armor
1x Hyena Umbra
1x Soul Snare
1x Darksteel Mutation
1x Journey to Nowhere
1x Luminarch Ascension
1x Spirit Mantle
1x Banishing Light
1x Ghostly Prison
1x Oblivion Ring
1x Vow of Duty
1x Indestructibility
1x Marshal's Anthem
1x True Conviction
1x Spear of Heliod
1x Grand Architect
1x Trinket Mage
1x Archaeomancer
1x Clone
1x Glen Elendra Archmage
1x Sakashima's Student
1x Wonder
1x Mnemonic Wall
1x Mulldrifter
1x Sphinx of Lost Truths
1x Teferi, Mage of Zhalfir
1x Arbiter of the Ideal
1x Consecrated Sphinx
1x Deadeye Navigator
1x Draining Whelk
1x Sapphire Drake
1x Diluvian Primordial
1x Palinchron
1x Phyrexian Ingester
1x Sphinx of Uthuun
1x Tromokratis
1x Stormtide Leviathan
1x Trench Gorger
1x Jace Beleren
1x Tezzeret the Seeker
Blue Artifact Creature
1x Etherium Sculptor
1x Master of Etherium
1x Phyrexian Metamorph
Blue Instant
1x Brainstorm
1x Rapid Hybridization
1x Stifle
1x Arcane Denial
1x Cyclonic Rift
1x Dissipate
1x Spell Crumple
1x Fact or Fiction
1x Rewind
1x Jace's Ingenuity
1x Blue Sun's Zenith
Blue Sorcery
1x Ponder
1x Preordain
1x Compulsive Research
1x Argivian Restoration
1x Foresee
1x Rite of Replication
1x Wash Out
1x Acquire
1x Devastation Tide
1x Recurring Insight
1x Stolen Identity
1x Curse of the Swine
1x Knowledge Exploitation
1x Eel Umbra
1x Equilibrium
1x Propaganda
1x Traveler's Cloak
1x Control Magic
1x Leyline of Anticipation
1x Mind Unbound
Blue Enchantment Artifact
1x Bident of Thassa
1x Carrion Feeder
1x Deathgreeter
1x Mortician Beetle
1x Tenacious Dead
1x Viscera Seer
1x Blood Artist
1x Bloodthrone Vampire
1x Dark Confidant
1x Reassembling Skeleton
1x Bone Shredder
1x Ophiomancer
1x Pawn of Ulamog
1x Undercity Informer
1x Desecration Demon
1x Disciple of Bolas
1x Sangromancer
1x Scavenger Drake
1x Sewer Nemesis
1x Thought Gorger
1x Endrek Sahr, Master Breeder
1x Gray Merchant of Asphodel
1x Puppeteer Clique
1x Shriekmaw
1x Vengeful Pharaoh
1x Extractor Demon
1x Ink-Eyes, Servant of Oni
1x Necropolis Regent
1x Xathrid Demon
1x Rune-Scarred Demon
1x Sepulchral Primordial
1x Hex Parasite
Black Artifact
1x Nihil Spellbomb
Black Instant
1x Booster Tutor
1x Doom Blade
1x Go for the Throat
1x Ad Nauseam
1x Moonlight Bargain
1x Rescue from the Underworld
1x Treacherous Urge
1x Death Denied
Black Sorcery
1x Exhume
1x Gruesome Encore
1x Read the Bones
1x Victimize
1x Dread Return
1x Increasing Ambition
1x Rise from the Grave
1x Killing Wave
1x Life's Finale
1x Twilight's Call
1x Exsanguinate
1x Decree of Pain
1x Phyrexian Reclamation
1x Animate Dead
1x Necropotence
1x Underworld Connections
1x Diabolic Servitude
1x Grave Pact
1x Vile Requiem
1x Grave Betrayal
1x Slumbering Dragon
1x Crimson Mage
1x Kiln Fiend
1x Slith Firewalker
1x Tunnel Ignus
1x Young Pyromancer
1x Goblin Ruinblaster
1x Goblin Sharpshooter
1x Pyreheart Wolf
1x Barbed Shocker
1x Felhide Spiritbinder
1x Flametongue Kavu
1x Hellrider
1x Hero of Oxid Ridge
1x Mondronen Shaman
1x Oxidda Scrapmelter
1x Rakka Mar
1x Heartless Hidetsugu
1x Hoarding Dragon
1x Wrecking Ogre
1x Capricious Efreet
1x Charmbreaker Devils
1x Flayer of the Hatebound
1x Godo, Bandit Warlord
1x Hellkite Charger
1x Inferno Titan
1x Rapacious One
1x Chancellor of the Forge
1x Hamletback Goliath
1x Knollspine Dragon
1x Spawn of Thraxes
1x Stalking Vengeance
1x Magmatic Force
1x Scourge of Kher Ridges
1x Reverberate
1x Wild Ricochet
1x Savage Beating
1x Word of Seizing
Red Sorcery
1x Vandalblast
1x Rough // Tumble
1x Chain Reaction
1x Past in Flames
1x Shatterstorm
1x Mana Geyser
1x Mass Mutiny
1x World at War
1x Devil's Play
1x Earthquake
1x Sudden Demise
1x Tempt with Vengeance
1x Fury of the Horde
1x Insurrection
Red Enchantment
1x Barrage of Expendables
1x Dragon Breath
1x Goblin Bombardment
1x Vow of Lightning
1x Elemental Mastery
1x Tooth and Claw
1x Heretic's Punishment
1x Hammer of Purphoros
1x Fauna Shaman
1x Gyre Sage
1x Jade Mage
1x Sakura-Tribe Elder
1x Viridian Emissary
1x Eternal Witness
1x Farhaven Elf
1x Fierce Empath
1x Somberwald Sage
1x Verduran Enchantress
1x Wild Beastmaster
1x Brooding Saurian
1x Chameleon Colossus
1x Crowned Ceratok
1x Quirion Trailblazer
1x Acidic Slime
1x Golgari Grave-Troll
1x Kessig Cagebreakers
1x Mycoloth
1x Silklash Spider
1x Bane of Progress
1x Brutalizer Exarch
1x Deadwood Treefolk
1x Elvish Aberration
1x Hydra Omnivore
1x Soul of the Harvest
1x Krosan Tusker
1x Moldgraf Monstrosity
1x Primordial Hydra
1x Skarrg Goliath
1x Terastodon
1x Garruk Wildspeaker
Green Artifact
1x Birthing Pod
Green Instant
1x Nature's Claim
1x Sprout Swarm
1x Krosan Grip
1x Relic Crush
Green Sorcery
1x Prey Upon
1x Life from the Loam
1x Regrowth
1x Restore
1x Cultivate
1x Kodama's Reach
1x Lead the Stampede
1x Explosive Vegetation
1x Ranger's Path
1x Overwhelming Stampede
1x Green Sun's Zenith
Green Enchantment
1x Font of Fertility
1x Night Soil
1x Survival of the Fittest
1x Fecundity
1x Moldervine Cloak
1x Snake Umbra
1x Foster
1x Asceticism
1x Doubling Season
1x Primal Vigor
1x Bow of Nylea
Green Enchantment Creature
1x Nylea, God of the Hunt
1x Mistmeadow Witch
1x Wall of Denial
1x Godhead of Awe
1x Archon of the Triumvirate
1x Talisman of Progress
1x Aethermage's Touch
1x Righteous Authority
Dimir
1x Dimir Doppelganger
1x Silent-Blade Oni
1x Baleful Strix
1x Talisman of Dominance
1x Dimir Charm
1x Forbidden Alchemy
1x Mind Grind
Rakdos
1x Lightning Reaver
1x Deathbringer Thoctar
1x Deepfire Elemental
1x Rakdos Keyrune
1x Rakdos Charm
1x Skull Rend
1x Rakdos's Return
Gruul
1x Polis Crusher
1x Rubblehulk
1x Gruul Signet
1x Manamorphose
1x Signal the Clans
1x Savage Twister
1x Fires of Yavimaya
1x Selesnya Guildmage
1x Bronzebeak Moa
1x Armada Wurm
1x Selesnya Signet
1x Selesnya Charm
1x Unflinching Courage
1x Collective Blessing
Orzhov
1x Vizkopa Guildmage
1x Necrotic Sliver
1x Maw of the Obzedat
1x Magister of Worth
1x Orzhov Signet
1x Obzedat's Aid
1x Merciless Eviction
Golgari
1x Lotleth Troll
1x Spiritmonger
1x Golgari Signet
1x Putrefy
1x Maelstrom Pulse
1x Jarad's Orders
1x Deathreap Ritual
Simic
1x Gilder Bairn
1x Winged Coatl
1x Master Biomancer
1x Prophet of Kruphix
1x Sages of the Anima
1x Simic Signet
1x Shielding Plax
1x Goblin Electromancer
1x Marchesa's Smuggler
1x Nin, the Pain Artist
1x Hypersonic Dragon
1x Djinn Illuminatus
1x Izzet Signet
1x Turn // Burn
Boros
1x Figure of Destiny
1x Boros Reckoner
1x Boros Keyrune
1x Sunforger
1x Wear // Tear
1x Scourge of the Nobilis
1x Glory of Warfare
Jund
1x Jund Charm
Naya
1x Realm Razer
Bant
1x Rubinia Soulsinger
Esper
1x Ertai, the Corrupted
Grixis
1x Breaking // Entering
1x Artisan of Kozilek
Colourless Planeswalker
1x Karn Liberated
Colourless Artifact Creature
1x Agent of Acquisitions
1x Myr Retriever
1x Phyrexian Revoker
1x Alloy Myr
1x Burnished Hart
1x Pilgrim's Eye
1x Shimmer Myr
1x Canal Dredger
1x Lurking Automaton
1x Psychosis Crawler
1x Razormane Masticore
1x Steel Hellkite
1x Thopter Assembly
1x Wurmcoil Engine
1x Myr Battlesphere
1x Platinum Angel
1x Colossus of Akros
Colourless Artifact
1x Everflowing Chalice
1x Tormod's Crypt
1x Basilisk Collar
1x Expedition Map
1x Mana Vault
1x Skullclamp
1x Armillary Sphere
1x Illusionist's Bracers
1x Lightning Greaves
1x Nim Deathmantle
1x Runechanter's Pike
1x Surveyor's Scope
1x Swiftfoot Boots
1x Torpor Orb
1x Champion's Helm
1x Darksteel Ingot
1x Darksteel Plate
1x Fireshrieker
1x Jar of Eyeballs
1x Loxodon Warhammer
1x Manalith
1x Mimic Vat
1x Pennon Blade
1x Quietus Spike
1x Spectral Searchlight
1x Sword of Vengeance
1x Temple Bell
1x Vessel of Endless Rest
1x Whispersilk Cloak
1x Worn Powerstone
1x Bonehoard
1x Grimoire of the Dead
1x Moonsilver Spear
1x Sword of the Paruns
1x Thran Dynamo
1x Conjurer's Closet
1x Gilded Lotus
1x Mind's Eye
1x Mirrorworks
1x Venser's Journal
1x Argentum Armor
1x Caged Sun
1x Akroma's Memorial
1x Spine of Ish Sah
1x Darksteel Forge
1x Ancient Den
1x Ancient Ziggurat
1x Arcane Sanctum
1x Azorius Chancery
1x Azorius Guildgate
1x Bojuka Bog
1x Boros Garrison
1x Boros Guildgate
1x Boseiju, Who Shelters All
1x Buried Ruin
1x City of Brass
1x Command Tower
1x Crumbling Necropolis
1x Dimir Aqueduct
1x Dimir Guildgate
1x Dread Statuary
1x Dryad Arbor
1x Encroaching Wastes
1x Evolving Wilds
1x Faerie Conclave
1x Golgari Guildgate
1x Golgari Rot Farm
1x Great Furnace
1x Gruul Guildgate
1x Gruul Turf
1x Izzet Boilerworks
1x Izzet Guildgate
1x Jungle Shrine
1x Kabira Crossroads
1x Kher Keep
1x Nykthos, Shrine to Nyx
1x Opal Palace
1x Orzhov Basilica
1x Orzhov Guildgate
1x Rakdos Carnarium
1x Rakdos Guildgate
1x Reliquary Tower
1x Rogue's Passage
1x Rupture Spire
1x Savage Lands
1x Seaside Citadel
1x Seat of the Synod
1x Selesnya Guildgate
1x Selesnya Sanctuary
1x Seraph Sanctuary
1x Simic Growth Chamber
1x Simic Guildgate
1x Stalking Stones
1x Tectonic Edge
1x Temple of the False God
1x Terramorphic Expanse
1x Thespian's Stage
1x Transguild Promenade
1x Tree of Tales
1x Vault of Whispers
1x Vivid Crag
1x Vivid Creek
1x Vivid Grove
1x Vivid Marsh
1x Vivid Meadow
1x Power Play
1x Eight-and-a-Half-Tails
Blue
1x Thada Adel, Acquisitor
Black
1x Sheoldred, Whispering One
Red
1x Kiki-Jiki, Mirror Breaker
Green
1x Yeva, Nature's Herald
Azorius
1x Brago, King Eternal
1x Grand Arbiter Augustin IV
1x Bruna, Light of Alabaster
Dimir
1x Lazav, Dimir Mastermind
1x Grimgrin, Corpse-Born
1x Vela the Night-Clad
Rakdos
1x Lyzolda, the Blood Witch
1x Grenzo, Dungeon Warden
1x Kaervek the Merciless
Gruul
1x Ruric Thar, the Unbowed
1x Wort, the Raidmother
1x Xenagos, God of Revels
1x Saffi Eriksdotter
1x Trostani, Selesnya's Voice
1x Karametra, God of Harvests
Orzhov
1x Ghost Council of Orzhova
1x Teysa, Envoy of Ghosts
1x Vish Kal, Blood Arbiter
Golgari
1x Skullbriar, the Walking Grave
1x Glissa, the Traitor
1x Jarad, Golgari Lich Lord
Simic
1x Edric, Spymaster of Trest
1x Prime Speaker Zegana
1x Kruphix, God of Horizons
Izzet
1x Jhoira of the Ghitu
1x Melek, Izzet Paragon
1x Niv-Mizzet, the Firemind
Boros
1x Anax and Cymede
1x Jor Kadeen, the Prevailer
1x Aurelia, the Warleader
1x Shattergang Brothers
1x Prossh, Skyraider of Kher
Naya
1x Mayael the Anima
1x Uril, the Miststalker
Bant
1x Derevi, Empyrial Tactician
1x Roon of the Hidden Realm
Esper
1x Sydri, Galvanic Genius
1x Zur the Enchanter
Grixis
1x Jeleva, Nephalia's Scourge
1x Marchesa, the Black Rose
Raka
1x Numot, the Devastator
Dega
1x Kaalia of the Vast
Necra
1x Karador, Ghost Chieftain
Ana
1x The Mimeoplasm
Ceta
1x Animar, Soul of Elements
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)