I want to expand a little on my multicolor section, but don't want to exceed 360 card count. I'm also trying to support a mini goblin theme in red.
Looking forward to your feedback and suggestions.
Looked at the list, drafted the cube twice. Here are my thoughts:
To have more space for multicolors in your cube, I suggest replacing one of the two-color land cycle with some 5-color lands, such as Evolving Wilds, Mirrodin's Core, and the Vivid series.
Here are my card suggestions for the goblin theme: Ember Hauler, Sparksmith, Hellraiser Goblin, Taurean Mauler.
Not having enough 2-mana creatures in the cube make aggro nonviable, even though you prepared a bunch of 1mana creatures for that strategy. 1mana power 2 only really shines when you can follow it up with a spell next turn. The fact that there's multiple, powerful mass-removals and token-generating PW's at 3~4 mana doesn't help, either.
Are there any "build-around" strategies for this cube? It kind of felt like I was just picking the most powerful cards.
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Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
RE: Replacing one of the two-color land cycle.
I've been thinking about this as well, but haven't "dared" to as these land cycles are both staples and goes well with fetch-lands. Not sure how this will affect the pool. It does sound like a logical idea, have you any experience with this in a 360 cube?
RE: Goblin theme
I'll re-evaluate those cards.
RE: Lack of two-drops
I've been having difficulties finding good two-drops especially in red, green and black. It's something I'm working with.
RE: Build-around strategies
This is perhaps my biggest challenge, and might clear up some of the aggro vs. control vs. combo balance in my cube.
I guess the guilds that I've seen drafted the least are Gruul, Selesnya, and Simic. White and green both got some token generators going, so a GW token build shouldn't be too far away.
I've recently tried to add more big-mana-drops in green to give Gruul-ramp more targets. Simic, I guess is a bit all over the place. Also looking to add a Sneak Attack in red, but haven't got my hands on one yet.
Changing a cycle of 2color lands to fewer 5-color lands doesn't necessarily make color fixing.
For example, let's say you replaced a 2color land cycle with 5 Vivid land Cycle + Evolving Wilds + Mirrodin's Core.
If you're running a two-color deck, the number of lands that are useful to you just increased from 1 to 4 (2 Vivid's + Evolving Wilds + Mirrodin's Core).
If you're running a tri-color deck, the number of useful lands increases from 3 to 5.
Basically, 5-color lands help the mana-fixing within your cube by decreasing the chances that people end up with off-color lands they don't need.
Mana Crypt and Sol Ring seem a little unfair, considering none of the other power are in the cube. I also found that Psychatog is strictly better than Ashiok. Having good sources in cube to dump fatties into your graveyard to reanimate (especially on color) are very, very good.
Badge, I entirely agree that having 5-color lands instead of 2color lands makes the mana base slower.
However, the way his cube is right now, I feel that his 4mana+ cards are so strong, and 1~2 mana cards so relatively underwhelming (and few), that most decks will end up with slower mana curves, with plenty of time to deal with tap-ins during turn1 or 2.
Heck, I think my cube is actually more tempo intensive (despite lower overall power), as turn 2 actions are more numerous and usually more crucial.
...which kind of gets to my other point about this cube, which is that aggro strategies seem near impossible.
I think you should consider decreasing the amount of mass removals and PW's that just shut down aggro.
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Please check out my 360 unpowered, non-PW cube!
It's got more than 10 different strategies you can choose from.
Comment about it here.
Also, if you have any interest in supporting aggro you probably don't want to bring in the Vivid cycle of lands as 5 color fixing. Instead, I'd be looking at lands that don't ETB tapped, like City of Brass, Gemstone Mine, Undiscovered Paradise, and Mana Confluence.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Lots of stuff I need to consider for my next update. I'm waiting for JIN to release before updating though, so I get all the good-stuff from there as well.
With regards to the aggro strategy in my cube. Aggro deck has won our last two drafts (6 man draft and 8 man draft), oddly enough. My play group usually like to build combos and mid-range/control decks, so perhaps one player ends up with most of the good aggro cards. But the issue is only BOROS is the aggro combination to choose. Black (which I want to push a bit more aggressive) doesn't work out so well. My target is Boros and Rakdos being the best aggro decks. Whereas green is more ramp, color-fix, and a little bit of token for GW token decks.
Seeing that the goblin theme might be hard to support, I might just ditch the idea all together.
1x Elite Vanguard
1x Isamaru, Hound of Konda
1x Mother of Runes
1x Soldier of the Pantheon
1x Student of Warfare
1x Eight-and-a-Half-Tails
1x Stoneforge Mystic
1x Thalia, Guardian of Thraben
1x Blade Splicer
1x Brimaz, King of Oreskos
1x Fiend Hunter
1x Kor Sanctifiers
1x Loyal Retainers
1x Mirran Crusader
1x Mirror Entity
1x Silverblade Paladin
1x Hero of Bladehold
1x Restoration Angel
1x Sublime Archangel
1x Cloudgoat Ranger
1x Karmic Guide
1x Reveillark
1x Exalted Angel
1x Sun Titan
1x Akroma, Angel of Wrath
White Planeswalker
1x Ajani Goldmane
1x Elspeth, Knight-Errant
1x Gideon Jura
White Artifact Creature
1x Porcelain Legionnaire
White Instant
1x Enlightened Tutor
1x Path to Exile
1x Swords to Plowshares
1x Disenchant
1x Unexpectedly Absent
White Sorcery
1x Balance
1x Armageddon
1x Day of Judgment
1x Wrath of God
1x Catastrophe
1x Martial Coup
1x Decree of Justice
White Enchantment
1x Land Tax
1x Honor of the Pure
1x Journey to Nowhere
1x Glorious Anthem
1x Oblivion Ring
1x Sacred Mesa
1x Faith's Fetters
White Enchantment Creature
1x Spirit of the Labyrinth
Blue Creature
1x Enclave Cryptologist
1x Gilded Drake
1x Merfolk Looter
1x Phantasmal Image
1x Snapcaster Mage
1x Waterfront Bouncer
1x Man-o'-War
1x Old Man of the Sea
1x Pestermite
1x Serendib Efreet
1x Vendilion Clique
1x Glen Elendra Archmage
1x Sower of Temptation
1x Venser, Shaper Savant
1x Meloku the Clouded Mirror
1x Mulldrifter
1x Aetherling
1x Frost Titan
Blue Planeswalker
1x Jace Beleren
1x Jace, the Mind Sculptor
Blue Artifact Creature
1x Phyrexian Metamorph
Blue Instant
1x Brainstorm
1x Force Spike
1x Mystical Tutor
1x Swan Song
1x Counterspell
1x Cyclonic Rift
1x Impulse
1x Mana Drain
1x Mana Leak
1x Miscalculation
1x Negate
1x Remove Soul
1x Capsize
1x Frantic Search
1x Thirst for Knowledge
1x Cryptic Command
1x Fact or Fiction
1x Force of Will
1x Misdirection
1x Pact of Negation
Blue Sorcery
1x Ponder
1x Tinker
1x Deep Analysis
1x Bribery
Blue Enchantment
1x Control Magic
1x Treachery
Black Creature
1x Carnophage
1x Diregraf Ghoul
1x Gravecrawler
1x Bloodghast
1x Dark Confidant
1x Nezumi Graverobber
1x Oona's Prowler
1x Pack Rat
1x Pain Seer
1x Bone Shredder
1x Geralf's Messenger
1x Hypnotic Specter
1x Vampire Nighthawk
1x Bane of the Living
1x Braids, Cabal Minion
1x Liliana's Reaver
1x Nekrataal
1x Skinrender
1x Puppeteer Clique
1x Shriekmaw
1x Grave Titan
1x Ink-Eyes, Servant of Oni
1x Sheoldred, Whispering One
Black Planeswalker
1x Liliana of the Veil
1x Sorin Markov
1x Vampiric Tutor
1x Diabolic Edict
1x Go for the Throat
1x Hero's Downfall
1x Snuff Out
Black Sorcery
1x Despise
1x Duress
1x Innocent Blood
1x Reanimate
1x Thoughtseize
1x Demonic Tutor
1x Exhume
1x Hymn to Tourach
1x Consuming Vapors
1x Damnation
1x Living Death
1x Black Sun's Zenith
1x Profane Command
Black Enchantment
1x Sarcomancy
1x Animate Dead
1x Bitterblossom
1x Necromancy
1x Phyrexian Arena
1x Recurring Nightmare
Black Enchantment Creature
1x Herald of Torment
Red Creature
1x Firedrinker Satyr
1x Goblin Guide
1x Grim Lavamancer
1x Mogg Fanatic
1x Spikeshot Elder
1x Goblin Piledriver
1x Hellspark Elemental
1x Keldon Marauders
1x Mogg War Marshal
1x Slith Firewalker
1x Stormblood Berserker
1x Chandra's Phoenix
1x Goblin Chieftain
1x Goblin Ruinblaster
1x Hell's Thunder
1x Pyrewild Shaman
1x Squee, Goblin Nabob
1x Viashino Heretic
1x Avalanche Riders
1x Flametongue Kavu
1x Hellrider
1x Krenko, Mob Boss
1x Kiki-Jiki, Mirror Breaker
1x Siege-Gang Commander
1x Thundermaw Hellkite
1x Zealous Conscripts
1x Inferno Titan
1x Greater Gargadon
Red Planeswalker
1x Chandra, Pyromaster
1x Koth of the Hammer
Red Instant
1x Lightning Bolt
1x Incinerate
1x Magma Jet
1x Searing Spear
1x Smash to Smithereens
1x Char
1x Puncture Blast
1x Fireblast
Red Sorcery
1x Chain Lightning
1x Firebolt
1x Mizzium Mortars
1x Pillage
1x Rift Bolt
1x Empty the Warrens
1x Devil's Play
1x Wildfire
1x Bonfire of the Damned
Red Enchantment
1x Sulfuric Vortex
1x Splinter Twin
Green Creature
1x Arbor Elf
1x Avacyn's Pilgrim
1x Birds of Paradise
1x Fyndhorn Elves
1x Llanowar Elves
1x Noble Hierarch
1x Albino Troll
1x Gyre Sage
1x Lotus Cobra
1x Rofellos, Llanowar Emissary
1x Scavenging Ooze
1x Tarmogoyf
1x Eternal Witness
1x Mwonvuli Beast Tracker
1x Troll Ascetic
1x Yavimaya Elder
1x Chameleon Colossus
1x Master of the Wild Hunt
1x Nantuko Vigilante
1x Thrun, the Last Troll
1x Wickerbough Elder
1x Acidic Slime
1x Deranged Hermit
1x Genesis
1x Thragtusk
1x Cloudthresher
1x Primeval Titan
1x Hornet Queen
1x Craterhoof Behemoth
Green Planeswalker
1x Garruk Wildspeaker
1x Garruk, Primal Hunter
Green Artifact
1x Birthing Pod
Green Instant
1x Crop Rotation
1x Beast Within
1x Harrow
Green Sorcery
1x Life from the Loam
1x Regrowth
1x Call of the Herd
1x Lead the Stampede
1x Harmonize
1x Natural Order
1x Green Sun's Zenith
1x Tooth and Nail
Green Enchantment
1x Rancor
1x Survival of the Fittest
1x Sylvan Library
1x Elephant Guide
1x Moldervine Cloak
1x Geist of Saint Traft
1x Venser, the Sojourner
1x Detention Sphere
Dimir
1x Oona, Queen of the Fae
1x Ashiok, Nightmare Weaver
1x Dimir Charm
Rakdos
1x Rakdos Cackler
1x Murderous Redcap
1x Dreadbore
Gruul
1x Bloodbraid Elf
1x Ghor-Clan Rampager
1x Domri Rade
Selesnya
1x Qasali Pridemage
1x Kitchen Finks
1x Wilt-Leaf Liege
Orzhov
1x Stillmoon Cavalier
1x Sorin, Lord of Innistrad
1x Vindicate
Golgari
1x Vraska the Unseen
1x Grisly Salvage
1x Pernicious Deed
Simic
1x Trygon Predator
1x Mystic Snake
1x Kiora, the Crashing Wave
Izzet
1x Ral Zarek
1x Fire // Ice
1x Izzet Charm
Boros
1x Figure of Destiny
1x Ajani Vengeant
1x Boros Charm
Colourless Planeswalker
1x Karn Liberated
Colourless Artifact Creature
1x Phyrexian Revoker
1x Solemn Simulacrum
1x Karn, Silver Golem
1x Duplicant
1x Triskelion
1x Wurmcoil Engine
1x Myr Battlesphere
Colourless Artifact
1x Chrome Mox
1x Mana Crypt
1x Mox Diamond
1x Black Vise
1x Bonesplitter
1x Cursed Scroll
1x Grindstone
1x Relic of Progenitus
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Grim Monolith
1x Isochron Scepter
1x Mind Stone
1x Ratchet Bomb
1x Scroll Rack
1x Shrine of Burning Rage
1x Umezawa's Jitte
1x Chromatic Lantern
1x Coalition Relic
1x Crucible of Worlds
1x Grafted Wargear
1x Mimic Vat
1x Oblivion Stone
1x Ring of Gix
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Tangle Wire
1x Vedalken Shackles
1x Icy Manipulator
1x Smokestack
1x Thran Dynamo
1x Batterskull
1x Gilded Lotus
Colourless Land
1x Ancient Tomb
1x Arid Mesa
1x Badlands
1x Bayou
1x Blood Crypt
1x Bloodstained Mire
1x Breeding Pool
1x City of Brass
1x City of Traitors
1x Faerie Conclave
1x Flooded Strand
1x Gaea's Cradle
1x Gemstone Mine
1x Godless Shrine
1x Hallowed Fountain
1x Library of Alexandria
1x Marsh Flats
1x Maze of Ith
1x Mishra's Factory
1x Misty Rainforest
1x Mutavault
1x Overgrown Tomb
1x Plateau
1x Polluted Delta
1x Sacred Foundry
1x Savannah
1x Scalding Tarn
1x Scrubland
1x Shelldock Isle
1x Steam Vents
1x Stomping Ground
1x Strip Mine
1x Taiga
1x Temple Garden
1x Treetop Village
1x Tropical Island
1x Tundra
1x Underground Sea
1x Verdant Catacombs
1x Volcanic Island
1x Wasteland
1x Watery Grave
1x Windbrisk Heights
1x Windswept Heath
1x Wooded Foothills
http://cubetutor.com/visualspoiler/10400
Hello,
looking to get some feedback on my cube.
I want to expand a little on my multicolor section, but don't want to exceed 360 card count. I'm also trying to support a mini goblin theme in red.
Looking forward to your feedback and suggestions.
Peace
It's got more than 10 different strategies you can choose from.
Comment about it here.
Thanks for the feedback.
RE: Replacing one of the two-color land cycle.
I've been thinking about this as well, but haven't "dared" to as these land cycles are both staples and goes well with fetch-lands. Not sure how this will affect the pool. It does sound like a logical idea, have you any experience with this in a 360 cube?
RE: Goblin theme
I'll re-evaluate those cards.
RE: Lack of two-drops
I've been having difficulties finding good two-drops especially in red, green and black. It's something I'm working with.
RE: Build-around strategies
This is perhaps my biggest challenge, and might clear up some of the aggro vs. control vs. combo balance in my cube.
I guess the guilds that I've seen drafted the least are Gruul, Selesnya, and Simic. White and green both got some token generators going, so a GW token build shouldn't be too far away.
I've recently tried to add more big-mana-drops in green to give Gruul-ramp more targets. Simic, I guess is a bit all over the place. Also looking to add a Sneak Attack in red, but haven't got my hands on one yet.
D3@D
For example, let's say you replaced a 2color land cycle with 5 Vivid land Cycle + Evolving Wilds + Mirrodin's Core.
If you're running a two-color deck, the number of lands that are useful to you just increased from 1 to 4 (2 Vivid's + Evolving Wilds + Mirrodin's Core).
If you're running a tri-color deck, the number of useful lands increases from 3 to 5.
Basically, 5-color lands help the mana-fixing within your cube by decreasing the chances that people end up with off-color lands they don't need.
In my cube, I currently run the vivid cycle, Evolving Wilds, Mirrodin's Core, City of Brass, Gemstone Mine,Tendo Ice Bridge,Grand Coliseum, Undiscovered Paradise, and Thawing Glaciers, in addition to a varying 2color land cycle.
It's got more than 10 different strategies you can choose from.
Comment about it here.
My 540 Powered CubeTutor Page
However, the way his cube is right now, I feel that his 4mana+ cards are so strong, and 1~2 mana cards so relatively underwhelming (and few), that most decks will end up with slower mana curves, with plenty of time to deal with tap-ins during turn1 or 2.
Heck, I think my cube is actually more tempo intensive (despite lower overall power), as turn 2 actions are more numerous and usually more crucial.
...which kind of gets to my other point about this cube, which is that aggro strategies seem near impossible.
I think you should consider decreasing the amount of mass removals and PW's that just shut down aggro.
It's got more than 10 different strategies you can choose from.
Comment about it here.
450 card Peasant cube thread. Draft it here.
Lots of stuff I need to consider for my next update. I'm waiting for JIN to release before updating though, so I get all the good-stuff from there as well.
With regards to the aggro strategy in my cube. Aggro deck has won our last two drafts (6 man draft and 8 man draft), oddly enough. My play group usually like to build combos and mid-range/control decks, so perhaps one player ends up with most of the good aggro cards. But the issue is only BOROS is the aggro combination to choose. Black (which I want to push a bit more aggressive) doesn't work out so well. My target is Boros and Rakdos being the best aggro decks. Whereas green is more ramp, color-fix, and a little bit of token for GW token decks.
Seeing that the goblin theme might be hard to support, I might just ditch the idea all together.
D3@D
Mogg Fanatic
Tattermunge Maniac (if you run another Gruul hybrid too - say Burning-Tree Emissary, you could cut a green and a red card instead of cutting a Gruul gold card)
Legion Loyalist
Goblin Cadets
Mogg Flunkies
Ember Hauler
Goblin Wardriver
450 card Peasant cube thread. Draft it here.