This thread is mainly for my own organizing of the cube, and as such the updates i make will come into this thread. I'll take pictures soon so those can be seen.
Cube Size: 465
Breakdown: 59 Mono Colored, 80 Colorless Artifacts, 90 Multicolor
Standard or Theme: Standard
Average Number of Players: 6-8
Card Selection:
Proxies: Yes
Powered: Yes
Portal: Yes
"Un" Cards: No
Banned Cards: No
Cube Design:
Standard or Multiplayer: Standard
Sideboards: Yes
Color Balance: Yes
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Yes
Color Triggers as Gold: Yes
-1 Seal of Cleansing
-1 Blistering Firecat
-1 Pain Seer
-1 Bane of the Living
-1 Grand Coliseum
+1 Banishing Light
+1 Prophetic Flamespeaker
+1 Gnarled Scarhide
+1 Master of the Feast
+1 Mana Confluence
Thanks for taking the time to look at typos. I had previously put an X behind every card i had in the cube, and then i used "replace all" with nothing, so that's why all the Xes were gone. I had caught some of them, but missed a lot of them ^^,. I have not used "Un" cards at all, the unusual size comes from having a cube size of 540 and constantly shrinking it. I felt that at 500 the artifact deck did not see enough cards to be viable very often and that my colorfixing had a bit few lands. So when i went down to 450 i felt that i wanted more artifacts and lands because while it might not be entirely balanced the decks that most people in my playgroup enjoy are multicolor control decks and artifact based decks. I also wanted the size of the cube to be big enough so that when i draft with 10 people (which happens) i still have 15 cards that are not in the draft.
The black card that was missing was Bane of the Living.
EDIT: There are a few cards missing from the cube that should be in it, and that is mainly Ravages of War, Imperial Seal and Rolling Earthquake. They will be put into the cube when i get them, but i need english versions and i'm not really looking for them at the moment.
For some reason, Brimaz wasn't on my list and Elspeth Tirel had to come of. Been changing a few cards back and forth lately. Did try to fix the apostrophes now.
Cut Black Vise today, which some people would consider heresy i'm sure. Added a All is Dust even though i think that is probably the wrong add. I've been wanting another colorless man and i've been thinking of adding a Steel Hellkite. It survives Wildfire variants and is a decent tinker target. Black Vise has NEVER been good in any of the drafts we've played and it's too situational. It's more of a sideboard card anyway and not a good one at that.
Played some good old cube today. Posted some pictures on my twitter account (@stoyrm). I don't believe i can hotlink the pictures directly into this thread but here's the links anyway!
Had the morphling in my deck for a while and the squee was pretty tempting, but not good enough. This deck really showcased the strenght of goblin welder, and the imperial recruiter let me get it every game. Dack Fayden would have been AMAZING in this deck and i'm really looking forward to seeing him in action in the future!
Let me know if you thought i misbuilt the deck, definitely choices here that could have been different!
Actually didn't think of that (thought it seems kinda obvious at this point). The Magma Jet swap would be the most logical, and my reasoning at the time was that i didn't have all to many bombtastic cards for Sneak Attack, so i wanted the scry. This is probably just wrong, as killing two guys would in many situations be just as good. Faithless Looting interacts pretty well with welder, but it might not be good enough. It did give me some good ways of putting guys into the yard during play, but it's definitely reasonable to assume that it could be cut.
The deck wasn't actually that insane, it was a bit slow. But it did have some incredible late game grind power, so i won most games that went long. The deck 3-0ed, but i felt that most games were close. Which is the way it should be!
Added a cube chopping block. The cards on there are the ones i'm most likely to cut during my next cube update, or cards that have been underperfoming. It also gives some insight into what i believe are cards that have been less stellar and opens up some discussion (for those interested in having one). If not it also serves as a memory bank for me ^^,.
Cool :). I'm probably getting a Gnarled Scarhide, Imperial Seal and a Master of the Feast for the cube soon. Meaning i have to cut three black cards. At this point i'm looking to cut Sinkhole, Bane of the Living and probably Pain Seer/Bone Shredder.
I don't really want to cut the Pain Seer as i got the game day one, which is sooo pimp. But it's a close one. Between it and Bone Shredder.
The cut for Prophetic Flamespeaker will probably be Blistering Firecat. In my cube Firecat and Firestorm aren't getting drafted and very rarely makes the cut. Goblin Welder is definitely a pet card of mine, and i demolished last draft with it, but i'm not sure how often it'll go that way. I am however supporting artifacts a bit more with this cube than others. And i just love the little guy. But certainly on the chopping block.
EDIT:
-1 Eternal Dragon
+1 Elspeth Tirel.
Had Elspeth in, and she was decent, don't know why i cut it instead of dragon.
I realize i probably shouldn't have taken a booster with Swords in them ;D. I'm very much a blue mage though and would probably err on taking the Jace. The pack is pretty weak though, so after the Jace and Sword is gone there's a lot of very close picks in there.
Trying out Jace, Architect of Thought, and cutting Crystal Shard. Crystal Shard is a very good card, but ends up in the sideboard very often. I think Jace AOT will see more maindeck play.
I've been very happy with both Morphling. I'm more likely to cut the Psionic Blast than any of those. Tezzeret is part of the artifact package, but is definitely one of the weaker cards. I could definitely see cutting Psionic Blast for now and letting Tezzeret go before the Shard.
Agreed: Changed the cut from Shard to Psionic Blast. Riftwing might be something of a pet card, but it has shown it's value in most of the drafts. The fact that you can suspend it makes it really good. I'm a sucker for build around cards though, so i'm unsure of how long it'll stay. Atm i'd much rather cut Shard or Tezzeret before touching Riftwing. Tezzeret is super sweet when it works, but it works less often than Crystal Shard.
Cutting cards is hard. I want to keep them all, but i don't want a large cube size ^^,.
Just fixed me a Ravages of War and i have the option of cutting (in my mind) either Elspeth Tirel or Spear of Heliod. So far Spear of Heliod has seen some play, but it's nothing special. The synergy of Elspeth Tirel in red tokens and in some other decks makes it see a lot more play. So i'm leaning towards cutting Spear of Heliod.
Alright, after having to figure out some cuts i ended up shifting the cube slightly. Phyerxian mana cost cards frequently end up in other colored decks. Essentially Metamorph, Dismember and Porcelain Legionaire end up in decks that don't play their colors. I'll move them to the artifact/colorless section and cut some of the cards that haven't done much for me.
Ankh of Mishra is not that good, you can usually play around it, Memory Jar has not done anything, even though i'm a big fan. I just don't support combo enough. I might re add it if i decide to support storm or such decks a bit more. The last cut is Lodestone golem, which has been fine but is my least favourite artifact creature atm. It's decent, but both steel hellkite and precursor have been better.
Since i now open up some slots in white/blue/black i get to add back in cards that were previously cut, and add the ravages of war that is incoming:
So:
-1 Jar (Replaced by Porcelain Legionnaire)
-1 Lodestone Golem (Replaced by Phyrexian Metamorph)
-1 Ankh of Mishra (Replaced by Dismember)
+1 Psionic Blast (which is on the verge of getting cut, when a good new blue card shows up it's out).
+1 Blood Scrivener
+1 Ravages of War
In addition i've decided i need more support for Natural Order and have cut Nantuko Vigilante for Hornet Queen. I will also make another cut in the colorless section in the future to make space for a Hellkite Overlord which is a great reanimation/NO target, something i feel i've been missing.
I disagree with Phyrexian cards being in the colorless section, but you can organize stuff how you like. I'd cut Steel Hellkite long before Ankh or Jar. It costs too much to not have any resilience to removal.
I'd keep Vigilante over Avenger of Zendikar. If you want an additional fattie, keep Hornet Queen and cut Vigilante or Vengevine for Pelakka Wurm.
The organization makes sense to me if you see them as colorless cards. While they are better in their respective colored decks, i've seen all of them played in non-blue decks. My colorless section is also a bit bigger, so i have extra slots for it. As for the green fatty of choice, my second go to guy was pelakka wurm. I think the tokens are very good, but it's not as good on turn 3/4 with natural order, where Pelakka Wurm would shine. Avenger is better in a lot of situations, especially where removal is concerned. I'll discuss it with my players i think.
Hmm, Vengevine hasn't been doing to much good either lately. It's good at pressuring planeswalkers and control decks. Might think about that one, or i might cut it when i get my Oracle of Mul Daya. Steel Hellkite is going out for a Hellkite Overlord when i get it (which should be soon).
You are quite right. I should probably find better cards in U/B. Regarding ankh of mishra, it's just a terrible top deck and often you want to curve out with guys anyway. But then again, i also cut black vise from my cube, because i have different playtesting results than others.
Here are the cuts and additions i have lined up atm.
Exalted Angel - Council's Judgment
Vengevine - Oracle of Mul Daya
Strangleroot Geist - Courser of Kruphix
Avenger of Zendikar - Reclamation Sage
(Something) - Curse of Predation
Molten Rain - Goblin Rabblemaster
Firestorm - Rolling Earthquake
Fire//Ice - Izzet Charm
Electrolyze - Dack Fayden
Murderous Redcap - Grenzo, Dungeon Warden
Steel Hellkite - Hellkite Overlord
---------------------------------------------
Exalted Angel has been pulling it's weight and a decent card, but i feel it's been worse than say Elspeth Tirel. Here i have to cut a card and i want to support the token theme a bit so i'm letting Spear and Tirel stay and cutting Exalted Angel instead. Unsure whether or not i'll miss it, but we'll see. And this new card is amazing, can't have enough mono color vindicates.
The other shift is my green. Cards like Strangleroot Geist and Vengevine haven't been pulling their weight as much as i hoped. Green is a decent aggro plan, but it usually supports another color with fatties. Usually green ends up with more midrangy decks, and the cards i want to add reflect this. Some of the cards i want to add are just decent value, or upgrades. Courser of Kruphix seems like a very good midrange card that ups your card quality, and is very good against aggro. I want to fit in Curse of Predation but i don't know what to cut. Troll Ascetic is close, but having three drops to accelerate into is important for green. If Courser doesn't work out, i'll probably cut it for predation.
In red i'm missing the Rolling Earthquake, it would be in if it weren't for this fact. Molten Rain and Firestorm haven't been pulling their weight, but Firestorm has done some good so i'm more inclined to let it stay. The card i want to test is the Goblin Rabblemaster which should be a decent addition for token decks.
The multicolor cards are cards i want to test, and i'm convinced they'll work out. Hellkite Overlord was given the edge over Empyrial Archangel as a Natural Order target because it kills in basically two turns. Broodmate Dragon is under consideration.
I'd much rather have Exalted Angel than Elspeth Tirel. Not only can it apply pressure 3 turns faster, but you aren't required to have 5 mana, the lifegain isn't contingent on the board, and it's easier to resolve and protect as a control win-con against removal. You can create a 24 point life swing with the Angel by the time you can attack for 3 and get a healing salve from the 5cc Elspeth.
Elspeth Tirel pushes the Token theme more, and has generally been decent, and seen more maindeck control play than the angel. If it fails to perform, i'll put the angel back in. I like the Angel a lot, but i just think the repeatable advantage the Tirel gives is better against control decks, and helps put blockers up against aggro decks about as well.
This thread is mainly for my own organizing of the cube, and as such the updates i make will come into this thread. I'll take pictures soon so those can be seen.
Cube Size: 465
Breakdown: 59 Mono Colored, 80 Colorless Artifacts, 90 Multicolor
Standard or Theme: Standard
Average Number of Players: 6-8
Card Selection:
Proxies: Yes
Powered: Yes
Portal: Yes
"Un" Cards: No
Banned Cards: No
Cube Design:
Standard or Multiplayer: Standard
Sideboards: Yes
Color Balance: Yes
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Yes
Color Triggers as Gold: Yes
1 Isamaru, Hound of Konda
1 Soldier of the Pantheon
1 Mother of Runes
1 Savannah Lions
1 Steppe Lynx
1 Student of Warfare
1 Accorder Paladin
1 Imposing Sovereign
1 Presinct Captain
1 Kor Skyfisher
1 Lone Missionary
1 Soltari Monk
1 Soltari Priest
1 Soltari Trooper
1 Stoneforge Mystic
1 Thalia, Guardian of Thraben
1 Porcelain Legionnaire
1 Blade Splicer
1 Brimaz, King of Oreskos
1 Flickerwisp
1 Mirran Crusader
1 Mirror Entity
1 Soltari Champion
1 Spectral Procession
1 Exalted Angel
1 Hero of Bladehold
1 Restoration Angel
1 Baneslayer Angel
1 Cloudgoat Ranger
1 Reveillark
1 Sun Titan
1 Elesh Norn, Grand Cenobite
1 Unexpectedly Absent
1 Enlightened Tutor
1 Land Tax
1 Mana Tithe
1 Path to Exile
1 Swords to Plowshares
1 Balance
1 Disenchant
1 Council's Judgment
1 Banishing Light
1 Ajani Goldmane
1 Ajani Steafast
1 Armageddon
1 Day of Judgment
1 Elspeth, Knight-Errant
1 Faith's Fetters
1 Moat
1 Ravages of War
1 Wrath of God
1 Gideon Jura
1 Elspeth Tirel
1 Elspeth, Sun's Champion
1 Catastrophe
1 Looter il-Kor
1 Phantasmal Image
1 Snapcaster Mage
1 Waterfront Bouncer
1 Spellskite
1 Man-o'-War
1 Vendilion Clique
1 True-Name Nemesis
1 Glen Elendra Archmage
1 Sower of Temptation
1 Venser, Shaper Savant
1 Riftwing Cloudskate
1 Meloku the Clouded Mirror
1 Morphling
1 Mulldrifter
1 Ætherling
1 Consecrated Sphinx
1 Inkwell Leviathan
1 Force of Will
1 Ancestral Recall
1 Brainstorm
1 Force Spike
1 Mystical Tutor
1 Ponder
1 Preordain
1 Arcane Denial
1 Counterspell
1 Impulse
1 Mana Drain
1 Mana Leak
1 Memory Lapse
1 Miscalculation
1 Remand
1 Time Walk
1 Thirst for Knowledge
1 Show and Tell
1 Forbid
1 Timetwister
1 Crystal Shard
1 Tinker
1 Vedalken Shackles
1 Control Magic
1 Cryptic Command
1 Deep Analysis
1 Fact or Fiction
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Opposition
1 Bribery
1 Tezzeret the Seeker
1 Treachery
1 Time Spiral
1 Upheaval
1 Condescend
1 Faerie Conclave
1 Carnophage
1 Diregraf Ghoul
1 Gravecrawler
1 Sarcomancy
1 Vampire Lacerator
1 Gnarled Scarhide
1 Bloodghast
1 Dark Confidant
1 Nezumi Graverobber
1 Oona's Prowler
1 Pack Rat
1 Reassembling Skeleton
1 Vampire Hexmage
1 Ophiomancer
1 Hypnotic Specter
1 Vampire Nighthawk
1 Master of the Feast
1 Braids, Cabal Minion
1 Nekrataal
1 Skinrender
1 Shriekmaw
1 Grave Titan
1 Tombstalker
1 Griselbrand
1 Dark Ritual
1 Duress
1 Entomb
1 Inquisition of Kozilek
1 Reanimate
1 Thoughtseize
1 Vampiric Tutor
1 Imperial Seal
1 Animate Dead
1 Bitterblossom
1 Chainer's Edict
1 Dance of the Dead
1 Demonic Tutor
1 Diabolic Edict
1 Exhume
1 Go For the Throat
1 Smallpox
1 Toxic Deluge
1 Dismember
1 Curse of Shallow Graves
1 Hero's Downfall
1 Liliana of the Veil
1 Necromancy
1 Phyrexian Arena
1 Recurring Nightmare
1 Consuming Vapors
1 Damnation
1 Mind Twist
1 Profane Command
1 Yawgmoth's Will
1 Volrath's Stronghold
1 Goblin Welder
1 Gorilla Shaman
1 Greater Gargadon
1 Grim Lavamancer
1 Jackal Pup
1 Mogg Fanatic
1 Reckless Waif
1 Stromkirk Noble
1 Firedrinker Satyr
1 War-Name Aspirant
1 Gore-House Chainwalker
1 Hellspark Elemental
1 Keldon Marauders
1 Lightning Mauler
1 Plated Geopede
1 Stormblood Berserker
1 Young Pyromancer
1 Goblin Rabblemaster
1 Fire Imp
1 Imperial Recruiter
1 Keldon Vandals
1 Manic Vandal
1 Squee, Goblin Nabob
1 Purphoros, God of the Forge
1 Avalanche Riders
1 Flametongue Kavu
1 Hellrider
1 Hero of Oxid Ridge
1 Siege-Gang Commander
1 Thundermaw Hellkite
1 Inferno Titan
1 Tempt with Vengeance
1 Chain Lightning
1 Faithless Looting
1 Firebolt
1 Firestorm
1 Lightning Bolt
1 Arc Trail
1 Incinerate
1 Magma Jet
1 Searing Spear
1 Lightning Strike
1 Arc Lightning
1 Char
1 Flames of the Firebrand
1 Sulfuric Vortex
1 Wheel of Fortune
1 Koth of the Hammer
1 Sneak Attack
1 Sarkhan, Dragonspeaker
1 Wildfire
1 Burning of Xinye
1 Bonfire of the Damned
1 Earthquake
1 Rolling Earthquake
1 Birds of Paradise
1 Elvish Mystic
1 Experiment One
1 Fyndhorn Elves
1 Joraga Treespeaker
1 Jungle Lion
1 Llanowar Elves
1 Wolfbitten Captive
1 Fauna Shaman
1 Lotus Cobra
1 Sylvan Caryatid
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Tarmogoyf
1 Vinelasher Kudzu
1 Wall of Blossoms
1 Wall of Roots
1 Wild Mongrel
1 Courser of Kruphix
1 Eternal Witness
1 Troll Ascetic
1 Uktabi Orangutan
1 Reclamation Sage
1 Yavimaya Elder
1 Master of the Wild Hunt
1 Thrun, The Last Troll
1 Oracle of Mul Daya
1 Wickerbough Elder
1 Polukranos, World Eater
1 Acidic Slime
1 Deranged Hermit
1 Genesis
1 Kalonian Hydra
1 Thragtusk
1 Primeval Titan
1 Avenger of Zendikar
1 Hornet Queen
1 Woodfall Primus
1 Terastodon
1 Worldly Tutor
1 Life from the Loam
1 Regrowth
1 Survival of the Fittest
1 Sylvan Library
1 Cultivate
1 Kodama's Reach
1 Garruk Wildspeaker
1 Natural Order
1 Garruk, Primal Hunter
1 Plow Under
1 Tooth and Nail
1 Green Sun's Zenith
1 Treetop Village
1 Masticore
1 Molten-Tail Masticore
1 Solemn Simulacrum
1 Triskelion
1 Wurmcoil Engine
1 Myr Battlesphere
1 Sundering Titan
1 Kozilek, Butcher of Truth
1 Ulamog, The Infinite Gyre
1 Chrome Mox
1 Mana Crypt
1 Mox Diamond
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Vault
1 Sol Ring
1 Dismember
1 Bonesplitter
1 Skullclamp
1 Cursed Scroll
1 Pithing Needle
1 Sensei's Divining Top
1 Lightning Greaves
1 Ratchet Bomb
1 Azorius Signet
1 Dimir Signet
1 Izzet Signet
1 Simic Signet
1 Gruul Signet
1 Scroll Rack
1 Winter Orb
1 Umezawa's Jitte
1 Everflowing Chalice
1 Grim Monolith
1 Mind Stone
1 Coalition Relic
1 Basalt Monolith
1 Worn Powerstone
1 Grafted Wargear
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Crucible of Worlds
1 Mimic Vat
1 Tangle Wire
1 Erratic Portal
1 Smokestack
1 Icy Manipulator
1 Nevinyrral's Disk
1 Gilded Lotus
1 Karn Liberated
1 Engineered Explosives
1 City of Brass
1 Dust Bowl
1 Evolving Wilds
1 Gemstone Mine
1 Library of Alexandria
1 Mana Confluence
1 Maze of Ith
1 Mutavault
1 Rishadan Port
1 Strip Mine
1 Terramorphic Expanse
1 Tolarian Academy
1 Undiscovered Paradise
1 Wasteland
1 Noble Hierarch
1 Hellkite Overlord
1 Sphinx of the Steel Wind
1 Geist of Saint Traft
1 Supreme Verdict
1 Venser, the Sojourner
1 Flooded Strand
1 Hallowed Fountain
1 Tundra
1 Flood Plain
1 Psychatog
1 Shadowmage Infiltrator
1 Tezzeret, Agent of Bolas
1 Polluted Delta
1 Underground Sea
1 Watery Grave
1 Bad River
1 Qasali Pridemage
1 Kitchen Finks
1 Mirari's Wake
1 Savannah
1 Temple Garden
1 Windswept Heath
1 Stirring Wildwood
1 Boros Charm
1 Lightning Helix
1 Ajani Vengeant
1 Battlefield Forge
1 Plateau
1 Sacred Foundry
1 Clifftop Retreat
1 Dreadbore
1 Falkenrath Aristocrat
1 Grenzo, Dungeon Warden
1 Blood Crypt
1 Bloodstained Mire
1 Lavaclaw Reaches
1 Blackcleave Cliffs
1 Mystic Snake
1 Shardless Agent
1 Kiora, The Crashing Wave
1 Misty Rainforest
1 Yavimaya Coast
1 Tropical Island
1 Hinterland Harbor
1 Abrupt Decay
1 Maelstrom Pulse
1 Pernicious Deed
1 Llanowar Wastes
1 Overgrown Tomb
1 Verdant Catacombs
1 Woodland Cemetery
1 Izzet Charm
1 Ral Zarek
1 Dack Fayden
1 Scalding Tarn
1 Steam Vents
1 Volcanic Island
1 Sulfur Falls
1 Bloodbraid Elf
1 Xenagos, the Reveler
1 Sarkhan Vol
1 Stomping Ground
1 Taiga
1 Wooded Foothills
1 Copperline Gorge
1 Vindicate
1 Sorin, Lord of Innistrad
1 Tidehollow Sculler
1 Godless Shrine
1 Marsh Flats
1 Scrubland
1 Isolated Chapel
-1 Seal of Cleansing
-1 Blistering Firecat
-1 Pain Seer
-1 Bane of the Living
-1 Grand Coliseum
+1 Banishing Light
+1 Prophetic Flamespeaker
+1 Gnarled Scarhide
+1 Master of the Feast
+1 Mana Confluence
-1 Journey to Nowhere
-1 Steam Augury
-1 Fire // ice
-1 Murderous Redcap
+1 Council's Judgment
+1 Dack's Duplicate
+1 Dack Fayden
+1 Grenzo, Dungeon Warden
The black card that was missing was Bane of the Living.
EDIT: There are a few cards missing from the cube that should be in it, and that is mainly Ravages of War, Imperial Seal and Rolling Earthquake. They will be put into the cube when i get them, but i need english versions and i'm not really looking for them at the moment.
This is my maindeck:
https://pbs.twimg.com/media/BmF11-KCEAE_q0I.jpg:large
And this is my SB
https://pbs.twimg.com/media/BmF2KM8CcAA5Z3f.jpg:large
Had the morphling in my deck for a while and the squee was pretty tempting, but not good enough. This deck really showcased the strenght of goblin welder, and the imperial recruiter let me get it every game. Dack Fayden would have been AMAZING in this deck and i'm really looking forward to seeing him in action in the future!
Let me know if you thought i misbuilt the deck, definitely choices here that could have been different!
The deck wasn't actually that insane, it was a bit slow. But it did have some incredible late game grind power, so i won most games that went long. The deck 3-0ed, but i felt that most games were close. Which is the way it should be!
I don't really want to cut the Pain Seer as i got the game day one, which is sooo pimp. But it's a close one. Between it and Bone Shredder.
The cut for Prophetic Flamespeaker will probably be Blistering Firecat. In my cube Firecat and Firestorm aren't getting drafted and very rarely makes the cut. Goblin Welder is definitely a pet card of mine, and i demolished last draft with it, but i'm not sure how often it'll go that way. I am however supporting artifacts a bit more with this cube than others. And i just love the little guy. But certainly on the chopping block.
EDIT:
-1 Eternal Dragon
+1 Elspeth Tirel.
Had Elspeth in, and she was decent, don't know why i cut it instead of dragon.
1 Isolated Chapel
1 Accorder Paladin
1 Jace Beleren
1 Sundering Titan
1 Hellspark Elemental
1 Sword of Light and Shadow
1 Carnophage
1 Memory Lapse
1 Chromatic Lantern
1 Ajani Goldmane
1 Tolarian Academy
1 Breeding Pool
1 Pillage
1 Stromkirk Noble
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Cutting cards is hard. I want to keep them all, but i don't want a large cube size ^^,.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Ankh of Mishra is not that good, you can usually play around it, Memory Jar has not done anything, even though i'm a big fan. I just don't support combo enough. I might re add it if i decide to support storm or such decks a bit more. The last cut is Lodestone golem, which has been fine but is my least favourite artifact creature atm. It's decent, but both steel hellkite and precursor have been better.
Since i now open up some slots in white/blue/black i get to add back in cards that were previously cut, and add the ravages of war that is incoming:
So:
-1 Jar (Replaced by Porcelain Legionnaire)
-1 Lodestone Golem (Replaced by Phyrexian Metamorph)
-1 Ankh of Mishra (Replaced by Dismember)
+1 Psionic Blast (which is on the verge of getting cut, when a good new blue card shows up it's out).
+1 Blood Scrivener
+1 Ravages of War
In addition i've decided i need more support for Natural Order and have cut Nantuko Vigilante for Hornet Queen. I will also make another cut in the colorless section in the future to make space for a Hellkite Overlord which is a great reanimation/NO target, something i feel i've been missing.
I'd keep Vigilante over Avenger of Zendikar. If you want an additional fattie, keep Hornet Queen and cut Vigilante or Vengevine for Pelakka Wurm.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Hmm, Vengevine hasn't been doing to much good either lately. It's good at pressuring planeswalkers and control decks. Might think about that one, or i might cut it when i get my Oracle of Mul Daya. Steel Hellkite is going out for a Hellkite Overlord when i get it (which should be soon).
Here are the cuts and additions i have lined up atm.
Exalted Angel - Council's Judgment
Vengevine - Oracle of Mul Daya
Strangleroot Geist - Courser of Kruphix
Avenger of Zendikar - Reclamation Sage
(Something) - Curse of Predation
Molten Rain - Goblin Rabblemaster
Firestorm - Rolling Earthquake
Fire//Ice - Izzet Charm
Electrolyze - Dack Fayden
Murderous Redcap - Grenzo, Dungeon Warden
Steel Hellkite - Hellkite Overlord
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Exalted Angel has been pulling it's weight and a decent card, but i feel it's been worse than say Elspeth Tirel. Here i have to cut a card and i want to support the token theme a bit so i'm letting Spear and Tirel stay and cutting Exalted Angel instead. Unsure whether or not i'll miss it, but we'll see. And this new card is amazing, can't have enough mono color vindicates.
The other shift is my green. Cards like Strangleroot Geist and Vengevine haven't been pulling their weight as much as i hoped. Green is a decent aggro plan, but it usually supports another color with fatties. Usually green ends up with more midrangy decks, and the cards i want to add reflect this. Some of the cards i want to add are just decent value, or upgrades. Courser of Kruphix seems like a very good midrange card that ups your card quality, and is very good against aggro. I want to fit in Curse of Predation but i don't know what to cut. Troll Ascetic is close, but having three drops to accelerate into is important for green. If Courser doesn't work out, i'll probably cut it for predation.
In red i'm missing the Rolling Earthquake, it would be in if it weren't for this fact. Molten Rain and Firestorm haven't been pulling their weight, but Firestorm has done some good so i'm more inclined to let it stay. The card i want to test is the Goblin Rabblemaster which should be a decent addition for token decks.
The multicolor cards are cards i want to test, and i'm convinced they'll work out. Hellkite Overlord was given the edge over Empyrial Archangel as a Natural Order target because it kills in basically two turns. Broodmate Dragon is under consideration.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
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