Big changes dump, I got behind: (In chronological order)
Update #1:
-Youthful Knight +Emancipation Angel (Boring dude for a cool dude.)
-Crossway Vampire +Pyroclasm (The double red was too steep to justify its inclusion.)
-Silent Departure +Azure Mage (I hated the sorcery speed on that, and azure mage looks promising.)
Update #2:
-Quicksand +Lumengrid Gargoyle (Quicksand sucks, and the gargoyle was surprisingly good when I had him before.)
-Soulcage Fiend +Incremental Blight (The double cost again, for a 3/2 with small extra value.)
Update #3:
-Kozilek's Predator +Curse of Predation (Anthems are awesome, as are the many green 4-drops that outclass this.)
-Incremental Blight +Curse of Shallow Graves (Oh, the plight of the incremental blight. This may be the third time I've cut it.)
Update #4:
-Darkthicket Wolf +Trophy Hunter (I needed a three drop more than a two drop in green, and the wolf was the worst of the bunch.)
-Dawnglare Invoker +Mistral Charger (2/1 flying for 2 > 2/1 flying for 3.)
-Goldnight Redeemer +Lashknife Barrier (Already had the superior feudkiller's verdict, and lashknife barrier's supposed to be good.)
-Kraken Hatchling +Waterfront Bouncer (Kraken hatchling is just the least sexy card to be playing)
-Manic Vandal +Jackal Pup (I prefer oxidda scrapmelter, and red aggro always wants more support.)
-Air Servant +Infiltrator il-Kor (Blue was not lacking for airelementals, and air servant was the worst I still ran.)
-Guildgates +Painlands (I made the switch. I'll see how it goes. I'm hesitant to give up the purity of a cube free from rares, but if it improves drafting, I'm probably okay with that.
I support and agree with literally every single one of those changes. Also, I think you'll find that the painlands don't change things much. They help support aggro a bit, and other than that they just let you pay less attention to the order in which you play your lands.
-Hurricane +Harmonize
This change represents my shift away from green aggro. I want green to be a color that ramps into massive creatures, and I've been attempting to encourage slower, more explosive green decks. Green still suffers identity problems, though, with its lack of disruption preventing it from being a primary control color, and its lack of quality aggressive cards keeping it from going primary aggro. So I've been giving it heavy support for token overrun decks and for ramp decks, the two things it does exceptionally well.
This should have been with the last change, but it was delayed while I tried to figure out what to cut.
-Foresee +Fact or Fiction
-Rogue's Passage +Crystal Shard.
To be honest, I just noticed that fact or fiction wasn't in my cube. I had assumed it was. After looking it over, I didn't need any more draw, and fact or fiction was an easy upgrade over foresee. Rogue's passage is never useful, sometimes actually making the deck it's in worse. On the other hand, crystal shard will probably be really good in certain decks, though I'm not confident that I have enough support. I don't really have a blink archetype in my cube.
well bloodbraid elf is a million times better than ram-gang...so nice one there.
shimmering grotto is preeeeetty bad, so almost anything else is an improvement. wayfarer's bauble is cool.
i'm not opposed to people running sol ring....but it's an instant pick in any pack at any time which is more than can be said for any other card we have access to. opening a skullclamp in 3rd pack doesn't necessarily cause that kind of reaction (though some will argue). my idea on the "powered" peasant cards is it's better to run all or nothing...if you give enough similarly degenerate tools to the other drafters it becomes a pretty dynamic arms race and less lop-sided.
One of those cards is broken and unfair, one of those cards is fine enough, one of those cards was obviously dropped onto the floor and you've just been looking for it for a while.
Also... where's the blue card to replace narcolepsy?
Bauble came out of a deck I took apart, and I wanted shimmering grotto out. Sol ring is almost certainly going to get banned right away, but I'd like to try it out. Crystal shard is blue now.
Seems solid, but I just can't wrap my head around the Paragons. They just don't seem good enough. Maybe at 3 mana, but I don't see them being that great. Keep me posted!
The paragons are definitely on probationary status, but I have high hopes. The black paragon, combined with Mogis's Marauder and Gray Merchant of Asphodel, makes mono black aggro a legitimate option.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Youthful Knight is a solid dude.
My Type 4 stack (Cube Tutor link)
_Wayfarer's bauble and Signal Pest
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Update #1:
-Youthful Knight +Emancipation Angel (Boring dude for a cool dude.)
-Crossway Vampire +Pyroclasm (The double red was too steep to justify its inclusion.)
-Silent Departure +Azure Mage (I hated the sorcery speed on that, and azure mage looks promising.)
Update #2:
-Quicksand +Lumengrid Gargoyle (Quicksand sucks, and the gargoyle was surprisingly good when I had him before.)
-Soulcage Fiend +Incremental Blight (The double cost again, for a 3/2 with small extra value.)
Update #3:
-Kozilek's Predator +Curse of Predation (Anthems are awesome, as are the many green 4-drops that outclass this.)
-Incremental Blight +Curse of Shallow Graves (Oh, the plight of the incremental blight. This may be the third time I've cut it.)
Update #4:
-Darkthicket Wolf +Trophy Hunter (I needed a three drop more than a two drop in green, and the wolf was the worst of the bunch.)
-Dawnglare Invoker +Mistral Charger (2/1 flying for 2 > 2/1 flying for 3.)
-Goldnight Redeemer +Lashknife Barrier (Already had the superior feudkiller's verdict, and lashknife barrier's supposed to be good.)
-Kraken Hatchling +Waterfront Bouncer (Kraken hatchling is just the least sexy card to be playing)
-Manic Vandal +Jackal Pup (I prefer oxidda scrapmelter, and red aggro always wants more support.)
-Air Servant +Infiltrator il-Kor (Blue was not lacking for airelementals, and air servant was the worst I still ran.)
-Guildgates +Painlands (I made the switch. I'll see how it goes. I'm hesitant to give up the purity of a cube free from rares, but if it improves drafting, I'm probably okay with that.
As always, looking for feedback.
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
Just kidding! I'm too old school to include those but i bet you theyll help a lot. Nice changes too.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
Also Shimmering Grotto is kinda bad. Mirrodin's Core would be a good replacement.
keeping?
keeping?
This change represents my shift away from green aggro. I want green to be a color that ramps into massive creatures, and I've been attempting to encourage slower, more explosive green decks. Green still suffers identity problems, though, with its lack of disruption preventing it from being a primary control color, and its lack of quality aggressive cards keeping it from going primary aggro. So I've been giving it heavy support for token overrun decks and for ramp decks, the two things it does exceptionally well.
-Foresee +Fact or Fiction
-Rogue's Passage +Crystal Shard.
To be honest, I just noticed that fact or fiction wasn't in my cube. I had assumed it was. After looking it over, I didn't need any more draw, and fact or fiction was an easy upgrade over foresee. Rogue's passage is never useful, sometimes actually making the deck it's in worse. On the other hand, crystal shard will probably be really good in certain decks, though I'm not confident that I have enough support. I don't really have a blink archetype in my cube.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
-Narcolepsy
-Shimmering Grotto
-Boggart Ram-Gang
+Sol Ring
+Wayfarer's Bauble
+Bloodbraid Elf
Feedback?
shimmering grotto is preeeeetty bad, so almost anything else is an improvement. wayfarer's bauble is cool.
i'm not opposed to people running sol ring....but it's an instant pick in any pack at any time which is more than can be said for any other card we have access to. opening a skullclamp in 3rd pack doesn't necessarily cause that kind of reaction (though some will argue). my idea on the "powered" peasant cards is it's better to run all or nothing...if you give enough similarly degenerate tools to the other drafters it becomes a pretty dynamic arms race and less lop-sided.
Also... where's the blue card to replace narcolepsy?
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor link - 380 Peasant Cube
In:
Out:
Removed:
Added:
Seems solid, but I just can't wrap my head around the Paragons. They just don't seem good enough. Maybe at 3 mana, but I don't see them being that great. Keep me posted!
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
- Heliod's Emmisary
+ Wall of Omens
The paragons are definitely on probationary status, but I have high hopes. The black paragon, combined with Mogis's Marauder and Gray Merchant of Asphodel, makes mono black aggro a legitimate option.