Welcome! I'm too lazy to post my whole cube, but I'll give you a bunch of spoiler tags anyway.
This is my Cube. You Probably guessed that by now, though. I was bored this summer, so I spent July 2013 putting this thing together. Since then, I haven't been able to get more than 4 people to draft with it, and it's mostly used for 2 player drafts, primarily grid.
Everything's going along smoothly. I don't like gather the townsfolk because it's 97% worse than raise the alarm. w/e. I think vendetta is a bad card. alright. fair stuff.
Then I hit red.
Only 1 1 drop? Granted it's amazing but not having either intimidator initiate or frenzied goblin or even jackal pup made my head spin. You did neglect mogg fanatic, though, which is nice.
But pardic dragon is unacceptable. Volcanic dragon is 4440% superior and Death by dragons is still better.
Green looks good enough. There are cards I wouldn't play (prey's vengeance) but nothing so egregious.
Multicolor has some misses. Unmake is not, has not, and will never be a good card. One thousand lashes is underwhelming as well here. Tithe drinker is awesome and everyone should run it in a gold section this big. I wish ancient grudge was monocolored but since you run both hammers and iso scepter I don't hate you for it.
I would, however, never believe that lumengrid gargoyle makes decks.
Thanks for the advice. Now I have to buy more cards. Ancient grudge has been great so far, and I always find it useful. Pardic dragon, unmake, and the gargoyle have to go, and I've been trying to get prey's vengeance out. The reason I had pardic dragon was the firebreathing.
I was really liking dawntreader elk, but it got eaten by a darkthicket wolf. Not even a pack of them, just one. Normally it would be suicide to take an elk on alone, but those darkthicket wolves get pretty dangerous when they get hungry. All the while, a slaughterhorn watched and waited. It was about to try and saunter over to steal the deer carcass when an ambush viper sprung out of hiding. In the ensuing battle, the viper was gored on a horn, but the fangs had sunk into the slaughterhorn's hide, and the slaughterhorn perished soon thereafter. The confusion scared the wolf away, for a while. When he returned to investigate, he was too late - where the elk once was, there was now a mountain.
Big Theros update! I want your opinions.
-Sign in blood +Read the bones
This was a no-brainer for me. Sign in blood isn't quite good enough, and I love read the bones.
-Rise from the grave +Mogis's MarauderI'm okay cutting the worst reanimation spell I run to add in this guy. This might be biased, however, since he won me a lot of games at the prerelease.
-Incremental Blight +Gray Merchant of asphodel
Incremental blight is very powerful, but it can be really awkward. Your opponent needs 3 creatures out for it to be really good, and it's too situational to warrant inclusion. Gray merchant is also situational, but it retains power while being a lot safer. At worst, it's a 2/4 that drains for 2.
-Firefist Striker +Lightning Strike
As great as firefist striker is once it gets going, it's a 2 mana vanilla 2/1 too often. It's hard to think of a situation lightning strike won't be a good card.
-Cone of flame +Magma Jet[/CARD]
See the reasoning behind incremental blight.
-Warden of evos isle +Vaporkin
I honestly don't know why I put warden in in the first place. Vaporkin will help skies decks out far better than the warden ever did.
-Tideforce Elemental +Omenspeaker
I'm (kind of) finally getting rid of my pet card. If any of the blue adds don't pan out, tideforce might come back in.
-voyager drake +Horizon Scholar
Voyager drake was too weak unkicked, and the kicker didn't happen often enough. There just wasn't a deck that really wanted it.
-Cudgel Troll +Nemesis of mortals
Cudgel troll hasn't been underperforming, but I wanted to try out something sexier. If nemesis costs more than 4 very often, I might put the troll back in.
-Ambush viper +Rancor
Another pet card gone. As cool as ambush viper is, it's pretty telegraphed since the green decks like to tap out every turn. Rancor is rancor.
-Keening apparition +Heliods Emissary
I hate having keening apparition in my decks. It just feels awful. Heliod's emmisary at least is cool.
-Goblin electromancer +Spellheart Chimera
This is a lot like the nemesis of mortals swap. If the chimera isn't a 3/3 enough of the time, this will get undone.
You really only need your opponent to have two creatures for Incremental Blight. Just think of it as a Wrath effect - you put a single counter on your worst guy and in exchange you kill or severely hamper their best creatures. It's also one of the few effects in cube that can handle Darksteel Sentinel, so I'd give it a second look, personally.
Cone of Flame is even harder to not get value from since you can target players as well as creatures. Your opponent would have to have an empty board for it to be a bad card and in that situation you should hopefully be winning.
I'm not sure why people would automatically suspect Ambush Viper if you don't tap out unless you're playing mono-green. Every other color has instants to play.
i see you didn't add nimbus naiad. i think it has its merits over fettergeist, skywinder drake, and stormbound geist (i personally cut geist for it), so i'm curious as to why you didn't choose to add it?
also i don't think ambush viper is the right cut for rancor personally. i think there are a few redundant effects (civic wayfinder / borderland ranger sticks out) that you could cut instead, but that's just me. cutting the green doom blade just seems sketchy.
I don't have one, but I should probably add it over stormbound geist. I'd like to put ambush viper, incremental blight, and cone of flame back in, but I don't know what I'd cut for them.
I ave been not happy running my keening apparition clone for a while, but it started blowing up random cards as of late so it has seen a rise in playability.
**** I have to find a replacement for civic wayfinder.
Did a 6-man draft this afternoon. The winning deck was jund midrange, with 6 mana fixing lands. It had skinrender, murderous redcap, shriekmaw, and a ton of spot removal.
Then I hit red.
Only 1 1 drop? Granted it's amazing but not having either intimidator initiate or frenzied goblin or even jackal pup made my head spin. You did neglect mogg fanatic, though, which is nice.
But pardic dragon is unacceptable. Volcanic dragon is 4440% superior and Death by dragons is still better.
Green looks good enough. There are cards I wouldn't play (prey's vengeance) but nothing so egregious.
Multicolor has some misses. Unmake is not, has not, and will never be a good card. One thousand lashes is underwhelming as well here.
Tithe drinker is awesome and everyone should run it in a gold section this big. I wish ancient grudge was monocolored but since you run both hammers and iso scepter I don't hate you for it.
I would, however, never believe that lumengrid gargoyle makes decks.
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Let me know how zephid's embrace goes.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Should I play raid bombardment?
-Prey's vengeance[/CARD] +Beastbreaker of bala Ged
-Vendetta +Nezumi Cutthroat
-Gather The Townsfolk +Raise the Alarm
-Unmake +Tithe Drinker
-Lumengrid Gargoyle +Silver-Inlaid Dagger
-Ashmouth Hound +Frenzied Goblin
-Brute Force +Intimidator Initiate
I support this suggestion
-One Thousand Lashes +Mortify
-Street Spasm[/CARD] +Rolling Thunder
-Sengir Vampire +Hymn To Tourach[/CARD]
-Darkthicket Wolf +Hurricane
Thoughts? I'm pretty happy about this update, but I'm not sure these are the right cuts.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
The rest of the changes look fine.
My Type 4 stack (Cube Tutor link)
Update: -Dawntreader elk +Darkthicket wolf
-Sign in blood +Read the bones
This was a no-brainer for me. Sign in blood isn't quite good enough, and I love read the bones.
-Rise from the grave +Mogis's MarauderI'm okay cutting the worst reanimation spell I run to add in this guy. This might be biased, however, since he won me a lot of games at the prerelease.
-Incremental Blight +Gray Merchant of asphodel
Incremental blight is very powerful, but it can be really awkward. Your opponent needs 3 creatures out for it to be really good, and it's too situational to warrant inclusion. Gray merchant is also situational, but it retains power while being a lot safer. At worst, it's a 2/4 that drains for 2.
-Firefist Striker +Lightning Strike
As great as firefist striker is once it gets going, it's a 2 mana vanilla 2/1 too often. It's hard to think of a situation lightning strike won't be a good card.
-Cone of flame +Magma Jet[/CARD]
See the reasoning behind incremental blight.
-Warden of evos isle +Vaporkin
I honestly don't know why I put warden in in the first place. Vaporkin will help skies decks out far better than the warden ever did.
-Tideforce Elemental +Omenspeaker
I'm (kind of) finally getting rid of my pet card. If any of the blue adds don't pan out, tideforce might come back in.
-voyager drake +Horizon Scholar
Voyager drake was too weak unkicked, and the kicker didn't happen often enough. There just wasn't a deck that really wanted it.
-Cudgel Troll +Nemesis of mortals
Cudgel troll hasn't been underperforming, but I wanted to try out something sexier. If nemesis costs more than 4 very often, I might put the troll back in.
-Ambush viper +Rancor
Another pet card gone. As cool as ambush viper is, it's pretty telegraphed since the green decks like to tap out every turn. Rancor is rancor.
-Keening apparition +Heliods Emissary
I hate having keening apparition in my decks. It just feels awful. Heliod's emmisary at least is cool.
-Goblin electromancer +Spellheart Chimera
This is a lot like the nemesis of mortals swap. If the chimera isn't a 3/3 enough of the time, this will get undone.
I still need a tormented hero and a Thassa's emmisary.
Cone of Flame is even harder to not get value from since you can target players as well as creatures. Your opponent would have to have an empty board for it to be a bad card and in that situation you should hopefully be winning.
I'm not sure why people would automatically suspect Ambush Viper if you don't tap out unless you're playing mono-green. Every other color has instants to play.
also i don't think ambush viper is the right cut for rancor personally. i think there are a few redundant effects (civic wayfinder / borderland ranger sticks out) that you could cut instead, but that's just me. cutting the green doom blade just seems sketchy.
**** I have to find a replacement for civic wayfinder.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
What do you think my worst green card is, and do you think it's better than ambush viper?
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
skyfisher:
-blinks a 187 creature
-bounces a land in aggro
-can blink itself for shrine of loyal legions counters
Mistral charger
Emancipation Angel
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Update:
-Horizon Scholar +Careful consideration
-Tidings +Thassa's Emissary
-Arrest +Squadron Hawk
-Stab Wound +Tormented Hero
Did a 6-man draft this afternoon. The winning deck was jund midrange, with 6 mana fixing lands. It had skinrender, murderous redcap, shriekmaw, and a ton of spot removal.