Welcome to the main Cube List page for the Vancouver Cube League
I Commonly draft this cube with many of the top magic players in the Vancouver, Canada area.
Magic Stronghold games www.magicstronghold.com . If you are interested in participating, send me a PM.
Every ~6 months, a high stakes invitational cube is held where I add 150$+ to the prize pool, among the most successful players of my cube.
Details of the first invitational will follow.
Link for the league coming soon.
DEFINING TRAITS OF MY CUBE:
1. Vintage Legal
2. Duplicates!
Duplicates give more flexibility to design. Period. Adding duplicates allows all sorts of archetypes that are not possible with the singleton rule. It also allows double fetchlands, which create a lot of interesting drafting and playing decisions.
As a rule, the cards that I duplicate are cheap-CMC- high power level-constructed staples, fetch lands, kiki-combo support and a redesigning of black agro.
The consequence are some unique archetypes, and a more "constructed" feel to gameplay.
3. Redesigned black agro
Makes use of sacrifice and recursion. Cards like Blood artist, gravecrawler, bloodghast, goblin bombardment are perfectly designed to give the ideal flavour of BLACK.
They also make black agro a higher tier archetype and give it a distinct flavour.
Reception and feedback for this eccentric change has been nothing but positive.
4. Combo support
The two biggest combo archetypes that I support are Birthing pod and Kiki-jiki infinite combos.
They overlap quite nicely.
Having 2 birthing pods goes a LONG way for making this archetype consistent.
For kiki-jiki combo, there are 2x kiki-jiki's, 2x restoration angels , 2x pestermite and 1x zealous conscripts.
Through testing, I find this number perfect.
Currently experimenting with time vault + voltaic key, but it might not last.
5. FUN > POWER
If there's a CLOSE choice between a card with a higher power level but is boring, and a more interactive fun card I'll chose the fun card. The fun cards must be good enough to be maindecked in some competitive archetypes though.
6. Flexible categorization
I categorize hybrid cards as I see fit for optimal play experience.
If a hybrid card doesn't require both colors to be main-deckable, most of the time I chose the single-color category that is most likely to play the hybrid card.
Cards with flashback that are easily played as a "splash" of the other color, I chose to categorize as the single-color category
7. Higher than average fixing
Slightly more fixing than the average 460 cube. Approximately 5 duals per color group, as well as double fetchland + shockland synergy.
8. Cater to my play group
1 or 2 cards I don't believe should be in here, but there's a couple people I play with who love it.. So I leave it in.
9. Minimize uninteractive cards
If I determine a card causes more harm to the play style of the cube than good I'll cut it, even if it's very powerful. I leave a couple uninteractive cards in because I wish to create a familiar landscape to power cubers who've cubed with other powered cubes.
I would probably cut the sneak attack/show and tell archetypes, if my play group didn't love them so much.
So far the following cards are cut due to un-interactivity:
Mind twist
Moat
9. Special thanks
Thanks to all the regular posters cube forum and specifically wtwlf123 for giving me a great base to work from. First cube I ever played was someone who had copied his list and was immediately impressed by it.
Did a massive change to my cube, polished up this page. Going to maintain it now. Use this forum as a discussion for my local players that other mtgsalvation members can peer into.
Done infinite work on this cube and quite proud of it now, hope someone gets inspired.
Some cards in there are experiments (I like running experiments), but most of it is tested and true.
I Commonly draft this cube with many of the top magic players in the Vancouver, Canada area.
Magic Stronghold games www.magicstronghold.com . If you are interested in participating, send me a PM.
Every ~6 months, a high stakes invitational cube is held where I add 150$+ to the prize pool, among the most successful players of my cube.
Details of the first invitational will follow.
Link for the league coming soon.
DEFINING TRAITS OF MY CUBE:
1. Vintage Legal
2. Duplicates!
Duplicates give more flexibility to design. Period. Adding duplicates allows all sorts of archetypes that are not possible with the singleton rule. It also allows double fetchlands, which create a lot of interesting drafting and playing decisions.
As a rule, the cards that I duplicate are cheap-CMC- high power level-constructed staples, fetch lands, kiki-combo support and a redesigning of black agro.
The consequence are some unique archetypes, and a more "constructed" feel to gameplay.
3. Redesigned black agro
Makes use of sacrifice and recursion. Cards like Blood artist, gravecrawler, bloodghast, goblin bombardment are perfectly designed to give the ideal flavour of BLACK.
They also make black agro a higher tier archetype and give it a distinct flavour.
Reception and feedback for this eccentric change has been nothing but positive.
4. Combo support
The two biggest combo archetypes that I support are Birthing pod and Kiki-jiki infinite combos.
They overlap quite nicely.
Having 2 birthing pods goes a LONG way for making this archetype consistent.
For kiki-jiki combo, there are 2x kiki-jiki's, 2x restoration angels , 2x pestermite and 1x zealous conscripts.
Through testing, I find this number perfect.
Currently experimenting with time vault + voltaic key, but it might not last.
5. FUN > POWER
If there's a CLOSE choice between a card with a higher power level but is boring, and a more interactive fun card I'll chose the fun card. The fun cards must be good enough to be maindecked in some competitive archetypes though.
6. Flexible categorization
I categorize hybrid cards as I see fit for optimal play experience.
If a hybrid card doesn't require both colors to be main-deckable, most of the time I chose the single-color category that is most likely to play the hybrid card.
Cards with flashback that are easily played as a "splash" of the other color, I chose to categorize as the single-color category
7. Higher than average fixing
Slightly more fixing than the average 460 cube. Approximately 5 duals per color group, as well as double fetchland + shockland synergy.
8. Cater to my play group
1 or 2 cards I don't believe should be in here, but there's a couple people I play with who love it.. So I leave it in.
9. Minimize uninteractive cards
If I determine a card causes more harm to the play style of the cube than good I'll cut it, even if it's very powerful. I leave a couple uninteractive cards in because I wish to create a familiar landscape to power cubers who've cubed with other powered cubes.
I would probably cut the sneak attack/show and tell archetypes, if my play group didn't love them so much.
So far the following cards are cut due to un-interactivity:
Mind twist
Moat
9. Special thanks
Thanks to all the regular posters cube forum and specifically wtwlf123 for giving me a great base to work from. First cube I ever played was someone who had copied his list and was immediately impressed by it.
http://www.cubetutor.com/viewcube/5624
The following cards are in my cube and are not available on cube tutor
Feldon of the third path
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
Done infinite work on this cube and quite proud of it now, hope someone gets inspired.
Some cards in there are experiments (I like running experiments), but most of it is tested and true.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg