Alright, you've swayed me. I've swapped out Viscera Seer for Carrion Feeder. The feeder seems good in both more miderangey sacrifice decks as well as BR aggro ones, while the seer is only good in midrange, and narrow cards are never good.
Narrow is fine if it's a build around card that helps generate its own archetype (isochron scepter for example). But a narrow "roleplayer" is typically something I avoid unless I'm at a lack of better options.
Game 2 was also a hard time for him when I resolved a turn 3 Curse of Shallow Graves...He struggled the entire time to hold down the constant stream of zombies, but he had not permanent way of dealing with it.
I felt like I drafted all of the I-Win cards:
MVP of the night for me was 100% Berserk which stole several games all night. Undercity Troll was utter trash and I'm likely going to remove it for Beastbreaker of Bala Ged or some other aggro 2 drop.
Got a 5 man in last night...Decks were Rakdos Spells, Simic Ramp, Bant Blink, Orzhov Tokens, and Golgari Recursion (me)
Rakdos Spells consistently imprinted Lightning Bolt, Incinerate, Terror on an Isochron Scepter. Unfortunately, enough people were packing removal or counterspells that it only dominated a couple games for him.
I p1p1 pelakka wurm, then p1p2 bane of bala ged planning to force ramp or reanimator....with no blue and no ramp cards coming my way I shifted strategy to The Rock.
Me and the Orzhov Token deck squared off in the finals...he had Mother of Runes, Lingering Souls, Spectral Procession, Accorder Paladin, oblivion ring, flickerwisp, go for the throat, and lots of evasive threats. He had a good deck, but Curse of the Shallow Graves and Falkenrath Noble provided me enough bodies and life to stave off his go-wide strategy.
Finals were between me and the U/W Blink Control deck with mulldrifters, all the man-o'-wars, momentary blink, ghostly flicker, alongside control cards like roil's retribution (which was a 3 for 1 fairly regularly), Skullclamp, and Counterspells.
Game 1 was a brutal start for me with T1: Joraga Treespeaker, T2: Level up Treespeaker + Nest Invader, T3: Phantom Centaur + Reckless Charge + Berserk to put him down to 2 life w/ a Dreg Mangler in hand to bat clean up.
Game 2 was also a hard time for him when I resolved a turn 3 Curse of Shallow Graves...He struggled the entire time to hold down the constant stream of zombies, but he had not permanent way of dealing with it.
I felt like I drafted all of the I-Win cards:
1 Fyndhorn Elves
1 Jade Mage
1 Leafcrown Dryad
1 Nest Invader
1 Spined Thopter
1 Undercity Troll
1 Dreg mangler
1 Eternal Witness
1 Bloodbraid Elf
1 Briarhorn
1 Phantom Centaur
1 Shriekmaw
1 Lightning Bolt
1 Rancor
1 Reckless Charge
1 Go for the Throat
1 Curse of Predation
1 Curse of Shallow Graves
1 Fiery Covenant
1 Bituminous Blast
1 Grafted Wargear
1 Savage Lands
1 Terramorphic Expanse
1 Treetop Village
3 Mountain
4 Swamp
6 Forest
MVP of the night for me was 100% Berserk which stole several games all night. Undercity Troll was utter trash and I'm likely going to remove it for Beastbreaker of Bala Ged or some other aggro 2 drop.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Rakdos Spells consistently imprinted Lightning Bolt, Incinerate, Terror on an Isochron Scepter. Unfortunately, enough people were packing removal or counterspells that it only dominated a couple games for him.
I p1p1 pelakka wurm, then p1p2 bane of bala ged planning to force ramp or reanimator....with no blue and no ramp cards coming my way I shifted strategy to The Rock.
Me and the Orzhov Token deck squared off in the finals...he had Mother of Runes, Lingering Souls, Spectral Procession, Accorder Paladin, oblivion ring, flickerwisp, go for the throat, and lots of evasive threats. He had a good deck, but Curse of the Shallow Graves and Falkenrath Noble provided me enough bodies and life to stave off his go-wide strategy.
1 Epochrasite
1 Perilous Myr
1 Wight of Precinct Six
1 Bone Shredder
1 Catacomb Sifter
1 Dreg Mangler
1 Eternal Witness
1 Vampire Nighthawk
1 Falkenrath Noble
1 Murderous Redcap
1 Acidic Slime
1 Pharika's Mender
1 Shriekmaw
1 Unearth
1 Regrowth
1 Demonic Tutor
1 Curse of the Shallow Graves
1 Curse of Predation
1 Dismember
1 Grafted Wargear
1 Victimize
1 Treetop Village
1 Savage Land
1 Opulent Palace
1 Evolving Wilds
1 Sandsteppe Citadel
8 Swamp
4 Forest
MVP of the night was Victimize, it had so much value in this build.