Cube Size: 403 Rarities Included: Only Commons and Uncommons (Counted from the most recent printing of the card) Cards Included: Only cards from Modern legal expansions Breakdown: (Counting cards in the Hybrid section as 1/2 per color)
White: 56 + 3/2 = 57.5
Blue: 58 + 1/2 = 58.5
Black: 55 + 3/2 = 56.5
Red: 56 + 3/2 = 57.5
Green: 57 + 4/2 = 59
Land: 34
Artifact: 31
Multicolor: 50
Hybrid: 7 (counted above)
Mutlicolor Philosophy: Cards are considered to be multicolor if they strongly encourage you to be playing a multicolor deck. For example, Murderous Redcap is not considered multicolored since a deck with either red or black can reliably play it, but Ashenmoor Gorger is considered multicolored, since it's cost restriction is difficult enough that you probably need to be in black and red to effectively cast it.
Ok, I know my Golgari choices may get some flack, so I'm going to justify myself. Golgari was, by far, the hardest color pair to find 4 playables in (back when my multicolor section was only 4 cards per pair). Recently, I wanted to expand my multicolor section, but doing so would leave GB in the dust, because they are not deep in Modern Peasant playables. I found my self thinking: "Why couldn't they have just given Golgari ONE cube-able uncommon in DGM". Well, they did...Putrefy. Had it been any other playable uncommon, I would have cubed in a heartbeat, so I decided, rather than make Golgari weaker that the other pairs by adding a sub-par card, it would be better to add a second Putrefy, to keep the color pairs more balanced
8/25/13:
-Latch Seeker
-Goblin Cohort
-Domestification
-Knight of Glory
-Garruk's Companion
-Dragonsoul Knight
-Pilgrim's Eye
-Viridian Claw
-Incremental Growth
-Court Street Denizen
-Shepherd of the Lost
-Avacyn's Pilgrim
-Vault Skirge
+Warden of Evos Isle
+Mogg Flunkies
+Opportunity
+Banisher Preist
+Kalonian Tusker
+Young Pyromancer
+Epochrasite
+Isochron Scepter
+Masked Admirers
+Niblis of the Urn
+Feudkiller's Verdict
+Elvish Mystic
-Kami of Ancient Law
-Faithless Looting
-Okiba-Gang Shinobi
-Cenn's Enlistment
-Spitemare
-Hanweir Lancer
-Thirst for Knowledge
+Triplicate Spirits
+Bellowing Saddlebrute
+Seeker of the Way
+War-Name Aspirant
+Monestary Swiftspear
+Treasure Cruise
I'm sure this cube is pretty far buried, but since I use this to keep my cube information up to date, I figured I'd post reasons for the newest update, which includes Modern Masters and M14.
I don't know if the cube needs two Fiend Hunters, but Banisher Priest seems like a powerful addition. Meanwhile, I haven't been impressed by Knight of Glory. Most decks that would want to play Knight of Glory like attacking with all their creatures, not just one. I find that I'd rather just have Youthful Knight almost every time. Plus, I don't like protection in the cube since its useless in many match-ups except for when it completely hoses certain decks. Protection just hasn't been fun in my experience, so its coming out. Note that Knight of Infamy is staying in because I don't have anything to replace it with at the moment.
Shepard has been great, but I think Shepherd and Serra Angel in the cube is a little redundant, and Feudkiller's Verdict is a much more interesting and different white finisher. I admit I'm a little skeptical about this card, but I'll be giving it a shot.
Court Street has some cute interactions with blinking and token shenanigans, but sometimes it just can't tap things down when you need it to. Meanwhile, the Niblis taps things down much more reliably. He had been on my watch list for a while, and seeing Master of Diversions work in M14 made me want to give Niblis a shot. I think Niblis is better than the Master since it has evasion, but I may be wrong here.
Ok, this may be a controversial change, but since Domestification was bumped up to rare, I am removing it. I don't play Loxodon Warhammer because it has been printed as a rare since it has been printed as an uncommon, and clearly Wizard's considers its effect to be rare, so it doesn't belong in a Peasant Cube. It is only fair to treat Domestification the same way. With Mind Control and Persuasion still around, I don't think it'll be missed too much. Meanwhile, Opportunity has been a beast in M14 limited for me, and I'm excited for it to get a trial run in the cube.
The Favorable Winds skies deck has actually been fairly popular. It seems to get drafted a lot, so I figured I'd give it another piece of support. I'm not sure if he'll stay for too long, but I figured I'd give him a shot.
I wanted to add a red card that supported aggro but wasn't burn, so I added in Goblin Cohort. He's not my favorite card and I don't think he's gotten too much play, so I'm going to try the Flunkies is in place. Since most decks have plenty of removal, I'm worried about the Flunkies getting shut down, but we'll see how it goes.
I wanted Dragonsoul Knight to work so badly. I has hoping it would encourage a 5-color deck to be played. But, it almost always was picked last, and no one ever played it, so I'm taking it out. Meanwhile, I'm very excited to see what Young Pyromancer will add.
I rarely see Incremental Growth played, and I think there are better ways to pump creatures in green (Druid's Familiar and Overrun come to mind). Meanwhile, the Admirers seems like a great way for green decks to get more steam.
I've been trying to balance out the mullticolor sections, and I like the Mystic more than the Pilgrim since I count both as a "Green" card and the Mystic doesn't help encourage Selesnya over any other color pair.
The fixing in the cube is much better than it was in it's original form (when I didn't run Karoos), which makes the Pilgrim's Eye much worse. Also, I think there was one too many equipment in the cube, so the claw is coming out. Meanwhile, I'm excited to test Isochron Scepter. It has a number of targets in the cube and has potential to do ridiculous things. Also, Epcohrasite seems like a fun card to try
The only cut I'm not a fan of is Pestermite, especially since it fits in the skies theme you're trying to push. Maybe cut Latch Seeker instead due to its more restrictive casting cost?
Cube Size: 403
Rarities Included: Only Commons and Uncommons (Counted from the most recent printing of the card)
Cards Included: Only cards from Modern legal expansions
Breakdown: (Counting cards in the Hybrid section as 1/2 per color)
White: 56 + 3/2 = 57.5
Blue: 58 + 1/2 = 58.5
Black: 55 + 3/2 = 56.5
Red: 56 + 3/2 = 57.5
Green: 57 + 4/2 = 59
Land: 34
Artifact: 31
Multicolor: 50
Hybrid: 7 (counted above)
Mutlicolor Philosophy: Cards are considered to be multicolor if they strongly encourage you to be playing a multicolor deck. For example, Murderous Redcap is not considered multicolored since a deck with either red or black can reliably play it, but Ashenmoor Gorger is considered multicolored, since it's cost restriction is difficult enough that you probably need to be in black and red to effectively cast it.
1 Elite Vanguard
1 Gideon’s Lawkeeper
1 Goldmeadow Harrier
1 Loyal Pegasus
2 Accorder Paladin
2 Azorius Arrester
2 Cloistered Youth
2 Daring Skyjek
2 Knight of Meadowgrain
2 Niblis of the Urn
2 Nyx-Fleece Ram
2 Seeker of the Way
2 Syndic of Tithes
2 Wall of Omens
2 Youthful Knight
3 Ballynock Cohort
3 Banisher Priest
3 Fiend Hunter
3 Flickerwisp
3 Kor Hookmaster
3 Kor Sanctifiers
3 Stonecloaker
3 Warden from Beyond
4 Calciderm
4 Glimmerpoint Stag
4 Goldnight Commander
4 Guardian of the Guildpact
4 Heliod's Emissary
4 Master Splicer
4 Seraph of Dawn
5 Serra Angel
1 Harm’s Way
1 Path to Exile
1 Sunlance
2 Intangible Virtue
2 Journey to Nowhere
2 Pacifism
2 Raise the Alarm
2 Shrine of Loyal Legions
3 Banishing Light
3 Blinding Beam
3 Griffin Guide
3 Midnight Haunting
3 Oblivion Ring
3 Rootborn Defenses
3 Spectral Procession
5 Charge Across the Araba
5 Swell of Courage
6 Feudkiller's Verdict
6 Triplicate Spirits
1 Cloudfin Raptor
1 Enclave Cryptologist
1 Wingcrafter
2 Azure Mage
2 Fog Bank
2 Halimar Wavewatch
2 Looter il-Kor
2 Merfolk Looter
2 Quickling
2 Sigiled Starfish
2 Vedalken Mastermind
3 Calcite Snapper
3 Illusory Angel
3 Niblis of the Breath
3 Pestermite
3 Sea Gate Oracle
3 Stormbound Geist
4 Mist Raven
4 Ninja of the Deep Hours
4 Thassa's Emissary
4 Tower Geist
4 Wing Splicer
5 Mulldrfiter
5 Murder of Crows
6 Jetting Glasskite
7 Errant Ephemeron
1 Preordain
1 Silent Departure
1x Condescend
1x Repeal
2 Essence Scatter
2 Favorable Winds
2 Into the Roil
2 Mana Leak
2 Narcolepsy
2 Negate
2 Remand
2 Remove Soul
3 Crystal Shard
3 Dissipate
3 Dissolve
3 Favorable Winds
3 Frost Breath
4 Careful Consideration
4 Concentrate
4 Foresee
4 Into the Void
4 Sleep
4 Talrand’s Invocation
5 Persuasion
6 Opportunity
8 Treasure Cruise
1 Gnarled Scarhide
1 Thrull Parasite
1 Tormented Hero
1 Vampire Lacerator
2 Basilica Screecher
2 Blind Creeper
2 Nezumi Cutthroat
2 Reassembling Skeleton
2 Sangrophage
2 Thrill-Kill Assassin
2 Vampire Interloper
2 Wight of Precinct Six
3 Fleshbag Marauder
3 Liliana’s Specter
3 Necrogen Scudder
3 Ogre Marauder
3 Phyrexian Rager
3 Vampire Nighthawk
4 Bellowing Saddelbrute
4 Entomber Exarch
4 Falkenrath Noble
4 Gravedigger
4 Howling Banshee
4 Nekrataal
4 Skinrender
5 Sengir Vampire
5 Shriekmaw
5 Throat Slitter
1 Inquisition of Kozilek
1 Raven’s Crime
1 Tragic Slip
1 Undying Evil
1 Vendetta
2 Bile Blight
2 Doom Blade
2 Go for the Throat
2 Last Gasp
2 Night’s Whisper
2 Ultimate Price
3 Infest
3 Read the Bones
3 Stab Wound
3 Sudden Death
4 Barter in Blood
4 Hideous Laughter
4 Makeshift Mannequin
4 Moan of the Unhallowed
5 Ribbons of Night
5 Rise from the Grave
6 Enslave
1 Frenzied Goblin
1 Monestary Swiftspear
1 Reckless Waif
1 Stonewright
2 Altac Bloodseeker
2 Bordeland Marauder
2 Firefist Striker
2 Goblin Shortcutter
2 Gore-House Chainwalker
2 Hellspark Elemental
2 Keldon Marauders
2 Lightning Mauler
2 Plated Geopede
2 Stormblood Berserker
2 War Name Aspirant
2 Young Pyromancer
3 Cunning Sparkmage
3 Fervent Cathar
3 Guttersnipe
3 Hellraiser Goblin
3 Hissing Iguanar
3 Mogis' Warhound
3 Pyreheart Wolf
3 Splatter Thug
3 Vithian Stinger
4 Bloodfray Giant
4 Fanatic of Mogis
4 Gorehorn Minotaurs
4 Rubblebelt Maaka
4 Tormentor Exarch
1 Genju of the Spires
1 Lightning Bolt
1 Seal of Fire
1x Fireball
2 Arc Trail
2 Incinerate
2 Lash Out
2 Lightning Strike
2 Madcap Skills
2 Magma Jet
2 Pyroclasm
2 Searing Spear
2 Shrine of Burning Rage
3 Brimstone Volley
3 Flames of the Firebrand
3 Lust for War
3 Staggershock
4 Pyrohemia
4 Stoke the Flames
4 Sulfurous Blast
1 Arbor Elf
1 Elvish Mystic
1 Experiment One
1 Joraga Treespeaker
1 Llanowar Elves
1 Twinblade Slasher
1 Wild Nacatl
1 Young Wolf
2 Beastbreaker of Bala Ged
2 Darkthicket Wolf
2 Elvish Visionary
2 Jade Mage
2 Kalonian Tusker
2 Mire Boa
2 Overgrown Battlement
2 River Boa
2 Sakura-Tribe Elder
2 Strangleroot Geist
2 Viridian Emissary
3 Carven Caryatid
3 Civic Wayfinder
3 Crocanura
3 Eternal Witness
3 Imperious Perfect
3 Reclamation Sage
3 Trusted Forcemage
3 Wolfir Avenger
4 Brairhorn
4 Briarpack Alpha
4 Cudgel Troll
4 Druid’s Familiar
4 Masked Admirers
4 Penumbra Spider
4 Wickerbough Elder
5 Bellowing Tangelwurm
5 Sentinel Spider
6 Ancient Silverback
6 Deadwood Treefolk
6 Howlgeist
6 Nemsis of Mortals
7 Pelakka Wurm
1 Rancor
1 Utopia Sprawl
1 Vines of Vastwood
2 Sprout Swarm
3 Boar Umbra
3 Cultivate
3 Search for Tomorrow
3 Wildsize
5 Bestial Menace
5 Overrun
1 Azorius Guildgate
1 Boros Garrison
1 Boros Guildgate
1 Dimir Aqueduct
1 Dimir Guildgate
1 Golgari Guildgate
1 Golgari Rot Farm
1 Gruul Guildgate
1 Gruul Turf
1 Izzet Boilerworks
1 Izzet Guildgate
1 Orzhov Basilica
1 Orzhov Guildgate
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Selesnya Guildgate
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Simic Guildgate
1 Crumbling Necropolis
1 Frontier Bivouac
1 Mystic Monastery
1 Nomad Outpost
1 Opulent Palace
1 Jungle Shrine
1 Sandsteppe Citadel
1 Savage Lands
1 Seaside Citadel
1 Evolving Wilds
1 Shimmering Grotto
1 Terramorphic Expanse
1 Urza’s Factory
Total: 32
1 Steel Wall
2 Epochrasite
2 Perilous Myr
2 Wall of Tanglecord
4 Galvanic Juggernaut
4 Juggernaut
4 Peace Strider
4 Pierce Strider
8 Ulamog’s Crusher
9 Artisan of Kozilek
1 Mutagenic Growth
1 Trusty Machete
1 Wayfarer’s Bauble
2 Coldsteel Heart
2 Guardian Idol
2 Mind Stone
2 Mortapod
2 Prismatic Lens
2 Prophetic Prism
2 Sphere of the Suns
2 Vulshock Morningstar
3 Dismember
3 Grafted Wargear
4 Icy Manipulator
5 Act of Aggression
1 Rakdos Cackler
1 Tattermunge Maniac
3 Gift of Orzhova
3 Snakeform
3 Kitchen Finks
4 Murderous Redcap
Totals:
W: 3
U: 1
B: 3
R: 3
G: 4
3 Lorescale Coatl
3 Trygon Predator
5 Fleetfeather Cockatrice
5 Urban Evolution
2 Boros Charm
2 Lightning Helix
2 Sunhome Guildmage
2 Truefire Paladin
2 Wojek Halberdiers
2 Selesnya Charm
2 Travel Preparations
2 Vitu-Ghazi Guildmage
6 Enlisted Wurm
7 Trostani’s Summoner
2 Agony Warp
4 Moroii
5 Far // Away
5 Ribbons of Night
6 Dinrova Horror
3 Dreg Mangler
3 Putrefy (Ravnica)
3 Putrefy (Dragon’s Maze)
4 Cankerous Thirst
1 Kird Ape
2 Flinthoof Boar
3 Boggart Ram-Gang
4 Bloodbraid Elf
4 Ghor-Clan Rampager
2 Momentary Blink
3 Arctic Aven
3 Lyev Skyknight
3 Wall of Denial
4 Skymark Roc
2 Zealous Persecution
3 Kingpin’s Pet
3 Lingering Souls
3 Mortify
5 Unburial Rites
3 Electrolyze
3 Gelectrode
5 Turn // Burn
6 Blast of Genius
2 Rix Maadi Guildmage
2 Spike Jester
3 Blightning
5 Bitumionous Blast
5 Torrent of Souls
8/25/13:
-Latch Seeker
-Goblin Cohort
-Domestification
-Knight of Glory
-Garruk's Companion
-Dragonsoul Knight
-Pilgrim's Eye
-Viridian Claw
-Incremental Growth
-Court Street Denizen
-Shepherd of the Lost
-Avacyn's Pilgrim
-Vault Skirge
+Warden of Evos Isle
+Mogg Flunkies
+Opportunity
+Banisher Preist
+Kalonian Tusker
+Young Pyromancer
+Epochrasite
+Isochron Scepter
+Masked Admirers
+Niblis of the Urn
+Feudkiller's Verdict
+Elvish Mystic
12/4/13
-Cenn's Tactician
-Archeomancer
-Tandem Lookout
-Warden of Evos Isle
-Daggerclaw Imp
-Fume Spitter
-Tormented Soul
-Goblin Arsonist
-Stingscourger
-Jungle Weaver
-Beetleform Mage
-Isochron Scepter
+Heliod's Emissary
+Dissolve
+Omenspeaker
+Thassa's Emissary
+Gray Merchant of Asphodel
+Read the Bones
+Tormented Hero
+Fanatic of Mogis
+Nemesis of Mortals
+Horizon Chimera
4/24/14
-Cower in Fear
-Dark Favor
-Horizon Chimera
-Nimbus Swimmer
-Naturalize
-Deceiver Exarch
-Lone Missionary
-Crusader of Odric
-Hands of Binding
-Boggart Ram Gang
-Ashenmoor Gouger
-Ember Hauler
-Searing Blaze
-Vampire Outcasts
-Ambush Viper
-Stormfront Pegasus
+Loyal Pegasus
+Carven Caryatid
+Sangrophage
+Lightning Strike
+Mogis’ Warhound
+Bituminous Blast
+Fanatic of Xenagos
+Hour of Need
+Banishing Light
+Nyx-Fleece Ram
+Sigiled Starfish
+Archetype of Endurance
+Fleetfeather Cockatrice
+Kiora’s Follower
+Drown in Sorrow
+Bile Blight
+Gnarled Scarhide
-Stormfront Pegasus
-Welkin Tern
-Omenspeaker
-Torch Fiend
-Mogg Flunkies
-Flame Javelin
-Leatherback Baloth
-Archetype of Endurance
+Reclamation Sage
+Ancient Silverback
+Altac Bloodseeker
+Borderland Marauder
+Stoke the Flames
+ Quickling
+ Illusory Angel
+Warden From Beyond
+Frontier Bivouac
+Mystic Monastery
+Nomad Outpost
+Opulent Palace
+Sandsteppe Citadel
-Rupture Spire
-Transguild Promenade
-Mirrodin's Core
-Chronomaton
-Spined Thopter
-Kami of Ancient Law
-Faithless Looting
-Okiba-Gang Shinobi
-Cenn's Enlistment
-Spitemare
-Hanweir Lancer
-Thirst for Knowledge
+Triplicate Spirits
+Bellowing Saddlebrute
+Seeker of the Way
+War-Name Aspirant
+Monestary Swiftspear
+Treasure Cruise
-Knight of Glory
+Banisher Priest
I don't know if the cube needs two Fiend Hunters, but Banisher Priest seems like a powerful addition. Meanwhile, I haven't been impressed by Knight of Glory. Most decks that would want to play Knight of Glory like attacking with all their creatures, not just one. I find that I'd rather just have Youthful Knight almost every time. Plus, I don't like protection in the cube since its useless in many match-ups except for when it completely hoses certain decks. Protection just hasn't been fun in my experience, so its coming out. Note that Knight of Infamy is staying in because I don't have anything to replace it with at the moment.
-Shepard of the Lost
+Feudkiller's Verdict
Shepard has been great, but I think Shepherd and Serra Angel in the cube is a little redundant, and Feudkiller's Verdict is a much more interesting and different white finisher. I admit I'm a little skeptical about this card, but I'll be giving it a shot.
-Court Street Denizen
+Niblis of the Urn
Court Street has some cute interactions with blinking and token shenanigans, but sometimes it just can't tap things down when you need it to. Meanwhile, the Niblis taps things down much more reliably. He had been on my watch list for a while, and seeing Master of Diversions work in M14 made me want to give Niblis a shot. I think Niblis is better than the Master since it has evasion, but I may be wrong here.
-Domestification
+Opportunity
Ok, this may be a controversial change, but since Domestification was bumped up to rare, I am removing it. I don't play Loxodon Warhammer because it has been printed as a rare since it has been printed as an uncommon, and clearly Wizard's considers its effect to be rare, so it doesn't belong in a Peasant Cube. It is only fair to treat Domestification the same way. With Mind Control and Persuasion still around, I don't think it'll be missed too much. Meanwhile, Opportunity has been a beast in M14 limited for me, and I'm excited for it to get a trial run in the cube.
-Pestermite
+Warden of Evos Isle
The Favorable Winds skies deck has actually been fairly popular. It seems to get drafted a lot, so I figured I'd give it another piece of support. I'm not sure if he'll stay for too long, but I figured I'd give him a shot.
-Goblin Cohort
+Mogg Flunkies
I wanted to add a red card that supported aggro but wasn't burn, so I added in Goblin Cohort. He's not my favorite card and I don't think he's gotten too much play, so I'm going to try the Flunkies is in place. Since most decks have plenty of removal, I'm worried about the Flunkies getting shut down, but we'll see how it goes.
-Dragonsoul Knight
+Young Pyromancer
I wanted Dragonsoul Knight to work so badly. I has hoping it would encourage a 5-color deck to be played. But, it almost always was picked last, and no one ever played it, so I'm taking it out. Meanwhile, I'm very excited to see what Young Pyromancer will add.
-Garruk's Companion
+Kalonian Tusker
A pretty obvious improvement. Trample isn't two relevant with 3 power, but 2 toughness really hurt the Companion.
-Incremental Growth
+Masked Admirers
I rarely see Incremental Growth played, and I think there are better ways to pump creatures in green (Druid's Familiar and Overrun come to mind). Meanwhile, the Admirers seems like a great way for green decks to get more steam.
-Avacyn's Pilgrim
+Elvish Mystic
I've been trying to balance out the mullticolor sections, and I like the Mystic more than the Pilgrim since I count both as a "Green" card and the Mystic doesn't help encourage Selesnya over any other color pair.
-Pilgrim's Eye
-Viridian Claw
+Isochron Scepter
+Epochrasite
The fixing in the cube is much better than it was in it's original form (when I didn't run Karoos), which makes the Pilgrim's Eye much worse. Also, I think there was one too many equipment in the cube, so the claw is coming out. Meanwhile, I'm excited to test Isochron Scepter. It has a number of targets in the cube and has potential to do ridiculous things. Also, Epcohrasite seems like a fun card to try
-Latch Seeker
+Pestermite